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Here comes the Sprite Darter's Wings costume transmog we've found a while ago, and it's connected to the 6-month subscription! Blizzard have announced that the 8-piece fey dragon inspired set will be available until December 13th.
Here are some in-game images from the store as well and you can check out the video in the blue post below.
Sprite Darter (source)
Introducing the new Sprite Darter’s Wings* transmogrification set—now available to add to your collection! This new fey dragon inspired transmogrification set can be purchased in-game or from the Blizzard Shop; for a limited time**, you can also get it for no additional charge when you purchase a 6-month subscription to World of Warcraft.
Wear Some Arcane Flair!
Enchant your friends and beguile your foes with this eight-piece transmogrification set inspired by the fey dragons of Azeroth. This appearance features cosmetic wings and a mesmerizing mask that make you a sprite to behold and will take the breath away from friend, foe, and dragonkin alike.
Once you’ve purchased the 6 Months subscription from the Blizzard Shop, the Sprite Darter’s Wings transmogrification set will automatically be added to your in-game collection. Welcome this dazzling addition to your assortment of appearances!
Purchase 6 Months Now
Players on an existing 6-month recurring subscription with a future renewal date will receive the Sprite Darter’s Wings transmogrification set as a gift in their Battle.net desktop app*** at no additional charge no later than October 30, 2020.
Now in the Shop: The Sprite Darter’s Wings Transmogrification Set
Mesmerize friends and foes alike when you purchase the Sprite Darter’s Wings transmogrification set in-game or from the Blizzard Shop today!
Purchase Transmogrification Set Now
*Transmogrification set not available in World of Warcraft® Classic.
**Subscription-and-Transmogrification Set bundle offer valid through December 13, 2020. The Sprite Darter’s Wings transmogrification set will remain available as a standalone purchase after offer expires.
***Transmogrification set must be claimed in Battle.net desktop app prior to April 30, 2021.
It's time to relax a little between bouts of pre-patch and squish weirdness, as we take a look at all the WoW dances, including the new Allied Race ones. The video also provides sources for the dances themselves with the music in the background!
Personally I'm still mildly to extremely upset that my recent roll of Highmountain Druid gets the same old dace as my Vanilla Tauren did.
We're back with some more pre-patch/squish oddities, this time featuring no-one's favorite necklace, the Heart of Azeroth! It seems leveling the neck up through artifact power can sometimes actually lower its stats, as Benrcs noticed:
While the item level does increase normally, from 150 to 151, the actual stats get lowered. It's not exactly a dramatic change and it doesn't seem to happen for all level increases, but it's still an interesting bug/weird squish consequence. And since we're still in BfA content for a while, and the Heart is a big part of that, it's certainly worth noting. This is also most likely the same bug/issue that's seen certain items of the same item level have different stats, which we've covered earlier.
Now let's see if Benrcs can get his stats down to 0!
It seems Blizzard has again delayed the upcoming World of Warcraft: Exploring Azeroth: Eastern Kingdoms book by Christie Golden to December 3, 2020.
It apppears Blizzard ahs again delayed Christie Golden's upcoming book from November 24, 2020, to December 3, 2020.
The delivery for Amazon orders has changed to December 3, 2020, according to pg44186.
The book is a chronicle of the Eastern Kingdoms through the eyes of Matthias Shaw and Flynn Fairwind, who document their expeditions across Azeroth.
Here is the official description, taken from Amazon.com.
For over a quarter of a century, Warcraft and World of Warcraft players have been treated to a treasure trove of artifacts, gear, weaponry, and trinkets of both awe and amusement. Now players can get an in-depth look at the items they have collected…and the fearsome powers they hold.
From the shining towers of Silvermoon to the sulfurous Blackrock Mountain to the white stone castles of Stormwind, the Eastern Kingdoms are vast and full of wonder. Every corner of the majestic isle contains countless stories, treasures, and more than a few secrets that some would prefer to stay buried. Follow Spymaster Mathias Shaw and Captain Flynn Fairwind on an expedition across the Eastern Kingdoms for king and country as they chronicle its history and catalog the weapons, armor, and powers untold that are scattered across this sprawling dominion. Penned by New York Times bestselling author and Blizzard Entertainment writer Christie Golden, Exploring Azeroth: The Eastern Kingdoms is your first step on a truly remarkable journey across the beloved lands of Azeroth You can read an excerpt from the book below.
