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Dire Maul Dungeon Hub & Official Preview

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Dire Maul is now live and we've updated our guide section with the Dire Maul Dungeon Hub, which contains links to individual guides for all wings (North, East, West), quests found in the zone, the Quel'Serrar weapon questline, and the Shen'dralar reputation.

Dire Maul is now open ahead of Phase 2 launch; check out our Dire Maul Dungeon Hub to get started! Below is the official preview of the dungeon by Blizzard.

Blizzard LogoBlizzard (Source)

Built thousands of years ago to house the kaldorei’s arcane secrets, the formerly great city of Eldre’Thalas now lies in ruin, writhing with warped twisted forces. Competing covens once fought for control of Dire Maul’s corrupted energy, but they have since settled into uneasy truces, choosing to exploit the power within their own territories rather than continue to battle over the entire complex.

Located in Feralas, Dire Maul is a sprawling 5-player dungeon encompassed within three wings. Adventurers can explore its ancient corridors for fun and profit and even infiltrate the entrenched ogre tribe on a Tribute Run to claim powerful rewards and buffs. You can also battle your faction-mates in the free-for-all outdoor PVP arena “The Maul” within the Broken Commons outside of the dungeon. It’s a great way to hone your PvP skills among friends.

HOW TO GET THERE:

  • The closest flight path for Horde players is Camp Mojache. From there, then run west until reaching a road in the High Wilderness that forks to the North.
  • Alliance players will fly into Feathermoon Stronghold as their closest flight path then run east until reaching a road in the High Wilderness that forks to the North.

Bosses: 16
Level Range: 54-60 (Recommended 55-60)

QUESTING

There are many quests available to undertake within Dire Maul beginning at level 54, but it’s recommended that players reach level 55 to have a higher chance of success. Dire Maul is a particularly dangerous dungeon for the unprepared and you’ll need dependable teamwork to make your way through all three of its wings.

GETTING KEYED UP

If you want to go further than the East Wing of Dire Maul, you’ll need to procure a couple of additional keys, have a rogue with a high enough lockpick skill, use a Large Seaforium Charge, or use a Truesilver Skeleton Key (which can be created by blacksmiths) to make your way into the two additional wings.

To get a key to the remaining areas of the dungeon, you’ll need to track down (and chase down) the imp Pusillin in the East Wing who can drop Crescent Keys. He’ll lead you on a merry chase, but don’t be fooled when you think you have him cornered at last.

You’ll need an additional key to make it all the way into King Gordok’s room as well— the Gordok Inner Door Key. This key can be looted from Guard Mol’dar in the Gor’dok Commons.

Dire Maul East

Warpwood Quarter

Lethtendris (Level 57)
Dire Maul’s warped energy drew Lethtendris from afar, giving her an unbearable craving for arcane magic. Using the sinews and ligaments of sacrificial victims, she constructed a web to siphon, the corrupt power out of the east wing. To her delight, she discovered that the device has the capacity to gather vast reserves of overwhelming strength, enough to destroy all her enemies.

LootLethtendris’s WandBand of VigorQuel’dorai Channeling RodFelhide CapRuneclothDried King BoleteLethtendris’s Web (quest item), Libram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

The Shrine of Eldretharr

Alzzin the Wildshaper (Level 58)

Alzzin the Wildshaper seeks nothing less than the total corruption of Feralas, but until he discovered the Shrine of Eldretharr in Dire Maul, he had little success. With the power of enslaved ancients at his command, Alzzin concentrated the vitality of the surrounding forest into his lair, allowing him to manipulate it at will

LootGloves of RestorationFiendish MacheteEnergized ChestplateRing of Demonic GuileRing of Demonic PotencyMerciful GreavesEnergetic RodRazor GauntletsWhipvine CordShadewood CloakRuneclothLibram of RapidityLibram of Focus, Garona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You(quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Zevrim Thornhoof (Level 56-57)
Desperate to show his worth to the Burning Legion, Zevrim Thornhoof told his master she could enslave the formidable ancients who still roamed Dire Maul. When his own power proved insufficient, Thornhoof turned to other living creatures for additional energy, butchering them atop his sacrificial altar and harvesting their essence in their final, agonizing moments.

