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Damien

Hearthstone Paladin Secrets

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This thread is for comments about our Article on Paladin secrets for Hearthstone.

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There is a mistake in the noble sacrifice section .. You said the defender will always which is wrong .. If u have redemption with noble sacrifice you will indeed have the defender as a card.. Only if the hero or the minion attack you or deal un fatal blow on one of ur minions..

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There is a mistake in the noble sacrifice section .. You said the defender will always which is wrong .. If u have redemption with noble sacrifice you will indeed have the defender as a card.. Only if the hero or the minion attack you or deal un fatal blow on one of ur minions..

 

I am unsure what you even mean, your wording is pretty incomprehensible. 

 

If you have Noble Sacrifice and redemption, when the opponent attacks with any card, then it will trigger the Nobel Sacrifice, causing the attacking minion/player to deal damage to that instead.  If you have Redemption as well, the Noble Defender will come back with 1 health.

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There is a mistake in the noble sacrifice section .. You said the defender will always which is wrong .. If u have redemption with noble sacrifice you will indeed have the defender as a card.. Only if the hero or the minion attack you or deal un fatal blow on one of ur minions..

 

Hey.

 

While you are right, the guide is also not mistaken. Redemption triggers when the minion dies, so the statement that the Defender will always die is correct. The Defender will always die. It has 1 health, and no attack can trigger it and do less than 1 damage. The fact that the defender can come back through Redemption has no bearing on the fact that he does die :)

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Defenders spawned from Noble Sacrifice can live under one condition - there's a card in play that buffs minion health.

 

Examples:

Stormwind Champion gives all your minions +1/+1, meaning any Defender that spawns from Noble Sacrifice is going to be a 3/2.

Sword Of Justice buffs minions you summon with +1/+1, meaning if you have a SoJ equipped when Noble Sacrifice is triggered the Defender will be buffed to 3/2 BEFORE being hit.

 

If you have both a Stormwind Champion AND a Sword Of Justice active, your Defender will spawn as a 4/3. Pretty meaty.

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Defenders spawned from Noble Sacrifice can live under one condition - there's a card in play that buffs minion health.

 

Examples:

Stormwind Champion gives all your minions +1/+1, meaning any Defender that spawns from Noble Sacrifice is going to be a 3/2.

Sword Of Justice buffs minions you summon with +1/+1, meaning if you have a SoJ equipped when Noble Sacrifice is triggered the Defender will be buffed to 3/2 BEFORE being hit.

 

If you have both a Stormwind Champion AND a Sword Of Justice active, your Defender will spawn as a 4/3. Pretty meaty.

 

That's a very good point! I'll update the guide accordingly :)

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in the Redemption section, every mention of where "Redemption" should be is instead refered to as Repentance.

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The section on Repentance references killing off an enemy with Fireblast - I'm fairly sure this is impossible unless you manage to play both paladin and mage at the same time! biggrin.png

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The section on Repentance references killing off an enemy with Fireblast - I'm fairly sure this is impossible unless you manage to play both paladin and mage at the same time! biggrin.png

Haha! That's right! I fixed it now. Thanks!

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Just a note on Redemption - while it's probably obvious to many, you can use it in a more offensive manner as it enables you to suicide one of your minions and get it back straight away.

 

While there are dare-to-dream scenarios with legendary minions with powerful deathrattles (imagine something like Cairne - you cast redemption, trade Cairne with something, then get a Baine and a new Cairne for your troubles, who will eventually spawn a new Baine if not silenced), there are simpler scenarios aswell. For example, it's arena and you're going first. On turn 3, your opponent cast a Shattered Sun Cleric buffing their Dire Wolf Alpha. On turn 4, you can cast your Wolf Rider and Redemption, bash into the Dire Wolf, then bash into the Cleric, clearing the board for subsequent turns. If you have a nice turn 5 play to come, like a Silver Hand Knight or an Azure Drake, all the better.

 

I salivate at the thought of pulling it off with Argent Commander. Nom nom.

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The repentence paragraph mentions using it in conjunction to fireblast. I can't see how that's possible.

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Patch 1.0.0.4944 (2014-03-11) means that all secrets now will only activate on the opponent's turn.

Eye for an eye does not proc while hitting a minion with your weapon anymore and Jax wasn't up to date. You can't use it in a more offensive manner anymore.

Just a note on Redemption - while it's probably obvious to many, you can use it in a more offensive manner as it enables you to suicide one of your minions and get it back straight away.

 

While there are dare-to-dream scenarios with legendary minions with powerful deathrattles (imagine something like Cairne - you cast redemption, trade Cairne with something, then get a Baine and a new Cairne for your troubles, who will eventually spawn a new Baine if not silenced), there are simpler scenarios aswell. For example, it's arena and you're going first. On turn 3, your opponent cast a Shattered Sun Cleric buffing their Dire Wolf Alpha. On turn 4, you can cast your Wolf Rider and Redemption, bash into the Dire Wolf, then bash into the Cleric, clearing the board for subsequent turns. If you have a nice turn 5 play to come, like a Silver Hand Knight or an Azure Drake, all the better.

 

I salivate at the thought of pulling it off with Argent Commander. Nom nom.

 

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That's a very good point! I'll update the guide accordingly smile.png

Not as important but another way that the Defender can live is if a minion that attacks has a chance of attacking another minion, it has a chance of not attacking the defender i.e. Ogre Brute attacks your 7/2 Dr. Boom, triggers Noble Sacrifice, attacks the Defender, then redirects his attack back to the Dr. Boom.

Source: Eperience... dry.png

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Another way for the noble sacrifice to live is one of my favorite paladin combos...

 

Turn 1 noble sac

turn1 Something like lepper gnome

Turn 2 Juggler

Turn 2 lepper gnome attacks juggler, triggers noble sac with triggers jugglers 1 dam shot, which kills attacking minion.

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"Paladins have access to 5 Secrets. All Paladin Secrets have the same cost of 1 Mana Crystal. We will list the Secrets before going into more details below."

In the guide it's written that there are 5 secrets, but there are 6.

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"Paladins have access to 5 Secrets. All Paladin Secrets have the same cost of 1 Mana Crystal. We will list the Secrets before going into more details below."

In the guide it's written that there are 5 secrets, but there are 6.

 

7 secrets actually with the release of LoE, but nice catch.

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In case of Sacred trial being activated - does the minion gets to perform its battlecry? Or is it destroyed before it reaches battlefield?

One more question - in case of multiple minions dying simultaneously which one is first brought to life by Redemption?
I assume the one that was played first. (I think this info should be added to the article)

And yeah,
"Paladins have access to 5 Secrets. All Paladin Secrets have the same cost of 1 Mana Crystal. We will list the Secrets before going into more details below."
There are actually 7 secrets as positiv2 has already mentioned.

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When playing Redemption and Avenge (in that order) and have 2 minions on board, Avenge triggers first even though they are both triggered by the same action and Redemption was played first.

 

This is not reflected in the guide: "Specifically, whenever two or more Secrets which can be triggered by the same action are active at the same time, the Secret that was played first will trigger first"

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6 hours ago, Guest Simon said:

When playing Redemption and Avenge (in that order) and have 2 minions on board, Avenge triggers first even though they are both triggered by the same action and Redemption was played first.

 

This is not reflected in the guide: "Specifically, whenever two or more Secrets which can be triggered by the same action are active at the same time, the Secret that was played first will trigger first"

Thanks for pointing this out. Redemption is an exception to this rule, as it always queues last.

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