Here is a recap of all the class changes that went live on the Shadowlands Beta!
Obliterate - A brutal attack with both weapons that deals a total of [ 99.4% [ 89.5% of Attack Power ] Physical damage. Pillar of Frost - The power of frost increases your Strength by 20% for 15 12 sec. 45 60 sec cooldown. Might of the Frozen Wastes - Wielding a two-handed weapon increases Obliterate damage by 35%, 30%, and increases the chance for your auto attack critical strikes to grant Killing Machine. Unholy
Unholy Blight (Level 57 Talent) - Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals [ 29.61% [ 27.83% of Attack Power ] damage over 14 sec, stacking up to 4 times. Unholy Pact (Level 90 Talent) - Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal [ 262.5% [ 236.2% of Attack Power ] Shadow damage over 15 sec to enemies between you and your pet. Legendary Powers
Biting Cold (Frost) - Remorseless Winter damage is increased by 25% 30%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime. Death's Certainty (Unholy) - Death Strike and Death Coil deal 20% 35% increased damage and reduce the remaining cooldown of Death and Decay by 2.0 sec. Death's Embrace (General) - Increases the duration of Anti-Magic Shell by 100% 140% and any damage it absorbs heals you. Phearomones (General) - You and your minions gain 10% 15% Haste while you are inside your Death and Decay and enemies damaged by your Death and Decay have a chance to cower in place for 3 sec. Koltira's Favor (Frost) - Obliterate deals 5% 10% increased damage and has a 12% chance to refund 2 runes. Rage of the Frozen Champion (Frost) - Obliterate has a 10% 15% increased chance to trigger Rime and Howling Blast generates 6 8 Runic Power while Rime is active. Reanimated Shambler (Unholy) - Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing [ 124% 150% of Attack Power ] Shadow damage and applying a Festering Wound to 8 nearby enemies. Druid
Shooting Stars - Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing [ 36% of Spell Power ] Astral damage and generating 2 3 Astral Power. Balance Druid (Spec Aura) Decreases damage/healing by 18% 8%: Fury of Elune, Moonfire, Prickling Thorns, Shooting Stars, Starfall, Starsurge, Sunfire, Thorns Decreases periodic damage/healing by 18% 8%: Fury of Elune, Moonfire, Prickling Thorns, Shooting Stars, Starfall, Starsurge, Sunfire, Thorns Soul of the Forest (Level 75 Talent) - Eclipse increases Wrath's Astral power generation 25% 50%, and increases Starfire's area effect damage by 100% 150%. Starlord - Starsurge and Starfall grant you 3% 4% Haste for 20 15 sec. Feral
Feral Druid (Spec Aura) Increases damage/healing by 15% 20%: Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Lunar Inspiration, Rake, Shred, Swipe, Thrash Increases periodic damage/healing by 15% 20%: Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Lunar Inspiration, Rake, Shred, Swipe, Thrash Guardian
Frenzied Regeneration - Heals you for 18% 24% health over 3 sec, and increases healing received by 20%. Pulverize (Level 100 Talent) - A devastating blow that consumes 2 stacks of your Thrash on the target to deal [ 96.93% of Attack Power ] Physical damage and reduce the damage they deal to you by 20% 35% for 10 sec. 30 45 sec cooldown. Covenant Abilities
Kindred Spirits - Energize your bonded partner, granting them 25% 20% of your damage as additional Arcane damage, healing, or absorption. Adaptive Swarm Balance: Command a swarm that heals [ 126% of Spell Power ] or deals [ 120% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20% 30%. Upon expiration, jumps to a target within 35 yards, alternating between friend and foe up to 3 times. Feral, Guardian, Restoration, Initial: Command a swarm that heals [ 126% of Spell Power ] or deals [ 120% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, jumps to a target within 25 yards, alternating between friend and foe up to 3 times. Ravenous Frenzy - For 15 20 sec, Druid spells you cast increase your damage, healing, damage and haste healing by 2%, and haste by 1%, stacking. If you spend 2.0 2 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec, and ending. Soulbind Conduits
