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Starym

Inside the Open World of Diablo 4 with the Devs

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We have another new piece of the huge Game Informer Blizzard feature, with a video featuring Game Director Luis Barriga and Art Director John Mueller talking about the world of Diablo 4. They talk about the usual dark, gothic, medieval stuff we've already heard, emphasizing how they decided to go for very divergent games within Blizzard and focus on what each franchise did well - which resonated quite a lot, as many players' complaints on D3 were how it was feel a bit WoW-ish.

They also talk about how they evolved D3's adventure mode to D4's story progression and openness, with you being able to explore as you want while coming back to the main story whenever you feel like it. The big focus is on the open world, as it's supposed to be a different experience than we've had in Diablo before, and they imply there's a lot more to announce regarding it.

 

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Depends if they are going to fill those locations with interesting stuff, without too many simple fillers. I kinda liked classic structure with acts, hopefully story is going to feel consistent, while allowing to freely choose where to go for side content (at least for campaign, it otherwise won't matter for free exploration and farming).

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My biggest worry here is how they balance the side activities with the main story. I think that if players want to progress the main story and not bother with any of the side activities, they shouldn't need to do any sidequests to level up or get better gear. I think a lot of modern RPGs tend to bog the player down with filler content before they can finish the main story, which usually gets annoying pretty fast.

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