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Dalaran Heist: Chapter 5 & Anomaly Mode Are Live

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The Dalaran Heist concludes with its fifth and final chapter. Apart from getting the two remaining Heroes, you can also unlock Anomaly Mode once you are done with all chapters.

 You can purchase this new chapter as part of the $19.99 complete Dalaran Heist bundle. You can also grab The Underbelly, or other individual chapters, for $6.99 or 700 Gold by purchasing them in the in-game shop.

This final week is special, since there are numerous rewards to get and you can also unlock Anomaly mode.

Chapter 5 Details

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As if the Dalaran Heist hasn't proven long and repetitive enough, Chapter 5 will last even more. The twist for the Kirin Tor Citadel is that it has four extra bosses, therefore each run will have 12 encounters.

The Heroes

The last two remaining Heroes to be added are Warlock and Paladin.

Tekahn is the Warlock Hero, having the following Hero Powers and starting decks available:

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Hero Powers

  • Life Tap (2 mana) – Draw a card and take 2 damage.
  • Pain Split (2 mana) – Take 2 damage. Deal 2 damage.
  • The Pact (2 mana) – Take 2 damage. Summon a 2/2 Imp.

Starting Decks

  • Sacrificial – Self-damage + Deathrattles
  • Seeker – Card generation
  • Imp-ressive – Demons

Karl/George is the Paladin Hero. He seems to be suffering from insomnia! Here are his Hero Powers and starting decks:

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Hero Powers

  • Reinforce (2 mana) – Summon a 1/1 Silver Hand Recruit.
  • Backup (2 mana) – Add three 1/1 Silver Hand Recruits to your hand.
  • Boon of Light (2 mana) – Give a friendly minion Divine Shield.

Starting Decks

  • Old Hero – Divine Shield cards
  • Adventure – Buffs!
  • Holy Flames – Secrets + Dragons.

Rewards

There are many more rewards this time, since these are the final rewards you will get from the Dalaran Heist. By beating five bosses in Chapter 5 you will receive three Rise of Shadows card packs.

If you've completed all Chapters at least once, you will also get a Golden Classic pack and Golden Zayle, Shadow Cloak (if you didn't prepurchase or haven't crafted him already). We've covered this new Legendary card, which works like Whizbang the Wonderful, in this article.

Finishing all five chapters on Normal gives you the Prize of Shadows card back.

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Finishing all five chapters on Heroic gives you the Got Away with It! card back.

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Anomaly Mode

We aren't done, though! After unlocking all five chapters, Anomaly mode becomes available. Anomaly mode adds another random effect that persists through the run to a chapter you've begun.

There are 18 modifiers and we know 16 of them:

Modifier Description
Arcane All spells cost 2 less
Crying All Battlecries Trigger Twice
Dragon Soul When a player casts 3 spells in a turn, that player summons a 5/5 dragon
Fishy Murlocs occasionally join the battle
Glittering Gain a Treasure after playing high-cost cards
Growing Minions gain +1/+1 at the end of their owner's turn
Gorged Both players start with two extra cards and Mana Crystals
Hallucinating Both players start with 10 Hallucinations in their deck
Infused Summoning minions will give them Taunt, Divine Shield, Rush, or Windfury at random
Nesting When a minion is played, it gains "Battlecry: Summon a 1/1 copy of this minion"
Ogreish All minions have a 50% chance to attack the wrong enemy
Rattling All Deathrattles trigger twice
Reductive At the end of each player's turn, reduce the cost of cards in their hand by 1
Refreshing At the end of each player's turn, the player draw until they have 5 cards in hand.
Summons After a spell is cast, summon a minion of the same cost.
Wild Magic All spells cast an additional time (Targets chosen randomly)

Don't forget to check out our Dalaran Heist guide, which should be properly finished really soon!

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Compleated the last chapter and got my golden pack. Unfortunately 1 rare and 4 commen. Well - dust is dust.

I like the Dalaran Heist single player. But I find the passives to decisive. I got what I consider the best one. Half price cards but you can only play two card each turn. The power of it is that it rounds down så all 1's are 0 and 3's are 1 mana. So you can play a 1 and 3 mana on turn 1 and a 4 mana card on turn 2. I took the paladin hero just for the fun of it but with the this passive it was really strong.

And then I just started adding expensive card to my deck.

The second passive I got was all cards above 5 cost five. I took this mostly because the other where bad/medicore.  Since the first passive starts by halving the cost of the cards getting them cut of at five cost only help for 11+ cards. Has anyone tried this combination the other way around. I would presumed that if you started by setting all cost above 5 to 5 and then halved it 99% of your cards would cost 2. Can anyone confirm this?

And then Heartstone threw a RNG on me that shows that no carefull planning can beat pure luck.

The travern gave me 4 minions I could add with +1/+1 to my deck.  One of them was Alexstrasza. Having a 4 cost minion that put your 50+ health adversary to 15 health is a must. I then could choose "changing one of you minions to 0 cost". And I RNGed on Alexstrasza.

I actually was so lucky to get it in my starting hand a couple of times until the next tavern.

......

Where I was able to choose my 0 cost Alexstrasza as always starting in my hand.

......

And since it cost 0 I could also play a 3 mana cost minion for 1 as my second card on turn 1.

The rest of the runs was kills on turn 3 except on that went to turn 4.  I actually got the second last 100 Health boss on turn 2.

 

Most of the bosses had a comment to Alexstrasza when I played it. Nefarian was very disappointed 🙂

 

 

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I have an anomaly called "Dragon soul" - 'When a player casts 3 spells in a turn, that player summons a 5/5 dragon'.

Add please.

Edited by Yevhen
Added name of anomaly
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On 6/7/2019 at 6:51 AM, PanPan said:

Most of the bosses had a comment to Alexstrasza when I played it. Nefarian was very disappointed 🙂

 

That's some insane RNG, thanks for sharing!

Pity you only got the worst cards out of your golden pack - seems like your luck was spend on your run 😞

Edit: Just opened my golden. And yeah, like expected 4 rare + 1 common. Very disappointing. Especially since I haven't had a legendary in the last 27 standard-packs. And no epic for several packs too.

Edited by WedgeAntilles
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