Zadina

Oaken Summons & Kingsbane Reveals: Kobolds & Catacombs

Sign in to follow this  

11 posts in this topic

zQfJ6P4.jpg

A Common Druid Spell and the Legendary Rogue weapon were revealed overnight.

The Druid card was uncovered by Rosicky on Douyu.com.

636477597007485419.png

This is a pretty good deal for only 4 mana and it's natural that many Warrior players are salty Druid got this card. After Grizzled Guardian, this is the second Druid card from Kobolds & Catacombs that has "Recruit a minion that costs (4) or less" synergy. This makes me think that they are trying to push for a new type of Druid deck, since Oaken Summons - seemingly a fine card - doesn't really fit into any of the current Druid archetypes. Oaken Summons also paves the way for the recently revealed Ironbark Golem to see play.

The second card is the Legendary Rogue weapon, Kingsbane! It was revealed by Tsuki on Facebook.

636477696359317298.png

So, as the memes predicted, this is what Blade Flurry died for! According to Peter Whalen, the "it keeps any enchantments" is part of the card itself and not the Deathrattle. Therefore, Kingsbane retains its enchantments with Doomerang, but not with Rummaging Kobold since the Kobold will just create a new weapon. This weapon also makes the Rogue Spellstone slightly less terrible, since its Deathrattle contributes to the Spellstone's ugprading process. Along with Valeera the Hollow's hero power, we can have some duplicate shennanigans! Lastly, Kingsbane cannot be countered by weapon removal and it can help prevent fatigue.

Obviously, Kingsbane has potential. but I think it's slightly overhyped. The main problem is that you have to draw it again: while Rogue doesn't lack card draw, it's realistic that you will use this 2 or 3 times at best. In Standard, Kingsbane can probably complement Mill Rogue and it can perhaps create a new kind of Weapon Pirate deck (see Naga Corsair and Southsea Squidface). This card will truly shine in Wild Oil Rogue, where just a single buff from Tinker's Sharpsword Oil can create a very painful-to-deal-with weapon for your opponent.

Let us know what you think about these cards in the comment section below! We will continue to closely monitor Kobolds & Catacombs card reveals, news and updates in our expansion hub.

Card images belong to Hearthpwn.

Share this post


Link to post
Share on other sites

Oaken summons is 1 more  mana then shield block and gives 1 more armor, draws a card AND plays that card for zero, seems pretty good.  Druid synergizes less with armor but still looks good.  The rogue weapon is amazing and I am hype for it, I love it.  Probably going to be trash tier in standard, still going to play with it though.  It could make oil rogue great again in wild.  Oil rogue is one of my all time favorite decks, right next to maly miracle rogue, fatigue warrior and control/reno priest.  I really want to try this in a standard miracle rogue.  I don't have much hope for it, but I will have fun stabbing priests and druids in the face with it.  Deadly poison is already a playable card in miracle, leaching poison looks like it will be great with this card as well.  Also could finally make Luckydo Buccaneer a playable card.  Entirely possible that with sonya and this you could make a value oriented jade rogue.  Won't be top tier, maybe bottom tier 3, which isn't bad.  Definitely playable.

Edited by VaraTreledees

Share this post


Link to post
Share on other sites
1 hour ago, VaraTreledees said:

Also could finally make Luckydo Buccaneer a playable card.

I’ve tried various Pirate Rogue builds quite a lot. I always end up cutting Luckydo, not because the it’s hard to trigger but because the deck doesn’t hugely want a 6-mana 9/9. If you want a big body, you just play the 5-mana 8/8. Getting it out a turn earlier is more important than the extra stats.

Share this post


Link to post
Share on other sites

Kingsbane is an extraordinary card - the value of a weapon that can have: poison, lifesteal, attack buff, is big - but it has the problem that is a 1 cost card that has to be drawn, actually more then once. It suffers the same problem of Prince Keleseth, you must draw it nearly in your starting hand to gain full value from him, but the Prince doesn't make half deck useless if you don't draw him, while the weapon buff wouldn't be good without the weapon himself.

Share this post


Link to post
Share on other sites

Why not simply have the "keeps any enchantments" on top of the text box, above the deathrattle effect? 

This would prevent confusion. 

But at this point one can only assume that they actually try their best to make the text as mystifying as possible. Maybe because this way potential bugs can be brushed off as the intended effect. Honestly, as a player with a MTG background this annoys the living hell out of me. Cards break the game's rules all the time, it makes the game fun, but in order for that to work out the text has to be clear.

