Jump to content
FORUMS
Sign in to follow this  
Stan

WoW Classic Realms Population Report: August 17th

Recommended Posts

jJw68RI.png

All EU servers are now at High population, expect a new PvP server to be announced soon. Pagle (US) is now Full, joining Faerlina, Herod, and Whitemane in the US.

Check out our short guide about Classic realms to determine which server best suits you.

Welcome to our fourth Classic realm population report. In these articles, we go over the latest news about server population based on available data. You can also find our previous realm reports by visiting the links below:

Why "Medium" Realms Aren't Bad

Blizzard yesterday urged people to stay away from Herod (US) and Shazzrah (EU) and explained that the current population metrics are based on increased capacity, not the ones we had back in 2006.

In other words, Medium realm today will have more characters than even the most crowded realms back in the day.

Blizzard LogoBlizzard (Source)

While we are able to fit several times more players on a single realm in 2019 than was the case in 2006, we are not going to raise that cap any further, even though we have the technical capacity to do so. Raising realm caps would simply forestall the problem, letting more players in at launch but creating an unsustainable situation down the line, with severe queues when we turn off layering permanently before Phase 2 of our content unlock plan.

Please also note that our realm population estimates of Low, Medium, High, and Full are based on this increased capacity – a Medium realm today already has more characters on it than even the most crowded realms did back in 2006.

More Servers When?

Blizzard's main goal right now is to have Classic population evenly distributed across all realms. You need to understand that a lot of people are going to stop playing Classic when the hype is over and there is nothing worse than dead servers, so they're very cautious and wait for servers to fill first before adding new ones.

EU Realms

Gehennas, the latest PvP server that was added in the region, now has a High population. Another PvP server launch in EU is imminent.

Name Type Language Population
Gehennas PvP English Medium High
Golemagg PvP English Full
Hydraxian Waterlords RP English Medium
Mirage Raceway Normal English High
Pyrewood Village Normal English High
Shazzrah PvP English Full
Zandalar Tribe RP-PvP English Medium
Auberdine Normal French Medium
Sulfuron PvP French High
Everlook Normal German Full
Lucifron PvP German Full
Хроми (Chromie) Normal Russian Medium
Пламегор (Flamegor) PvP Russian High

US Realms

Myzrael went from Medium to High, Page is now Full, along with Faerlina, Herod, and Whitemane. There's still no need for additional realms in the US because Stalagg still sits at Medium population.

Name Type Time Zone Population
Atiesh Normal Pacific High
Mankrik Normal Eastern High
Myzrael Normal Pacific Medium High
Pagle Normal Eastern High Full
Stalagg PvP Eastern Medium
Faerlina PvP Eastern Full
Fairbanks PvP Pacific  High
Herod PvP Eastern Full
Whitemane PvP Pacific Full
Bloodsail Buccanneers RP Eastern Medium
Grobbulus RP-PvP Pacific Medium
Thalnos PvP Eastern High

Oceanic Realms

There are no changes to Oceanic servers in terms of population.

Name Type Time Zone Population
Arugal PvP Australian Eastern Time Medium
Remulos Normal Australian Eastern Time Medium

Share this post


Link to post
Share on other sites

guess if ur US and want to play on a normal server ur SOL since alll normal servers r high or full

 

Edited by elmurufdd

Share this post


Link to post
Share on other sites
15 hours ago, elmurufdd said:

guess if ur US and want to play on a normal server ur SOL since alll normal servers r high or full

 

I imagine they'll add servers if the realms fill up.

Edited by ChaosDecides

Share this post


Link to post
Share on other sites
58 minutes ago, ChaosDecides said:

I imagine they'll add servers if the realms fill up.

I think they wait a month, because many people might just look at it and then change again

  • Thanks 1

Share this post


Link to post
Share on other sites
On 8/18/2019 at 11:51 AM, Alkasar said:

I think they wait a month, because many people might just look at it and then change again

That's what they indicated.  Also, instead of adding new servers, they would increase the Layering (add an extra continent - instead of increasing the Sharding which only adds an extra realm) because that would save money by not purchasing more servers - but they've already said they won't do that, either.  Although I think they might have to rethink that policy if after a month it's still very high.

