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Our Monster Hunt Guide Is Up!

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The new PvE mode has been live for a few hours and our guide offers a first look into it!

The Monster Hunt went live earlier today as expected. You will immediately get a limited time quest to beat 10 bosses as the Tracker, followed by the same quest for the other three Monster Hunt heroes (Cannoneer, Houndmaster and Time-Tinker). In total, for these four quests you will receive four The Witchwood packs.

Pesty has been hard at work and has quickly written up a neat Monster Hunt guide. In it, you can find all kinds of Treasures you can get, as well as what you will be offered after each Boss. Each hero also has its own kinds of card buckets. Lastly, there is an order of Bosses: specifically which one(s) you can find at each step of your Monster Hunt! Soon, we should have separate pages with details for every Boss!

Feel free to share screenshots from your Monster Hunt adventure! Which boss did you find difficult? Which hero is broken? Any other useful tips?

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Made it with Tess on my first attempt, go for jades and all is easy with her insane hero power.

The others feel much harder and I guess I am done, as with all the time consuming solo content :D

But for all who enjoy it, have fun and good luck :)

Edited by Caldyrvan

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I won first try with Houndmaster Shaw. almost lost on the Bogwarden, but then did this insane thing with Baron Rivendare and we both died (which lets you move on, but you don't get any treasures btw). I can't seem to get past Captain Shivers as Tess Greymane though, I got to him easily with a jade deck, then we both got fatigued and I died first :(

Edited by Hitchadaphilo

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Got Hagatha. 

Treassures: Crystal gem. Double time. Entrenchment and Cult of the wolf.

When you lay out double call of the wilds and get them back for 1 mana it kind of turns your way. The four different  monsterhunters are quite fun to play. I especially remember using beastiary against Captain Shivers.

Got 7 minions where 5 of them had 8 attack. Unfortunately 3 of them was Fel Reavers. Which drains me 9 cards per card played by the monster ARGGG.

Had double health because there was nothing better. Won by an inch

 

This is really for patient people that find enjoyment in RNG. (Problably why i did not meet Caldyrvan :-) )

Edited by PanPan

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I only finished it with Tess and I found it very easy, maybe I got lucky because after a few attempts with the other classes I got bored fast, same as Dungeon Runs. :D

But from what I was reading and what I heard from friends this seems to be much easier than the K&C content, not only because you have to do it with only 4 classes but it seems to be less frustrating as well. 

Edited by Caldyrvan

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On 30.4.2018 at 5:15 PM, SirSlapzAlot said:

aarghh really need some help with hound master shaw. I can get to Glinda easily but she always gets me no matter what deck I go...

 

Houndmaster is my last one and I just can't crack it so far. Cannonneer and Time were both done on the first try, Tracker took a bit longer, but Houndmaster just won't work for me.

I seem to have more luck when buffing the hounds, had them as 3/3s at one point, but then lost to crappy RNG.

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I finished all this adventure in a few really realxing days. I didn't play too much, sometimes was unlucky or even totaly unlucky, but i would say in general i got fun. My favorite moment was with last boss with Cannoner, i had three cannos on turn 5 (Grizzled Reinforcement helped, a bit not sure about turn, but was really early game). Cannos also had +1 extradamage, so I simply cleared board all the time, poor boss, no chances. :D

Houndmaster was first hero with whom i finished. My hounds was 3/1. One of my favorite treasures in games with him is First Aid Kit . Yea, i know in article Monster Hunt Houndmaster Shaw Guide  it has rate "bad" , but from my personal expirience this treasure very good, it helped me to save my minions for long time and was really useful with last boss Glinda. :)

Also in general my personal sympathy to Enchanting Tune , i like to steal minions with evil laugh "Muahahahaha!!!" :D

 

Edited by Lightout
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3 hours ago, Blainie said:

Houndmaster is my last one and I just can't crack it so far. Cannonneer and Time were both done on the first try, Tracker took a bit longer, but Houndmaster just won't work for me.

I seem to have more luck when buffing the hounds, had them as 3/3s at one point, but then lost to crappy RNG.

Yeah usually get to Glinda fairly easy but she always gets to me...
1 time with a companion beast deck she did me in by just milling me and finishing me off with those darn 6/3 minons that return to her deck.
The other times I went full deathrattle with the lunar signet buff and she just  rushed me down agro style.

Let me know if you figure something out! Im giving up for now lol

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On 30/4/2018 at 5:15 PM, SirSlapzAlot said:

aarghh really need some help with hound master shaw. I can get to Glinda easily but she always gets me no matter what deck I go...

 

I cleared Glinda in my first try on day two. I did not expect to do it. I had not checked any guides. I was just making monster kills to compleate the shaw quest. I tried for some beast synergy and some charge/rush but I did not have any special plan.

