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Starym

Blackwing Lair Cleared in Under an Hour, World First Videos

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Update: We now have Blizzard's official post on the subject, and it seems Calamity and Progress got their kills at exactly the same time, literally in the same second, as Progress presumably got there a few milliseconds earlier, and with Apes being 8 seconds late!

Blizzard LogoOfficial Rankings (source)

Blackwing Lair opened at 23:00 UTC today, and we had the pleasure of seeing guilds from all around the world charge into Nefarian’s domain and make quick work of the 8 bosses therein. Throughout the race, we captured the names of the players involved and the timestamps of boss kills from all realms in all regions.

Razorgore the Untamed
At only six (and seven) minutes past the hour, the first guilds to complete the Razorgore encounter were:

Guild Realm Region Timestamp
CN United Huhuran China 23:06 UTC
Praxis Zandalar Tribe Europe 23:07 UTC
For teh Horde Heartstriker Europe 23:07 UTC

Vaelastrasz the Corrupt
Basking in the glory of great power, the first three groups to end Vaelastrasz’s torment were:

Guild Realm Region Timestamp
Praxis Zandalar Tribe Europe 23:08:54 UTC
Ashes of Time Earthshaker China 23:09:08 UTC
Shao Guang Ouro China 23:09:10 UTC

Broodlord Lashlayer

After a brief suppression, Broodlord Lashlayer went down first to:

Guild Realm Region Timestamp
CN United Huhuran China 23:17:49 UTC
RISE Incendius North America 23:19:21 UTC
Calamity Mograine Europe 23:19:38 UTC

Firemaw
Firemaw’s Shadow Flame barely slowed down the same three leading guilds:

Guild Realm Region Timestamp
CN United Huhuran China 23:22:15 UTC
RISE Incendius North America 23:24:24 UTC
Calamity Mograine Europe 23:24:36 UTC

Ebonroc

At this point, another guild from Europe charged into contention, and Ebonroc was first downed by:

Guild Realm Region Timestamp
Calamity Mograine Europe 23:31:52 UTC
Progress Firemaw Europe 23:32:12 UTC
CN United Huhuran China 23:32:15 UTC

Flamegor

The same three guilds in the same order ended Flamegor at 33 minutes past the hour:

Guild Realm Region Timestamp
Calamity Mograine Europe 23:32:58 UTC
Progress Firemaw Europe 23:33:17 UTC
CN United Huhuran China 23:33:50 UTC

Chromaggus

A dragon for all dragonflights, Chromaggus succumbed to:

Guild Realm Region Timestamp
Calamity Mograine Europe 23:37:12 UTC
APES Gehennas Europe 23:37:12 UTC
Progress Firemaw Europe 23:37:22 UTC

Nefarian

With less than 43 minutes elapsed, the first three guilds in the world to complete Blackwing Lair in WoW Classic were:

Guild Realm Region Timestamp
Progress Firemaw Europe 23:42:21 UTC
Calamity Mograine Europe 23:42:21 UTC
APES Gehennas Europe 23:42:29 UTC

Congratulations to every guild that planned and executed this feat so well!

____________________________________________________________

The new raid went down pretty fast in Classic, with three guilds getting Nefarian down crazy fast, as Apes, Calamity and Progress took around 42 minutes to finish up Blackwing Lair!

There's still some discussion as to who exactly got the World First on Nefarian, as Apes almost definitely got the fastest, but had a 7 minute delay in getting in, but so far it seems Calamity are the ones that took the big dragon down first. Warcraft logs have their own rankings, so it does seem Calamity are at the top.

pWl3tx8.jpg

In any case, let's take a look at some Nefarian kill videos, starting with the Calamity kill, unfortunately with no sound:

Apes' kill:

 

1AZ98i7.jpg

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"...GJ guys. Now, I want 6 of you to start leveling and gearing Prot Warrior alts, just in case. We'll tackle HARD content in a couple of patches!"

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7 hours ago, Monlyth said:

Well, some things were more difficult back in Classic, but raiding definitely isn't one of them.

It's mechanically simpler but more unforgiving (at least compared to retail normal mode). If you have a minor screw up, that's not only potentially a wipe but it takes ages to get the raid back up and ready. But if you know what you're doing (which these guys do), then it's freeloot.

It's important to not take this as the baseline though. Just like there are people who struggle on normal mode in retail, there are people who struggle even with the tank-and-spank bosses in classic. 