So, if the population really goes high, say hi to long queues.  I saw one document that said to expect, initially, 10K plus queues and wait times in hours.  I remember being in the 4K range and 48 minute wait time when I played back then before TBC was released.

In a way, this maybe good as it will weed out those players who weren't really sure if they wanted to play Classic, much faster.  Night-time playing will probably be a nightmare trying to get on your server.  Glad I'm retired, I'll be playing 1 1/2 hours in the morning, and three hours after lunch.  Maybe try evening once or twice, but it it's that bad, I'll give up on evenings for 3-4 weeks.

Good luck all.

6

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      New WoW Classic realms for Spanish players are opening tomorrow and Free Character Moves will be enabled from all servers to the new Brazilian Portuguese realm Sul'thraze (PvP) and to the Latin American Spanish realm Loatheb (PvP). In Europe, there's a new PvP server named Mandokir.
      Free Character Moves will be available from all servers for 11 days. In addition to that, Blizzard also announced another round of Free Character Moves from select realms and you can find the full list of servers in this post.
      EUROPE
      Mandokir (PvP) will be available on September 20.
      Blizzard (Source)
      On Friday, September 20 at 1:00 a.m. CEST, we will open the new Spanish realm: Mandokir (PvP). You will find it on the new ‘Spanish’ tab in the WoW Classic realms list for European realms.
      Free character moves will be available from all PvP realms in this region to Mandokir.
      The new realm will be locked for new character creation for the first 24 hours that it is open. This is to maximize the possibility that transferring players can keep their character’s name.
      Thank you!
      NORTH AMERICA
      Brasil
      Blizzard (Source)
      Tomorrow, Thursday, September 19 at 3:00 p.m. BRT, we will open the new Brazilian Portuguese realm: Sul’thraze (PvP). You will find it on the new ‘Brazil’ tab in the WoW Classic realms list for Americas realms.
      Free character moves will be available from all PvP realms in this region to Sul’thraze for 11 days.
      The new realm will be locked for new character creation for the first 24 hours that it is open. This is to maximize the possibility that transferring players can keep their character’s name.
      Thank you!
      Latin America
      Blizzard (Source)
      Tomorrow, Thursday, September 19 at 1:00 p.m. CDT, we will open the new Latin American Spanish realm: Loatheb (PvP). You will find it on the new ‘Latin America’ tab in the WoW Classic realms list for Americas realms.
      Free character moves will be available from all PvP realms in this region to Loatheb for 11 days.
      The new realm will be locked for new character creation for the first 24 hours that it is open. This is to maximize the possibility that transferring players can keep their character’s name.
      Thank you!
      A Brazilian Portuguese realm and Spanish realms are opening tomorrow!
    • By Stan
      A new round of free character transfers has been announced for realms in the Americas and Oceania. Starting tomorrow, you'll be able to transfer your characters to realms with lower population. The moves are expected to last at least until September 23 and come in addition to the transfers associated with the just-announced Brazilian and Spanish realms.
      Blizzard (Source)
      Tomorrow, Thursday, September 19 at 11:00 a.m. PDT (2:00 p.m. EDT), we will open the following Free Character Moves for realms in the Americas and Oceania:
      FROM TO Arugal Felstriker Benediction Earthfury Benediction Heartseeker Bigglesworth Anathema Bigglesworth Arcanite Reaper Blaumeux Anathema Blaumeux Arcanite Reaper Faerlina Earthfury Faerlina Heartseeker Fairbanks Anathema Fairbanks Arcanite Reaper Grobbulus Anathema Grobbulus Arcanite Reaper Grobbulus Deviate Delight Herod Earthfury Herod Heartseeker Incendius Earthfury Incendius Heartseeker Kirtonos Earthfury Kirtonos Heartseeker Kromcrush Earthfury Kromcrush Heartseeker Kurinnaxx Anathema Kurinnaxx Arcanite Reaper Mankrik Windseeker Pagle Windseeker Rattlegore Anathema Rattlegore Arcanite Reaper Skeram Earthfury Skeram Heartseeker Stalagg Earthfury Stalagg Heartseeker Sulfuras Earthfury Sulfuras Heartseeker Thalnos Earthfury Thalnos Heartseeker Thunderfury Anathema Thunderfury Arcanite Reaper Westfall Windseeker Whitemane Anathema Whitemane Arcanite Reaper Yojamba Felstriker All of the above are in addition to Free Character Moves which will become available from all PvP realms to the new Latin American and Brazilian realms.
      At this time, we do not yet have a final time when we will turn off the Free Character Moves listed above, however, we expect that time to be no earlier than Monday, September 23. As always, we strongly encourage you to utilize the Free Character Move service as soon as possible. Free Character Moves will be closed without warning for any destination realm that becomes full.
      We will update this thread with a closure time for this round of Free Character Moves as soon as we have it finalized.
      Thank you!
    • By Starym
      There's been a lot of discussion in the Classic community recently about the 32 beneficial buff slots and specifically the fact that item enchantments were actually taking slots. Things like Crusader were obvious as they showed up on the buff tracker, but even something like a Greater Stats enchant was taking up a slot, without ever letting the player know, and knocking off some more powerful ones like world buffs or even a Power Word: Fortitude.
      Players have been looking into this for a while, and found patch notes from 1.12.1, aka the next patch after the one Classic is based off, which fixed this issue, and Blizzard will be implementing it with a hotfix, making most item enchants passive. However, they also pointed out there is a cap to passive buffs as well (meaning things like +x% crit or hit chance on gear) and that despite the fact that the cap on passives is much higher and would only theoretically be reachable, they will still be increasing it due to the new item enchantments joining the passive table after the hotfix.