I just tried again. No luck :-)

 

In my first try I had +2 to all health and later got + 2 attack for the hounds. Having a 3/3 rush beast for 2 mana every turn helps a lot.

 But i did not really get anywhere because Glinda always where able to put down new minions in the same speed I removed them

That all my minions also had the +2 health allowed me get a bit ahead but then she would drop an abysmal enforcer or a crowskin pack. When I noticed I was just returning the 6/3  crowskin faithfull so I couldn't even mill her I flooded the bord in fustration. 

For some AI reason she then put down a DOOM with only a single crowskin faithfull in her deck and raise her fatigue damages to 7 or 8.

I got a couple high attack minions out and for some reason She waited two turns to drop the faithful so I was able to get help from the fatigue.

 

On my second run I got +2 attack for the dogs and 1 extra mana crystal. I ended up with a strange mix of a rush, combo and control deck. 3 leroys, 3 hyennas and 2 call of the wild. Actually very fun to play

This time she dropped a Cult master with 9 cards in hand. I had a lot of rush cards and where able to mill her for a while. That removed one of the faith full and one of the crowskin pack. But unfortunately also the DOOM. She got me on fatigue in the end.

 

So I agree with the monster hunt guide by pesty. Try to build a control deck an pray to the god of RNG. Because I think Glinda has a direct line to Him and he just was busy when I get the first win 

 

 

Edited by PanPan

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Just had an exciting fight with boss Cragtor, the guy with the power to reduce his card's cost. Thought I would lost after he finished his quest but then I managed to enchant his minions and turned the tide :)

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Sazzmi Gentlehorn is annoying with her power and esp her enchanment tune, but after defeating her we got the nice treasure card.

Cragtorr is hard, just won over him the first time.

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On 02/05/2018 at 7:54 PM, SirSlapzAlot said:

Yeah usually get to Glinda fairly easy but she always gets to me...
1 time with a companion beast deck she did me in by just milling me and finishing me off with those darn 6/3 minons that return to her deck.
The other times I went full deathrattle with the lunar signet buff and she just  rushed me down agro style.

Let me know if you figure something out! Im giving up for now lol

The more I try, the more I feel that the +2 attack on dogs is important against her, otherwise you just get destroyed early game if you get bad RNG, bad early game, whatever.

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1 hour ago, Blainie said:

The more I try, the more I feel that the +2 attack on dogs is important against her, otherwise you just get destroyed early game if you get bad RNG, bad early game, whatever.

Somehow I managed to beat her lol. Had +2 health and +2 attack for dogs. Then ricochet shot (didnt have to use ir though) and mostly divide and qoncuer, companionship and pack mentality buckets. 

Also the lunar vigney thingy (deathrattle triggers on play) which really helped a lot with highmane and deathrattle buffs

Though she couldve finished me 1 tie she didnt do it for some reason lol. 

Hagatha was easy af though,  finished her on second try

Edited by SirSlapzAlot
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2 hours ago, SirSlapzAlot said:

Though she couldve finished me 1 tie she didnt do it for some reason lol. 

The AI really isn't the best at times. It does some seriously dumb stuff.

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On 27/04/2018 at 8:24 PM, Hitchadaphilo said:

 I can't seem to get past Captain Shivers as Tess Greymane though, I got to him easily with a jade deck, then we both got fatigued and I died first :(

Just won over him as the final boss with Tess. A tip is that when his Fel Reaver is out, try to burn as much of his cards as possible using your cheap cards. I burned 9 of his cards in 1 turn, including the key card Leeching Poison so he cannot heal. If you have Enchantment Tune, you can also use it to take control of his strong minions.

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14 hours ago, Blainie said:

The AI really isn't the best at times. It does some seriously dumb stuff.

For some bosses, we can even exploit their powers to win against them. For example, for the Ratcatcher boss, I exploit his passive power which buff attack of adjacent minions of a minion when it dies. Using echo card Hunting Mastiff, I put my dog in between 2 minions, crashed the dog into his minions, kill them and buff my 2 other minions. I buff them 3 times in a row, which result a total of +6 atk and succeed to kill the boss at just turn 4 :), as I have Crystal Gem btw.

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9 hours ago, mage191 said:

For some bosses, we can even exploit their powers to win against them. For example, for the Ratcatcher boss, I exploit his passive power which buff attack of adjacent minions of a minion when it dies. Using echo card Hunting Mastiff, I put my dog in between 2 minions, crashed the dog into his minions, kill them and buff my 2 other minions. I buff them 3 times in a row, which result a total of +6 atk and succeed to kill the boss at just turn 4 :), as I have Crystal Gem btw.

Nice idea. I'll have to try that next time I give it a go.

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      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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