Jump to content
FORUMS
Krazyito

Weak Auras - Ask here for help! Read first post: Discord channel

Recommended Posts

Ok so it comes from this WA but i dont know why :

 

dmeYhaGir1LqufJIqDkI4vejzweYUub1WebhtKwgsYZisPPrKGTPcY4uf6CePQ1HOQAEiQs3tv0(qsDqvOwibUOiIpQcyKej0jvHyLqntePUPisTteLFIiAOIizPePYtHmvvLRkcTvvG(krIolIQYCjsQ9I6VIYGbhwLwmIkpwHjJuxwPntuFwfnAvPttYRvH0Sv0TrIDl1VLy4QQwUKEoctx46KA7icFhrY4vfCEcA9ePy(IO2p1Ck)XikmIMr08hJgAIOq5BFiyKXgZiDhv155w5pgn0erHcJK19iuLwSeJnyWGH6g6ABiQ614TPn2yJnMdgfv155w5pgfc)xgn0erHcJgAIOqHrY6EeQslwIXgmyWGs2qITkeOLLfN)pVc3AUOCsRoFJw1NgqVQDsNlXydgmyiE32ydgmyWGbdgMLXDAituMOmrJIUJudpnKyRcbAzzX5)ZRWTMlYqoPvNVrR6tdOx1oPZLySbdgmyWGbdZY4onKjktuMOrr3bvgEAiXwfc0YYIZ)NxHBnxu(bUX7wv9PHdwQX(qUeJnyWGbdgmyywg3PHmrzIYeLjkteTUMA4PHeBviqlllo)FEfU1Cr5KwD(gTQpnCWsn2hYLySbdgmyWGbdkzdj2QqGwwwC()8kCR5IYpMySn9ThBUed3M2qxcdj2QqGwwwC()8kCR5IYjT68nAvFA4GLASpKlXydgmyWGbdgI3Tnu3qxBdIfpk6osDYpB10WTPnmk6osPo9rjgkvdIhfDhu5KF2QPHBtByu0DKkvJIUdQOMkPvIeJnyWGbdgmyyBAJnyWGbdgmyqjBiXwfc0YYIZ)NxHBnxu(XeJTPV9yZLy420gO11uQLEJnyWGbdgmyiE32qDdDTniEu0DK6KF2QPHBtByu0DKsD6Jsm2GbdgmyWGHTPn2GbdgmyWGbLSbADnLAP3ydgmyWGbdgI3Tnu3qxBXJIUJuN8ZwnnCBAdJIUJuQtpKeJnyWGbdgmyyNeRH6g6Alw8OO7i1j)Svtd3M2WOO7iL60djXqPAq8OO7i1j)Svtd3M2WOO7GkN8ZwnnCBAdJIUJuPAu0Dqf1ujTsKySbdgmyWGbdBtBSbdgmSnTXBtBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXmAOjIcLSq4)YiI4gAcg9V1X2X7ENXlJstibgP7LeBhm6QJcJwsSDqWOKI0ht(sI0LLuKuktI0rDcmstSz6wfSagnE3XrzK(N(glJ0eB2)whBhV7DgVSag9V1X2X7ENXBw5FR3Ouze59jJgAIOqj7vrVmkuuwAoy07QoFdMShtGrZYLM)yKMyZ6LeBLjhJI7C7G)yef9mu8hhCWiI)DWFmIq1NZLjlLdgvVJL)yef9mu8hhCWiALSSAONHq(Jru0ZqXFCWbJ0eBM0u6LjhJ0eB2yEjiybmstSze)7GfWOX8sqWFmIq1NZLriP4Xj9XKXbJ0eB2OqHC3GfWOAzU8hJOONHI)4GdgrOKML)yef9mu8hJKN7dkYnxwaJKl1qiLBZcyuSnlGrbP2oekRiXYcyuqQTdHSag9FRHqwahCWbJOve)ZRquChhLGrKNbJQ7PQ0Fc)xgPgLMrQwfzJcL)5glntwkJEGKYYeBWKL(ycm6ocvPj4pgjRAfXl)Xi6s25SqkMCm6CwivMC9szzKuU3JESUEji)hGKgscIdoy0LMwfQsFNzrvDEUvc(JdgPOz0biPHKGyePu0Xlt2JjWOwt5RQop3kbtwkJesszzInyYsFmbgrRi(NxHhzuAgDKo2Q8DSs9rgLMqQr)7CMr2n01nlXUUZTdvFIIsLchmIGruD40dNWHtpeJibtwQuGQuoyga