      There is a third and very weird issue with set bonuses, as they will overwrite and not stack with existing item bonuses of the same type (+ hit, crit etc), but only if the item with the bonus was equipped before the set was. So if you first equip your set, then the regular item with +hit, everything is fine, but the bonuses will not stack if you do regular item>set. There will also be a hotfix coming for this issue.
      Buff Slots (source)
      Thank you for the report! Since you posted this, we’ve been investigating, and following the community discussion around buff limits and missing hit chance bonuses, so I wanted to take a few minutes to post about this, and clarify what’s going on. It turns out that there are three related issues here, which made it hard to track down exactly which reports are related to which issue.
      To make sense of this, I first want to talk about auras. Auras are the system that tracks persistent effects on your character, such as changes to their stats, health, critical strike chance, etc. Auras are actually divided into three distinct categories: helpful, harmful, and passive. Players are most familiar with the “16 debuff limit” which refers to the 16 available harmful aura slots. There’s a similar bank of 32 “helpful” auras, which includes things like Power Word: Fortitude, Songflower Serenade, or Rallying Cry of the Dragonslayer. And lastly there are passive effects, which include things like racial skill bonuses, or benefits gained from gear.
      One confusing distinction is on “benefits from gear.” If a benefit is built into the gear, such as Wyrmhide bracers having “Increases your chance to hit by 2%” then that counts as a Passive aura, and does not consume one of your “buff slots.” However currently gear enchantments like “Greater Stats” count as Helpful auras, and do consume one of your buff slots, even though they have no visible display in your buff frame. Some players have pointed out a suspicious patch note in 1.12.1 referring to making enchantments on gear count as passive, and that clue was incredibly helpful. We found an old entry in our bug-tracking system recording a designer fixing that behavior for Burning Crusade, but the subsequent notes on that bug show that the fix was pushed live in 1.12.1. We followed that lead and did find that change in our data archives, so we’ll develop a fix for that, and mark most of the item enchantments as passive in an upcoming hotfix.
      That brings us to the second issue, which is that Passive auras can also reach a limit. The limit is much higher, and we don’t believe it will ever be reached in practice, but while we were investigating these issues, we did find that we were able to reach the Passive aura limit if we did some truly ridiculous behavior, including making the world’s worst talent build. Because of that discovery, and the fact that we’re about to classify item enchantments as passive, we’re going to increase the limit for passive auras. Some of you might be thinking that this limit on passive auras is why you weren’t getting all the +hit bonuses you were entitled to, and at first we thought so too, but the level of ridiculousness needed to actually trip the passive aura limit made us suspicious. It didn’t seem likely enough to explain the number of player reports we were seeing, so we kept digging.
      The third issue we found, which actually explains your lost +hit bonuses, is actually a bug in Item Set bonuses. Set bonuses that have the same benefit as item effects are actually overwriting the identical item effect, but only if the set bonus is gained after the matching item is equipped. An example is the Wyrmhide Spaulders, and the Devilsaur Armor Set bonus, which each have an incredible +2% chance to hit. If you equip both pieces of Devilsaur Armor, and then equip the Wyrmhide Spaulders, everything works fine. On the other hand, if you were already wearing the Wyrmhide Spaulders, and then equip the Devilsaur Armor, its set bonus will overwrite the Wyrmhide shoulders bonus. At that point the 2% hit bonus from the Spaulders is gone, and even unequipping the Devilsaur Armor won’t give it back. Only un-equipping and re-equipping the Wyrmhide Spaulders will fix the issue. We think this is actually the source of the +hit bonus issues, and we’re also working on a hotfix for this issue.
      I really want to thank everybody who provided detailed examples and evidence because it greatly helped us in tracking these issues down, and we’ll get them all fixed as soon as we can.
      Thanks again!
      There are three issues that are clarified and hotfixes coming for all of them.
    • By Stan
      The average wait time in Europe is 67 minutes. No French realms are currently experiencing queues.
      The number of realms affected with queues went down substantially compared to last week's report and only seven realms are currently experiencing wait times in the region.
      English Realms
      Ralm Name Type Position in Queue Estimated Time Firemaw PvP 5914 4309 166 122 min Gehennas PvP 6695 4838 214 150 min Golemagg PvP 5698 2796 134 56 min Mograine PvP 2913 325 65 5 min Shazzrah PvP 5412 3371 94 78 min French Realms
      Sulfuron no longer has queues, bringing the number of French servers in queues down to 0.
      German Realms
      Venoxis is no longer experiencing queues.German Realms
      Realm Name Type Position in Queue Estimated Time Everlook Normal 2099 1309 34 11 min Lucifron PvP 4372 2203 107 47 min
    • By Starym
      The previously mentioned punitive measures have arrived for those that exploited the instance reset bug that was hotfixed today, and the suspensions are ranging from 1 month to permanent bans, presumably based on previous infractions, as well as all items gained from the exploit getting removed. We don't know the exact details of what criteria was used for the suspension, but Lore did come out and very clearly explained what is considered an exploit in this case and why it's different from similar situations (specifically the MC resetting bug), and as always, the key word is intent.

