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Shadowlands Alpha 9.0.1 Build 34972: Class Changes

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31141-patch-725-build-24271-class-change

This week's class changes on the Alpha revolve around Demon HuntersPerseverance Perseverance has been replaced with Body and Soul Body and Soul for Holy Priests, and more. 

Blizzard also added new Shaman and Priest Legendary Powers!

Demon Hunter

  • Fury of the Illidari Fury of the Illidari - Throws the Twinblades of the Deceiver two demonic glaives in a whirlwind of energy, causing [ 14.000 * 38% of weapon damage ] Chaos damage over 3 sec to all nearby enemies.
  • Immolation Aura Immolation Aura generates 20 Fury.
    • Engulf yourself in flames, radiating [ 9.17% 55% of Attack Power ] Fire damage every sec. Lasts over 6 sec.
  • Demon's Bite Demon's Bite generates 25 to 35 Fury.

Havoc

  • Havoc Demon Hunter Havoc Demon Hunter - Blade Dance, Burning Hatred, Chaos Nova, Chaos Strike, Demon's Bite, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Rush, Felblade, Immolation Aura, Insatiable Hunger, Metamorphosis, Trail of Ruin, Unbound Chaos, Vengeful Retreat
  • Demonic Appetite Demonic Appetite (Level 99 Talent) - Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 30 Fury and reduces the remaining cooldown of Eye Beam by 2 sec, up to a maximum of 15 sec.
  • Insatiable Hunger Insatiable Hunger (Level 100 Talent) - Demon's Bite deals 20% more damage and generates up 5 to 10 additional Fury.
  • Burning Hatred Burning Hatred (Level 100 Talent) - Immolation Aura generates 50 an additional 30 Fury over 6 sec.
  • Cycle of Hatred Cycle of Hatred (Level 106 Talent) - When Chaos Strike refunds Fury, it also reduces the cooldown of Metamorphosis Eye Beam by 4 3 sec.

Vengeance

  • Fiery Brand Fiery Brand - Brand an enemy with a demonic symbol, instantly dealing [ 133.17 of Attack Power ] Fire damage, [5% of Attack Power ] Fire damage every 2 sec and reducing the damage done to you by 40% for 8 sec.
  • Brand an enemy with a demonic symbol, instantly dealing [ 133.17% of Attack Power ] Fire damage and [ 40% of Attack Power ] Fire damage over 8 sec. The enemy's damage done to you is reduced by 40% for 8 sec.
  • Soul Cleave Soul Cleave - Viciously strike 5 enemies in front of you for [ 58.5% 70.2% of Attack Power ] Physical damage and heal yourself for [ 105% of Attack Power ].
  • Agonizing Flames Agonizing Flames (Level 99 Talent) - Immolation Aura increases your movement speed by 30% 20%, and deals 20% its duration is increased damage by 50%.
  • Feast of Souls Feast of Souls (Level 100 Talent) - Soul Cleave heals you for an additional [ 54% 67.5% of Attack Power ] over 6 sec.
  • Charred Flesh Charred Flesh (Level 102 Talent) reworked - Immolation Aura damage increases the duration of your Fiery Brand by 0.50 sec.

You can find more details in the following post by Blizzard.

Druid

  • Convoke the Spirits Convoke the Spirits (Covenant Ability) - Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Thrash, Rake, Shred, and Ironfur Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake and Thrash on appropriate nearby targets, favoring your current specialization shapeshift form.

Feral

  • Shred Shred - Shred deals 20% [ 46% of Attack Power ]% increased damage against bleeding targets

Hunter

  • Arcane Shot Arcane Shot - A quick shot that causes (200% [ 60% of weapon damage) Attack Power ] Arcane damage.

Monk

Mistweaver

  • Mistweaver Monk Mistweaver Monk - Celestial Breath, Chi Burst, Chi Wave, Essence Font, Healing Sphere, Invoke Yul'on, the Jade Serpent, Mastery: Gust of Mists, Refreshing Jade Wind, Renewing Mist, Rising Mist,Soothing Mist, Summon Jade Serpent Statue, Thunder Focus Tea, Vivify

Priest

Discipline

  • Discipline Priest Discipline Priest - Contrition, Divine Star, Halo, Holy Nova, Penance,Perseverance, Prayer of Mending, Shadow Covenant, Shadow Mend

Holy

  • Holy Priest Holy Priest - Contrition, Cosmic Ripple, Divine Hymn, Divine Star, Halo, Holy Nova, Holy Word: Serenity, Holy Words, Penance,Perseverance, Prayer of Mending, Renew, Shadow Covenant
  • Perseverance Perseverance (Level 30 Talent) removed and replaced with Body and Soul Body and Soul (now available to all specs).

