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Today's HCT Championship broadcast began with the reveal of 10 new cards. The first half of this article takes a look at five of those cards and assesses how they might be used in the Year of the Mammoth.
First of all, we have confirmation that Adapt is costed at 1 Mana. A Pit Fighter with double Adapt is 7 Mana
This seems like a good time to remind everyone what the Adapt options are. They are: +3 Attack, Divine Shield, Deathrattle: Summon two 1/1 Plants, +1/+1, Poisonous (as in Emperor Cobra), Stealth until next turn, Windfury, Taunt, +3 Health, and Cannot be targeted (as in Faerie Dragon). Volcanosaur is likely too expensive to play a serious part in the meta, but you will often get the abilities that you want from it given that Adapt works with Discover, and so might be worth bearing in mind in heavy ramp decks, or in decks that need a very late win condition.
It is good to see Blizzard keeping an eye on the current metagame. Gluttonous Ooze is a great card for slowing down aggressive decks that rely on weapons, such as the Current Pirate Warrior. Current ways to deal with Weapons are not particularly satisfactory, so this is a welcome addition to the game.
Mana Bind is a logical card to have created. It is the Spell version of Mirror Entity, and as such will be a nuisance. It will also make playing around cards generated by random effects more complicated. Currently you will usually play around Spellbender and Counterspell as a pair, and the chances are not that great that they have been generated. With Mana Bind in the mix as well, people will have to be a lot more careful when playing around a random Secret.
As more secrets get added, there is always more chance that a Secret synergy deck revolving around Kabal Lackey and Medivh's Valet type cards will become relevant. It seems unlikely that this card is powerful enough to swing the balance, but it is an archetype to be looked at.
One of the major complaints about Hearthstone for the entire time that the game has existed is the lack of comeback mechanisms. Over the last year or so, the introduction of Portals and cards like Inkmaster Solia have shown a desire for this to change. Vilespine Slayer is another card on that list, and it seems like it is a pretty strong one. The card will fit into a variety of decks as it can fill the role of both a control card, and a card at the top of the curve in an aggro deck to clear the way (although Sap would often fill that role). I think this card will see play in Standard, but as usual, we will need to see how the meta evolves to see exactly how it fits in.
The first thing to note about Living Mana is that it only generates 2/2s until the board is full. The rest of your mana is preserved. This opens the opportunity to play the card on turn 10 and then Savage Roar the turn after if your opponent doesn't deal with the Minions. Against that, if you play it and don't fill the board, you will have no Mana Crystals until either your opponent deals with the Minions, or you trade them off. This is an interesting card that I'm sure people will have fun trying to put into decks.
The second half of these reveals can be read here.
Today's HCT Championship broadcast began with the reveal of 10 new cards. The second half of this article takes a look at the five cards not covered in the first half, and assesses how they might be used in the Year of the Mammoth.
Mirage Caller is another interesting Priest card, and seems to fit best with the Deathrattle Quest. Given that it will not trigger the Battlecry of minions that it copies, the best use will likely be with Deathrattles, and is therefore a natural fit. A Potential downside of the card is that it is awful if you do not have a minion in play, and so Priest will be hungry, as ever, for a good 2-drop to go alongside Mirage Caller.
The obvious comparison for Corrupting Mist is Doomsayer, but there are important differences. The first thing to note is that it can't be stopped very easily. Silence will prevent the minion from dying, but other than that, you can't just kill it like you can kill a Doomsayer. However, there is also a downside. If you play this with only two Mana available, you will not be able to put a minion on the board, and so your opponent will gain the initiative. If you play it late in the game and then play a Minion alongside it, your opponent will be able to use their existing Minions to kill yours. This lack of initiative might prove to be back breaking, although the card will still have uses as an AoE spell that can remove cards like Finja, the Flying Star.