LootGloves of Shadowy MistClever HatHelm of AwarenessFervent HelmSatyr’s BowDried King BoleteRuneclothLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Hydrospawn (Level 57)
When the satyr Zevrim Thornhoof sought to control the elementals in Dire Maul, he focused on Hydrospawn, who calmly resided in the pool beneath his altar. As he performed his profane sacrificial rituals, the elemental grew agitated and restless, striking out at Thornhoof’s demonic minions. As the years passed, Thornhoof used his victims’ energies to whip Hydrospawn into an unbridled fury, little by little binding its will to the satyr’s commands.

LootCore of ElementsElemental WaterGlobe of WaterBreakwater LegguardsRiptide ShoesTempest TalismanWaterspout BootsWaveslicerEssence of WaterAce of ElementsHydrospawn Essence (quest item), Libram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Dire Maul West

Prison of Immol'thar

Immol’thar (Level 61)
In a desperate bid to restore the power and immortality they lost when the Well of Eternity was destroyed, the Shen’dralar summoned a demon into the western wing of Dire Maul and captured him within a force field, allowing them to use the void terror’s energy for their own spells. Unable to fight back or even move for nearly 10,000 years, Immol’thar could only watch and wait for the day he might break free and rend the flesh of his captors.

LootVigilance CharmBlade of the New MoonQuickdraw GlovesOdious GreavesEvil Eye PendantBile-etched SpauldersRobe of Everlasting NightCloak of the CosmosEyestalk CordDemon Howl WristguardsVigilance Charm,  Libram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Prince Tortheldrin (Level 60-61)
After the Well of Eternity’s destruction, Prince Tortheldrin maintained control over the surviving Shen’dralar by imprisoning a demon in the ruins of Eldre’Thalas and letting his subjects siphon its strength. The exposure to demonic power twisted Tortheldrin’s mind, and when the creature faltered, the prince ordered the deaths of many of his vassals so only he and his most fanatical followers would be left to enjoy the corrupt energy.

LootChestplate of TranquilityBracers of the EclipseTimeworn MaceSilvermoon LeggingsEldritch Reinforced LegplatesFluctuating CloakStoneshatterDistracting DaggerEmerald Flame RingMind CarverRuneclothLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of DragonSlaying (quest item).

Court of the Highborne

Magister Kalendris (Level 59-60)
When Prince Tortheldrin demanded the slaughter of the majority of his subjects, his most loyal lieutenants were tasked with executing his will. Magister Kalendris murdered many unsuspecting Shen’dralar without hesitation, but one of the doomed elves mortally wounded him during a destructive battle. Despite his demise, Kalendris’s spirit still roams Dire Maul as a defender of Tortheldrin’s rule.

LootAmplifying CloakMagically Sealed BracersMindtap TalismanFlamescarred ShouldersElder Magus PendantPattern: Big Bag of EnchantmentRuneclothLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Capital Gardens

Illyanna Ravenoak (Level 60)
Illyanna Ravenoak, along with her faithful companion Ferra, was once Prince Tortheldrin’s most valued hunter, until she refused to carry out her leader’s order to execute her friends. As punishment, he killed Illyanna and her bear, but he used his demonic power to bind their spirits to their bodies, condemning them to remain in Dire Maul’s undead protectors.

LootBouquet of Red RosesWell Balanced AxeGauntlets of AccuracyForce of Imbued GauntletsPadre’s TrousersRuneclothLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Tendris Warpwood (Level 59-60)
Tendris Warpwood was a staunch defender of Eldre’Thalas, his heart inexorably entwined with the fate of the city. When the Sundering Shattered the land, his resolve never wavered, but as corruption seeped into the ruins over the next 10,000 years, so too did it infect the ancient’s spirit.

