Recently Browsing 0 members
No registered users viewing this page.
We've been following SnazzyAI's upscales for quite a while now and here comes the culmination of all that WoW-related work as we have all the expansion intro cinematics in one place and highly improved!
0:10 Vanilla WoW
2:56 Burning Crusade
5:53 Wrath of the Lich King
11:32 Mists of Pandaria
15:16 Warlords of Draenor
23:07 Battle for Azeroth
The 48 FPS upgrade especially makes the action scenes and animations a lot more fluid, but some still prefer the 24 frame originals. In any case these are some really impressive improvements, and we finally have them all in one place, so thanks to SnazzyAI!
DesMephisto is still pushing Warrior limits (as well as re-chasing that 100% plate) and has now moved on to playing with a controller, and even managed to time a +15 key! Des specifically used a PS4 controller to get the Halls of Atonement +15 done with 40 seconds to spare, and it seems he's the only player actually using one. Here's the full run:
There are actually plenty of players out there playing with controllers, from Mythic raiders to M+ players, and while some specs and, well, healers, might be a bit too complex to play on the higher difficulties, it's still a pretty fun thing to try out, especially for some farm content.
There's a lot of feedback and info about playing with controllers in the reddit thread as well, so you can head over there for more. We've also already talked about how to play WoW with a controller, so if you're interested you check that article out as well.
We are looking at tier lists of all specs in Mythic+ based on the data from benched.me.
In addition to our most popular DPS / tank + healer series, we thought it would be a good time to look at tier lists for Mythic+ now that benched.me has been updated with a new feature.
All the data used in this article is taken directly from benched.me, a site created by u/OtherwiseUniversity, and it is updated every hour. It is also different from our Shadowlands Mythic+ Rankings maintained by Petko.
How the Data is Calculated
To rank all specializations, benched.me uses the Meta Ratio score. The "ratio" is between the specialization's representation in the meta vs. its representation in the population. For instance, a spec makes up 3% of all players in the population, but 6% in the meta, which means that spec's ratio is 6% / 3% = 2.
The site defines the "population" as all keys level 2 through 15, and the "meta" as keys 16 and above.
Furthermore, we can break down specs into tiers based on their ratio as follows:
S-Tier: Ratio of at least 1.5. A-Tier: Ratio between 1 and 1.5. B-Tier: Ratio between 0.5 and 1. C-Tier: Ratio below 0.5, but greater than 0. F-Tier: Ratio of 0 (the spec isn't present in the high-level bin at all). Spec Tier List for Mythic+
Here's how the individual specializations are categorized into tier lists based on their ratio. We only list S and A-Tier, but you can find the remaining tiers in the image linked below.
Fire Mage - 2.11 ratio; Outlaw Rogue - 1.77 ratio; Balance Druid - 1.75 ratio; Vengeance Demon Hunter - 1.74 ratio. A-Tier
Marksmanship Hunter - 1.43 ratio; Restoration Shaman - 1.43 ratio; Windwalker Monk - 1.40 ratio; Brewmaster Monk - 1.34 ratio; Affliction Warlock - 1.33 ratio; Holy Paladin - 1.28 ratio; Discipline Priest - 1.08 ratio.
The Nightborne don't really have many customization options, so Sharashaska took the matter into their own hands and came up with this fan-made overhaul of the Nightborne customization options using Blizzard's assets.
Magic Hands are an elegant customization option Sharashaska came up with.
You can find all the proposed customization options in the following video.
It seems the rumors of a Diablo 2 remastered might have been very much on the mark, as Activision-owned studio Vicarious Visions, most known for their work on porting Destiny 2 to PC and helping Bungie develop the game during their time at Activision, is being merged into Blizzard!
We talked about the Diablo 2: Resurrected remaster rumor a while ago, which claimed that VV was actually already working on it, as their recently finished up two major remasters (Tony Hawk's Pro Skater 1 and 2, the Crash Bandicoot N. Sane Trilogy) would make them a perfect fit. The rumor was backed up by some job listings at both Blizzard and VV more recently, and now we have two reports saying that the entire Vicarious Visions studio will be merged into Blizzard.
The move was first reported by GamesIndustry.biz, where an Activision representative said this:
Vicarious Vision's 200-strong staff will be working to support Blizzard, with their studio head Jen Oneal now promoted to Blizzard executive vice president of development, reporting directly to Blizzard president J.Allen Brack. The studio won't be moving, however, but will instead stay in Albany, New York and work from there.
Image courtesy of DBLTAP.
The second report on the situation comes from Bloomberg's Jason Schreier, who wrote an expose on how Blizzard's Classic Games division was dismantled and that not only will Vicarious Visions be filling that position, they've already been working with Blizzard for months (presumably on the rumored Diablo 2 remaster). As you'd imagine, the bungled Warcraft 3: Reforged release had a lot to do with all this, and the same Blizzard team was supposed to do the D2 remaster as well. After the Reforged launch the D2 remaster was moved to the Diablo 4 team, who were then apparently assisted by Vicarious Visions. Schreier goes into a lot more detail on how the Classic Games division was removed, and it's a very interesting read, especially if you like to hear about Blizzard's internal workings. Also to note, WoW Classic has nothing to do with the Classic Games team, as it's developed by, well, the WoW team.
The bottom line is that Blizzard has actually received some pretty talented help, as Vicarious Visions work with Bungie was very solid, and they showed they could indeed work with a big studio and keep the original visions intact. It also might mean a somewhat faster pace of Blizzard releases in the future, without any quality loss, so it's all sounding like good news to us, despite Schreier's somewhat different view on the subject:
So, what do you think? Is evil Activision trying to play control games with Blizzard or is this just a solid studio added to help Blizzard out?