Just to illustrate, back when the legendary paladin weapon was spoiled, I honestly considered at first that the "when it dies, reequip this" could be outside of the deathrattle effect (which would make it a lot stronger, as silence would only cancel the buff, not stop the weapon from returning). After a while I convinced myself that it wasn't the case for sure, and couldn't remember any case of a card that had a deathrattle effect and another separate effect listed afterwards. But here we are.
 

Edited by Kuster

Share this post


Link to post
Share on other sites
1 hour ago, Kuster said:

Why not simply have the "keeps any enchantments" on top of the text box, above the deathrattle effect?

Because the information is not relevant unless the weapon can be somehow preserved beyond death, which is indicated by the deathrattle.

Share this post


Link to post
Share on other sites

No matter how the text is or should be, text like this are pretty confusing for everyone not constantly reading forums or such, some just jump into the game, maybe looking for a deck on pages sometimes but that's it.

For the cards ....

Oaken Summons: not sure what a druid wants to recruit with that. Ofc there are several minions used that could be recruited but nothing really valuable (besides Fandral Staghelm) that makes this card a good pick (looks nice for arena though).

Kingsbane: obviously an attempt to make weapon buff cards more viable for rogue but in standard I doubt that a single weapon that can make better use of them will make this any good. At least it's pretty cool that it works with Doomerang. I know currently not a good card but I liked it the moment I saw it and I used it sometimes and it was fun :)

Edited by Caldyrvan

Share this post


Link to post
Share on other sites
2 hours ago, Oxygen said:

Because the information is not relevant unless the weapon can be somehow preserved beyond death, which is indicated by the deathrattle.

True, yet my suggestion would lead to 1 second of confusion, shortly eliminated by reading the deathrattle effect, whilst how it was printed just isn't clear even after you read it all.

To be honest, what I really think should be done would be to finally come up with some serious formatting for the text box, stop using multiple terms for the same effect, you know, keep it consistent. But given that they don't seem to be interested in doing that, at least working on making their own mess a little less confusing.

But I don't see how you could argue my suggestion isn't objectively clearer.

  • Like 1

Share this post


Link to post
Share on other sites

Not entirely sure that druid needed another strong control card but whatever.

 

Rogue weapon might see play in some sort of control rogue since they generally draw a lot of cards and usually fatigue if the game goes on too long.

Share this post


Link to post
Share on other sites

I'm still not convinced and I'm not sure what the greater cancer is, highlander priest or mill rogue.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Vlad
      This thread is for comments about our Secret Hunter deck list guide.
    • By Damien
      This thread is for comments about our Pirate Warrior Deck List Guide.
    • By Damien
      This thread is for comments about our Silver Hand Paladin Deck List Guide.
    • By Damien
      This thread is for comments about our Dungeon Run guide for Kobolds and Catacombs.
    • By Zadina

