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A new Overwatch patch is now available for testing on PTR and comes with various Hero updates and replays, a new feature which allows you to watch your previous matches from any vantage point.
Overwatch replays allow you to watch your previous matches and support first-person, third-person, and bird's-eye view.
Experience your past Overwatch games from a whole new perspective with the Replay feature, now available on the Overwatch Public Test Realm (PTR). Replays allow you to watch your previous matches from any vantage point. Whether you want a first-person, third-person, or a bird’s-eye view, you can see it all with this tool.
Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, or get a better view of the action from on high with or without the UI. The Replays feature is currently available on the PTR for PC only, but will be coming to consoles soon.
You can view available Replays from your Player Profile under the Replays tab. There you'll be able to load up your 10 most recent matches in all game modes (except for Tutorial and Practice Range). Replays will be available for the duration of a patch; as with Highlights, your Replays will be reset when a new patch launches.
Here are some handy default keyboard shortcuts to get you started and spark some ideas about what you can control in Replays.
N: Show/hide controls W, A, S, and ? Move camera around on a plane Q and E: Move camera up and down Scroll Wheel Up: Increase playback speed Scroll Wheel Down: Decrease playback speed (Ctrl+P): Toggle play/pause Spacebar: Toggle between first-person and third-person view Left/Right Mouse Button: Detach from first-person and third-person view to free camera F1–F12: Spectate players (corresponds with player list in media controls) 0: Snap to the objective (Ctrl+L): Show map overlay (Ctrl+1) – (Ctrl+9): Save bookmarks 1–9: Restore camera bookmarks A complete list of shortcuts can be found by pressing Esc and selecting Options > Controls > Spectate. These keyboard shortcuts are fully customizable.
Observe Like a Pro
Here are a few tips to help you level up your Replays experience:
If you want to learn how a specific player uses a hero, make sure to spectate both them and the enemy they’re attacking. This will help you understand the difference in their play styles. Using the map overlay (Ctrl+I) to watch a match will help you understand how team fights unfold. The icons for each hero provide status indicators so you can see exactly what is happening to that player. For the best view when using the map overlay, position your camera high in the sky and look straight down at the ground. This allows you to see an overhead map when using the tool. Setting up static cameras in specific locations can help you view fights from multiple perspectives and better understand team rotations. Remember to bookmark your locations each new match. If you’re creating highlight footage for videos, don’t overuse slow motion. For the most dramatic effect, slow down the most impactful moments of a play or a team fight. Hero Updates
The patch also comes with multiple Hero updates:
Blizzard increased the amount of ammo for Baptiste and duration of Amplification Matrix. The length of D.Va's Defense Matrix has been reduced from 15 meters to 10 meters. McCree's primary fire recovery on peacekeeper is down to 0.4 secs (from 0.5 secs). Orisa can now deploy her Protective Barrier without interrupting reload. Symmetra's Teleporter interact range was increased to 1.5 meters from 1 meter. Torbjörn's secondary Fire damage per pellet on Rivet Gun has been reduced from 12.5 to 10.5. Blizzard (Source)
A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums. Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
New Feature: Replays
Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird’s-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely.
Learn more about Replays: Blizz.ly/OverwatchReplays
Biotic Launcher Increased heal ammo from 10 to 12. Amplification Matrix Ultimate duration increased from 8 seconds to 10 seconds. Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.
Defense Matrix Reduced length of Defense Matrix from 15 meters to 10 meters. Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.
Peacekeeper Primary fire recovery reduced from 0.5 seconds to 0.4 seconds. Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.
Protective Barrier Barrier can be deployed without interrupting reload. Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.
Teleporter Teleporter interact range increased from 1 meter to 1.5 meters. Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.
Rivet Gun Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot). Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.
GAME MODE UPDATES
Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes. Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds. Developer Comments: Assault match lengths are averaging higher than we’re happy with, particularly in Competitive where there are multiple rounds. We’re also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense.
Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn’t punish players so harshly for wanting to defend Point A.
Visual update applied Check boxes added to support operations on multiple conditions/actions/rules. You can now disable conditions/actions/rules without deleting them. (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format. (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard. Increased maximum number of effects from 64 -> 128. Added ‘Modify Global Variable At Index’. Added ‘Modify Player Variable At Index’. BUG FIXES
Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives. Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client. Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice. Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed. Tutorial: Weapon UI is now hidden until your weapon is available. Heroes
Ana Anti-Heal will be cleared when Sombra uses her translocator to teleport.