Fury of the Skies - Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 3.0% 1.0%. Legendary Powers
Balance of All Things (Balance) - Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 75% 50%, decreasing by 15% 10% every 1 sec. Draught of Deep Focus (General) - When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 30% 40%. Eye of Fearful Symmetry (Feral) - Tiger's Fury causes your next 2 finishing moves to restore 3 2 combo points. Frenzyband (Feral) - Combo point-generating abilities reduce the cooldown of Berserk by 0.2 sec. During Berserk, they cause the target to bleed for an additonal 50% 100% of their damage over 8 sec. Legacy of the Sleeper (Guardian) - Berserk in Bear Form / Incarnation: Guardian of Ursoc grants 25% increased damage, 15% Leech, and immunity to effects that cause loss of control of your character. Its cooldown is reduced by 30 sec. Oneth's Clear Vision (Balance) - Starsurge and Starfall each have a 15% chance to make the other free. Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free. The Dark Titan's Lesson (Restoration) - You may Lifebloom two targets at once, and Lifebloom's final healing is increased by 25% but Lifebloom's healing is reduced by 10%. Timeworn Dreambinder (Balance) - Starsurge and Starfall reduce the cost of Starsurge and Starfall by 15% for 6 sec, stacking up to 2 times. Starsurge and Starfall reduce the cost of Starsurge and Starfall by 10% and increase their damage by 10% for 5 sec. Vision of Unending Growth (Restoration) - Rejuvenation healing has a 2% 2.5% chance to create a new Rejuvenation on a nearby target. Hunter
Flayed Shot - Requires One-Handed Axes, Two-Handed Axes, Bows, Guns, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Crossbows. Soulbind Conduits
Spirit Attunement - Wild Spirits duration is increased by lasts 3 sec longer, and the damage dealt is increased by deals 10.0% increased damage. Legendary Powers
Butcher's Bone Fragments (Survival) - Raptor Strike increases the damage of your next Carve by 15% 20%, stacking up to 6 times. Dire Command (Beast Mastery) - Kill Command has a 15% 20% chance to also summon a Dire Beast to attack your target. Eagletalon's True Focus (Marksmanship) - Trueshot also reduces the Focus cost of all of your abilities by 30% 50%. Flamewaker's Cobra Sting (Beast Mastery) - Cobra Shot has a 15% 25% chance to make your next Kill Command consume no Focus. Latent Poison Injectors (Survival) - Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Raptor Strike consumes all stacks of Latent Poison, dealing [ 13% 18% of Attack Power ] Nature damage to the target per stack consumed. Nesingwary's Trapping Apparatus (General) - Whenever a trap is triggered, gain 45 Focus and increase all Focus gained by 100% for 5 sec. Qa'pla, Eredun War Order (Beast Mastery) - Barbed Shot reduces the cooldown of Kill Command by 4.0 5.0 sec. Rylakstalker's Piercing Fangs (Survival) - While Bestial Wrath is active, your pet's critical damage dealt is increased by 15% 20%. Serpentstalker's Trickery (Marksmanship) - When Aimed Shot hits multiple targets from the Trick Shots effect, 2 3 enemies struck by the Aimed Shot also get hit by an Arcane Shot. Soulforge Embers (General) - Launching a Flare into your Tar Trap causes up to 5 enemies inside of the Tar Trap to burn for [ 150% 240% of Attack Power ] Fire damage over 12 sec. Surging Shots (Marksmanship) - Rapid Fire deals 15% 25% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire. Wildfire Cluster - Wildfire Bomb drops an additional cluster of bombs around the target, each exploding for [ 20% 33% of Attack Power ] Fire damage. Mage
Pyroblast - Hurls an immense fiery boulder that causes [ 123.9% [ 136.3% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec. Fireball - Throws a fiery ball that causes [ 59% [ 65% of Spell Power ] Fire damage. Flamestrike - Calls down a pillar of fire, burning all enemies within the area for [ 57.5% [ 66.13% of Spell Power ] Fire damage and reducing their movement speed by 20% for 8 sec. Fire Blast - Blasts the enemy for [ 72% [ 79.2% of Spell Power ] Fire damage. Legendary Powers
