Sign in to follow this  
Followers 0
Damien

Hearthstone Paladin Secrets

21 posts in this topic

This thread is for comments about our Article on Paladin secrets for Hearthstone.

1 person likes this

Share this post


Link to post
Share on other sites

There is a mistake in the noble sacrifice section .. You said the defender will always which is wrong .. If u have redemption with noble sacrifice you will indeed have the defender as a card.. Only if the hero or the minion attack you or deal un fatal blow on one of ur minions..

Share this post


Link to post
Share on other sites

There is a mistake in the noble sacrifice section .. You said the defender will always which is wrong .. If u have redemption with noble sacrifice you will indeed have the defender as a card.. Only if the hero or the minion attack you or deal un fatal blow on one of ur minions..

 

I am unsure what you even mean, your wording is pretty incomprehensible. 

 

If you have Noble Sacrifice and redemption, when the opponent attacks with any card, then it will trigger the Nobel Sacrifice, causing the attacking minion/player to deal damage to that instead.  If you have Redemption as well, the Noble Defender will come back with 1 health.

1 person likes this

Share this post


Link to post
Share on other sites

There is a mistake in the noble sacrifice section .. You said the defender will always which is wrong .. If u have redemption with noble sacrifice you will indeed have the defender as a card.. Only if the hero or the minion attack you or deal un fatal blow on one of ur minions..

 

Hey.

 

While you are right, the guide is also not mistaken. Redemption triggers when the minion dies, so the statement that the Defender will always die is correct. The Defender will always die. It has 1 health, and no attack can trigger it and do less than 1 damage. The fact that the defender can come back through Redemption has no bearing on the fact that he does die :)

Share this post


Link to post
Share on other sites

Defenders spawned from Noble Sacrifice can live under one condition - there's a card in play that buffs minion health.

 

Examples:

Stormwind Champion gives all your minions +1/+1, meaning any Defender that spawns from Noble Sacrifice is going to be a 3/2.

Sword Of Justice buffs minions you summon with +1/+1, meaning if you have a SoJ equipped when Noble Sacrifice is triggered the Defender will be buffed to 3/2 BEFORE being hit.

 

If you have both a Stormwind Champion AND a Sword Of Justice active, your Defender will spawn as a 4/3. Pretty meaty.

Share this post


Link to post
Share on other sites

Defenders spawned from Noble Sacrifice can live under one condition - there's a card in play that buffs minion health.

 

Examples:

Stormwind Champion gives all your minions +1/+1, meaning any Defender that spawns from Noble Sacrifice is going to be a 3/2.

Sword Of Justice buffs minions you summon with +1/+1, meaning if you have a SoJ equipped when Noble Sacrifice is triggered the Defender will be buffed to 3/2 BEFORE being hit.

 

If you have both a Stormwind Champion AND a Sword Of Justice active, your Defender will spawn as a 4/3. Pretty meaty.

 

That's a very good point! I'll update the guide accordingly :)

Share this post


Link to post
Share on other sites

in the Redemption section, every mention of where "Redemption" should be is instead refered to as Repentance.

Share this post


Link to post
Share on other sites

The section on Repentance references killing off an enemy with Fireblast - I'm fairly sure this is impossible unless you manage to play both paladin and mage at the same time! biggrin.png

Share this post


Link to post
Share on other sites

The section on Repentance references killing off an enemy with Fireblast - I'm fairly sure this is impossible unless you manage to play both paladin and mage at the same time! biggrin.png

Haha! That's right! I fixed it now. Thanks!

Share this post


Link to post
Share on other sites

Just a note on Redemption - while it's probably obvious to many, you can use it in a more offensive manner as it enables you to suicide one of your minions and get it back straight away.

 

While there are dare-to-dream scenarios with legendary minions with powerful deathrattles (imagine something like Cairne - you cast redemption, trade Cairne with something, then get a Baine and a new Cairne for your troubles, who will eventually spawn a new Baine if not silenced), there are simpler scenarios aswell. For example, it's arena and you're going first. On turn 3, your opponent cast a Shattered Sun Cleric buffing their Dire Wolf Alpha. On turn 4, you can cast your Wolf Rider and Redemption, bash into the Dire Wolf, then bash into the Cleric, clearing the board for subsequent turns. If you have a nice turn 5 play to come, like a Silver Hand Knight or an Azure Drake, all the better.

 

I salivate at the thought of pulling it off with Argent Commander. Nom nom.

Share this post


Link to post
Share on other sites

The repentence paragraph mentions using it in conjunction to fireblast. I can't see how that's possible.

Share this post


Link to post
Share on other sites

Patch 1.0.0.4944 (2014-03-11) means that all secrets now will only activate on the opponent's turn.

Eye for an eye does not proc while hitting a minion with your weapon anymore and Jax wasn't up to date. You can't use it in a more offensive manner anymore.

Just a note on Redemption - while it's probably obvious to many, you can use it in a more offensive manner as it enables you to suicide one of your minions and get it back straight away.

 

While there are dare-to-dream scenarios with legendary minions with powerful deathrattles (imagine something like Cairne - you cast redemption, trade Cairne with something, then get a Baine and a new Cairne for your troubles, who will eventually spawn a new Baine if not silenced), there are simpler scenarios aswell. For example, it's arena and you're going first. On turn 3, your opponent cast a Shattered Sun Cleric buffing their Dire Wolf Alpha. On turn 4, you can cast your Wolf Rider and Redemption, bash into the Dire Wolf, then bash into the Cleric, clearing the board for subsequent turns. If you have a nice turn 5 play to come, like a Silver Hand Knight or an Azure Drake, all the better.

 

I salivate at the thought of pulling it off with Argent Commander. Nom nom.

