Jump to content
Sign in to follow this  

Affliction Warlock in the Shadowlands: Spec Highlights and Class Recommendations

Recommended Posts


Update: the Affliction pre-patch guide is ready and you can check it out here:
Affliction Warlock Shadowlands Guide

We're on to Warlocks, as our expert Motoko shares his extremely positive thoughts on the DoT king of WoW, Affliction, as it's getting some great new features and is set to be an excellent spec in Shadowlands! He goes over the new and changed abilities and talents, Covenant choice, legendaries and even Conduits to give you a really good overview of the spec which is poised to be a top contender if tuning holds.

Exciting Changes for Affliction Warlocks in Shadowlands

Following the recent expansion trend, Warlocks gets yet another substantial rework in at least one specialisation, and it is Affliction's turn in Shadowlands. A seemingly marginal change of a new spender had a dramatic impact on the gameplay, the feel and the strengths. Increased AoE and multitarget burst capabilities, and a very strong execute synergy with one of the Covenants make Affliction in Shadowlands a specialisation extremely promising in terms of versatility, desirability and last but not least, enjoyment.


Gameplay Changes

Unstable Affliction Unstable Affliction no longer consumes a shard and is now limited to 1 application at any given time with an extended duration of 21 seconds (similar to what has been in the past). It still generates a shard if the target dies while the debuff is applied (rank 2). the Contagion passive which granted 10% additional damage on targets afflicted by Unstable Affliction has been removed.

Dark Soul: Misery Dark Soul: Misery does not trigger a Global Cooldown.

Demonic Circle Demonic Circle is now baseline, instead of a talent choice.

Fear Fear has a second rank where you no longer suffer spell pushback while casting the spell.

Shadow Bolt Shadow Bolt now applies Shadow Embrace Shadow Embrace (without the talent which has been removed), increasing your damage dealt to the target by 3% for 12 seconds, stacking up to 3 times.

Shadowfury Shadowfury now has a 1% mana cost.

The cast time of your Demon Summoning has been increased from 2.5 seconds to 6 seconds.

New Abilities and Talents

Malefic Rapture Malefic Rapture  is the new spender, both in single and multi target, enabling burst windows on any target in line of sight as long as they are affected by at least one periodic damaging effect. The damage scales with the number of unique effects present on each target.

Curses are back in the menu. Curse of Exhaustion Curse of Exhaustion, Curse of Tongues Curse of Tongues and Curse of Weakness Curse of Weakness are now baseline Warlock spells that can by applied with the limit of 1 per target.

Ritual of Doom Ritual of Doom has returned, with a 1 hour cooldown in exchange for up to 15 minutes of Doomguard as extra pet.

Fel Domination Fel Domination is a new baseline cooldown that reduces your next summon demon cast time by 5.5 seconds, removing the associated shard cost.

The Inevitable Demise Inevitable Demise Azerite trait has been ported as a talent in Shadowlands, replacing Death Bolt (now a pvp option) in the first row.

Sow the Seeds Sow the Seeds now embeds a 3rd additional seed, compared to the Battle for Azeroth iteration.

Howl of Terror Howl of Terror has been reintroduced as talent option in the 5th row, instead of the now baseline Demonic Circle Demonic Circle.

Dark Caller Dark Caller  is a new talent in the 6th row taking place of Shadow Embrace Shadow Embrace which is now a baseline passive.


Covenant Abilities

Kyrian Ability - Scouring Tithe Scouring Tithe

Deal (100% of Spell power) Arcane damage instantly, and (144% of Spell power) over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shard. If they survive, Scouring Tithe's cooldown is refreshed.

A periodic damaging ability with a relatively high maintenance that contributes to Malefic Rapture Malefic Rapture damage. Its flexibility lies in being able to trade the DoT uptime for 5 extra shards whenever you can snipe a dying target, which can potentially enable you to cast 10 Malefic Raptures in a short timeframe for incredible burst.