Shadow

Shaman

  • Fae Transfusion Fae Transfusion (Covenant Ability) - Transfer the life force of up to 8 4 enemies in the targeted area, dealing [ 150% 300% of Spell Power + 150% 300% of Attack Power ] Nature damage to each enemy over 3 sec. Limited to 8 4 target(s)
  • Counterstrike Totem Counterstrike Totem,  Skyfury Totem Skyfury Totem Grounding Totem Grounding Totem (PvP Talents) totem health increased from 5 to 50 health.

Enhancement

  • Hailstorm Hailstorm (Level 60 Talent) - Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 75% 35%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed.

Warlock

  • Curse of Exhaustion Curse of Exhaustion - Reduces the target's movement speed by 50% for 8 sec. Curses: A warlock can only have one Curse active per target.

Demonology

  • Implosion Implosion - Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 230% 26.4% of Spell Power ] Shadowflame damage to all enemies within 8 yards. Deals reduced damage to secondary targets.

More Shadowlands Class Changes

6D5HKWY2GULD1465340163386.png Death Knight KONFY3G21NRT1465340163602.png Mage 4K4NG17DH5OC1465340163651.png Rogue

Death Knight 9.0.1 Class Changes

Mage 9.0.1 Class Changes

Rogue 9.0.1 Class Changes

742W2C4VQJ651465340163518.png Demon Hunter MD3875H6PEN31465340163613.png Monk TGVJ0Y6O051R1465340163670.png Shaman

Demon Hunter 9.0.1 Class Changes

Monk 9.0.1 Class Changes

Shaman 9.0.1 Class Changes

BIML5YS7P8XA1465340163522.png Druid FTPZBBV8LWHM1465340163625.png Paladin Y65BR5SJIAKM1465340163689.png Warlock

Druid 9.0.1 Class Changes

Paladin 9.0.1 Class Changes

Warlock 9.0.1 Class Changes

3AP8QPDFMH191465340163595.png Hunter MMF2M70OD4PY1465340163646.png Priest Q21ASBT2SDXX1465340163697.png Warrior

Hunter 9.0.1 Class Changes

Priest 9.0.1 Class Changes

Warrior 9.0.1 Class Changes

Latest Shadowlands Alpha Build 34972 News

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Don't like the dh changes. 20 fury for immo aura? What the hell is that going to do? The increase fury for demon's bite is nice, but some of those talent changes make me sad. Like they didn't even read anything in the forums and said they did. That's going to be the biggest problem with SL is that there are so many different systems around spells that it's going to be impossible to make any class changes because it'd take way too much re-calculating/fixing.

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1 hour ago, Whiterhino said:

Don't like the dh changes. 20 fury for immo aura? What the hell is that going to do? The increase fury for demon's bite is nice, but some of those talent changes make me sad. Like they didn't even read anything in the forums and said they did. That's going to be the biggest problem with SL is that there are so many different systems around spells that it's going to be impossible to make any class changes because it'd take way too much re-calculating/fixing.

It's a baseline ability now with the talent it gives 50 or you have the option to pick an other fury generation talent.

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I am a bit worrisome with Vengeance for the simple reason is I don't want another repeat of the early Raids of BFA (Uldir and BoD). Where mitigation with certain defensive cooldowns were basically nulled and you basically felt extremely squishy even though you are rotating through your skills accordingly.  Taking more than 2 stacks of a particular debuff per boss fight because your offtank forgot to taunt or missed their own cd and taking boss damage made DH tanking a bit challenging and sometimes downright difficult.  The skill changes listed in this thread seem somewhat promising but will have to try and play through once the expansion is released.

If anything I think Blizzard should take a hard look at stat priority/balancing with key skills.  And to be sure they are scaling properly when activated for self mitigation and healing once our borrowed power (Azerite Traits, Essences, and Corruption) go out the door when Shadowlands is released.  Another issue would be (not just DH Tanks but all Tanks) is fighting for aggro domination against dps classes.  Nothing is infuriating when your taunt is on cd from picking a mob that was bee lining to the healer and another 2 go to the highest dps of the party.

As for as Havoc I am not a big fan of picking traits that increase damage via by Fel Rush.  It's not my cup of tea nor part of my playstyle.  For the simple reason that I only use Fel Rush or Vengeful Retreat to avoid ground mechanics/cleave on a need to basis. And if needing to constantly use those key skills seems more problematic and a dps loss than anything else.   And since Blade Dance will no longer offer the chance to dodge damage if timed correctly character placement will be key.  I'll have to play around for pure single target damage and switch through traits to see raw numbers when simming.  Same goes for multi target trait selection.

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