 

And it adds this if Auctionnator is activated :

 

Locals: msg = " [string "return function()..."]:13: attempt to compare number with nil"
funcnames = <table> {
1 = "triggerFunc"
2 = "ScanEvents"
}
funcstr = "triggerFunc > ScanEvents"
looksLikeAuctionatorError = false
inAtrErrorHandler = true
origErrorHandler = <function> defined Interface\FrameXML\BasicControls.xml:<Scripts>:4
zc = <table> {
msg_anm = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:624
msg = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:724
GetArrayElemOrFirst = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:161
NumToBool = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:549
StringStartsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:917
StringSame = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:861
padstring = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:191
GetArrayElemOrNil = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:176
BoolToNum = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:539
periodic = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:368
pluralizeIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:570
msg_pink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:596
SetTextIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:47
HSV2RGB = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:639
LinkFromItemID = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:492
IsBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:434
printableLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1030
PrintTable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:398
PrintKeysSorted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:121
Negate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:559
IsTextQuoted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:941
CopyDeep = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1009
UTF8_Truncate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:139
val2gsc = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:774
words = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:297
tableIsEmpty = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:386
Max = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:95
printstack = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1054
pluralize = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:581
RawItemIDfromLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:462
EnableDisable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:25
TrimBrackets = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:980
ParseBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:442
ShowHide = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:36
QuoteString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:948
round = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:589
StringEndsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:897
priceToMoneyString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:828
tallyPrint = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1145
msg_yellow = <function> defined

Edited by Satron

Share this post


Link to post
Share on other sites

Ok so it comes from this WA but i dont know why :

 