      One of the suspension mails, posted on reddit.
      You can check out the full explanation from Lore below and also read up on the various lengths of the suspensions in the reddit thread.
      Exploit Clarification (source)
      Soooooo since I’m seeing a lot of confusion (here and elsewhere), here’s some insight into how we draw the line between what makes something a punishable exploit versus a “happy little accident.”
      The key factor here is intent. Did the player do something with the specific intention of causing a glitch to occur, and did they do it order to exploit said glitch for their own benefit?
      This recent glitch makes a pretty clean example. The players who were abusing it had to do some Very Weird Stuff to cause it to occur, and then did so repeatedly. No reasonable person would expect that this behavior was intended, and the players involved had to go out of their way to cause it. It’s obviously unintended, it’s obviously a glitch, and the people who abused it were obviously exploiting said glitch for their own benefit. That’s pretty open and shut.
      Someone mentioned Esfand’s random MC reset in this thread, which is a pretty clean example of the other end of the spectrum. In that case, they just turned up to raid and the instance had been reset. They didn’t do anything intentional to cause it or go looking for reproduction steps so they could abuse it - in fact, they reported it to us and didn’t continue until they got confirmation that it was out of their control (and that we wouldn’t consider it an exploit if they cleared).
      Side note for the curious: that was a completely separate bug that has existed since 2004, and actually happened several times back then, it just wasn’t being broadcast to thousands of viewers at the time.
      Obviously, neither situation is ideal - we try our best to provide a fair playing field for everyone - but there’s a pretty massive difference between “the instance is reset and we don’t know why” and “if we do this One Weird Trick we can infinitely farm this dungeon boss.” That’s the key factor that turns something from an accident into an exploit.
      This ended up being longer than I expected so I’ll wrap it up with one last caveat: there is a lot of context and nuance that goes into these situations, and they’re not usually as cut and dry as these two examples. We end up making a lot of judgement calls based on the specifics of each exploit as well as their overall impact on the game (the phrase “clever use of game mechanics” originally came from one such convoluted situation). These two cases just happen to be pretty obvious.
×
×
  • Create New...