LootSavage FrondPetrified Bark ShieldStoneflower StaffTanglemoss LeggingsWarpwood BindingHeart of the WildLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Dire Maul North

Gordok Commons

Guard Mol’dar (Level 58-59)
Mol’dar is a zealously loyal guard from the Gordok ogres. He is convinced King Gordok gifted him with a pair of enchanted gauntlets that have enabled him to become his people’s arm-wrestling champion for six years running. In truth, King Gordok threw the powerful armor away: Mol’dar simply found it first.

LootGordok Inner Door KeyOgre Warbeads (quest item), Gordok Shackle KeyHyena Hide BeltRobe of CombustionModest ArmguardsGallant’s WristguardsUnsophisticated Hand CannonJagged Bone FistOgre Pocket KnifeGordok’s Nose RingBulky Iron SpauldersDenwatcher’s ShouldersHeliotrope CloakSublime WristguardsHedgecutterHappy Fun RockLibram of RapidityLibram of FocusLibram of Protection.

Stomper Kreeg (Level 59)
One more than one occasion, skulking assassins have met their doom after accidentally disturbing Kreeg’s ale mug. Though he’s often passed out drunk on duty, nothing rouses the ogre into a berserker fury faster than the sound of his precious drink splattering on the stone floor.

LootGordok Shackle KeyRobe of CombustionHyena Hide BeltModest ArmguardsUnsophisticated Hand CannonJagged Bone FistOgre Pocket KnifeGordok Nose RingHappy Fun RockLibram of ProtectionRuneclothLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Guard Fengus (Level 59)
Ever since Cho’Rush the Observer told him he was destined to meet a mate while on duty, Fengus has spent almost every waking moment patrolling Gordok territory.

LootGordok Shackle KeyRobe of CombustionHyena Hide BeltModest ArmguardsGallant’s WristguardsUnsophisticated Hand CannonJagged Bone FistOgre Pocket KnifeGordok Nose RingHappy Fun RockLibram of ProtectionRuneclothLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Guard Slip’kik (Level 59)
Some might think Slip’kik is merely cautious, but he’s also lazy. Rather than challenge King Gordok directly, Slip’kil tinkers with traps and old broken magical devices hoping to eventually deliver a coup de grace without an ounce of risk or a drop of sweat.

LootGordok Shackle KeyRobe of CombustionHyena Hide BeltModest ArmguardsGallant’s WristguardsUnsophisticated Hand CannonJagged Bone FistOgre Pocket KnifeGordok Nose RingHappy Fun RockBulky Iron SpauldersDenwatcher’s ShouldersHeliotrope CloakSublime WristguardsHedgecutterRuneclothLibram of ProtectionRuneclothLibram of RapidityLibram of FocusOgre Warbeads (quest item) Garona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Captain Kromcrush (Level 61)
Even among ogres, Captain Kromcrush is infamous for his hair-trigger rage toward anyone who dares to insult him or King Gordok. He crushes dissent ruthlessly, but he has still less patience for those who continue to spread the rumor of his torrid affair with a gnoll long ago.

LootMonstrous GlaiveKromcrush’s ChestplateMugger’s BeltBoots of the Full MoonGordok Shackle KeyHappy Fun RockRuneclothLibram of ProtectionRuneclothLibram of RapidityLibram of FocusOgre Warbeads (quest item) Garona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Cho’Rush the Observer (Level 60)
Cho’Rush doesn’t usually take sides, but when Ulrok was rising to power, it was clear there was nobody who could challenge him. The king quickly appointed Cho’Rush as his chief adviser, believing that his twin heads would make him twice as resourceful as the average ogre.

