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Starym

World First Prophet Skitra Normal Solo in Ny'alotha by Rextroy

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Rextroy is back after a bit of a soloing absence, and he's gotten some gear ready in 8.3 - so naturally it was time to head into the current raid and solo a boss! Prophet Skitra is the second or third boss of the raid, depending on whether you pick her or Maut after Wrathion, and in this World First video we get a little extra explanation on how he did it by Rextroy (head to 5:36 in the video for that part).

You can also check out our in-depth interview with the man himself, as he goes over some of his more controversial tactics and discusses the difference between an exploit and creative use of game mechanics, as he had a bit of experience with the subject after being banned and unbanned for a solo kill he did (the 0.5 second Vectis kill).

There are some pretty cool discoveries he had to make about the boss mechanics to pull it off so it's definitely worth a watch:

 

Quote

It took a while to figure out how her abilities and line of sight worked. First I thought that you had to position just right to be able to avoid her spells. But after attempting over and over I noticed that it seemed way easier to avoid her casts if I weren't targeting her. It appears that her Shadow Shock is coded (or maybe a lot of NPCs are coded?) in the way that if you aren't actively attacking her. The ability will respect line of sight. However if you are attacking her with auto hit, line of sighting her spells won't work. Thanks to this, you can avoid both her Shred Psyche and Shadow Shock. Making her do no damage to you. That inturn will also make Berserk a non issue.

During phase 2, you have to be careful since you won't be able to know the correct mirror. Good thing Dark Ritual only goes up to 40, if it kept stacking it would have proved to be quite a survival challenge. The whole encounter took about 1 hour to finish. Let us see what other bosses might prove soloable!


Other Rextroy solos:

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The boss is a male as far as I remember (as the voice over is also male) lol. But this is awesome, that Vectis kill is still hilarious as it always was xD.

Edited by Serrated
us to is*

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38 minutes ago, Serrated said:

The boss is a male as far as I remember (as the voice over us also male) lol. But this is awesome, that Vectis kill is still hilarious as it always was xD.

This is correct, adventure journal refers to "his" deceptions

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11 minutes ago, dartbodman said:

This is correct, adventure journal refers to "his" deceptions

I think i got it stuck in my head as female cos of Shek'zeer, didn't really think twice about it.

