Recently Browsing 0 members
No registered users viewing this page.
The Classic "Not a Bug List" has been updated with a new entry related to no teleporter or other method of return to the lower levels of Naxxramas once players cleared all 4 wings and entered Frostwyrm Lair.
Once players have cleared all four wings and entered Frostwyrm Lair there is no teleporter or other method to return to the lower levels of Naxxramas. This includes leaving the instance and returning, as you will be ported directly to Frostwyrm lair upon Entering Naxxramas once the portal has become activated.
The infamous Classic "Not a bug" list has been updated with many things that arrived with phase 6, including Naxxramas mechanics, class features and more!
Not a Bug (source)
I’ve just updated the OP with the following:
Updates for Patch 1.13.6 (12/03/2020)
Combat & Class Mechanics
Consecration, Rain of Fire, Premeditation, Flamestrike, Arcane Missiles, Blizzard, and Volley are correctly counting as a debuff, but not displaying a debuff icon. Life Drain effects (enchants or procs) cannot crit, consistent with reference client behavior. Vaelastrasz the Corrupt and Nefarian are susceptible to the Vindication (and similar) debuff, and this strength reduction properly reduces the damage dealt by these creatures. General
The Ice Guard enchant cannot be applied to another player’s items via the enchant slot of the trade window. Green Lens’ random enchantment pool does not include elemental resistances. Naxxramas
Splinters of Atiesh are not tradable. Developer’s Note: This is unfortunately due to a technical limitation that prevents us from being able to make stackable Bind-on-Pickup items tradable during the 2-hour trade window. The only alternative was to make these items non-stackable which seemed even less palatable given the high number of these items that need to be gathered to complete Atiesh, Greatstaff of the Guardian. Looting a Frozen Rune from the wall in Naxxramas will save you to the raid instance and that rune will not respawn. The “Pattern: Glacial Wrists” item that has been datamined, and that appears to require Hydraxian Waterlords reputation, is not obtainable in-game. Players who are Revered with Argent Dawn and who are master Tailors can learn how to craft Glacial Wrists directly from Master Craftsman Omarion in Naxxramas. Arachnid Quarter
On Anub’Rekhan, Corpse Scarabs do not immediately spawn from Crypt Guard corpses, and they may not spawn if Anub’Rekhan is out of range when the spawn timer delay is triggered. It is possible to pull Infectious Skitterer packs through the gate after the Anub’Rekhan encounter with healing aggro. Arcane Bombs do not affect Naxxramas Cultists or Naxxramas Acolytes. The “Widow’s Embrace” debuff that Faerlina’s Worshippers cast when they sacrifice themselves will also be placed on nearby players, but has no detrimental effects. Flask of Petrification and similar effects or immunities may not prevent Maexxna’s Web Spray ability. (Note: They work if you use it while she is casting Web Spray, but if you use it before the cast, it does not prevent the web spray ability, and cancelling the flask effect will still leave you stunned. Not sure if we should message this one because it just tells players how to do the encounter?) Military Quarter
If any trash is left alive when Instructor Razuvious is pulled, all of the trash will pull with him. Instructor Razuvious does not have a chat line accompanying the Disrupting Shout mechanic. Disrupting Shout only deals damage if it drains mana, and the damage it deals is dependent upon the amount of mana drained. Instructor Razuvious will emote/bark when he kills a player, but there is an internal cooldown on how often he will do so. Deathknight Understudy has a small chance to miss its attacks against Instructor Razuvious. Gothik the Harvester, or his adds, may spawn additional enemies if they detect no living players on one side of the encounter space. Four Horsemen will run through the door to attack still-living players who are outside the encounter space when the encounter is reset. Plagued Ghouls cannot be debuffed by Frost Trap. Plague Quarter
Plagued Gargoyles’ AoE attacks cannot be avoided by line-of-sight manipulation. Noth the Plaguebringer does not have a voice line/chat emote to signal his teleportation to the balcony to begin the adds phase. Heigan the Unclean’s Mana Burn ability does not use an Arcane Explosion visual. The door between the eyestalk gauntlet and Heigan the Unclean’s room is intentionally left open during the encounter. The hallway between Loatheb and Heigan the Unclean is intentionally empty once the Heigan encounter has been completed. Loatheb’s Spore spawn locations are dependent upon boss positioning, and match reference client. Abomination Quarter
Patchwerk’s Hateful Strike mechanic considers both high threat and high HP. In the 3rd row of Living Poison slimes after Patchwerk, the fifth blob that spawns always disappears, creating a gap. Stitched Spewer knockbacks match the reference client. Gluth’s Decimate casts are not based on time, and its interaction is consistent with design. Thaddius is tauntable. Positive Charge and Negative Charge debuffs are not removed when Thaddius dies, and will continue to deal damage in the presence of oppositely-charged players or when the debuffs expire. Frostwyrm Lair