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13 hours ago, Monlyth said:

Well, some things were more difficult back in Classic, but raiding definitely isn't one of them.

Actually some of them were.
 

We're seeing stupidly quick clears of MC and BWL not because of prior knowledge and experience, or because they're simple.

Put bluntly, the fact that players are tuned for the 1.12 patch provides a huge amount of buffs and abilities that the original vanilla raiders didn't have.

https://classic.wowhead.com/guides/vanilla-world-of-warcraft-patches#patch-1-2-mysteries-of-maraudon

As just one example, the patch for ZG (which came after BWL in Vanilla) increased the debuff cap to 16 (was 8).   This alone was an enormous boost to raid damage, before this you had to carefully control the exact debuffs put on a boss and leave some out.    Of course, this was eclipsed by the slow power creep that happened over vanilla for all the classes, with major increases to threat, dps output, etc.

As we were discussing in the other post, the original strategy for Razorgore was 3-4 tanks kiting the big adds with the help of hunter traps in the middle of the room, going up to each ledge and jumping down.   Shield slamming as you ran to get aggro, charging to get more distance, it was bonkers.     The "1.12" strategy everyone is using is to simply AOE all the adds down.    Impossible for dps levels when bwl was released but relatively easy with 1.12 changes.

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1 hour ago, durdyenglish said:

Imagine that, they blew through a bunch of fights they had fifteen years to prepare for.

Exactly this. Could you imagine how easy any current day raid would be with 15 years of guides and prep? It's similar to how Mythic raids start to be cleared relatively smoothly as the fights get documented.

I will say, I'm still amazed with just how easily BWL fell over. I expected it to at least last a single hour! With the 1.12 changes to player classes, it's clearly not going to be the true guild-breaker that it was the first time around.

Edited by Laragon

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There are no guild-breakers in WoW Classic, even Naxxramas will be destroyed in under 2-3h as soon as it comes out. Same for AQ40. The first few challenges in this regard will come with TBC, and be measured in hours and perhaps having a handful of wipes, rather than one shotting everything and it being more of a question of whether you take 30 min, 1h or 2h.

The big difficulty in Classic is to assemble and keep interested a raid of 40+ people over a long period of farming the same content.

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5 hours ago, Seksi said:

There are no guild-breakers in WoW Classic, even Naxxramas will be destroyed in under 2-3h as soon as it comes out. Same for AQ40. The first few challenges in this regard will come with TBC, and be measured in hours and perhaps having a handful of wipes, rather than one shotting everything and it being more of a question of whether you take 30 min, 1h or 2h.

The big difficulty in Classic is to assemble and keep interested a raid of 40+ people over a long period of farming the same content.

I'll disagree with that...again, we're seeing the raids not only with foreknowledge, but crazily unbalanced (for the time that they were released) character and debuff balancing.     See the post above for a link, the "Power Creep" that happened through various patches in vanilla was very real.    Classic raids are suffering because it's almost the equivalent of doing Legion Raids with BFA gear.    Original Razorgore was absolutely a guild killer, not just "hard to organize 40 people".    So were some of the AQ40 and especially Naxx40 fights.  

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Obviously, that's why I said "WoW Classic", not WoW Vanilla 🙂, the game is a lot different than what it used to be (and so are we).

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On 2/14/2020 at 5:16 AM, Seksi said:

Obviously, that's why I said "WoW Classic", not WoW Vanilla 🙂, the game is a lot different than what it used to be (and so are we).

Such a critical distinction. There's also something to be said about the pacing of WoW Classic, because of how heavily we're able to farm the raids before the next one comes most guilds are able to just "stat check" the bosses. A clear example of this is that there are PUGS full clearing! My guild had 5-8 members (DPS and healers) parsing in grey, which means they're getting completely carried through it on the first clear! This never happened in Vanilla. My guild 1 or 2 shot every boss on our first trip through and we're far from "hard-core". Took probably 4-ish hours for our first full clear of the raid, which means now there is 3 months of literally showing up and farming it.

Unless Blizzard does something to increase the speed of content, this game will die. It's only so fun to show up to a raid that in it's state isn't challenging for 3+ months until the next one. I don't think there will be any challenges until AQ, but I'm also not certain that even it will be challenging if we have this long to farm content before the next one. AQ might be 6 months out, based on current pacing. 

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