dmeYhaGir1LqufJIqDkI4vejzweYUub1WebhtKwgsYZisPPrKGTPcY4uf6CePQ1HOQAEiQs3tv0(qsDqvOwibUOiIpQcyKej0jvHyLqntePUPisTteLFIiAOIizPePYtHmvvLRkcTvvG(krIolIQYCjsQ9I6VIYGbhwLwmIkpwHjJuxwPntuFwfnAvPttYRvH0Sv0TrIDl1VLy4QQwUKEoctx46KA7icFhrY4vfCEcA9ePy(IO2p1Ck)XikmIMr08hJgAIOq5BFiyKXgZiDhv155w5pgn0erHcJK19iuLwSeJnyWGH6g6ABiQ614TPn2yJnMdgfv155w5pgfc)xgn0erHcJgAIOqHrY6EeQslwIXgmyWGs2qITkeOLLfN)pVc3AUOCsRoFJw1NgqVQDsNlXydgmyiE32ydgmyWGbdgMLXDAituMOmrJIUJudpnKyRcbAzzX5)ZRWTMlYqoPvNVrR6tdOx1oPZLySbdgmyWGbdZY4onKjktuMOrr3bvgEAiXwfc0YYIZ)NxHBnxu(bUX7wv9PHdwQX(qUeJnyWGbdgmyywg3PHmrzIYeLjkteTUMA4PHeBviqlllo)FEfU1Cr5KwD(gTQpnCWsn2hYLySbdgmyWGbdkzdj2QqGwwwC()8kCR5IYpMySn9ThBUed3M2qxcdj2QqGwwwC()8kCR5IYjT68nAvFA4GLASpKlXydgmyWGbdgI3Tnu3qxBdIfpk6osDYpB10WTPnmk6osPo9rjgkvdIhfDhu5KF2QPHBtByu0DKkvJIUdQOMkPvIeJnyWGbdgmyyBAJnyWGbdgmyqjBiXwfc0YYIZ)NxHBnxu(XeJTPV9yZLy420gO11uQLEJnyWGbdgmyiE32qDdDTniEu0DK6KF2QPHBtByu0DKsD6Jsm2GbdgmyWGHTPn2GbdgmyWGbLSbADnLAP3ydgmyWGbdgI3Tnu3qxBXJIUJuN8ZwnnCBAdJIUJuQtpKeJnyWGbdgmyyNeRH6g6Alw8OO7i1j)Svtd3M2WOO7iL60djXqPAq8OO7i1j)Svtd3M2WOO7GkN8ZwnnCBAdJIUJuPAu0Dqf1ujTsKySbdgmyWGbdBtBSbdgmSnTXBtBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXmAOjIcLSq4)YiI4gAcg9V1X2X7ENXlJstibgP7LeBhm6QJcJwsSDqWOKI0ht(sI0LLuKuktI0rDcmstSz6wfSagnE3XrzK(N(glJ0eB2)whBhV7DgVSag9V1X2X7ENXBw5FR3Ouze59jJgAIOqj7vrVmkuuwAoy07QoFdMShtGrZYLM)yKMyZ6LeBLjhJI7C7G)yef9mu8hhCWiI)DWFmIq1NZLjlLdgvVJL)yef9mu8hhCWiALSSAONHq(Jru0ZqXFCWbJ0eBM0u6LjhJ0eB2yEjiybmstSze)7GfWOX8sqWFmIq1NZLriP4Xj9XKXbJ0eB2OqHC3GfWOAzU8hJOONHI)4GdgrOKML)yef9mu8hJKN7dkYnxwaJKl1qiLBZcyuSnlGrbP2oekRiXYcyuqQTdHSag9FRHqwahCWbJOve)ZRquChhLGrKNbJQ7PQ0Fc)xgPgLMrQwfzJcL)5glntwkJEGKYYeBWKL(ycm6ocvPj4pgjRAfXl)Xi6s25SqkMCm6CwivMC9szzKuU3JESUEji)hGKgscIdoy0LMwfQsFNzrvDEUvc(JdgPOz0biPHKGyePu0Xlt2JjWOwt5RQop3kbtwkJesszzInyYsFmbgrRi(NxHhzuAgDKo2Q8DSs9rgLMqQr)7CMr2n01nlXUUZTdvFIIsLchmIGruD40dNWHtpeJibtwQuGQuoyga

 

And it adds this if Auctionnator is activated :

 

Locals: msg = " [string "return function()..."]:13: attempt to compare number with nil"

funcnames = <table> {

1 = "triggerFunc"

2 = "ScanEvents"

}

funcstr = "triggerFunc > ScanEvents"

looksLikeAuctionatorError = false

inAtrErrorHandler = true

origErrorHandler = <function> defined Interface\FrameXML\BasicControls.xml:<Scripts>:4

zc = <table> {

msg_anm = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:624

msg = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:724

GetArrayElemOrFirst = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:161

NumToBool = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:549

StringStartsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:917

StringSame = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:861

padstring = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:191

GetArrayElemOrNil = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:176

BoolToNum = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:539

periodic = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:368

pluralizeIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:570

msg_pink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:596

SetTextIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:47

HSV2RGB = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:639

LinkFromItemID = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:492

IsBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:434

printableLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1030

PrintTable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:398

PrintKeysSorted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:121

Negate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:559

IsTextQuoted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:941

CopyDeep = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1009

UTF8_Truncate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:139

val2gsc = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:774

words = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:297

tableIsEmpty = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:386

Max = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:95

printstack = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1054

pluralize = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:581

RawItemIDfromLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:462

EnableDisable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:25

TrimBrackets = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:980

ParseBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:442

ShowHide = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:36

QuoteString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:948

round = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:589

StringEndsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:897

priceToMoneyString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:828

tallyPrint = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1145

msg_yellow = <function> defined

 

 

Add this line in the custom trigger

Mm5YjBj.png

 

if dur1==nil then dur1=0 end

Share this post


Link to post
Share on other sites

This seems to work, thanks!

