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Ryo's Witchwood Spoiler: Forest Guide

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We're saying goodbye to Coldlight Oracle, but Druids can say hello to Forest Guide.

 

A spicy new Druid minion was revealed today by Ryo on her Youtube channel. It appears to be the spiritual successor to Coldlight Oracle, a card that will be entering the hall of fame with the release of The Witchwood:

 

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Forest Guide isn't going to win many games with its 1/6 body, but the ability on it is exactly the kind of thing that a mill or combo deck is looking for. Though I understand why Forest Guide wasn't printed as a Neutral card, Warriors and Rogues will be quite sad to not add this card to their arsenal.

The power level of Forest Guide seems entirely dependent on the viability of mill and combo Druid. Giving your opponent a draw is a very substantial drawback if you're playing a fair deck, but a combo deck would happy to nab a few draws off Forest Druid as it modestly plays to the board. Mill Druid might not be a viable archetype as Jade Idol will be rotating with the release of The Witchwood, but who knows? Perhaps Forest Guide could be fuel for the hand size theme that was alluded to during Monday's card reveal stream.

Do you think Forest Guide will be a hot new commodity, or a hot mess? Let us know what you think about this new card in the comment section, and be sure to check out our Witchwood Hub for more information about the upcoming set!

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If there will be any viable deck for this needs to be seen.

But I seriously hope it will not bring up a mill druid. Mill decks are the biggest fun killer

There are always decks I don't like and that's ok I can deal with them somehow but Mill decks always make me want to crawl through the world wide web to the playing using it and do bad things to them.

Edited by Caldyrvan

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1 hour ago, Caldyrvan said:

If there will be any viable deck for this needs to be seen.

But I seriously hope it will not bring up a mill druid. Mill decks are the biggest fun killer

There are always decks I don't like and that's ok I can deal with them somehow but Mill decks always make me want to crawl through the world wide web to the playing using it and do bad things to them.

1 card draw is a lot less strong then 2 card draw, and at the end of turn is a lot less strong then battlecry... I don't see a big sinergy here, it's more a draw card...

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I have two questions: when was Mill ever a "viable archetype" and isn't playing a 1/6 on 4, that draws your opponent cards, asking any given aggro-deck to kill you?

(btw. I got pretty bad experience in playing Mill-Rouge. Lost two thirds of my games because I didn't draw Coldlight Oracle before turn 10...or before I exploded...)

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1 hour ago, Taan said:

I have two questions: when was Mill ever a "viable archetype" and isn't playing a 1/6 on 4, that draws your opponent cards, asking any given aggro-deck to kill you?

(btw. I got pretty bad experience in playing Mill-Rouge. Lost two thirds of my games because I didn't draw Coldlight Oracle before turn 10...or before I exploded...)

Mill/fatigue druid is a viable choice in wild right now.
Mill is an anti-meta deck. It works very well if the meta is made by control deck and/or combo deck.

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Jade Idol rotates but they do still have the 3/5 that deathrattles back into your deck. Losing coldlight hurts mill potential though.

I do think it has some potential despite the bad stats. Never played any mill, but combo druid is strong in both formats currently, because it can handle Paladins with the oaken summons-golem package and plagues/swipes, and can out-armour mage’s burn with branching paths, summons, malfurion, etc, as well as having the combo win for slower decks.

Oaken summons is very strong but limits what early game minions you can play. Personally I like to have more than just the two golems, as getting a minion off both summons is really good for thinning your deck and getting to the combo faster. Currently I run fandral over senjin since it’s effectively a taunt anyway, with occasional upside if it lives.

Whilst 1/6 stats stink, it’s not useless against paladin, and they might leave it up for you to buff it into a much more useful 2+ attack minion with branching paths. Against decks where you need to combo, you play oaken summons, pull this out of your deck and then draw another card at least once. That’s excellent.

It might not quite make the cut because of the stats, but I’m certainly going to try this one in combo maly druid.

 

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Worthless card IMO.     Very easy to get rid of by the time it hits play, and at worst your opponent burns one card (usually none).

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