Even given the murky waters of predicting most cards, Lost in the Jungle seems to be more difficult than usual to project. Given that Sunkeeper Tarim will be looking for targets to turn into 5/5 Minions, this card should find a home somewhere. We also have yet to see what the Paladin Quest is going to be. I would not be surprised if it ties into this card. Finally, the card is also reasonable on defense. It is not as good at that as Living Roots is in Druid of course, but two 1/1s are often very good at slowing down an early beating from very aggressive opposing decks.
Molten Blade seems very unlikely to see serious constructed play. It is, however, a card that will allow more casual players to have fun, and those cards are always required in every set.
The Marsh Queen should provide a big talking point. It is clearly a strong card, but how strong remains to be seen. The upsides are reasonably obvious, so let's have a look at the downsides of the card. Firstly, you will run out of cards very fast while trying to activate the Quest. Not only do 1-drops tend to get dealt with pretty easily, but you also lose a card by starting with the Quest in your hand. You also do not get to play one of your 1-drops on turn one, unless you don't play the Quest on the first turn. The Brood are also often not going to draw into other Brood. Your deck will likely contain a high percentage of 1-drops, and so the power level of the deck, once the Queen has been dealt with, might be quite low.
With those downsides in mind, it might be that the deck doesn't aim to simply trigger the Quest as quickly as possible. Balancing the deck so it can still play damaging cards will be a challenge, and I'm sure many of you will want to weigh in with your opinions on it below!
Previous Un'Goro Reveals:
Live Reveal Part One: here.
21 March here.
19-20 March: here.
Live reveal stream, 11 cards: here.
Un'Goro announcement video: here.
The HCT Winter Finals will take place from March 23 until March 26 in The Bahamas. This article outlines the deck archetypes that each player has submitted for the event.
The players have been split into four groups of four players. Two players will advance from each group. Matches are best of seven Conquest, with a ban.
b787: Reno Mage, Reno Priest, Mid Jade Shaman, Reno Warlock, Control Warrior
Fr0zen: Kun Combo Druid, Freeze Mage, Dragon Priest, Questing Rogue, Reno Warlock
WeXHope: Freeze Mage, Questing Rogue, Mid Jade Shaman, Reno Warlock, Pirate Warrior
ShtanUdachi: Reno Mage, Questing Rogue, Aggro Shaman, Reno Warlock, Pirate Warrior
DrJikininki: Dragon Priest, Questing Rogue, Mid Jade Shaman, Reno Warlock, Pirate Warrior
Neirea: Jade Druid, Freeze Mage, Questing Rogue, Reno Warlock, Pirate Warrior
Palmblad: Freeze Mage, Dragon Priest, Questing Rogue, Reno Warlock, Pirate Warrior
LovelyChook: Jade Druid, Reno Mage, Dragon Priest, Questing Rogue, Pirate Warrior
Fr0zen's Questing Rogue
Pavel: Reno Mage, Dragon Priest, Questing Rogue, Reno Warlock, Pirate Warrior
LvGe: Dragon Priest, Questing Rogue, Mid Jade Shaman, Reno Warlock, Pirate Warrior
DocPwn: Jade Druid, Dragon Priest, Mid Jade Shaman, Reno Warlock, Pirate Warrior
Yulsic: Freeze Mage, Dragon Priest, Finja Rogue, Mid Jade Shaman, Pirate Warrior
OmegaZero: Yogg Tempo Mage, Dragon Priest, Questing Rogue, Mid Jade Shaman, Pirate Warrior
SamuelTsao: Dragon Priest, Finja Rogue, Mid Jade Shaman, Reno Warlock, Pirate Warrior
GreenSheep: Jade Druid, Tempo Mage, Finja Rogue, Aggro Shaman, Pirate Warrior
Tarei: Jade Druid, Reno Mage, Mid Jade Shaman, Reno Warlock, Pirate Warrior
OmgeaZero's Tempo Mage
Coverage starts at 7am PDT on March 23 on the official PlayHearthstone channel.