LootMana Channeling WandCho’Rush’s BladeObserver’s ShieldInsightful HoodHappy Fun RockRuneclothLibram of ProtectionRuneclothLibram of RapidityLibram of FocusOgre Warbeads (quest item) Garona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

King Gordok (Level 61-62)
To rule the Gordok ogres, one must simply proclaim oneself king…and then destroy all who might disagree. King Gordok—then merely known as Ulrok—solidified his power by convincing a dozen of his people’s strongest warriors to challenge the king at the same time. The wild melee left most of the contestants dead or wounded, and Ulrok’s blade easily cut down the survivors and the battle-weary king. To this day, Gordok ogres speak in hushed tones about the “Day of Da Blood.”

LootBarbarous BladeGrimy Metal BootsBand of the Ogre KingBrightly Glowing StoneLeggings of DestructionBracers of ProsperityCrown of the Ogre KingHarmonious GauntletsHappy Fun RockRuneclothLibram of ProtectionRuneclothLibram of RapidityLibram of FocusOgre Warbeads (quest item) Garona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Fortune Favors the Brave

Dire Maul has plenty of challenges to undertake and loot to glean from within its halls if you know where to look and includes many Horde, Alliance, and class-specific quests.

  • Orb of Deception: The Orb of Deception is a world drop that can be found throughout Azeroth, but many players choose to farm for it within the halls of Dire Maul due to the number of available creatures to kill. With this random drop, you can change your identity to that of the opposite faction. Just beware that not all are easily fooled and when engaging in PvP, your name will still appear as an enemy despite how you look.
  • Librams: There are three Librams available to earn via quests within this dungeon.
  • Royal Seal of Eldre’Thalas: Each class can complete a quest available at level 60 within Dire Maul to receive a beneficial trinket. You’ll need to loot a book from the creatures within to turn in for your reward.
Class Quest Reward
Druid The Emerald Dream Royal Seal of Eldre’Thalas
+10 to Fire Resistance, Passive: Increases healing done by spells and effects by up to 44

Hunter

The Greatest Race of Hunters Royal Seal of Eldre’Thalas
+10 Fire Resistance, passive: +48 Ranged Attack Power
Mage The Arcanist’s Cookbook Royal Seal of Eldre’Thalas
+10 Fire Resistance, Passive: Restores 8 Mana every 5 seconds
Paladin The Light and How to Swing It Royal Seal of Eldre’Thalas
+150 Armor, Increases healing done by spells and effects by up to 22.
Priest Holy Bologna: What the Light Won’t Tell You Royal Seal of Eldre’Thalas
+10 Fire Resistance, Passive: Increases healing done by spells and effects by up to 33, Restores 4 Mana every 5 seconds
Rogue Garona: A Study on Stealth and Treachery Royal Seal of Edre’Thalas
+10 Fire Resistance, Passive: Improves your chance to hit by 2%
Shaman Frost Shock and You Royal Seal of Eldre’Thalas
+10 Fire Resistance, Increases damage and healing done by magical spells and effects by up to 23.
Warlock Harnessing Shadows Royal Seal of Eldre’Thalas
+10 Fire Resistance, Increases damage and healing done by magical spells and effects by up to 23.
Warrior Codex of Defense Royal Seal of Eldre’Thalas
+10 Fire Resistance, Passive: +200 Armor

Mages can undertake the quest, “Arcane Refreshment” to learn the spell, “Conjure Water” which gives them the ability to conjure 10 bottles of crystal water at a time. You’ll need to defeat Hydrospawn in the east wing of Dire Maul to loot the Hydrospawn Essence and turn it in to Lorekeeper Lydros in the Athenaeum.

Warlock and Paladin Epic Mounts

Both warlocks and paladins can earn an epic mount beginning at level 60—but they’ll need a little help from their friends to claim their new rides.

Warlock players will be able to follow a series of quests to earn the Dreadsteed of Xoroth epic mount. The questline begins with Mor’zul  Bloodbringer in the Burning Steppes where he’ll detail what you’ll need to complete in order to summon and capture this steed.