Designed mostly as a single target option, the shard gain part gives this spell some multi-target scaling, resulting in a well rounded option in any kind of situation.

Necrolord Ability - Decimating Bolt Decimating Bolt

Hurl bolts of decimating magic at your target, dealing [4 * (50% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Drain Souls by 200%. Decimating Bolt's damage, and the bonus to Drain Soul/Shadow Bolt both increase as your target's health decreases.

A straight forward single target nuke that empowers your next 3 casts of a normally weak filler, in the case of Drain Soul Drain Soul translates into absurd single target and especially execute potential. An extremely popular (and overtuned) choice in Beta, this ability emphasises Single Target damage potential with relatively low maintenance and the flexibility of a generous buff timeframe.

Night Fae Ability - Soul Rot Soul Rot

Wither away all life force of your current target and up to 3 additional targets nearby, causing them to suffer (100% of Spell power) Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana.
Consumes 20% of maximum health when cast.

Perhaps the most controversial and undertuned ability among all Covenants, Soul Rot attempts to turn Drain Life Drain Life into a spell that is part of the rotation. While the synergy with the Inevitable Demise Inevitable Demise trait is strong (and potentially a nightmare to balance), the spell itself is nothing but underwhelming. It supposedly encourages casting Drain Life during the duration but Inevitable Demise stacks will be consumed after the first channel, not to mention since Soul Rot is yet another periodic damaging effect, you want to cast as many Malefic Rapture Malefic Raptures within those 8 seconds as possible, while still being able to channel at least 1 Drain Life when talented with Inevitable Demise, before the debuff expires.

As of now, while the ability is definitely interesting in its design and has a unique niche of 2-4 targets, it does not have enough appeal to justify the choice over other Covenants, and this issue is somewhat mitigated by the Inevitable Demise synergy for Affliction, meaning it is incredibly mortifying on the other 2 specs.

Venthyr Ability - Impending Catastrophe Impending Catastrophe

Call forth a cloud of chaotic anima that travels to the target enemy, dealing (100% of Spell power) Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing (261% of Spell power) Shadow damage over 12 sec to all nearby enemies.

The more AoE focused covenant ability, Impending Catastrophe is poised to become the go-to option for multi target scenarios like dungeons, where on top of a reasonable AoE Damage over Time, it also allows the application of a second curse once a minute. The damage over time component synergises with Affliction's Malefic Rapture Malefic Rapture and can also be extended by Summon Darkglare Summon Darkglare, making the Covenant a very attractive pick for any aspiring Warlocks in the Shadowlands.


Legendary Effects

Among all the legendaries available in Shadowlands for Affliction Warlocks, the following ones are the most interesting and promising (in no particular order). You can check out all Warlock legendaries here as well.

Malefic Wrath Malefic Wrath greatly boosts the power of Drain Soul Drain Soul, creating an extremely powerful synergy with Necrolord Covenant ability Decimating Bolt Decimating Bolt and turning Affliction Warlocks in arguably the strongest single target spec during execute.

Sacrolash's Dark Strike Sacrolash's Dark Strike is back from Legion and coupled with the talent Absolute Corruption Absolute Corruption looks to become a must have in any situation where slowing multiple targets permanently is necessary.

Wrath of Consumption Wrath of Consumption offers yet another damage increase for multitarget, empowering the Warlock whenever targets die while affected by Agony.

Perpetual Agony of Azj'Aqir Perpetual Agony of Azj'Aqir offers a flat 20% shard increase, which translates in 20% more Malefic Rapture Malefic Rapture or Seed of Corruption casts.

Conduits in Shadowlands

Many conduits have been introduced in Shadowlands to allow further customization and additional power, below are listed the Affliction specific options:

Corrupting Leer Corrupting Leer has the potential to turn affliction into an AoE powerhouse with a 20 second burst window every 2 minutes gameplay loop, particularly interesting when coupled with Venthyr's Impending Catastrophe Impending Catastrophe and Dark Soul: Misery Dark Soul: Misery for dungeon runs.