Frost Aura damage is not affected by Dampen Magic or Amplify Magic. Sapphiron’s Blizzard deals damage periodically, but applies the Slow effect instantaneously to players in its area of effect. Players who are dipping in and out of the Blizzard effect may never take damage as reapplying the aura delays its first DoT tick. Sapphiron does not display a target while casting Icebolt at players. Players are out of line of sight for healing and other beneficial spells while affected by Sapphiron’s Icebolt. Players who were struck by another target’s Icebolt are ineligible targets for their own Icebolt, which may result in fewer than 5 ice blocks spawning during the encounter. Pets and totems cannot be targeted by Icebolt. Sapphiron’s Frost Breath may be avoided with the use of Vanish. Unstoppable Abominations’ health pools, Mortal Wound ability damage, and inability to be disarmed, all matches their reference client behavior. Guardian of Icecrown’s scaling damage and Bloodtap ability matches reference client behavior. Guardian of Icecrown can be affected by roots and snares. Kel’thuzad’s highest threat target is a valid selection for Chains of Kel’Thuzad.
As expected, the final raid of WoW Classic didn't pose too much of a challenge, as it's been cleared in under 2 hours! Progress has pushed through 15 bosses and downed Kel'Thuzad around an hour and 30 minutes after the raid became available, finishing the raid pretty far ahead of their competition, who hadn't even downed the penultimate boss, Saphiron, when Progress had the instance cleared. The final Kel'Thuzad boss was actually 1-shot, with no wipes whatsoever from Progress.
Here's the one and only attempt on the final boss, starting from when Kel'Thuzad engaged:
The logs were private at first, but they've now been made public, so you can check them out here.
Update: Naxxramas and the Scourge invasion are now live! Check out the official Blizzard details here.
The final WoW Classic stage is starting with the release of Naxxramas and the Scourge Invasion on December 3. Blizzard is also changing the pacing of the event so that it does not feel rushed.
Following the release of WoW Classic patch 1.13.6 on December 1, we’ll open Naxxramas and kick off the Scourge Invasion on December 3 at 2:00 p.m. PST (5:00 p.m. EST)(9:00 a.m. December 4 AEDT).
The Scourge Invasions coming to WoW Classic next week have been adjusted in some ways that differ from how they were originally configured to operate in 2006. Here’s a look into the details behind that.
On June 20, 2006, Scourge Invasions began, including bonus dungeon bosses, vendors, quests, and a series of undead invasion outdoor events. The Invasion part of the event came in three stages. Necrotic Shards spawned in each zone being attacked and are surrounded by undead enemies which must be defeated to destroy the Shard. They most notably drop Necrotic Runes, which were used as quest objectives and as currency to purchase Consecrated Sharpening Stones and Blessed Weapon Oils.
The stages progressed per-realm. The first stage ended when 50 zones were defended, the second at 100, and the third ended at 150 zones defended. At the end of each stage, any player on that realm could speak with NPCs in capital cities to receive an item with limited charges that provided a minor scaling stamina buff for 1 hour. Once a total of 150 zones were defended, the invasions portion of the event ended permanently.
Regardless of the number of zones defended, the rest of the features of the Scourge Invasion event were configured to end after three weeks, taking away all bonus dungeon bosses, vendors, quest NPCs, and vendors.
Given the number of endgame players per realm nowadays, as well as how much more knowledgeable players are when it comes to optimizing gameplay, we feel that it is pertinent to make several changes to the event. We calculated that it would be easy for some realms to be completely done with the invasion portion of the event in less than five days, so our primary goal is to allow more time for players to participate and not feel rushed.
The number of zones needed to complete each stage has been increased to 100/200/300. The total duration for the bonus dungeon bosses, vendors, and quest givers has been increased from three to four weeks and will end on December 31. An additional one-week period has been added, beginning after 300 zones have successfully been defended on each realm. During this extra week, invasions will continue to spawn to allow players a final chance to participate and gather the rewards. This additional week cannot extend beyond the end date of December 31. These adjustments feel like a solid way to allow players more breathing room to enjoy Naxxramas and still participate in this one-time event.
Thank you for reading, and we look forward to joining you in Naxxramas at 2:00 p.m. PST on December 3!
