Jump to content
FORUMS
Sign in to follow this  
Stan

This Week in WoW: Sep 5

Recommended Posts

cF28tEx.jpg

The second chapter of Argus and Mac'Aree are now available. Players can now unlock Invasion Points. Darkmoon Faire continues until Sunday, there's a new PvP Brawl and Timewalking was replaced by the Arena Skirmishes Bonus Event.

All players have access to Artifact Knowledge level 42.

Shadows of Argus - Week #2

In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests become available.

Mythic Keystone Affixes

Titanforged items from the weekly Order Hall cache received buffs. This is an intended change.

(Thanks to @Rhaagola)

Arena Skirmish Bonus Event (September 5 - 12)

PvP Brawl: Shado-Pan Showdown (September 5- 12)

Step into Tiger’s Peak Arena and get ready for the Shadow-Pan Showdown. You’ll race for control of a center control point to activate one of two bosses. The first to kill the other team’s boss wins!

Darkmoon Faire (September 3 - 10)

Darkmoon Faire will be up until Sunday. Don't forget to ride the carousel to receive +10% XP & reputation buff, before doing Argussian Reach & Army of the Light world quests.

World Boss The Soultakers

The Soultakers are up this week. Search for the epic world quest The Soultakers in Stormheim. Death Knights can obtain the Artifact appearance via Runes of the DarkeningRunes of the Darkening.

World Boss Loot Table

  • Like 1

Share this post


Link to post
Share on other sites

Pretty sure the US Affixes are Bursting, Quaking, and Fortified this week.

And Titanforging a Mythic+ chest is nice.  I picked up a 950 relic today.

Edited by Rhaagola

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      A portal to Oribos, the main hub of Shadowlands, has been added to the Portal Rooms in both cities.
      To learn more about Oribos, check out our in-depth preview of the city!
      Alliance Portal Room in Stormwind
      The Oribos portal in Stormwind can be found right next to the portal to Boralus.

      Horde Portal Room in Orgrimmar
      The Oribos portal is located downstairs to the right of the Caverns of Time portal.

      Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview)
    • By Stan
      Ardenweald has been enabled for testing in this week's Shadowlands 9.0.1 Alpha Build 34615, so we looked at the zone in more detail, and came back with a collection of screenshots.






















      Related Shadowlands 9.0.1 Alpha Build 34615 News
      Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview)  
    • By Stan
      Blizzard today outlined changes coming to Fire Mages in the near future on Shadowlands Alpha to give players more agency over spreading Ignite.
      The devs want to give Fire Mages more agency over spreading Ignite. At first, they wanted to make Fire Blast spread it, but the spell is used for Hot Streak, so they will make Phoenix's Flames baseline for Fire Mages, giving players more choice over when to spread Ignite. A replacement talent for Phoenix's Flames will be added in future builds.
      (Source)
      We want to make Ignite spread something the player has agency over, and first experimented with the past system of making Fire Blast spread it. However, because of the importance of using Fire Blast for Hot Streak very frequently, we’ve seen feedback that this creates a lot of tension and still makes it difficult to control when you and don’t want Ignite to spread.
      In the next alpha build, we’re going to try letting Phoenix's Flames fill this role, as a baseline spell for Fire Mages. This gives Phoenix's Flames a unique function and identity as a core spell, as well as allowing for more choice over when to spread Ignite. If we continue with the change, we’ll look into a new talent to replace Phoenix's Flames in upcoming builds.
    • By Stan
      Blizzard has posted the official preview of Ardenweald and the Night Fae Covenant, meaning the zone will likely be enabled for testing in this week's Shadowlands Alpha Build.
      The Night Fae Covenant grants players the Soulshape Signature ability which transforms you into various creatures, increasing Movement Speed by 30%. You can read more about all Signature and Covenant Abilities in our guide.
      You can also find the Mists of Tirna Scithe dungeon in Ardenweald. The story of the zone revolves around the Winter Queen. You can read more spoilers in the datamined broadcast text.
      (Source)
      A twilight-tinged afterlife for those closely connected to the wild, Ardenweald is a domain of restoration tended by the mystic night fae. Within this eternal forest, massive dream trees draw in precious anima—the essence of souls that flows through the Shadowlands—to feed the spirits of nature awaiting rebirth into the cycle.
      WELCOME TO ARDENWEALD
      The ethereal umbral forests of Ardenweald are where wild spirits return after their time on the mortal plane come to an end so that they can again be reborn. However, this lush afterlife paradise has suffered greatly from the mysterious anima drought plaguing the Shadowlands. Everything that grows here has begun to wither, and the cycle of reincarnation is in peril unless things change—and swiftly.
      First things first, you must seek out the Winter Queen—ruler of Ardenweald and the Night Fae Covenant—to deliver urgent news.
      ARDENWEALD’S INHABITANTS
      Meet the denizens of Ardenweald.
      FAERIES
      Mischievous tricksters of the woods, the mercurial faeries of Ardenweald use a mix of theatrical talents and cunning to care for rejuvenating spirits. Faeries use song to soothe away the pain of the great, resting spirits and snatch up lesser creatures lured by their eerie melodies, grinding them up into poultices. Faeries are just as easy to appease as they are to offend, so be wary of your actions.
      VORKAI
      The fierce and daring vorkai are the protectors and guardians of Ardenweald.