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      Mind Blast - Generates 8 7 Insanity. Shadowfiend Shadow: Summons a shadowy fiend to attack the target for 10 15 sec. Void Bolt - Generates 15 12 Insanity. Devouring Plague - Afflicts the target with a disease that instantly causes [ 85% [ 76.5% of Spell Power ] Shadow damage plus an additional [ 136% [ 122.4% of Spell Power ] Shadow damage over 6 sec. Heals you for 50% of damage dealt. Shadow Mend  Shadow: Wraps an ally in shadows which heal for [ 320% of Spell Power ], but at a price. The ally will take [ 16% of Spell Power ] damage every 1 sec, until they have taken [ 160% of Spell Power ] total damage from all sources, or leave combat. When Shadowmend is cast on yourself, increases all healing you do to yourself with your own spells by 15% for 15 sec. Stacks up to 2 times. Searing Nightmare (Level 45 Talent) - Instantly deals [ 51% [ 43% of Spell Power ] Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 100%. Auspicious Spirits (Level 75 Talent) - Your Shadowy Apparitions now deal 25% 30% increased damage and generate 2 1 Insanity. Shadow Crash (Level 75 Talent) - Range changed from 10-60 to 40 yards. Damnation (Level 90 Talent) - Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague free of cost Plague.  Hungering Void (Level 100 Talent) - Void Bolt causes the target to become vulnerable to the void, causing them to take 10% increased damage from you for 6 seconds. This effect can only be active on one target at any one time. Void Bolt casts on vulnerable targets will also extend the duration of your Void Form by 1 sec. If your Void Bolt critically hits, your Void Form is extended by 2 sec. Void Bolt causes the target to become vulnerable to the void, increasing their damage taken from you by 10% for 6 sec. This effect may only be active on one target at a time. Casting Void Bolt on an enemy that is already  Soulbind Conduits
      Shattered Perceptions - Mindgames lasts an additional 3.0 sec and 2.0 sec, deals an additional 15.0% initial damage, and reverses an additional 15.0% damage or healing. Rabid Shadows Normal: Your Shadowfiend's attack speed is increased by 20%, and it deals 10.0% more damage. Mindbender: Your Mindbender's attack speed is increased by 20%, and it deals 10.0% more damage. Festering Transfusion - Unholy Transfusion lasts 5 2 sec longer and deals 10.0% more damage and healing. Legendary Powers
      Cauterizing Shadows (General) - When Shadow Word: Pain expires on a target, 3 allies within 30 yds of the target are healed for [ 50% 55% of Spell Power ]. Flash Concentration (Holy) - Each time you cast Flash Heal, Heal has its casting time reduced by  0.1 0.2 sec and healing increased by 3%, stacking up to 5 times. Painbreaker Psalm (Shadow) - Shadow Word: Death consumes 6 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating 10 up to 15 Insanity. Talbadar's Stratagem (Shadow) - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 30% 60% more damage. The Penitent One (Discipline) - Power Word: Radiance has a 50% 60% chance to cause your next Penance to be free and fire 3 extra bolts. Rogue
      Assassination
      Shiv Assassination: Attack with your your poisoned blades, dealing [ 20% [ 50% of Attack Power ] Physical damage, and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec. Your Nature damage done against the target is increased by 20% for 9 sec. Slice and Dice (Rank 2) - Slice and Dice increases attack speed Energy regeneration by an additional 20%. 10%. Slice and Dice Assassination: Finishing move that consumes combo points to increase attack speed by 50% and Energy regeneration by 10%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Venom Rush (Level 90 Talent) - Mutilate refunds 5 8 Energy when used against a poisoned target. Outlaw
      Roll the Bones now costs 25 Energy (was 50). Blade Flurry (Rank 2) - Blade Flurry now instantly strikes up to nearby 5 targets for [ 120% [ 40% of Attack Power ] Physical damage. Shiv Outlaw, Subtlety: Attack with your off-hand, dealing [ 20% [ 50% of Attack Power ] Physical damage, and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec. Slice and Dice Outlaw, Subtlety: Finishing move that consumes combo points to increase attack speed by 50%. Lasts longer per combo point. Blade Flurry - Strikes up to nearby 5 targets for [ 120% [ 40% of Attack Power ] Physical damage, and causes your single target attacks to also strike up to 4 nearby enemies for 40% of normal damage for 12 sec. Subtlety