Here comes the real Phase 6, as the Naxxramas raid and Scourge Invasion have gone live and Blizzard have all the details, including a new trailer!
Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King’s most powerful officers, the dreaded lich Kel’Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King’s servants prepare their assault. The Scourge marches again…
Gather 40 brave adventurers to take on the terrors within and reap the rewards such as the Splinter of Atiesh, Corrupted Ashbringer, The Phylactery of Kel’Thuzad, Shoulder enchantments, and nine-piece raid sets for each class, which provide additional bonuses when you equip 2, 4, 6, or 8 pieces from the set.
Druid: Dreamwalker Raiment, Hunter: Crypstalker Armor, Mage: Frostfire Regalia, Paladin: Redemption Armor, Priest: Vestments of Faith, Rogue: Bonescythe Armor, Shaman: The Earthshatterer, Warlock: Plagueheart Raiment, Warrior: Dreadnaught’s Battlegear
The Key to the Necropolis
To enter Naxxramas, you’ll gain attunement by becoming Honored with the Argent Dawn, which will unlock the quest The Dread Citadel- Naxxramas. You’ll be asked to gather materials for Archmage Angela Dosantos at Light’s Hope Chapel. Once attuned, you’ll be able to access a teleport spire that will take you and your crew directly into Naxxramas.
Tip: Materials to complete the quest can be costly, but as you increase your reputation with the Argent Dawn, those costs go down and cost nothing at Exalted.
There are four distinct wings within the necropolis, each with their own unique foes to overcome before you face Kel’Thuzad waiting within The Upper Necropolis.
Abomination Wing (Construct Quarter)
The Abomination Wing houses various nightmarish abominations stitched together from the once-living. A steady stream of toxic slime flows through this wing of Naxxramas; though it doesn’t pose a threat to the undead constructs that shamble about within, the viscous ooze is deadly to those who still enjoy doing things like breathing and having a pulse.
Patchwerk: One of Kel’Thuzad’s most powerful abominations—his strength and speed come as a shock to those that may face him in combat. Far from a sluggish, mindless undead, Patchwerk uses his immense power to pulverize any tiny meat thing that may face him with a flurry of potent, powerful attacks. He just wants to play!
Grobbulus: Carrying the same ooze that flows through Naxxramas within its hulking form, Grobbulus is a flesh giant, the first successful one of its kind, created to build a formidable army capable of quickly spreading the undead plague.
Gluth: The undead plague-dog Gluth sits obediently within Naxxramas, awaiting orders from his masters. No doggie biscuit can satisfy Gluth’s ravenous hunger. It is rumored that Gluth can easily devour an army of undead on a daily basis, which Gluth uses to knit his own decaying flesh back together.
Thaddius: Pieced together from the flesh of the innocent, this massive abomination dwells in one of Naxxramas’ experimental laboratories, flanked by two huge wights—Stalagg and Feugen. Powerful bolts of electricity arc through the laboratory, supercharging Thaddius and his wight minions.
Deathknight Wing (Military Quarter)
Many of the humans and their loyal mounts who were once soldiers in Lordaeron’s army now find their martial talents put to use in Naxxramas’s Military Quarter. Here, in service to Kel’Thuzad and the Lich King, they hone their skills far past what they could have accomplished in life. Leaders, trainers, and military coordinators—all use their talents to coordinate the Scourge into a powerful fighting force rather than a mindless horde. Many Deathknights begin their training within this quarter under the direction of its powerful lieutenants.
Instructor Razuvious: Trainer of the Deathknights, the fiercest and most loyal of the Lich King’s servants, his strikes are sure and deadly. It’s rumored that only students under his tutelage can withstand even a single blow of his deadly runeblade.
Gothik the Harvester: Master of necromancy, he teaches young Deathknights the power of summoning the undead to their aid. Even the most novice Deathknight can call the lifeless from their graves, thanks to Gothik’s dark and sinister techniques. Ghosts, ghouls, skeletons—none are safe from Gothik’s influence.
The Four Horsemen: Kel’Thuzad’s royal guard can be found in the Four Horsemen, each with their own twisted powers at their disposal:
Lady Blaumeux is a master of the shadow, able to drain the essence of life from those she encounters. Thane Korth’azz controls the destructive power of fire and can even call forth fiery meteors from the skies. Sir Zeliek was once a paladin, so powerful in life that he can still wield the Light in death. Highlord Mograine is the finest warrior the deathknights have ever seen. Plague Wing (Plague Quarter)
Rife with monstrosities twisted by the undead plague, the Plague Quarter produces and refines the plague into highly efficient weapons, bent on destroying all of humanity as a part of Kel’Thuzad’s undead army.