Arcane Bombardment (Arcane) - Arcane Barrage deals an additional 80% 130% damage against targets below 35% health. Arcane Harmony (Arcane) - Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 6% 10%. This effect stacks up to 100 30% times. Cold Front (Frost) - Casting 90 60 Frostbolts or Flurries calls down a Frozen Orb toward your target. Hitting an enemy player counts as double. Disciplinary Command (General) - Casting a Frost, Fire and Arcane spell within 10 sec of each other increases your Critical Strike damage of all your spells by 15% 10% This effect can only occur once every 30 sec. Fevered Incantation (Fire) - Each consecutive critical strike you deal increases critical strike damage you deal by 2% 3%, up to 10% 15%. Freezing Winds (Frost) - While Frozen Orb is active, you gain Fingers of Frost every 3 2 sec. Glacial Fragments (Frost) - Ice Lance has a 15% 20% chance to explode into shards of ice when it hits a target, dealing [ 40% of Spell Power ] Frost damage to up to 5 enemies near your target. This chance is increased to 50% 100% if your target is standing in a Blizzard. Grisly Icicle (Frost) - Your Fire and Arcane damage against enemies affected by Frost Nova is increased by 10% 15%, and your spells no longer break it. Molten Skyfall (Fire) - Damaging an enemy with 40 25 Fireballs or Pyroblasts calls down a Meteor on your target. Hitting an enemy player counts as double. Siphon Storm (Arcane) - Evocation grants 1 Arcane Charge, and while channeling Evocation, your Intellect is increased by 1% 2% every 1 sec. Lasts 30 sec. Sun King's Blessing (Fire) - After consuming 16 12 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 4 5 sec. Triune Ward (General) - Casting any Barrier spell grants the effects of Blazing Barrier, Ice Barrier, and Prismatic Barrier. Each absorb shield has 50% 65% effectiveness. Monk
Expel Harm - Generates 0 1 Chi. Brewmaster
Windwalker Monk Two-Hand Adjustment - Requires Two-Handed One-Handed Melee Weapon. Mistweaver
Fortifying Brew (Rank 2) - Cooldown reduced by 5 4 min. Windwalker
Fortifying Brew (Rank 2) - Cooldown reduced by 5 4 min. Windwalker Monk Two-Hand Adjustment - Requires Two-Handed One-Handed Melee Weapon Covenant Abilities
Fallen Order - Opens a mystic portal for 24 sec. Every 2 3 sec, it summons a spirit of your order's fallen Ox, Crane, or Tiger adepts for 6 sec. PvP Talents
Reverse Harm - Increases the healing done by Expel Harm by 100%, and your Expel Harm now generates 2 1 additional Chi. Legendary Powers
Charred Passions (Brewmaster) - Your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 70% 100% additional damage as Fire damage and refresh the duration of your Breath of Fire on the target. Escape from Reality (General) - After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown. During this time the healing done to you by your Vivify is increased by 50% and you will be refunded for 50% of its cost when cast on yourself. During this time, if you cast Vivify on yourself, its healing is increased by 70% its cost is reduced by 50%. Invoker's Delight (General) - You gain 20% 33% haste for 20 sec after summoning your Celestial. Jade Ignition (Windwalker) - Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 40% 65% of Attack Power ] damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy. Last Emperor's Capacitor (Windwalker) - Chi spenders increase the damage of your next Crackling Jade Lightning by 55% 100% and reduce its cost by 5%, stacking up to 20 times. Mighty Pour (Brewmaster) - Celestial Brew increases your Armor by 0% for 7 sec, and Purifying Brew has a 15% 25% chance to not consume a charge. Roll Out (General) - Chi Torpedo has 1 additional charge. During Roll, you are immune to roots and snares. Stormstout's Last Keg (Brewmaster) - Keg Smash deals 15% 30% additional damage, and has 1 additional charges. Tear of Morning (Mistweaver) - Renewing Mists increases your healing done to the target by 15% 10% for 12 sec. 25% 20% of your Enveloping Mist and Vivify healing is also applied to all targets with Tear of Morning. Xuen's Battlegear (Windwalker) - When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% for 5 sec. Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 1.5 2.5 sec. Yu'lon's Whisper (Mistweaver) - Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 15 yards for [ 168% 450% of Spell Power ] over 2 sec. Paladin
Holy Shock - 9 7.5 sec cooldown. Sanctified Wrath (Level 90 Talent) - Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% 40%. Retribution
Retribution Paladin (Spec Aura) - Increases damage/healing by 30%: Word of Glory Soulbind Conduits
Resolute Defender - Shield of the Righteous extends Ardent Defender's duration by 20% and reduces its cooldown by 25.0% 2.0 sec. Legendary Powers
Bulwark of Righteous Fury (Protection) - Each target hit by Avenger's Shield increases the damage of your next Shield of the Righteous by 30% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds. Final Verdict (Retribution) - Replaces Templar's Verdict with Final Verdict, a devastating strike that deals [ 194% of Attack Power ] Holy damage. Has a 50% 15% chance to activate Hammer of Wrath and reset its cooldown. From Dusk till Dawn (General) - When you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk. Blessing of Dawn Damage and healing increased by 6% 5% for 10 8 sec. Blessing of Dusk Damage taken reduced by 6% 3% for 10 8 sec. Holy Avenger's Engraved Sigil (Protection) - Your Avenger's Shield has a 50% 35% chance to have its cooldown instantly reset when used. Relentless Inquisitor (Retribution) - Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 5 6 times. The Mad Paragon (Retribution) - Hammer of Wrath extends Avenging Wrath by 1 sec and deals 25% additional damage. Hammer of Wrath deals 30% additioal damage and extends the duration of Avenging Wrath by 1 sec. The Magistrate's Judgment (General) - Judgment has a 60% 75% chance to reduce the cost of your next Holy Power spender by 1. Vanguard's Momentum (Holy) - Hammer of Wrath has 2 extra charges and increases Holy damage done by 2% for 8 sec, stacking 3 times. Hammer of Wrath has 1 extra charge, and increases Holy damage done by 3% for 8 sec, stacking 3 times. Priest
Power Word: Shield - Shields an ally for 15 sec, absorbing [ 200% [ 180% of Spell Power ] damage. You cannot shield the target again for 7.5 sec. Discipline
Shadowfiend Discipline: Summons a shadowy fiend to attack the target for 10 15 sec. Schism (Level 15 Talent) - Attack the enemy's soul with a surge of Shadow energy, dealing [ 129% [ 150% of Spell Power ] Shadow damage and increasing your spell damage to the target by 40% 25% for 9 sec. Holy
Holy Priest (Spec Aura) Increases damage/healing by 5%: Contrition, Cosmic Ripple, Divine Hymn, Divine Star, Halo, Holy Nova, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Prayer of Mending, Renew, Shadow Covenant Increases periodic damage/healing by 5%: Contrition, Cosmic Ripple, Divine Hymn, Divine Star, Halo, Holy Nova, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Prayer of Mending, Renew, Shadow Covenant Shadow
Mind Blast - Generates 8 7 Insanity. Shadowfiend Shadow: Summons a shadowy fiend to attack the target for 10 15 sec. Void Bolt - Generates 15 12 Insanity. Devouring Plague - Afflicts the target with a disease that instantly causes [ 85% [ 76.5% of Spell Power ] Shadow damage plus an additional [ 136% [ 122.4% of Spell Power ] Shadow damage over 6 sec. Heals you for 50% of damage dealt. Shadow Mend Shadow: Wraps an ally in shadows which heal for [ 320% of Spell Power ], but at a price. The ally will take [ 16% of Spell Power ] damage every 1 sec, until they have taken [ 160% of Spell Power ] total damage from all sources, or leave combat. When Shadowmend is cast on yourself, increases all healing you do to yourself with your own spells by 15% for 15 sec. Stacks up to 2 times. Searing Nightmare (Level 45 Talent) - Instantly deals [ 51% [ 43% of Spell Power ] Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 100%. Auspicious Spirits (Level 75 Talent) - Your Shadowy Apparitions now deal 25% 30% increased damage and generate 2 1 Insanity. Shadow Crash (Level 75 Talent) - Range changed from 10-60 to 40 yards. Damnation (Level 90 Talent) - Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague free of cost Plague. Hungering Void (Level 100 Talent) - Void Bolt causes the target to become vulnerable to the void, causing them to take 10% increased damage from you for 6 seconds. This effect can only be active on one target at any one time. Void Bolt casts on vulnerable targets will also extend the duration of your Void Form by 1 sec. If your Void Bolt critically hits, your Void Form is extended by 2 sec. Void Bolt causes the target to become vulnerable to the void, increasing their damage taken from you by 10% for 6 sec. This effect may only be active on one target at a time. Casting Void Bolt on an enemy that is already Soulbind Conduits
Shattered Perceptions - Mindgames lasts an additional 3.0 sec and 2.0 sec, deals an additional 15.0% initial damage, and reverses an additional 15.0% damage or healing. Rabid Shadows Normal: Your Shadowfiend's attack speed is increased by 20%, and it deals 10.0% more damage. Mindbender: Your Mindbender's attack speed is increased by 20%, and it deals 10.0% more damage. Festering Transfusion - Unholy Transfusion lasts 5 2 sec longer and deals 10.0% more damage and healing. Legendary Powers
Cauterizing Shadows (General) - When Shadow Word: Pain expires on a target, 3 allies within 30 yds of the target are healed for [ 50% 55% of Spell Power ]. Flash Concentration (Holy) - Each time you cast Flash Heal, Heal has its casting time reduced by 0.1 0.2 sec and healing increased by 3%, stacking up to 5 times. Painbreaker Psalm (Shadow) - Shadow Word: Death consumes 6 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating 10 up to 15 Insanity. Talbadar's Stratagem (Shadow) - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 30% 60% more damage. The Penitent One (Discipline) - Power Word: Radiance has a 50% 60% chance to cause your next Penance to be free and fire 3 extra bolts. Rogue
Shiv Assassination: Attack with your your poisoned blades, dealing [ 20% [ 50% of Attack Power ] Physical damage, and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec. Your Nature damage done against the target is increased by 20% for 9 sec. Slice and Dice (Rank 2) - Slice and Dice increases attack speed Energy regeneration by an additional 20%. 10%. Slice and Dice Assassination: Finishing move that consumes combo points to increase attack speed by 50% and Energy regeneration by 10%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Venom Rush (Level 90 Talent) - Mutilate refunds 5 8 Energy when used against a poisoned target. Outlaw
Roll the Bones now costs 25 Energy (was 50). Blade Flurry (Rank 2) - Blade Flurry now instantly strikes up to nearby 5 targets for [ 120% [ 40% of Attack Power ] Physical damage. Shiv Outlaw, Subtlety: Attack with your off-hand, dealing [ 20% [ 50% of Attack Power ] Physical damage, and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec. Slice and Dice Outlaw, Subtlety: Finishing move that consumes combo points to increase attack speed by 50%. Lasts longer per combo point. Blade Flurry - Strikes up to nearby 5 targets for [ 120% [ 40% of Attack Power ] Physical damage, and causes your single target attacks to also strike up to 4 nearby enemies for 40% of normal damage for 12 sec. Subtlety
Shiv Outlaw, Subtlety: Attack with your off-hand, dealing [ 20% [ 50% of Attack Power ] Physical damage, and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec. Deepening Shadows Normal: Your finishing moves reduce the remaining cooldown on Shadow Dance by [ 0.100 * 10% of weapon damage ] sec per combo point spent. Enveloping Shadows: Your finishing moves reduce the remaining cooldown on Shadow Dance by [ 0.1000 * 10% of weapon damage ] sec per combo point spent. Slice and Dice Outlaw, Subtlety: Finishing move that consumes combo points to increase attack speed by 50%. Lasts longer per combo point. Shadow Vault was renamed to Black Powder. Black Powder (Rank 2) - Shadow Vault Black Powder now deals additional Shadow damage to targets affected by your Find Weakness. Enveloping Shadows (Level 90 Talent) - Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 0.5 sec per combo point spent. Anima Powers