For paladins who have reached level 60, you’ll begin your venture to claim the epic Charger mount with Lord Grayson Shadowbreaker in Stormwind starting with the quest, “Ancient Equine Spirit.”

Paying Tribute

There’s more than one way to get through the North wing of Dire Maul. You can take part in what’s known as a tribute run. The goal is to avoid killing all the bosses up to King Gordok. Once you’ve reached the king, you can kill him and claim your place as the new king of the ogres.

To create the suit, you’ll need the following items: Bring 4 bolts of Runecloth, 8 Rugged Leathers, 2 Rune Threads, and 1 Ogre Tannin to Knot Thimblejack and he’ll create a Gordok Ogre Suit for you. This will allow you to disguise yourself as one of the Gordok Ogres.

Forging Quel’Serrar

Last, but certainly not least, paladins and warriors can create and claim the epic weapon, Quel’serrar.

To begin your quest to add this weapon to your armory, you’ll need to collect Foror’s Compendium of Dragon Slaying from within Dire Maul. You’ll need to turn it into Lorekeeper Lydros in the Athenaeum within the dungeon. He’ll give you A Dull and Flat Elven Blade. Your next step will involve a confrontation within Onyxia’s Lair where you’ll need her to breathe fire on the Unfired Ancient Blade, then drive the blade into her defeated corpse. Once you’ve completed your epic quest, you’ll receive Quel’Serrar.

What are you waiting for? Dire Maul is now open and waiting for your party to plunder its ancient halls! 