Cold Embrace Cold Embrace increase the damage bonus of Shadow Embrace Shadow Embrace from essentially an extra stack at level 1 to an increase of 6.75% overall damage at rank 15.

Focused Malignancy Focused Malignancy increases the base damage of Malefic Rapture Malefic Rapture on targets affected by Unstable Affliction Unstable Affliction, giving Affliction yet another means to boost its single target output.

Rolling Agony Rolling Agony is mostly a quality of life change, reducing the amount of global cooldowns required to maintain Agony Agony, which can be a big deal in situations where there are a high number of targets and Affliction becomes a very busy specialization, often limited by its own global cooldowns.



Affliction is shaping up to be a powerhouse of a specialization in Shadowlands, with increased capabilities in multitarget, burst, AoE and execute compared to Battle for Azeroth. While ultimately the tuning will dictate who will be on top and who will be toned down, its current toolkit will ensure that no matter the changes, playing Affliction will be a safe bet due to the flexibility of a spec that can perform well in virtually any scenario while also offering high mobility. The newly added Malefic Rapture Malefic Rapture is a fantastic addition: it is compelling, it gives Warlocks an increased fluidity in the rotation and a satisfying AoE spammable nuke with enough room for optimization, that turns an otherwise plain specialization into an exciting, fun and rewarding experience.



Other Spec Highlights:

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Well, it didn't take long for the pre-patch to come down with end-of-expansion syndrome, which makes sense for this particular one, since we still didn't get the actual event that was supposed to lead us into the Shadowlands (and we're not sure when it's coming either).
      This one may not be as extreme as some of the weirder ones we've seen, and makes sense in general, as any new content is bound to have a speedrun happen sooner rather than later. All this to say: Exile's Reach speedruns have begun! This one is the fastest so far and features heirlooms, with the end point being the turn in of the final quest in the faction capital. Just under 25 minutes is what it took, and there's plenty more class and race combinations to try out and a lot of room to improve!
    • By Stan
      Today, we're looking at an awesome addon that transmog collectors will appreciate. It's called Better Wardrobe and Transmog, and it lists sets not found in Blizzard's default set list, and much more.
      The addon adds an "Extra Sets" tab with sets that you won't find in the default list, and it's mainly intended for transmog collectors that want to see the missing pieces.     Extra Sets will also be added to the transmog selection window, including incomplete sets.       You can easily set your set as favorite or queue it for transmog.     You can download Wardrobe and Transmog here or through WoWUp Addon Manager. You can also support the developer on Patreon.
    • By Stan
      Reddit user OtherwiseUniversity7 has created an interesting dashboard with visual representations of the most popular classes and specializations for Mythic+ in the Shadowlands pre-patch.
      The data used on benched.me was taken directly from Blizzard, and OtherwiseUniversity7 plotted all keys available from the Blizzard API (minus the CN region) on a single ridge plot.
      Most Popular Tanks in Mythic+
      In the tank department, Protection Paladins are clear winners with a total of 111,182 runs.  Vengeance Demon Hunters occupy 2nd place with 78,620 runs, followed by Blood Death Knights (68,596 runs), Brewmaster Monks (61,020 runs), Protection Warriors (50,478 runs), and Guardian Druids with just 41,667 runs.
      1st: Protection Paladin = 111,182 runs 2nd: Vengeance Demon Hunters = 78,620 runs 3rd: Blood Death Knight = 68,596 runs 4th: Brewmaster Monk = 61,020 runs 5th: Protection Warrior = 50,478 runs 6th: Guardian Druid = 41,667 runs Here is a visual representation of the share of tank specializations at each keystone level in the pre-patch.