Sombra Translocator will now escape slippery surfaces more easily and not be able to be stuck to them. Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible.
Torbjörn Fixed a bug where Torbjörn’s turret was sometimes able to shoot through walls.
Here come the patch notes for today's update, featuring the already announced Anniversary event, but also bringing the biggest update to Overwatch in a long time to live servers - the Workshop has arrived! You can check out a detailed walkthrough for the new tool here.
Baptiste and Hammond also receive some fixes to how their abilities interact with moving platforms and there's a whole lot of bug fixes as usual.
May 21 (source)
New Seasonal Event: Overwatch Anniversary 2019
Celebrate Overwatch’s third anniversary with brand new items, including Legendary and Epic skins like Riot Police Brigitte, Academy D.Va, Carbon Fiber Doomfist, Honeydew Mei, Orbital Pharah, Gargoyle Winston, and many more! Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes!) Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration. Thank you so much for playing Overwatch with us over the past three years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game!
We’re excited to share a new in-game feature called the Workshop! The Workshop greatly expands the game customization features available in the Game Browser by providing a simplified game scripting system. Enhance the Overwatch game modes you know and love with new game rules, new victory conditions, adjustments to the hero movement and abilities, and much more. Once you’ve designed an awesome new game mode, create a code to share it with your friends or the whole community*! To get started using the Workshop, see our Workshop blog post. We’re excited to see what you come up with! (* Codes created in China cannot be shared with the rest of the world. Codes created outside of China can’t be used by players in China.) Note that Workshop is a complex feature that we’re still iterating on, so we may need to adjust or turn it off as we work to improve it. Please post any questions or issues in the Workshop forum.
Immortality Field If it lands on a moving platform, it will move along with the platform
Minefield If a mine lands on a moving platform, it will move along with the platform BUG FIXES
Fixed a bug where Immortality Field would become stuck under some objects Fixed a bug where Immortality Field would behave oddly when placed on a moving platform Fixed a bug where a healing grenade would appear in his Biotic Launcher when it is out of ammo Fixed a bug where the healing grenades from the Biotic Launcher wouldn’t hit teammates when deflected by Genji’s Deflect D.Va
Fixed a bug where D.Va’s speed when using Boosters decreased dramatically when flying over some platforms Genji
Fixed a bug where Genji couldn’t climb up certain pillars on the Havana map Hanzo
Fixed a bug where Hanzo couldn’t climb up certain pillars on the Havana map Moira
Fixed a bug with Moira’s Scientist skin where her lab coat would clip into itself while using the Erlenmeyer victory pose Orisa
Fixed a bug where damage boosting from a teammate’s ability (such as Baptiste’s Amplification Matrix) would count towards Orisa’s damage amplified statistic when using Supercharger
Some event rewards (Skins, Icons, etc.) aren’t translated into Japanese. We’re working on finishing up these translations. We’ll add these translations in an upcoming release. Workshop
The in-game link to the Workshop Forum will currently send you to the English, Chinese, or Korean forum, depending on your region. This will be fixed in an upcoming release. Workshop isn’t completely translated into Japanese. We’re working on finishing up the translations. We’ll add these translations in an upcoming release.
The 2019 Anniversary event has arrived! We have all the brawls returning, a whole lot of old and new skins and dances, and a whole lot more. First off there's this great intro video featuring a lot of stats from last year:
Earn a Legendary Anniversary Loot Box Just for Logging In!
To celebrate Overwatch’s third anniversary, we’re adding a cavalcade of new skins, highlight intros, emotes, and sprays, plus making all seasonal brawls and items from past years available once again! That’s not all: log in between May 21 and June 10 to earn a Legendary Anniversary Loot Box containing at least one legendary item. Don’t miss Overwatch’s biggest anniversary celebration yet!
THE BRAWLS ARE BACK
PLAY YOUR FAVORITES OUT OF SEASON!
A different seasonal brawl will be featured in the Arcade each day (full schedule here).
Lunar New Year
And here come the new skins for this year, featuring possibly the best skin of all time, the new Winston Gargoyle: