Damien

Hearthstone Hunter Secrets

12 posts in this topic

This thread is for comments about our Article on Hunter secrets for Hearthstone.

Share this post


Link to post
Share on other sites

"If the Hunter has both Explosive Trap and Freezing Trap active at the same time, assuming that a minion attacks the Hunter, then Freezing Trap will be triggered first." I also beleived this but this is incorrect, I just played a game where I attacked with a Voidcaller, it died from explosive, summoned malganis. The following turn i attacked with malganis and it was freezing trap.

Share this post


Link to post
Share on other sites

That's right. it depends on the way you play the traps. if you play freezing trap first, this trap will be activated first. if you play explosive trap, this one will deal damage first, then if the minion don't dies, it will be returned to the hand.

Share this post


Link to post
Share on other sites

I like to play snake trap with a taunt minion. This forces the opponent to attack a minion and not just my hero

Share this post


Link to post
Share on other sites

I just played a game where the hunter had both misdirection and explosive trap. I attacked with the 1/1 bomb from Dr. Boom and triggered misdirection first and then explosive trap

Share this post


Link to post
Share on other sites

I just played a game where the hunter had both misdirection and explosive trap. I attacked with the 1/1 bomb from Dr. Boom and triggered misdirection first and then explosive trap

It all depends on the order they have been played.

Share this post


Link to post
Share on other sites

For the "counter" section it should probably be added it's smart to, if possible, - not play any new minions until you've tested for Explosive Trap - before testing for explosive trap, ram into minions with 2 or less health minions so they don't go to waste The people using the article likely don't have as much experience and so it's easy to trip up and play minions first, or text for explosive trap without using your minions first.

Share this post


Link to post
Share on other sites

Over a year since the blatantly misleading trap ordering errors have been pointed out and still no update - even though the guide itself has been updated since then! It's almost like Icy Veins doesn't read comments, hides them from being displayed by default, and basically wishes everyone would just go away and let them say whatever they want and get back to playing games. I'm sure y'all have some great players but your guide accuracy and updatedness is pretty poor.

You may also want to stop implying that Freezing Trap doesn't activate when you attack the hero. Yes, you accurately described its effects up top, but for some reason when you talked about checking for traps you only mentioned it for attacking minions. It's definitely possible to check for Explosive/Freezing/Misdirect together, by hitting face.

Share this post


Link to post
Share on other sites
12 hours ago, Guest jerodast said:

Over a year since the blatantly misleading trap ordering errors have been pointed out and still no update - even though the guide itself has been updated since then! It's almost like Icy Veins doesn't read comments, hides them from being displayed by default, and basically wishes everyone would just go away and let them say whatever they want and get back to playing games. I'm sure y'all have some great players but your guide accuracy and updatedness is pretty poor.

You may also want to stop implying that Freezing Trap doesn't activate when you attack the hero. Yes, you accurately described its effects up top, but for some reason when you talked about checking for traps you only mentioned it for attacking minions. It's definitely possible to check for Explosive/Freezing/Misdirect together, by hitting face.

We do read comments, and I believe this (ie. my) comment is a proof. Secondly, only guests' and first time posters' comments are hidden by default, and that is because of spammers (mostly bots spamming Indian and Korean websites). Thirdly, why update a guide for something that is not updated in game? Like, what do you want to update? Make up own secrets?

"Freezing Trap is triggered when an enemy minion attacks" - where do you get the feeling that it says it only works when you attack a minion? There is even one part that speaks about attacking face: "If the Hunter has both Explosive Trap and Freezing Trap active at the same time, assuming that a minion attacks the Hunter, then Freezing Trap will be triggered first." which clearly means that it does trigger when attacking face.

A lot of times you don't want to check for traps first. If you have a board with low-health minions, you should trade with them, so you check for Freezing Trap (which would heal the minion) and play around Explosive Trap. If you attack face, your minions with low health die because of Explosive Trap, or you risk losing two attacks instead of one because of Misdirection.

Share this post


Link to post
Share on other sites
12 hours ago, Guest jerodast said:

Over a year since the blatantly misleading trap ordering errors have been pointed out and still no update - even though the guide itself has been updated since then! It's almost like Icy Veins doesn't read comments, hides them from being displayed by default, and basically wishes everyone would just go away and let them say whatever they want and get back to playing games. I'm sure y'all have some great players but your guide accuracy and updatedness is pretty poor.

You may also want to stop implying that Freezing Trap doesn't activate when you attack the hero. Yes, you accurately described its effects up top, but for some reason when you talked about checking for traps you only mentioned it for attacking minions. It's definitely possible to check for Explosive/Freezing/Misdirect together, by hitting face.

Hey.

Thanks for the post. I've updated the guide to correct the ordering issue, and also made a few adjustments to further clarify things.

I really do appreciate your feedback, but I have to say that I find your tone to be unnecessarily hostile, to say the least. Yes, the guide had been updated since then, but as you can tell from the changelog, the updates had to do with other aspects of it (adding new traps), so it's not like we claimed we updated this aspect and then just didn't. Moreover, your accusation that we "hide comments from being displayed by default" is ridiculous. In fact, we specifically allow unregistered users to post comments without having to make a username on the forum, to facilitate the posting of comments (and when unregistered users can post freely, I am sure you can understand why said posts need to be pre-approved by a moderator before they show up). I would tell you that we've never deleted (or refused to approve) a comment that was negative, but you wouldn't believe me and I have no way to prove it anyway.

Also, we never "implied that Freezing Trap doesn't activate when you attack the hero". We said that you can check for both it and Snake Trap by attacking a minion since they both trigger when a minion is attacked. That has nothing to do with Freezing Trap not triggering on a hero attack. I've further clarified that part anyway, so hopefully it's now all good.

Share this post


Link to post
Share on other sites

Took a break from the game, wasn't sure what new cards were here. Just lost an Arena game to a Cat Trick - A Hunter secret not displayed here. I would have won, but I decided to try a new combo out on the poor guy, only for Cat Trick to pop and lose the very next turn.

This page is the first that comes up in Google for "Hunter Secrets Hearthstone". Pretty amazed that the site admins haven't tried to either re-direct traffic or over-prioritise to an updated article with all the info. No offence Icy-Veins, but maybe have a look at what particular search results yield in traffic generation, that way you'll know what search terms lead people to what pages, and actually produce useful information - and maybe archive these obsolete articles, nobody needs this guide from 2013 anymore, at least not at the top of the search page. Icy Veins still seems good, but accessing articles from search engines on here?..... Maybe not so great.

Share this post


Link to post
Share on other sites

I'd normally apologize for that, but given the tone, I won't. If I take a look at traffic generation, I'll notice that this article, despite being on top of the search results, yield almost no visit.

Regarding the Cat Trick secret itself, it was added to the game 12 days ago, so it would be great if you could cut us some slack. We've just had a WoW expansion launch and still managed to get all those One Night in Karazhan guides out and many many decks, but here you are vilifying us because we forgot to update the Hunter Secrets guide (which was updated in July this year btw, not in 2013 as you're suggesting).

  • Like 4

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about the episode 25 of our podcast.
    • By Vlad
      This thread is for comments about our Secret Hunter guide.
    • By Starym
      We have a huge "in the works" update from the Hearthstone dev team, showing off some of the features coming in the next months for the game. From general information like them being pleased about the state of the Standard meta, to potential Wild changes, new Classic cards, an extended "intro" period for new players with 25 additional ranks and extra rewards (that are skippable), plans for improvements to in-game tournaments, a tweaking of the Welcome Bundle and more.
      We're also getting a preview for this year's Hallow's End and an upcoming new Paladin hero!
      September 18 (source)
      Welcome to Hearthstone’s first In the Works update. Here we’re giving you a brief look at what’s coming in the next few months for Hearthstone—game updates and events, esports, and more!
      There’s a lot to talk about, so read on to find out what’s in store.
      Game Updates
       
      The State of the Meta We’ve seen the meta-game start to stabilize in the wake of The Boomsday Project’s release. Decks like Odd Warrior, Odd Paladin, Token Druid, Tempo Mage, Taunt Druid, Zoo Warlock, Quest Rogue, Secret Hunter, Even Paladin, Deathrattle Hunter, and Even Warlock, have all been top performers.
      While those decks stand out from the pack slightly, there are effective decks from every class. Evolve Shaman and Combo Priest have both seen success, for example.
      Overall we’re happy with the excellent diversity of decks we’re seeing at all levels of Ranked Play.
       
      Cards to Watch Giggling Inventor is hugely popular and shows up in a lot of decks. We intended for Giggling Inventor to be powerful because we’ve found that having powerful neutral Taunt minions tends to make games more interesting. We’ve seen that with cards like Sludge Belcher and Tar Creeper in the past. Cards that fulfill this role need to be strong to get that job done, but there’s a line where they might be too good. 
      We aren’t planning any changes to Giggling Inventor for now, but we’re keeping an eye on it in the meantime. We’d like to know what you think.
       
      Wild Balance There’s been an ongoing discussion within the team regarding how Wild should play. Right now, Wild feels somewhat like Standard but with an elevated power level and a vast library of cards. Should Wild live up to its name more, where we allow really crazy and powerful combos to happen, even in the early game? Generally, it’s harder for any one strategy to be dominant in Wild since everything is so powerful and everyone has access to so many tools, but do we want those strategies to exist? We know that there are players who would prefer to have a mode that offers that kind of gameplay.
      There’s also the point to consider that the reason to have multiple modes in Hearthstone is for them to play differently, so there are downsides to trying to put the reins on Wild too much. But we also recognize that there might be decks like Naga Sea Witch that become too prevalent and simply aren’t fun to play against.
      We’d love to hear your opinions about what you want from Wild. What do you think of how it is now, and what’s the role you see for it in the future of Hearthstone?
       
      New Classic Cards If you’ve been playing Hearthstone for a while, then you already know that with each new Hearthstone year, we’ve chosen certain cards to rotate out of the Standard format. Some of those cards have been part of the Classic format, which is usually an evergreen part of the Standard format.
      A few of the cards that left Standard were Class cards, but we want each Class to have a roughly equal number of cards available in the Classic set. To accomplish that, we’re adding four all-new cards to fill the gap.
      Here are the new Class cards being added to the Classic set. You’ll be able to craft them or open them in Classic card packs next month:
       

      When designing these cards we are thinking about new players’ first experiences playing Hearthstone.  They should be relatively straightforward while still creating some exciting moments. They also give players a chance to see and play with cards that they don't own. At the same time it’s important that they aren’t so powerful that they limit future design or cause problems (since they’ll be in Standard for longer than 2 years.)
      Looking forward, we expect more cards to join the Hall of Fame. There are also still some gaps in Classic where neutral Legendary cards joined the Hall of Fame, so we’re considering adding some new cards to the Classic set in the future.
       
      New Player Experience Improvements Even at Rank 25, competition in the Tavern can be fierce, especially if you’ve never played Hearthstone before. We’d like to ease new players into the fray a little more gently, so we’re taking some steps toward improving the new player experience. Here’s what newcomers to the Hearthstone tavern can expect to find:

       
      New players will start at Rank 50. Ranks 50 through 26 will be for new players only, and just like ranks 25 through 20, you can’t lose Stars while ranking up. Once a player achieves Rank 25, they’ll never drop below that rank again. We hope this gives players who are new to Hearthstone a little more time to get used to the Tavern, and we’ll also be giving them a few free gifts along the way to help them get up to speed. If you’re an experienced player making an additional account, there will be an option to skip the New Player Experience (and some loot, so consider carefully!) so you can get back into the competition faster. There are a few more details that we’ll provide in the future, but that’s the gist of it!
       
      In-game Tournaments Update Earlier this year we talked about adding a new feature to Hearthstone that would make it easier to organize tournaments for Fireside Gatherings and private events. The team has been working on this feature for some time, and it was originally slated to arrive this year. Unfortunately, In-game Tournaments are now on hold, so we wanted to take this opportunity to explain why.
      We have a lot of plans to improve many features of Hearthstone, including its social experience, and In-game Tournaments are an important part of that. Tournaments can serve many different audiences, but the implementation we’d arrived at catered to a very specific audience of players. Instead of broadening Hearthstone with an exciting new way to play, it felt “tacked on”, and wasn’t integrating well into the larger Hearthstone experience.
      Ultimately, we were forced to conclude that we needed to think about how and where we want to improve Hearthstone’s overall social experience before we can tackle adding a satisfying and robust implementation of In-game Tournaments that all players can enjoy. As developers, sometimes we have to make the difficult decision to step away from a design that isn’t working. We no longer felt that the end result would deliver on everyone’s expectations or the high standards we have for Hearthstone.
      As a result, while we want to revisit In-Game Tournaments at a later date, the feature is on hold for the foreseeable future.
       
      Fireside Gatherings If you’ve never attended a Fireside Gathering, or organized one of your own, you’re missing one of the most fun ways to enjoy Hearthstone with friends! They’re more fun than ever—including private events in your own home—so drop by the Fireside Gatherings site and check it out.
      Innkeepers are soon going to have even more options to spice up their events. It was already possible to experience Fireside Brawls (Tavern Brawls that can only be experienced at Fireside Gatherings), and now they’ll have a whole menu of Brawls to choose from to offer their attendees. In addition to the rotating monthly Fireside Brawl, Innkeepers will be able to select one additional Fireside Brawl from a curated library of brawls that their patrons will have access to during their Fireside Gathering. 
       
      Esports The 2018 HCT Fall Championship is coming mid-October! Watch it live on stream or live in-person at the Blizzard Arena in Los Angeles.
      It’s going to be a thrilling event to witness, and if you can be there live, it gets even better! You’ll get to meet Hearthstone developers, enjoy pick-up tournaments on-site, snap up cool stuff like Hearthstone and Blizzard Arena merchandise and earn the Thrill of Victory card back just for attending!
      You can get your tickets here. Get them fast before they sell out as seating is limited!
       
      Welcome Bundle’s Roaring Return Okay, it never left, but it IS getting a majestic make-over. It will still offer 10 Classic card packs at a very low price (great time to try to pick up those new Classic Class cards!), but instead of a random Class Legendary card, it will now include one of six Legendary dragons from the Classic set: Alexstrasza, Deathwing, Malygos, Nozdormu, Onyxia, or Ysera!

       
      There’s even better news! What could be better than dragons, you ask? Even if you’ve purchased the Welcome Bundle before, you’ll be able to grab this one too!

       
      Upcoming Game Events
       
      Hallow’s End
      The Headless Horseman returns for another spooktacular Hallow’s End event starting October 17! Just like last year, the Tavern will be decked out in horrific fashion, the dual Class Arena returns, and you’ll face the Headless Horseman in the Tavern Brawl. In the spirit of the season, we’re tossing a few more treats in the bag this year, and we’ll let you know all about them as the Headless Horseman’s return draws nigh.

       
      Hallow’s End also marks the arrival of a friendly new Paladin Hero who will be available for purchase as a part of a special deal!
       


      And that’s what’s In the Works for Hearthstone! Thanks for joining us, and we look forward to hearing what you think, so let us know on social media, or in the comments below.
      New Paladin Hero, new Classic cards, an improved new player experience with more loot and more!