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Thijs' Witchwood Spoiler: Hunting Mastiff

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Thijs' new Hunter card has both of the new abilities from The Witchwood.

A new Hunter card was revealed today by popular Twitch streamer and professional Hearthstone player Thijs on his youtube channel. It features both of the new keywords from The Witchwood (Echo and Rush) and it appears to pack quite the punch in beast-oriented decks:

 

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As a source for 2 minion damage on turn 2, you can probably do better than Hunting Mastiff. Grievous Bite is a better removal spell than Hunting Mastiff when played on curve, but the fact that you can play this pup into an empty board on turn 2 makes it much more versatile than Grievous Bite can ever be. However, turn 2 is not where this dog shines. Playing multiple copies of this card on turns 6, 8, and 10 could result in some massive swing turns with beast-matters cards such as Scavenging Hyena and Starving Buzzard. It could also be used as a psuedo 4 drop, as Hunter currently lacks powerful things to do on curve for turn 4.

At the end of the day, I expect Hunting Mastiff to be better in decks which rely on its beast synergies than in decks that are looking to collect value off its Echo and Rush abilities. Playing this card straight up seems very fair and not particularly powerful, while using to draw 3 or 4 cards off of a Starving Buzzard could be potentially game winning.

What do you think about Hunting Mastiff? Let us know what you think about this new card in the comment section, and be sure to check out our Witchwood Hub for more information about the upcoming set!

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So far I am not a fan of Rush, yes it is far less problematic than charge but there are only a handful of good charge minions and when you can expect to have a lot of rush minions this might become problematic very fast.

Idk if there will be that many rush minions in The Witchwood but if we might see decks utilizing it and then decks using less minions to avoid rush trades and are very spell/control heavy. I'm not sure this would create a healthy environment. 

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3 hours ago, Caldyrvan said:

So far I am not a fan of Rush, yes it is far less problematic than charge but there are only a handful of good charge minions and when you can expect to have a lot of rush minions this might become problematic very fast.

Idk if there will be that many rush minions in The Witchwood but if we might see decks utilizing it and then decks using less minions to avoid rush trades and are very spell/control heavy. I'm not sure this would create a healthy environment. 

Imo rush is very similar to minions like fire elemental or fire plume phoenix. Value removal with a body. Except you probably trade some of the value for tempo instead. Even though they are strong minions they aren't really problematic, and people still play minions that are killed by said minions. Also rush minions likely have worse stats or value than other creatures of same mana cost (*cough* don't look at militia commander *cough*.. ), so I'm fairly sure creatures will still be played. 

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I didn't want to say all will be bad, I was just expressing my thoughts :)

And with certain synergies the "weaker" rush minion can come indeed strong.

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