 

Share this post


Link to post
Share on other sites

That's a very good point! I'll update the guide accordingly smile.png

Not as important but another way that the Defender can live is if a minion that attacks has a chance of attacking another minion, it has a chance of not attacking the defender i.e. Ogre Brute attacks your 7/2 Dr. Boom, triggers Noble Sacrifice, attacks the Defender, then redirects his attack back to the Dr. Boom.

Source: Eperience... dry.png

Share this post


Link to post
Share on other sites

Another way for the noble sacrifice to live is one of my favorite paladin combos...

 

Turn 1 noble sac

turn1 Something like lepper gnome

Turn 2 Juggler

Turn 2 lepper gnome attacks juggler, triggers noble sac with triggers jugglers 1 dam shot, which kills attacking minion.

Share this post


Link to post
Share on other sites

"Paladins have access to 5 Secrets. All Paladin Secrets have the same cost of 1 Mana Crystal. We will list the Secrets before going into more details below."

In the guide it's written that there are 5 secrets, but there are 6.

Share this post


Link to post
Share on other sites

"Paladins have access to 5 Secrets. All Paladin Secrets have the same cost of 1 Mana Crystal. We will list the Secrets before going into more details below."

In the guide it's written that there are 5 secrets, but there are 6.

 

7 secrets actually with the release of LoE, but nice catch.

Share this post


Link to post
Share on other sites

In case of Sacred trial being activated - does the minion gets to perform its battlecry? Or is it destroyed before it reaches battlefield?

One more question - in case of multiple minions dying simultaneously which one is first brought to life by Redemption?
I assume the one that was played first. (I think this info should be added to the article)

And yeah,
"Paladins have access to 5 Secrets. All Paladin Secrets have the same cost of 1 Mana Crystal. We will list the Secrets before going into more details below."
There are actually 7 secrets as positiv2 has already mentioned.

Share this post


Link to post
Share on other sites

When playing Redemption and Avenge (in that order) and have 2 minions on board, Avenge triggers first even though they are both triggered by the same action and Redemption was played first.

 

This is not reflected in the guide: "Specifically, whenever two or more Secrets which can be triggered by the same action are active at the same time, the Secret that was played first will trigger first"

Share this post


Link to post
Share on other sites
6 hours ago, Guest Simon said:

When playing Redemption and Avenge (in that order) and have 2 minions on board, Avenge triggers first even though they are both triggered by the same action and Redemption was played first.

 

This is not reflected in the guide: "Specifically, whenever two or more Secrets which can be triggered by the same action are active at the same time, the Secret that was played first will trigger first"

Thanks for pointing this out. Redemption is an exception to this rule, as it always queues last.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      A new mini-series of funny shorts has started, and we already have 2 episodes out! Mulligans sees an ordinary guy complete the quests that everyday life throws his way with the help of some unusual friends: Uther, Jaina, and Gul’dan. See them battle printer problems and who gets to ride shotgun in the first two episodes:
       
    • By Vlad
      This thread is for comments about our Unholy Death Knight PvP guide for Legion.
    • By L0rinda

      The Europe Spring Playoffs and Championship took place over the weekend of May 20-21, which decided not only the new Europe Champion, but also the four players who would represent Europe at the Global Spring Championship in Shanghai next month.
      After seven rounds of Swiss, the top eight players cut to a knockout phase. The results of which were as follows:
        Hoej beat   FibEli3
        Neirea beat   INER
        Rdu beat   Casie
        Kolento beat   StanCifka
      This means that Hoej, Neirea, Rdu, and Kolento will represent Europe in the Global Championship. The top eight being so strong is a sign that the metagame is in a healthy place. All of the players were already known to be among the best in Europe, and despite their lineups differing substantially, they were still able to make it through.
      Hoej went on to take the title, beating Kolento 3-0 in the final. Hoej has been touted as one of the best players in Europe for some time, but traditionally has brought Control decks to major events. This time around, he brought a very aggressive lineup, and was rewarded for his willingness to adapt his style to the meta.
      The deck archetypes that each player brought to the event are listed below:
      Hoej: Aggro Druid, Secret Mage, Murloc Paladin, Pirate Warrior
      Kolento: Jade Druid, Midrange Paladin, Quest Rogue, Quest Warrior
      Neirea: Jade Druid, Discover Mage, Quest Rogue, Quest Warrior
      Rdu: Aggro Druid, Face Hunter, Aggro Shaman, Pirate Warrior
      The next four players to qualify for the Global Championship will be decided next week, with the Americas Spring Championships.
    • By L0rinda

      The Hearthstone Championship Tour (HCT) European Spring Playoffs will take place this weekend, 20-21 May 2017.
      This will be the first playoff event since Journey to Un'Goro was released, and so if anyone has saved any surprise deck tech, this is the event where it will be revealed.
      The top 64 point earners, and ties, from the EU server will be joined by 8 Tavern Hero tournament qualifiers for the event, which will be played in esports bars across Europe. If you want to attend one of the events to cheer on your local favourite, the list of locations can be found here. There will be side events for anyone wishing to attend, with Blizzard prizes available for winners, and the Power Core cardback for all attendees.
      The point standings, showing the top 64, can be found here. As usual the event is stacked with many of the big names from the region. The top four will advance to the HCT Spring Global finals next month.
    • By Starym

       
      Fight Promoter is promoting Hearthstone by giving itself away! Ok, that didn't make sense, but the point is everyone gets a fee card for just logging in this Saturday!
      Blizzard (source)
      Yeah, we can get you a card. Really! Log in to Hearthstone on Saturday, May 20, to get a Fight Promoter card for free!

      No catch, just a free card--so don’t miss out.
      We’ll see you in the tavern!