      Vorkai make up the bulk of the Winter Queen’s Wild Hunt, who safeguard the domain against those seeking to bring imbalance. During the anima drought, it has fallen on them to enact the Winter Queen’s decrees of which groves flourish or are left to wither.
      SYLVAR
      Loyal, polite, and graceful, the sylvar are crafters and enchanters who create tools, foci, and magical objects to maintain the ebb and flow of existence in Ardenweald.

      Recently, some groves in Ardenweald have been decreed to let their nurtured souls perish, so that others may survive the drought.
      TIRNENN
      Calm, patient, and enigmatic even to others in the Shadowlands, the tirnenn are slow to action as well as anger. They are the eldest of the Fae Court—quiet and thoughtful, and generally friendly unless you threaten their groves.

      While slow to enrage, they are terrible to behold in battle, capable of shaping the land and flora around their enemies with frightening speed.
      WINTER QUEEN
      Leader of Ardenweald, the ethereal Winter Queen is charged with the sacred task of maintaining the great cycle of rebirth: restoring perished loa, Wild Gods, Ancients, and other nature spirits and returning them to the mortal plane.

      She and the land are one; as the land thrives, so does she. But recently the land has grown sick, and this has taken a bitter toll on her. The anima drought has forced her to make hard choices over which groves to save and which to let go—losing beloved nature spirits in the process.
      DRUST
      With the drought weakening the guardians of Ardenweald, the ancient Drust have seized the opportunity to invade from their nightmarish realm of Thros. Using their twisted form of druidism to feed upon the dying groves, the Drust grow stronger with every wildseed that perishes. Though relatively few in number, the Drust are using dark rituals to pull the native fae into their forces.
      SPRIGGAN
      Spriggan are small, malicious creatures native to Ardenweald who live to create chaos. Some have heard the whispers of the death loa Mueh'zala, and gleefully carry out his plans. Others follow no ruler, simply reveling in the wanton mischief and destruction they unleash upon the inhabitants of Ardenweald.
      MORTAL SOULS
      In addition to the native fae creatures that the forest calls forth to nurture the wildseeds, Ardenweald serves as an afterlife for mortal souls who shared a special bond with the natural cycle. Druids, hunters, and others who tended the land may be judged worthy of an eternity spent caring for the wilds. Upon arrival, these souls can choose an animal form infused with the celestial magic of Ardenweald.
      These are but a few of the entities you’ll encounter in Ardenweald. While adventuring, it's best to stay vigilant—you might even cross paths with long-passed heroes of Azeroth who now wander this world.
      NIGHT FAE COVENANT
      When players reach maximum level and have explored the first four zones, they’ll be able to pledge themselves to a Covenant, like the Night Fae. Each Covenant offers its champions abilities, along with other powers and cosmetic rewards that can be unlocked through a Covenant Campaign—an epic storyline unique to the faction. This alliance also gives the player access to a Covenant Sanctum, a hall only open to players who have forged a pact with its rulers.
      Power of the Night Fae
      If you choose to join the Night Fae Covenant, you’ll gain two unique abilities—one class ability used in combat, as well as a signature ability to explore the world in a new way.
      Here is the signature ability that the Night Fae bestow upon their champions:
      To give you an idea of what to expect, you can view a list of the Covenant signature and class abilities Please keep in mind that all these are a work in progress and may have additional changes during the course of development and testing, so all abilities shown are subject to change.
      Soulbinding
      When you join a Covenant, you’ll be able to undergo an ancient rite to bind your soul to some of its most powerful members. By doing so, your character harnesses their power, gaining access to powerful bonuses. Over time, you can unlock new tiers of power and even switch Soulbinds when strategy demands it.
      Night Fae Covenant Spoils
      For your contributions to the Night Fae Covenant’s cause, you’ll be rewarded with several cosmetic rewards including: a mount, a pet, Night Fae-forged armor, and back attachments that will capture the Night Fae's attention.
      Armor Up
      Don specially crafted armor forged within the heart of Ardenweald.
      Pictured: cloth (left), plate (center), and leather gear (right).
      Mists of Tirna Scithe Dungeon and Story Spoilers Inside! We look forward to sharing more information as development continues, and we hope this preview prepares you for Ardenweald and perhaps selecting the Night Fae Covenant!
      Will you be joining the Night Fae Covenant? Join the discussion on the forums.
      Rewards and abilities are still in development and subject to change, so be sure check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.
    • By Stan
      Rextroy just released a new video where he one-shotted Dresta'gath with Stormstrike for 39 million damage.
      It's important to note that Rextroy reported the game-breaking bug to the developers first before releasing this video so that no one could abuse it.
      The method revolves around the Enhancement Shaman's Crash Lightning (AoE) ability that didn't have a cap on its damage boost to Stormstrike, so to one-shot Dresta'gath, Rextroy needed like a 30,000% damage boost, which corresponds to approximately 6,000 adds without any boosts.
      Here's the whole thing in more detail taken from the video description:
      Dresta'gath One-Shot Video
×
×
  • Create New...