Quicksilver Mixture - Crimson Vial grants Evasion, Cloak, Cloak of Shadows, or Feint for 4 sec. Tiny Toxic Blades renamed to Tiny Toxic Blade. Covenant Abilities
Echoing Reprimand - Requires One-Handed Melee Weapon. Flagellation now has a 5 second cooldown. Legendary Powers
Akaari's Soul Fragment (Subtlety) - After using Shadowstrike or Cheap Shot, your target suffers a Shadowstrike from the shadows 2 sec later, at 15% 25% effectiveness. Celerity (Outlaw) - Adrenaline Rush increases your damage by 5% 10%, and you have a chance while Slice and Dice is active to gain the Adrenaline Rush effect for 3 sec. Concealed Blunderbuss (Outlaw) - When Sinister Strike hits an additional time, there is a 30% 40% chance that your next Pistol Shot will fire 2 additional times. Dashing Scoundrel (Assassination) - Envenom also increases the critical strike chance of your poisons by 8% 15%, and their critical strikes generate 1 Energy. Deathly Shadows (Subtlety) - Vanish grants 5 combo points and increases all damage dealt by 15% for 8 12 sec. Doomblade (Assassination) - Mutilate deals an additional 20% 30% Bleed damage over 8 sec. Envenom damage increased by 5% for each Bleed you have on the target. Duskwalker's Patch (Assassination) - The remaining cooldown on Vendetta is reduced by 1 sec for every 65 50 Energy you expend. Essence of Bloodfang (General) - Your combo point generating abilities have a chance to infect the target with Bloodfang, causing [ 46.2% 570% of Attack Power ] Bleed damage over 6 sec, and healing you for 100% 50% of the damage dealt. Finality (Subtlety) - Eviscerate, Rupture, and Shadow Vault Black Powder increase the damage of your next use of the finishing move by 20% 25%. Greenskin's Wickers (Outlaw) - Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 120% 200%. Guile Charm (Outlaw) - Take advantage of the natural ebb and flow of combat, causing your Sinister Strike to gradually increase your damage dealt by up to 8% 10%. This maximum effect will last for 10 sec before fading and beginning the cycle anew. Invigorating Shadowdust (General) - Vanish reduces the remaining cooldown of your other abilities by 10 15 sec. Mark of the Master Assassin (General) - While Stealth is active and for 2 4 sec after breaking Stealth, your Critical Strike chance is increased by 100%. The Rotten (Subtlety) - For 3 sec after activating Symbols of Death, your Shadowstrike and Gloomblade generate 3 additional combo points. After activating Symbols of Death, your next Shadowstrike or Backstab deals 30% increased damage and generates 4 additional combo points. Tiny Toxic Blade (General) - Shiv causes your Poisons and Bleeds on the target to sprread to a nearby enemy. Shiv deals 350% increased damage and no longer costs Energy. Zoldyck Insignia (Assassination) - Your Poisons and Bleeds deal 20% 30% increased damage to targets below 30% health. Shaman
Surge of Earth - Consume up to 3 charges of Earth Shield to heal up to 6 3 allies near your Earth Shield target for [ 33.3% [ 83.3% of Spell Power ] per charge consumed. Restoration
Earth Shield - Protects the target with an earthen shield, increasing your healing on them by 10% 20% and healing them for [ 40.2% [ 43.8% of Spell Power ] when they take damage.9 charges. This heal can only occur once every few seconds. Maximum 9 charges. Surge of Earth (Level 30 Talent) - Consume up to 3 charges of Earth Shield to heal up to 6 3 allies near your Earth Shield target for [ 33.3% [ 83.3% of Spell Power ] per charge consumed. Anima Powers
Deathseer Choker - Each active totem increases your damage and healing by 20%. 5%.