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      Efflorescence (Wrists): Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target's location for 142 every 2 sec for 30 sec. Elune's Fires (Wrists): Some of your spells and abilities extend the duration of your damage and healing over time effects on their target. Gale Winds (Head): Increases the damage done by your Hurricane by 100%, it no longer has a cooldown, and its mana cost is reduced by 20%. Gore (Head): Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear) and grant 10 Rage. Striking a target with Mangle (Cat) or Shred has a 5% chance to reset the cooldown on Tiger's Fury. Improved Barkskin (Head): Your Barkskin can now be cast on allies, no longer penalizes melee combat speed or spellcasting time, and can be cast while shapeshifted. Improved Frenzied Regeneration (Wrists): Your Frenzied Regeneration can now be used in all forms or while not shapeshifted. It now converts your active resource into health every second for 10 sec. Hunter
      Catlike Reflexes (Head): Increases your chance to dodge by 20% and your pet's chance to dodge by 9%. Focus Fire (Wrists): Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 3% and granting 4 Focus to your pet for each application of Frenzy consumed. Lock and Load (Head): Each time one of your traps is triggered, your next Shot ability within 20 sec costs no mana and does not incur a cooldown. Rapid Killing (Head): Reduces the cooldown on Rapid Fire by 2 min, and your next Shot ability within 20 sec after killing a target worth experience or honor deals 20% increased damage. Raptor Fury (Wrists): Raptor Strike increases damage done by Raptor Strike and Mongoose Bite. T.N.T. (Wrists): Increases the damage done by Explosive Shot and all your damaging traps by 10%. Mage
      Advanced Warding (Head): Increases the magnitude of your Mana Shield, Frost Ward, and Fire Ward by 100%. Balefire Bolt (Wrists): Unleash a reality-distorting burst of raw magic at your enemy. Deep Freeze (Head): Stuns the target for 5 sec. Only usable on Frozen targets. Displacement (Wrists): Teleports back to where you last cast Blink from and resets the cooldown on Blink. Molten Armor (Wrists): Causes Fire damage when hit, increases your spell critical strike chance, and reduces the chance you are critically hit. Temporal Anomaly (Head): Launches an orb of temporal energy which grants all nearby party members a shield. Paladin
      Fanaticism (Head): Increases your critical strike chance with Holy spells. Hammer of the Righteous (Wrists): Hammer the current target and up to 2 additional nearby targets, causing Holy damage. Improved Hammer of Wrath (Wrists): The cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health. Improved Sanctuary (Head): Increases the damage prevented by your Blessing of Sanctuary by 100%, and increases damage done by your Blessing of Sanctuary. Light's Grace (Head): Your Holy Light spell reduces the cast time of your next Holy Light spell. Purifying Power (Wrists): Reduces the cooldown on Exorcism and Holy Wrath, and Holy Wrath can now be cast at any target and will Stun Undead and Demon targets. Wrath (Head): Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Holy Wrath, and Consecration spells gains additional critical strike chance. Priest
      Despair (Wrists): Periodic damage from your spells can now be critical strikes. Divine Aegis (Head): Critical heals create a protective shield on the target, absorbing a portion of the amount healed. Eye of the Void (Head): Call an eye of the void to fight for you for 30 sec. The eye can cast a variety of curses on your target. Pain and Suffering (Head): Mind Flay refreshes the duration of your Shadow Word: Pain on the target back to its maximum duration. Surge of Light (Wrists): Critical spellcasts cause your next Smite or Flash Heal cast within 15 sec to be instant cast. Void Zone (Wrists): Summons a void zone in the target area that deals Shadow damage to enemies that stand within it every second. Rogue
      Carnage (Wrists): Your abilities deal increased damage to targets afflicted by one of your Bleed effects. Combat Potency (Head): You have a chance to gain Energy every time you deal melee damage with your off-hand weapon. Cut to the Chase (Wrists): Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. Focused Attacks (Head): You gain Energy every time you deal a melee or ranged critical strike. Honor Among Thieves (Head): When any player in your party critically hits with a spell or ability, you gain a combo point on your current target. Unfair Advantage (Wrists): Whenever you dodge an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage. Shaman
      Burn (Head): Your Flame Shock now strikes up to 3 targets. Mental Dexterity (Head): Dealing damage with your melee weapons increases your Attack Power by 100% of your Intellect, and your spell damage and healing by 30% of your total Attack Power for 1 min. Overcharged (Wrists): Your Lightning Shield never loses charges, now has a 1 sec cooldown, and deals damage to all enemies within 8 yards. Riptide (Wrists): Heals a friendly target for 634 to 691 and another 674 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%. Rolling Thunder (Wrists): Lightning Bolt and Chain Lightning have a chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges. Earth Shock releases all Lightning Shield charges above 3, dealing their damage to the target. Static Shock (Wrists): Your Lightning Shield now has 9 charges, and your melee attacks have a chance to trigger one of those charges, immediately damaging your target. Tidal Waves (Head): When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave and increases the critical effect chance of your Lesser Healing Wave. Warlock
      Backdraft (Head): Your Conflagrate ability also grants spellcasting haste for a short time. Immolation Aura (Wrists): Burns nearby enemies for damage every 2 seconds, and reduces all magic damage taken. Pandemic (Head): Periodic damage from your Corruption, Unstable Affliction, Curse of Agony, Immolate, Curse of Doom, and Siphon Life abilities can now be critical strikes. Summon Felguard (Wrists): Summons a Felguard under the command of the Warlock. Unstable Affliction (Wrists): Shadow energy slowly destroys the target, causing damage over 15 sec. If Unstable Affliction is dispelled, it will cause damage to the dispeller and silence them. Vengeance (Head): When activated, temporarily grants an increase to your maximum health. Additionally, while in Metamorphosis, Vengeance causes your wings to slow your falling speed. Warrior
      Gladiator Stance (Feet): An aggressive stance that increases damage while wearing a shield and increases block chance but reduces armor and threat generated. Rampage (Wrists): Warrior goes on a rampage, increasing attack power and causing most successful melee attacks to further increase attack power. Shield Mastery (Head): Increases all physical damage you deal while you have a shield equipped, and reduces the duration of all Disarm effects used against you. Sword and Board (Wrists): When your Devastate and Revenge abilities deal damage, they have a chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost. Taste for Blood (Head): Whenever your Rend ability causes damage, your Overpower ability will activate for a limited time. Vigilance (Head): Focus your protective gaze on a party or raid member, reducing their damage taken and transferring a portion of the threat they cause to you. Wrecking Crew (Wrists): Your melee critical hits Enrage you, increasing the critical strike damage of all your attacks for a short time.
    • By Stan
      We now have the very first Season of Discovery Phase 3 build and with it comes a new world buff from the Sunken Temple raid!
      For Phase 3 the world buff is called Fervor of the Temple Explorer and comes with the following effect: Increases your chance to strice a critical hit by 5%, increases spell damage by 65, and increases all stats by 8%. 120 minute cooldown