      Our K&C guides should be coming along real soon!
      Blizzard surprised Europeans pleasantly by releasing the new expansion on Thursday, a few hours after the Americas release.
      Hearthstone latest expansion is now live in the Americas and in Europe. The patch, that added Kobolds & Catacombs to the live client, was released on Wednesday. The important part is that new cardbacks have been added, arena draft appearance rates have been adjusted and there are going to be daily login quests during the upcoming World Championship. Click below to view the patch notes:
      Blizzard Entertainment
      + Show- Hide   Don’t miss out! The Kobolds & Catacombs pre-purchase bundle will remain available until 11:59 p.m. PST December 6. This bundle includes 50 card packs at a special price and the For the Hoard! card back. Hearthstone’s newest Expansion, Kobolds & Catacombs, releases beginning December 7! Log in after release to receive 3 Kobolds & Catacombs card packs and a random Legendary weapon card, FREE! Kobolds & Catacombs introduces: Dungeon Run: FREE repeatable single-player experience where everything you need is provided! Legendary weapon collectible cards for ALL nine classes A new keyword: Recruit Two new card types: Spellstones and Unidentified Items In total, 135 new cards to add to your collection! Added three progressive Dungeon Run quests that each reward a Kobolds & Catacombs card pack*. Defeat Dungeon Run with all nine classes to acquire the Candle King card back! New daily quest – Spelunker: Defeat 5 Dungeon Run encounters. Reward: 1 Classic card pack. The Hearth and Home cinematic has replaced the previous Hearthstone cinematic.
      Added the following card backs: Azeroth is Burning – Acquired from a special promotion.
      Catacomber – Acquired from achieving Rank 20 in Ranked Play, December 2017
      Frostfire – Acquired from achieving Rank 20 in Ranked Play, January 2018
      Improved reconnection and UI for Friendly Challenges. A new Match Paused pop-up will display a countdown while waiting for opponent to reconnect. When a player reconnects, the turn timer will restart. The Game Menu will now display ‘End Game’ instead of ‘Concede’ and clicking it will tie the match. Arena
      Arena draft appearance rates have been adjusted. Note: Non-Basic Neutral Classic minions represent the baseline for draft appearance rates. Basic/classic neutral minion: .5x Non-basic/classic neutral minion: 1x Most recent set neutral minion: 2x Basic class minion: 2x Basic class spell: 3.5x Non-basic/classic class minion: 2x Non-basic/classic class spell/weapon: 3.5x Most recent set class minion: 4x Most recent set class spell/weapon: 7x As part of our ongoing efforts to improve Class balance in the Arena, we are making small, periodic appearance rate adjustments to specific Arena cards.   Bug Fixes Fixed a crash that could occur when attempting to spectate without closing the Arena welcome message. Canceling Malfurion the Pestilent will no longer cause Armor to become invisible. Attacks with Lifesteal will no longer create excessive animations while Auchenai Soulpriest and Bolf Ramshield are on the board. Multi-target effects with Lifesteal now apply their healing as a single large heal, rather than individually. All Lifesteal effects now use the same, standardized, visual and sound effects. Combo effects can no longer target non-interactable minions such as Sherazin, Seed. Brann Bronzebeard will no longer grant double Lifesteal to Corpsetaker. Blingtron’s Battlecry will now trigger weapon Deathrattles when it occurs twice due to Brann Bronzebeard. Minions destroyed by Frostmourne will now be displayed on its enchantment banner. Losing durability from Sword of Justice will no longer sometimes cause Lifesteal to trigger. Deathstalker Rexxar’s Battlecry no longer benefits from effects on an equipped weapon, such as Poisonous or Lifesteal. Unwilling Sacrifice’s random targeting will no longer select an enemy Spellbender that has intercepted an Unwilling Sacrifice. Granting a Deathrattle to Scavenging Hyena, then playing Terrorscale Stalker on it will no longer give it +2/+1. Resolved a crash that could occur when playing a Quest spell that triggers Counterspell. Cards transformed by Golden Kobold will no longer sometimes be revealed to your opponent. The animation for Frost Nova will no longer play multiples times while Moorabi is on the board. Hovering over a Quest in progress as your turn starts will no longer cause cards that provide progress toward completing it to lose class specific border colors. Replacing a Cursed Blade with a Cursed Blade will no longer remove the ‘cursed’ animation on the Hero portrait. Application of the Bolster buff will no longer be slightly delayed on an eligible minion that was played last onto a full board. Joust and other card reveal effects will now function correctly if your deck contains 60 cards. Tavern Brawl
      Shiftcon: Minions with a Yellow glow will no longer retain it when they shift into a new minion. Tag Team: Resolved an issue that could cause the match to end prematurely when swapping Heroes. Decks Assemble: Resolved a crash that could occur when the turn ends while your opponent controls Jeeves. Mobile
      [Mobile] Fixed a bug where card tooltips would sometime appear at the edge of the screen and get cut off on mobile devices [Android] Region selection on Android tablets will no longer sometimes be blank. (source)
      Kobolds & Catacombs also has a launch trailer. And... it's... glorious!
      Our Kobolds & Catacombs hub contains all 135 revealed cards and everything you need to know about the novelties of this expansion, such as the Dungeon Runs or the new Class Legendary Weapons. At the moment, our guide writers should be hard at work preparing new deck guides. We might even have guides for the Dungeon Runs. Lastly, our Arena tier lists are up-to-date.
      At any case, you can track any updates in our Hearthstone changelog, but we'll probably make a news post about them. For now, you can read Aleco's excellent set review for Kobolds & Catacombs.
      Good luck with your pack openings and feel free to share any amazingly good or bad openings you've had! Also, best of luck to those who'll brave the ladder or to those of you who choose to delve into the Dungeon Runs!