Fae Transfusion - Pressing Fae Transfusion again within 20 sec will release 15% 40% of all damage from Fae Transfusion, healing up to 4 allies near yourself. Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon. Warlock
Roaring Blaze (Level 90 Talent) Normal: Conflagrate increases your Immolate, Incinerate, and Conflagrate damage to the target by 30% 25% for 8 sec. Soul Fire: Conflagrate increases your Soul Fire, Immolate, Incinerate, and Conflagrate damage to the target by 30% 25% for 8 sec. Channel Demonfire: Conflagrate increases your Channel Demonfire, Immolate, Incinerate, and Conflagrate damage to the target by 30% 25% for 8 sec. Rain of Chaos (Level 90 Talent) - While your initial Infernal is active, every Soul Shard you spend has a 20% 15% chance to summon an additional Infernal that lasts 10 8 sec. Legendary Powers
Madness of the Azj'Aqir (Destruction) - Chaos Bolt increases the damage of Chaos Bolt by 10% 25% and reduces the cast time of Chaos Bolt by 20% for 3 sec. Odr, Shawl of the Ymirjar (Destruction) - Enemies marked by your Havoc take 15% 25% increased damage from your single target spells. Pillars of the Dark Portal (General) - Demonic Gateway is now instant cast, and your first use of the gateway does not trigger its cooldown. In addition, nether energy lashes enemies you pass through, knocking them away. Relic of Demonic Synergy (General) - Damage done by you or your primary demon has a chance to grant the other one 10% increased damage for 15 sec. Affliction: Malefic Rapture has a 10% chance to refund all Soul Shards spent. Demonology: Call Dreadstalkers has a 25% chance to refund all Soul Shards spent. Destruction: Chaos Bolt has a 5% chance to refund all Soul Shards spent. Wilfred's Sigil of Superior Summoning (General) - Every Soul Shard you spend reduces the cooldown of Summon Infernal by 2.0 1.5 sec. Wrath of Consumption (Affliction) - Targets that die with your Agony or Corruption applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 5% for 20 sec, stacking up to 5 times. Warrior
Raging Blow - A mighty blow with both weapons that deals a total of [ 94% [ 122.2% of Attack Power ] Physical damage. Whirlwind Off-Hand - Unleashes a whirlwind of steel, striking up to 5 nearby enemies for [ 41.1% [ 51.6% of Attack Power ] Physical damage. Fury
Single-Minded Fury - While dual-wielding a pair of one-handed weapons, your damage done is increased by 10% 12% and your movement speed is increased by 5%. Bloodthirst - Assault the target in a bloodthirsty craze, dealing [ 50% [ 65% of Attack Power ] Physical damage and restoring 3% of your health. Raging Blow - A mighty blow with both weapons that deals a total of [ 94% [ 122.2% of Attack Power ] Physical damage. Whirlwind - Unleashes a whirlwind of steel, striking up to 5 nearby enemies for [ 41.1% [ 51.6% of Attack Power ] Physical damage. PvP Talents
Bloodrage - You gain 40 400 Rage over 4 sec, and all snares and roots are cleared from you, but at a cost of 5% of your health. Soulbind Conduits
Ashen Juggernaut Normal: Execute increases the critical strike chance of Execute by 3% 0.0% for 8 sec, stacking up to 6 8 times. Condemn: Condemn increases the critical strike chance of Execute by 3% 0.0% for 8 sec, stacking up to 6 8 times. Merciless Bonegrinder Normal: Slam critical strikes reduce the remaining cooldown of When Bladestorm by ends, Whirlwind deals 1.0 sec increased damage for 9 sec. Ravager: Slam critical strikes reduce the remaining cooldown of When Ravager by ends, Whirlwind deals 1.0 sec 0% increased damage for 7 sec. Legendary Powers
Battlelord (Arms) - Your Slam has a 45% 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 12. Deathmaker (Fury) - Rampage has a 20% 30% chance to apply the Siegebreaker effect to your target for 5 6 sec. Enduring Blow (Arms) - Your Mortal Strike has a 12% 15% chance to apply the Colossus Smash effect to your target for 4 5 sec. Exploiter (Arms) - Execute causes the target to take 16% 25% more damage from your next Mortal Strike, stacking up to 2 times. Reckless Defense (Fury) - Rampage critical strikes have 25% 20% chance to reduce the remaining cooldown of your Recklessness and Enraged Regeneration by 2 3 sec. Reprisal (Protection) - The first attack you intercept with Intervene grants you Ignore Pain, and makes your next Revenge cost no Rage and deal 200% more damage. Seismic Reverberation (General) - If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 60% (Arms)/100% (Fury)/30% (Protection) 80% damage. The Wall (Protection) - Shield Slam generates an additional 2 5% Rage and reduces the remaining cooldown of Shield Wall by 4 5 sec. Thunderlord (Protection) - Each enemy you hit with Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 3 sec. Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec. Unbreakable Will (Protection) - Your Shield Wall ability now grants 50% of its effect to all party members. Shield Wall also grants 50% of its effect to all party members. Will of the Berserker (Fury) - When Recklessness expires, your Critical Strike is increased by 5% 7% for 8 sec. Your Raging Blow will refresh the duration of this effect.