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Jungle Giants (Quest) Druid Deck List

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50 minutes ago, h3llbee said:

I don't have Soggoth. Suggested replacement?

His slot is relatively flexible so you can replace him with either another large body to go with the theme of the deck or a tech card that you may need in your current meta. 

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Guest Bulwark

I was wondering how you are supposed to use nourish in ramp decks since I find myself also having difficulties with it. You give good instances on how to play early turns, but the mid game turns I find are the most crucial to survive when playing these big minions. When should you ramp versus draw? How often should you save the nourish for Barnabus? 

 

 

 

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26 minutes ago, Guest Bulwark said:

I was wondering how you are supposed to use nourish in ramp decks since I find myself also having difficulties with it. You give good instances on how to play early turns, but the mid game turns I find are the most crucial to survive when playing these big minions. When should you ramp versus draw? How often should you save the nourish for Barnabus? 

Most of the time you will be looking for a proactive play, but if you do not have any, you will need to think about what you need the most. If you have strong plays, but insufficient mana, take the mana option. If you do not have any strong plays even with more mana, or are running out of cards, use it to draw cards. If neither is an issue, save it for Barnabus the Stomper.

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Tried this deck and the problem seem to be more RNG based than most other decks which isn't very good considering the heavy cost to even get it for those interested.

The most common one being that you keep pulling 8+ cost minions to your hand which both prevents you from making a move at all vs. aggro decks and later om it is likely to never being played due to the quest only affecting whats in your deck.

50% of the deck are cards you really don't want during the first 6 rounds so while it's a cool idea, the amount of luck needed in this meta feels hopeless sometimes.

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7 hours ago, Arkpit said:

Tried this deck and the problem seem to be more RNG based than most other decks which isn't very good considering the heavy cost to even get it for those interested.

The most common one being that you keep pulling 8+ cost minions to your hand which both prevents you from making a move at all vs. aggro decks and later om it is likely to never being played due to the quest only affecting whats in your deck.

50% of the deck are cards you really don't want during the first 6 rounds so while it's a cool idea, the amount of luck needed in this meta feels hopeless sometimes.

That's true, sadly. This deck is decent against control decks, but due to the nature of quest, it is fairly easily countered by aggro and faster midrange decks. As of now, quest druid is not an archetype I would recommend playing if aiming for higher ranks.

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Do cards like Shellshifter with battlecries that make them 5 attack power jungle giants?

 

On other notes, I've been having some success with the 3 cost 5/1. I feel that in most games I end up with no more than 2 full cost minions after I get Barnabas out. Most games I end up with 10 crystals early and having to play barnabas the turn after the quest hits.

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