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Greedy Sprite Reveal: Kobolds & Catacombs

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Greedy Sprite is the latest addition to Druid's ever-increasing collection of ramp cards.

This card was revealed by Sequinox on YouTube.

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Image by Hearthpwn

This card packs an elevated mana cost for its stats but, as Sequinox points out in his video, it could find a place in Aggro Druid. It will have to compete, though, with Vicious Fledgling and perhaps Southsea Captain. In Big and/or Jade Druid, Jade Blossom and Mire Keeper are more valuable, but Greedy Sprite is a decent replacement for when these cards rotate out of Standard. Lastly, the Sprite has excellent synergy with the recently revealed Oaken Summons.

You can share your thoughts about this card in the comment section below. Our Kobolds & Catacombs hub contains everything you need to know about the soon-to-be-released expansion.

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~3.5 stat points for a mana crystal is a pretty stiff cost, but at least, if your opponent kills this, you'll have the crystal full for your next turn. Didn't expect druids to have more ramp printed anytime soon.

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55 minutes ago, Oxygen said:

~3.5 stat points for a mana crystal is a pretty stiff cost, but at least, if your opponent kills this, you'll have the crystal full for your next turn. Didn't expect druids to have more ramp printed anytime soon.

Wild growth is 5 stat points for a mana crystal, as is jade blossom when it is played, and it is, in non-jade decks. The fact it’s delayed could be annoying though.

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It feels like, with the cards from Frozen and these new druid minions, that taunt druid has a chance at becoming a decent archetype. I doubt it will rival Jade or Aggro, but once some of the older sets rotate out it might. With the recruit keyword you can get a lot of value from these lower cost minions without actually needing to play them, and with this being a deathrattle you get its value no matter what. On top of that, its not like some of the other high attck low life deathrattles that have to be triggered on your opponents turn. I think if Taunt Druid can make a name for itself, this card to fit right in.

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5 minutes ago, ThunderChanter said:

It feels like, with the cards from Frozen and these new druid minions, that taunt druid has a chance at becoming a decent archetype. I doubt it will rival Jade or Aggro, but once some of the older sets rotate out it might. With the recruit keyword you can get a lot of value from these lower cost minions without actually needing to play them, and with this being a deathrattle you get its value no matter what. On top of that, its not like some of the other high attck low life deathrattles that have to be triggered on your opponents turn. I think if Taunt Druid can make a name for itself, this card to fit right in.

Taunt's druid main problem is Hadronox being a deathrattle instead of a battlecry. Without Hadronox, it's a Big Druid with a lot of taunts.

However, this card will surely see a lot of plays in next standard, when 2 ramp card will rotate away and Big Druid will need some new way to ramp. 3/1 is better then a 1/1 jade golem, after all, if you play Jade Blossom without any other Jade card in a pure ramp/big druid. Yes, the second jade golem is better, but we all agreed that Druid was too strong as a class, didn't we? :)

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Not the most amazing card, but it will probably see play, especially after the jade ramp card rotates out

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In fact there are 3 ramp cards leaving with the next rotation even though the epic one never saw play, so it's no surprise they printed a new one.

I'm not sure I like it. The mana cost is ok for a body on the board plus an empty mana crystal but it's vulnerable to silence and it's a delayed crystal. Both making it far less reliable than other forms of ramp.

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This might see play simply because ramp is super strong, but I think it is definitely the weakest of the ramp cards currently in standard (or the ones that we would consider playing at any rate).  Almost certainly will see play after the sets rotate, unless druid gets a bunch of ridiculous ramp next x pac.  Seems good, but just a little under the current power curve for ramp.

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10 hours ago, Bozonik said:

Wild growth is 5 stat points for a mana crystal, as is jade blossom when it is played, and it is, in non-jade decks. The fact it’s delayed could be annoying though.

1 hp minions are in a weird spot, but, yeah, you're right there. I suppose the downside of this card is that you won't get your crystal right away.

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