Noth the Plaguebringer: Once a reputable mage of Dalaran, who heard the Lich King's call in much the same way Kel’Thuzad did. Also driven by power, he accepted the summons to serve the Scourge's needs with his skills in necromancy and curse-weaving. However, when Noth saw that the Third War was taking numerous innocent lives, he began second-guessing his decision to join Kel’Thuzad. Kel’Thuzad swiftly dealt with Noth’s growing compassion by freezing the living heart in Noth’s chest.
Heigan the Unclean: The mastermind behind the magic of the cauldrons that quickly spread the undead plague through Lordaeron, corrupting not just the humans but flora and fauna in the area as well. The entire wilderness surrounding Lordaeron is now referred to as “the Plaguelands”—thanks in no small part to Heigan’s handiwork.
Loaetheb: A prime example of how the plague manifested in the local flora and fauna is the twisted fen creeper Loatheb. In a twisted mockery of the plant kingdom’s natural ability to regenerate, Loatheb can summon deadly spores that quickly spread a sickening miasma that turns magical healing arts against those who wield them.
Spider Wing (Arachnid Quarter)
The Arachnid Quarter houses undead nerubians, an ancient race of intelligent arachnoid beings. Normally highly reclusive and suspicious of outsiders, living nerubians fought valiantly against the undead Scourge but were overwhelmed by their numbers. While living nerubians were immune to the undead plague, nothing could prevent the Lich King from bringing back the fallen to join the Scourge in undeath.
Anub’Rekhan: One of the minions raised by the Lich King was the Crypt Lord Anub’Rekhan. In life, he was one of the nerubians’ most powerful lords. Now, he guards the doors of the Spider Wing.
Grand Widow Faerlina: Once one of the high-ranking members of the Cult of the Damned under Kel’Thuzad, in death, she breeds and takes care of the seemingly endless amount of arachnids that swarm from the depths of the citadel. A master of poisons, she has a keen understanding of what makes mortals suffer.
Maexxna: A massive spider taken from the depths of Northrend. She feasts on those foolish enough to enter the necropolis, producing spider after spider that Kel’Thuzad uses to his own foul ends.
At the pinnacle of Naxxramas awaits Kel’Thuzad himself, who is protected by the ancient skeletal frostwyrm Sapphiron.
Sapphiron: Once one of Malygos’ blue dragonflight, Sapphiron was slain by Arthas Menethil and raised from the dead to guard Kel’Thuzad for all of eternity. Like many of the blue dragonflight, Sapphiron had immense magical power, which was only magnified by the fact that the Lich King personally resurrected him to serve the Scourge. The chill of frost is at his command, and he uses his magic to defend Kel’Thuzad at all costs.
Kel’Thuzad: The lich known as Kel’Thuzad sits at the seat of power within Naxxramas, coordinating the normally mindless Scourge into a fighting force for the Lich King.
Visit Wowhead for their complete guide to Naxxramas, including tips and tricks to defeat each boss.
Scourge Invasion (source)
The Scourge marches again, and the horrors which serve the Lich King have begun to seed the lands of Azeroth with the plague of undeath. Join with the Argent Dawn in this time-limited world event to put a stop to them.
Where: Eastern Plaguelands, Azshara, Blasted Lands, Burning Steppes, Tanaris, Winterspring, major cities, and select dungeons.
When: This time-limited event will run for 4 weeks and cannot extend beyond the end date of December 31.
Level 60 players can speak with the Argent Recruiter within your capital city to receive the quest, Light’s Hope Chapel. These players can also undertake a variety of additional quests during this event that can be picked up in the major cities or from defeated Scourge invaders.
You’ll be tasked with investigating the Scourge activity within the major cities and thwarting invasions throughout Azeroth. Keep your eye on your map (M) to locate these hotspots of activity and put a stop to them.
In each invasion point, you’ll engage with rare undead who each have a chance to drop various helpful items. Additional foes can be found in the Dire Maul, Razorfen Downs, Scarlet Monastery, Scholomance, Shadowfang Keep, and Stratholme dungeons.
Along the way, you’ll collect Necrotic Runes, which can be used to purchase items during this event from Commander Thomas Helleran at Light’s Hope Chapel, including Blessed Wizard Oil, Consecrated Sharpening Stone, Major Healing and Major Mana Potions, and more.
You can learn more in Wowhead’s guide.