      Shiv Outlaw, Subtlety: Attack with your off-hand, dealing [ 20% [ 50% of Attack Power ] Physical damage, and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec. Deepening Shadows  Normal: Your finishing moves reduce the remaining cooldown on Shadow Dance by [ 0.100 * 10% of weapon damage ] sec per combo point spent. Enveloping Shadows: Your finishing moves reduce the remaining cooldown on Shadow Dance by [ 0.1000 * 10% of weapon damage ] sec per combo point spent. Slice and Dice Outlaw, Subtlety: Finishing move that consumes combo points to increase attack speed by 50%. Lasts longer per combo point. Shadow Vault was renamed to Black Powder. Black Powder (Rank 2) - Shadow Vault Black Powder now deals additional Shadow damage to targets affected by your Find Weakness. Enveloping Shadows (Level 90 Talent) - Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 0.5 sec per combo point spent. Anima Powers
      Quicksilver Mixture - Crimson Vial grants Evasion, Cloak, Cloak of Shadows, or Feint for 4 sec. Tiny Toxic Blades renamed to Tiny Toxic Blade. Covenant Abilities
      Echoing Reprimand - Requires One-Handed Melee Weapon. Flagellation now has a 5 second cooldown. Legendary Powers
      Akaari's Soul Fragment (Subtlety) - After using Shadowstrike or Cheap Shot, your target suffers a Shadowstrike from the shadows 2 sec later, at  15% 25% effectiveness. Celerity (Outlaw) - Adrenaline Rush increases your damage by 5% 10%, and you have a chance while Slice and Dice is active to gain the Adrenaline Rush effect for 3 sec. Concealed Blunderbuss (Outlaw) - When Sinister Strike hits an additional time, there is a 30% 40% chance that your next Pistol Shot will fire 2 additional times. Dashing Scoundrel (Assassination) - Envenom also increases the critical strike chance of your poisons by 8% 15%, and their critical strikes generate 1 Energy. Deathly Shadows (Subtlety) - Vanish grants 5 combo points and increases all damage dealt by 15% for 8 12 sec. Doomblade (Assassination) - Mutilate deals an additional 20% 30% Bleed damage over 8 sec. Envenom damage increased by 5% for each Bleed you have on the target. Duskwalker's Patch (Assassination) - The remaining cooldown on Vendetta is reduced by 1 sec for every 65 50 Energy you expend. Essence of Bloodfang (General) - Your combo point generating abilities have a chance to infect the target with Bloodfang, causing [ 46.2% 570% of Attack Power ] Bleed damage over 6 sec, and healing you for 100% 50% of the damage dealt. Finality (Subtlety) - Eviscerate, Rupture, and Shadow Vault Black Powder increase the damage of your next use of the finishing move by 20% 25%. Greenskin's Wickers (Outlaw) - Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 120% 200%. Guile Charm (Outlaw) - Take advantage of the natural ebb and flow of combat, causing your Sinister Strike to gradually increase your damage dealt by up to 8% 10%. This maximum effect will last for 10 sec before fading and beginning the cycle anew. Invigorating Shadowdust (General) - Vanish reduces the remaining cooldown of your other abilities by 10 15 sec. Mark of the Master Assassin (General) - While Stealth is active and for 2 4 sec after breaking Stealth, your Critical Strike chance is increased by 100%. The Rotten (Subtlety) - For 3 sec after activating Symbols of Death, your Shadowstrike and Gloomblade generate 3 additional combo points. After activating Symbols of Death, your next Shadowstrike or Backstab deals 30% increased damage and generates 4 additional combo points. Tiny Toxic Blade (General) - Shiv causes your Poisons and Bleeds on the target to sprread to a nearby enemy. Shiv deals 350% increased damage and no longer costs Energy. Zoldyck Insignia (Assassination) - Your Poisons and Bleeds deal 20% 30% increased damage to targets below 30% health. Shaman
      Baseline
      Surge of Earth - Consume up to 3 charges of Earth Shield to heal up to 6 3 allies near your Earth Shield target for [ 33.3% [ 83.3% of Spell Power ] per charge consumed. Restoration
      Earth Shield - Protects the target with an earthen shield, increasing your healing on them by 10% 20% and healing them for [ 40.2% [ 43.8% of Spell Power ] when they take damage.9 charges. This heal can only occur once every few seconds. Maximum 9 charges. Surge of Earth (Level 30 Talent) - Consume up to 3 charges of Earth Shield to heal up to 6 3 allies near your Earth Shield target for [ 33.3% [ 83.3% of Spell Power ] per charge consumed. Anima Powers
      Deathseer Choker - Each active totem increases your damage and healing by 20%. 5%.
      Covenant Abilities
      Fae Transfusion - Pressing Fae Transfusion again within 20 sec will release 15% 40% of all damage from Fae Transfusion, healing up to 4 allies near yourself. Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon. Warlock
      Destruction