      Most Popular Healers in Mythic+
      Restoration Druids are the most favorite healers for Mythic+ in the ongoing Season, followed by Discipline Priests (70,419 runs) and Restoration Shamans (66,560 runs). The least favorite healers are Mistweaver Monks and Holy Priests.
      1st: Restoration Druid = 127,777 runs 2nd: Discipline Priest = 70,419 runs 3rd: Restoration Shaman = 66,560 runs 4th: Holy Paladin = 59,372 runs 5th: Mistweaver Monk = 46,280 runs 6th: Holy Priest = 40,307 runs Here's a visual representation of the share of healer specs at each keystone level.

      Most Popular Melee DPS in Mythic+
      The most favorite class/spec when it comes to melee DPS are Havoc Demon Hunters (85,750 runs), followed by Fury Warriors (61,145 runs) and Retribution Paladins (56,775 runs).
      The least favorite melee DPS are Survival Hunters with just 4,107 runs.
      1st: Havoc Demon Hunter = 85,750 runs 2nd: Fury Warrior = 61,145 runs 3rd: Retribution Paladin = 56,775 runs 4th: Outlaw Rogues = 54,615 runs 5th: Unholy Death Knight = 52,116 runs 6th: Subtlety Rogue = 35,789 runs 7th: Windwalker Monk = 29,384 runs 8th: Frost Death Knight = 27,137 runs 9th: Enhancement Shaman = 25,751 runs 10th: Assassination Rogue = 23,184 runs 11th: Arms Warrior = 20,290 runs 12th: Feral Druid = 16,829 runs 13th: Survival Hunter = 4,107 runs Here's the share of melee DPS specs at each key level. Death Knights and Rogues really dominate in high Mythic keystone runs.

      Most Popular Ranged DPS in Mythic+
      The most favorite ranged DPS are Beast Mastery Hunters (157,100 runs), followed by Frost Mages (141,150 runs), and Shadow Priests (114,791 runs).
      The least favorite are Demonology Warlocks (7,083 runs), Fire (15,186 runs), and Arcane (22,496) Mages.
      1st: Beast Mastery Hunter = 157,100 runs 2nd: Frost Mage = 141,150 runs 3rd: Shadow Priest = 114,791 runs 4th: Affliction Warlock = 70,952 runs 5th: Balance Druids = 59.590 runs 6th: Destruction Warlock = 57,419 runs 7th: Marksmanship Hunter = 46,014 runs 8th: Elemental Shaman = 45,027 runs 9th: Arcane Mage = 22,496 runs 10th: Fire Mage = 15,186 runs 11th: Demonology Warlock = 7.083 runs Here's the share of ranged DPS specs at each key level in the ongoing Mythic Season.

      Finally to sum this up, here are the total runs recorded by each specialization.

    • By Starym
      We've already mentioned former Game Director Greg "Ghostcrawler" Street was coming back to play WoW after a 6-year absence, and now he's talking about the game as he plays it! He talks about his experiences as a Retribution Paladin and as a player coming back to the game in general, the new leveling system and more.
      The biggest thing mentioned is from his developer days on WoW, as he takes some of the blame for the current AoE meta of dungeons:

      Then there's talk of his interaction with the playerbase when he was still developing the game, which has been a hot topic for quite a while in modern WoW:
      Then it's on to the actual leveling experience, with a very nice tidbit about his dev days, as he worked on the transmog system and is shocked to see how it's become such a big deal. Then there's the leveling speed and story implications, getting used to a classes abilities, and coming upon the "why is there leveling at all" discussion.
      If you were wondering about some of his favorite expansions:
      And finally, the specifics of his chosen class and spec, Ret Paladin:
      It's interesting to hear the former Game Director's thoughts and we certainly hope he keeps this mini-journal up, as we might get even more in-depth looks at previous design, as we actually even almost got some info on one of the unrelease features from back in the day, but not quite:
    • By Stan
      Upscale is back with a brand remaster of the very first WoW trailer in 8K.
      The difference is really noticeable as you can see in the below image.

      Check out the full video for a side-by-side comparison of the original and 8K upscaled video.
  • Create New...