    • By Staff
      Season of Discovery Phase 3 will release globally on April 4 at 1:00 pm PDT and here's what's new!
      The level cap has been raised from 40 to 50, allowing you to earn 10 additional talent points. Sunken Temple (Temple of Atal'Hakkar) will be a 20-player raid. Nightmare Incursions, an all-new outdoor PvE event . Players will be able to rediscover Blackrock Depths, Maraudon, and Zul'Farrak dungeons at max level. New runes await us in Phase 3. (Source)
      Mark your calendar for April 4 when Season of Discovery Phase 3 goes live at 1:00 pm PDT worldwide. Adventurers can level from 41 to 50, earn up to 10 additional talent points, brave new encounters in the Sunken Temple (Temple of Atal’Hakkar) as a new 20-player raid dungeon, discover new runes and abilities, and more!
      New Rune Discoveries
      Discover at least 6 new runes for each class by engaging in fun new puzzles, quests, and secrets. Utilize two new gear slots available in helms and bracers to apply your new runes.
      Nightmare Incursions
      Take part in an all-new outdoor PvE event and learn more of the story tie between mysterious dream portals and the new Sunken Temple raid dungeon. Earn new items and gain reputation with the Emerald Wardens as you progress.
      Players will cross into the Emerald Nightmare through these mysterious portals in four locations around the world: Ashenvale, Duskwood, Hinterlands, and Feralas. Content is available to players who are leveling up as well as maximum level characters as they unravel the storyline.
      Earn New PvP Rewards and More
      PvP ranks increase from 5 to 7 and with all new rewards including new PvP class sets with 54 items and 18 accessories available to earn.
      New Blood Moon rewards are available up to level 50 with three new currencies to collect and spend.
      Discover the Sunken Temple Raid and Master New Dungeons
      Enter the first 20-player raid dungeon in Season of Discovery when you travel to the Temple of Atal’Hakkar (Sunken Temple), where you’ll face 8 deadly bosses, claim all new rewards, and make exciting new discoveries. This redesigned experience brings to life the story of the increasing tension between the trolls and dragons.
      Players can also gain new class quest rewards and quest rewards within the raid dungeon.
      Players will also be able to rediscover Blackrock Depths, Maraudon, and Zul’Farrak dungeons with all new loot at maximum level!
      Get Caught Up in the Season of Discovery!
      Players now get the benefit of the Discoverer’s Delight experience buff*, which increases experience gains by 100% for all players through level 39! With the release of Season of Discovery Phase 3, players also gain an additional 50% experience buff from level 40-49. It’s a great time to join in the fun and prepare for Season of Discovery Phase 3, whether you’re just joining in for the first time, or creating and leveling a whole new character.
      Players can also visit any innkeeper in the capital cities to turn the experience buff off or on.
      We look forward to seeing you in the next phase of your adventures in Season of Discovery!
    • By Stan
      You can customize your Human and Worgen forms separately in Cataclysm Classic.
      Cataclysm Classic comes with a neat quality of life update which hasn't been included in the game when the expansion originally launched. MrGM discovered you can customize your Worgen and Human forms separately.
      Placeholder for tweet 1768027181718905136
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