      Roaring Blaze (Level 90 Talent) Normal: Conflagrate increases your Immolate, Incinerate, and Conflagrate damage to the target by 30% 25% for 8 sec. Soul Fire: Conflagrate increases your Soul Fire, Immolate, Incinerate, and Conflagrate damage to the target by 30% 25% for 8 sec. Channel Demonfire: Conflagrate increases your Channel Demonfire, Immolate, Incinerate, and Conflagrate damage to the target by 30% 25% for 8 sec. Rain of Chaos (Level 90 Talent) - While your initial Infernal is active, every Soul Shard you spend has a 20% 15% chance to summon an additional Infernal that lasts 10 8 sec. Legendary Powers
      Madness of the Azj'Aqir (Destruction) - Chaos Bolt increases the damage of Chaos Bolt by 10% 25% and reduces the cast time of Chaos Bolt by 20% for 3 sec. Odr, Shawl of the Ymirjar (Destruction) - Enemies marked by your Havoc take 15% 25% increased damage from your single target spells. Pillars of the Dark Portal (General) - Demonic Gateway is now instant cast, and your first use of the gateway does not trigger its cooldown. In addition, nether energy lashes enemies you pass through, knocking them away. Relic of Demonic Synergy (General) - Damage done by you or your primary demon has a chance to grant the other one 10% increased damage for 15 sec. Affliction: Malefic Rapture has a 10% chance to refund all Soul Shards spent. Demonology: Call Dreadstalkers has a 25% chance to refund all Soul Shards spent. Destruction: Chaos Bolt has a 5% chance to refund all Soul Shards spent. Wilfred's Sigil of Superior Summoning (General) - Every Soul Shard you spend reduces the cooldown of Summon Infernal by 2.0 1.5 sec. Wrath of Consumption (Affliction) - Targets that die with your Agony or Corruption applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 5% for 20 sec, stacking up to 5 times. Warrior
      Baseline
      Raging Blow - A mighty blow with both weapons that deals a total of [ 94% [ 122.2% of Attack Power ] Physical damage. Whirlwind Off-Hand - Unleashes a whirlwind of steel, striking up to 5 nearby enemies for [ 41.1% [ 51.6% of Attack Power ] Physical damage. Fury
      Single-Minded Fury - While dual-wielding a pair of one-handed weapons, your damage done is increased by 10% 12% and your movement speed is increased by 5%. Bloodthirst - Assault the target in a bloodthirsty craze, dealing [ 50% [ 65% of Attack Power ] Physical damage and restoring 3% of your health. Raging Blow - A mighty blow with both weapons that deals a total of [ 94% [ 122.2% of Attack Power ] Physical damage. Whirlwind - Unleashes a whirlwind of steel, striking up to 5 nearby enemies for [ 41.1% [ 51.6% of Attack Power ] Physical damage. PvP Talents
      Bloodrage - You gain 40 400 Rage over 4 sec, and all snares and roots are cleared from you, but at a cost of 5% of your health. Soulbind Conduits
      Ashen Juggernaut Normal: Execute increases the critical strike chance of Execute by 3% 0.0% for 8 sec, stacking up to 6 8 times. Condemn: Condemn increases the critical strike chance of Execute by 3% 0.0% for 8 sec, stacking up to 6 8 times. Merciless Bonegrinder Normal: Slam critical strikes reduce the remaining cooldown of When Bladestorm by ends, Whirlwind deals 1.0 sec increased damage for 9 sec. Ravager: Slam critical strikes reduce the remaining cooldown of When Ravager by ends, Whirlwind deals 1.0 sec 0% increased damage for 7 sec. Legendary Powers
      Battlelord (Arms) - Your Slam has a 45% 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 12. Deathmaker (Fury) - Rampage has a 20% 30% chance to apply the Siegebreaker effect to your target for 5 6 sec. Enduring Blow (Arms) - Your Mortal Strike has a 12% 15% chance to apply the Colossus Smash effect to your target for 4 5 sec. Exploiter (Arms) - Execute causes the target to take 16% 25% more damage from your next Mortal Strike, stacking up to 2 times. Reckless Defense (Fury) - Rampage critical strikes have 25% 20% chance to reduce the remaining cooldown of your Recklessness and Enraged Regeneration by 2 3 sec. Reprisal (Protection) - The first attack you intercept with Intervene grants you Ignore Pain, and makes your next Revenge cost no Rage and deal 200% more damage. Seismic Reverberation (General) - If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 60% (Arms)/100% (Fury)/30% (Protection) 80% damage. The Wall (Protection) - Shield Slam generates an additional 2 5% Rage and reduces the remaining cooldown of Shield Wall by 4 5 sec. Thunderlord (Protection) - Each enemy you hit with Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 3 sec. Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec. Unbreakable Will (Protection) - Your Shield Wall ability now grants 50% of its effect to all party members.  Shield Wall also grants 50% of its effect to all party members. Will of the Berserker (Fury) - When Recklessness expires, your Critical Strike is increased by 5% 7% for 8 sec. Your Raging Blow will refresh the duration of this effect.
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