 

Edit : It doesn't trigger when count1+count2>23...

function()
    if UnitBuff("player","Lightning Shield")
    then
        local _,_,_,count1 = UnitBuff("player", "Lightning Shield")
        local _,_,_,count2 = UnitBuff("player","Gathering Vortex")
        local _,_,_,_,_,dur1 = UnitBuff("player","Lightning Vortex")
        if dur1==nil then dur1=0 end
        if count1==nil then count1=0 end
        if count2==nil then count2=0 end
        if UnitBuff("player","Ascendance") and dur1<=9
        then return (count1>18 or count1+count2>23)
        elseif UnitBuff("player","Ascendance") and dur1>9
        then return (count1>18)       
        elseif dur1>9
        then return(count1>16)
        else
            return (count1>16 or count1+count2>23)
        end
    end
end


 

Edited by Satron

Share this post


Link to post
Share on other sites

Sorry if this request has already been answered; I've been searching various sites for a weakaura I seen in an Archimonde kill video for Shackled Torment. Serafim1991 actually posted a screenshot of it earlier in this thread as well (page 13). Essentially, the weakaura displays the 3 targets of Shackled Torment, followed by some numbers (which I assume to be range from the soul or other players, I'm unsure), and then lists the number of people who need to move out and displays their name if there is under (I think) 5 players. When all targets are out of range and it's safe to break, it displays the text: GJ TEAM!

Any help in finding this or a means to recreate it would be much appreciated. The search for it has been exhausting! Here is a link to the video if it helps at all: https://www.youtube.com/watch?v=lPQknsH9sdQ&feature=youtu.be&t=177

 

 

I made this: http://pastebin.com/cvx5h8ec

Share this post


Link to post
Share on other sites

This seems to work, thanks!

 

Edit : It doesn't trigger when count1+count2>23...

function()
    if UnitBuff("player","Lightning Shield")
    then
        local _,_,_,count1 = UnitBuff("player", "Lightning Shield")
        local _,_,_,count2 = UnitBuff("player","Gathering Vortex")
        local _,_,_,_,_,dur1 = UnitBuff("player","Lightning Vortex")
        if dur1==nil then dur1=0 end
        if count1==nil then count1=0 end
        if count2==nil then count2=0 end
        if UnitBuff("player","Ascendance") and dur1<=9
        then return (count1>18 or count1+count2>23)
        elseif UnitBuff("player","Ascendance") and dur1>9
        then return (count1>18)       
        elseif dur1>9
        then return(count1>16)
        else
            return (count1>16 or count1+count2>23)
        end
    end
end

 

 

Is there an error msg? or only no trigger?

Share this post


Link to post
Share on other sites

Here goes the fixed and working one :

 

 

di0YgaGivvJIQQtrv5vOGywOu3cfK2LurgMuPJrKLru5zOcAAOGY2OkY4Ok5COcToPIY8Ok09qj7df6GuLAHeLlIkQpIkYirbvNKQGvsIzsvu3uQOANOi)uQQgkrvSuubEQktvexvQWwrrXxrrPZsuLMlkQSxK)ssdg6WszXsv6XsAYGCzHnJQ(SQYOfPttQxtuvZwu3gu2nWVLy4GQLtLNRktNY1jSDPk(okW4LQY5rLwpkQA)ktsucDWOdIoikHU(6NN)fgXKKxDPRkEwbws0Nr3uMcDcG50FFHJsORkEwbgD8cq10fGFFtz4WHdDHjCGHMtetjaqtzktzktzktHm6mN(7lCucDgx4bDvXZkWORkEwbMQXfEq3ZAM4rh8WvdGLgTSLsNu3U0jarpbWORjScDvXZkWOJxaQMUa87B4WPmC4WH5sTLhQYwLTk7AramPHSg2bqBYe88()HNBCd3p7H)Ew)LAan4B4LQJm0VVPmC4WH5sTLhQYwLTk7Aram5gYAyhaTjtWZ7)hEUXnC)S)5uZsdNg8nKzkol6733ugoC4WCP2YdvzRYwLTkBv2QSHeoPHSg2bqBYe88()HNBCd3p7FpR)snGg8nKzkol6733ugoC4qn)qiHtIflGop0sdWqiHtIv3HbaAkdhoCiKWjXcs4KyOCkSenSWVVPmC4WHA(H1IaysSyb05HwAagwlcGjXQ7WaanLHdhouZpSweatowSa68qlnadRfbWKJv3HbaAkdhoCyUuB5Hniiw1IaysmKAram5MYWHdhQ5h2bqBYe88()HNBCd3p7FVF1aa1a1433WgaAiKWj5rwCCOLgGHtz4WHdhoC4qxychyO)AramjgL8AyXnSbbXOCCOVPmC4WHr(fA(HDa0MmbpV)F45g3W9Z(37xnaqnqn(9nSbGgcjCsmYXHwAagoLHdhoC4WHdDHjCGH(RfbWKyuYlFdNYWHdhg5xO5hcjCsmYXHwAagoLHdhoC4WHdDHjCa)1Iaysmk5jFtz4WHdJ8l08dHeojpYIJdT0amLHdhoC4WHdDHjCGH(RfbWKyuYtdlUHniigLJd9nLHdhomaqtjaq0f9ea7rN84zVLxoZbQYt)mlN5ag7sN4fQcG2iz0vtJQ8PtahQzbDIxOcpC1ayPrlBPKm6GhUAaS0OLTu1c8W1SIJopYIUQ4zfyQPAOGotdlGiJU0q)LAetE1LUCPbrj0jEHki6jCuV0zTCamkHoyISPPeYiJUh8Osj090GVCqmjrgDUwnOe6GjYMMsiJm6G0886QiBCPe6GjYMMsiJm6eVqL5lGG6LoXluR527rYOt8c1h8OsYORMBVhLq3td(YbDhd37o3BMiJoXluRfy92msgDUsoOe6GjYMMsiJm6EAMpOe6GjYMMsOJph9P7nhKm6mgeaJljJolaKm6mgeaJlVUNGKrhFXzCH1aKm6G3CgxsgzKrgDq6h8CJ7zTQ8F0nKox8PlGeUWd601cGUw10fWJsOJxd0VukHoOI6xUWaQx6(YfgOY7AWc6y2OjFVfU2RZ4u)d58rgz01GG0MUaAzvZP)(c3JsiJoneDCQ)HC(OJbAilLyYRU0beWsC6VVW9iMKOJB)88VWiMK8QlDq6h8CJRhQfaDEayHJVvdMZd1c4XCh8iNvzQzcxO2bWf5ayAW3zfhmYO7rNCDsQtD7KKNORhIjjgMCsKre

Big thanks to Krazyito for his help and patience :)

Share this post


Link to post
Share on other sites

Hello, I'm not sure that I choose right theme but have a questions about WOW API.

Can I  autotrack who change public note in guild(in real time: when I online and someone change a public note for anyone in guild - have little warning about it) with some API function?

I found few function, but they return only who can do it(and if I understand it - not in real time)

Share this post


Link to post
Share on other sites

What I'm envisioning is a weakaura that (1) displays how many raid members are within an area of specified dimensions around my character, (2) how many of those raid members are injured to a particular degree within that area (e.g. sub 90%), and (3) can be adjusted--possibly just by knowing where in the custom code to make the adjustments--to change the dimensions of the area (e.g. 360 degree 6 yard range, 180 degree 15 yard range, 180 degree 30 yard range, etc).

Once the custom "radar" code was developed, you could make spell icon weakauras displaying this useful info for a lot of healing functions: the new Legion Light of Dawn and Holy Paladin Auras; the new Resto Shaman Wellspring ability; Chi Burst, Rushing Jade Wind, etc etc etc. I'm envisioning a spell icon weakaura, like Light of Dawn, with a number inside it that simply indicates how many sub XX% raid members are within the specified area. Once the custom radar code was developed, it would be relatively simple to add additional functionality e.g. making it only show up when the spell is off cooldown, etc.

Has it not been done before simply because it isn't doable? Looking at sophisticated radar weakauras and the clustering functionality of Vuhdo, I imagine it is possible, but I'm a coding noob so I simply don't know.

So: (1) Is this doable & (2) Can I convince a talented coder to do? If it especially tricky I'd be willing to pay a small sum for someone to develop this for me.

Share this post


Link to post
Share on other sites

What I'm envisioning is a weakaura that (1) displays how many raid members are within an area of specified dimensions around my character, (2) how many of those raid members are injured to a particular degree within that area (e.g. sub 90%), and (3) can be adjusted--possibly just by knowing where in the custom code to make the adjustments--to change the dimensions of the area (e.g. 360 degree 6 yard range, 180 degree 15 yard range, 180 degree 30 yard range, etc).

Once the custom "radar" code was developed, you could make spell icon weakauras displaying this useful info for a lot of healing functions: the new Legion Light of Dawn and Holy Paladin Auras; the new Resto Shaman Wellspring ability; Chi Burst, Rushing Jade Wind, etc etc etc. I'm envisioning a spell icon weakaura, like Light of Dawn, with a number inside it that simply indicates how many sub XX% raid members are within the specified area. Once the custom radar code was developed, it would be relatively simple to add additional functionality e.g. making it only show up when the spell is off cooldown, etc.

Has it not been done before simply because it isn't doable? Looking at sophisticated radar weakauras and the clustering functionality of Vuhdo, I imagine it is possible, but I'm a coding noob so I simply don't know.

So: (1) Is this doable & (2) Can I convince a talented coder to do? If it especially tricky I'd be willing to pay a small sum for someone to develop this for me.

 

Disregard! Someone helped me get this done. Thanks!

Share this post


Link to post
Share on other sites

has anybody an idea how i can a warning sound  in a time to execute weakaura when time is less a minute or so

 

I tried to do this, but the code was being weird and wasn't letting me convert the strings to numbers... I'll play with it next time I get a chance

Share this post


Link to post
Share on other sites

You can do that with ERT cooldowns.  Just add windwalk to the list and then make a separate column for windwalk itself.

Share this post


Link to post
Share on other sites

There is an aura that say in chat who kicked cast http://pastebin.com/rnw8NsQH 

It work fine but it only print a spellname like text(not clickable). For example, ElvUI print in chat clickable spellname which was kicked

 

Look at the screenshot(sorry for foreign language's for you)

IgpoFQq.jpg

 

First string - it's a WA string. Spellname - in []. I can't click on it

Second string - it's a ElvUI string. Spellname also in [] and I can click on it and read what this spell does

 

So the question is: what need to add/change in this aura that it work like ElvUI's announcement(clickable spell). Of course if it is possible

Edited by Serafim1991

Share this post


Link to post
Share on other sites

There is an aura that say in chat who kicked cast http://pastebin.com/rnw8NsQH 

It work fine but it only print a spellname like text(not clickable). For example, ElvUI print in chat clickable spellname which was kicked

 

Look at the screenshot(sorry for foreign language's for you)

IgpoFQq.jpg

 

First string - it's a WA string. Spellname - in []. I can't click on it

Second string - it's a ElvUI string. Spellname also in [] and I can click on it and read what this spell does

 

So the question is: what need to add/change in this aura that it work like ElvUI's announcement(clickable spell). Of course if it is possible

 

 

Pastebin link is broken for me, but to fix it you would probably need to use this and figure out how to output it to text

Share this post


Link to post
Share on other sites

Hi,

 

I have a question about my WA for arcane mage 4p tier. I got a WA that shows the character I got and time left (found in here long ago), but my problem is. It shows when any arcane mage is summoning one. Anyway I can make it showing mine only?

 

Thanks in advance

 

 

This is the code I'm using

 

deu4oaqiiP0LOkP(eKumlfkLBrvk2LaLHjqogKAzqOEMcKMgvHRrvI2ga5BuvQXbbNdGQdQq1cPk6HuvYePkLUia2OcL8rfkgPceNuHSsiPQzQa1nHe7uu9tiKHsvXsbO8uvtLkxLQKSvfkvFfsQmxQs1Er)vqdMQQddAXIspwrtgOltAZa6Zqz0IItR0RHKmBkDBjTBk(TqdhQwUipxQPtCDj2Uc67kGXlq15HO1tvc7xat00XdPJcFZJ4GHoybfm0aoFLhKhKoESuCaEaB0ygehFWreqGTkCS8gFh0Gc4b5bG8sa33E4BanOEjGiqVXdp4rIiGaBv4y5nEjG7BVeqacnIrancb5bIrW3eO34Hh8jfBJghsCLhePbw3jwkwW51GJdnGki9Kpbb3sZCabi(wTa9jUgHFWamwo(fKF80eA0a(Bvc4pB0uAEtP6slgMMAMJMhccUYgnqBOKwmmn10rH3gHG0XlqRAe64RfRS0rHc)0c7Mo(EnywLhLXhdau4bxGa3zXkiPJVwSYshfk8POvPJVwSYshfk8aHtzJg64RfRS0rHcFP1WPf2nVKkkFcov64RfRS0rHcfk8t6yoA64L0IHPj64BC1AhbYJgbeqmAFZdwsqzJgE0bXplTeRHzwqLx2QcYliXvEDOAe(UKvhQg5fGa3GZhEVcfuquoVbw1MoMJM3Pv8ycAd43N4aAIcFP1WowstLz51HQr49vSMfkb8p4igFXOdvJWlBvb5lTg24Q1MdRkZYBGvLh1dxdmGFFsXcyngtkFP1WowstTywHz5lTg24Q1ocKEY34Q1MdRkVtR4Xe0gWVpXb0efE8uelPD7tsNBVrdZdIpJUyzeM7bc82ieKoEbAvJqhFTyLLoku4BCDshFVgmRYC081Ivw6yoA6jfk8GlqG7SyfK0XxlwzPJcf(eCQ0XxlwzPJcfEGWPSrdD81Ivw6OqHV0AyJRt6j)0c7Mo(EnywLhLXhdau4lTgoTWUPN8POvPJVwSYshfku4bgnYxVqzoAaXdUnUfI8cCIQM3RX5tk2gnoK4k)oJgEOzRqzJg64BbMe64XtARcF2yXmvVvNqKuOWdNYgnnD8TatcD8vTBiMgkiXvEaqbroa4bJHvTBiMYS8vTBiMYJcYa(RqSDgW)aR1gWVOWua)iJLa(H4WKGAd4NcfEii4kB0aTHsAXW0uthf(bwqjdZ9abEtP6slgMMAMJMFb5r9W1a5b3g3croAgn8JmIMacNQ3hnJM27JYh7HOS9mCquiy4GuQqtyqiMVf4evTpX1i8(cGChaagfMJy64HtzJMMo(wGjHo(Q2netdfK4kpaOGiha8GXWQ2netzw(Q2net5h3Ad43Ua1Xwa)1slb8RgWGfSGfWpfk8sAXW0eD8nUATJa5rJacigbaNhSKGYgn8OdIVXvRnhwvENwXJjOnGFFIdOjEbjUYRdvJW3LS6q1iVae4gC(W7vOGcIY5lTg2XsAQmlVouncVVI1SqjG)bhX4lgDOAeEzRkiFP1WgxT2Cyvzw(sRHnUATJaPN8gyv59jTMPgW)4jjdSd4hf1OsM1YplTeRHzwqLx2QcsHhpfXsA3(K052B0W8G4ZOlwgH5EGaVncbPJxGw1i0XxlwzPJcf(gxN0X3RbZQmhnFTyLLoMJMEsHcp4ce4olwbjD81Ivw6OqHpfTkD81Ivw6OqHhiCkB0qhFTyLLoku4lTg246KEYpTWUPJVxdMv5rz8Xaaf(sRHtlSB6jFcov64RfRS0rHcfEGrJ81luMJgq8GBJBHiVaNOQ59AC(KITrJdjUYVZOHhA2ku2OHo(wGjHoE8K2QWNnwmt1B1jejfk8qqWv2ObAdL0IHPPMok8li)4jjdS5hybLmm3de4nLQlTyyAQzoAEWTXTqKJMrd)iJOjGWP69rZOP9UgCCOP3OzNrt4ajOKjcuYO2DMbvRbJVf4evTpX1i8(cGChaagfMpO0XdNYgnnD8TatcD8vTBiMgkiXvEaqbroa4bJHvTBiMYS8vTBiMYpkG)mWHAa)Mya)Yw1a(bgtb8JbRAhmku4L0IHPj64BC1AhbYJgbeqmcbXdwsqzJgE0bXplTeRHzwqLx2QcYliXvEDOAe(IrhQgHx2QcYxAnSJL0uzwEDOAeEFfRzHsa)doIX3LS6q1iVae4gC(W7vOGcIY5lTg24Q1ocKEYxAnSXvRnhwvML3aRk)rAhcnWoGFu3AatfJrt8nUAT5WQY70kEmbTb87tCanrHhpfXsA3(K052B0W8G4ZOlwgH5EGaVncbPJxGw1i0XxlwzPJcf(gxN0X3RbZQmhnFTyLLoMJMEsHcp4ce4olwbjD81Ivw6OqHpbNkD81Ivw6OqHhiCkB0qhFTyLLoku4lTg246KEYpTWUPJVxdMv5rz8Xaaf(sRHtlSB6jFkAv64RfRS0rHcfEGrJ81luMJgq8GBJBHiVaNOQ59AC(KITrJdjUYVZOHhA2ku2OHo(wGjHoE8K2QWNnwmt1B1jejfk8qqWv2ObAdL0IHPPMok8li)rAhcnWMFGfuYWCpqG3uQU0IHPPM5O5b3g3croAgn8JmIMacNQ3hnJM27JpZS6qTQgjCWkeutHhPDi0aB(wGtu1(exJW7laYDaayuyUh0XdNYgnnD8TatcD8vTBiMgkiXvEaqbroa4bJHvTBiMYS8vTBiMYpUPGAaHwygudemMuulfk8sAXW0eD8nUATJa5rJacOr7BEWsckB0WJoi(zPLynmZcQ8YwvqEbjUYRdvJWxm6q1i8Ywvq(sRHDSKMkZYRdvJW7Rynluc4FWrm(UKvhQg5fGa3GZhEVcfuquoFP1WgxT2rG0t(sRHnUAT5WQYS8gyv5DitqdOgWpQlZ24AAG1aY34Q1MdRkVtR4Xe0gWVpXb0efE8uelPD7tsNBVrdZdIpJUyzeM7bc82ieKoEbAvJqhFTyLLoku4BCDshFVgmRYC081Ivw6yoA6jfk8GlqG7SyfK0XxlwzPJcf(eCQ0XxlwzPJcfEGWPSrdD81Ivw6OqHV0AyJRt6j)0c7Mo(EnywLhLXhdau4lTgoTWUPN8POvPJVwSYshfku4bgnYxVqzoAaXdUnUfI8cCIQM3RX5tk2gnoK4k)oJgEOzRqzJg64BbMe64XtARcF2yXmvVvNqKuOWdbbxzJgOnuslgMMA6OWVG8oKjObu5hybLmm3de4nLQlTyyAQzoAEWTXTqKJMrd)iJOjGWP69rZOP9(Aggw3EgMrHGHQfyyqiMVf4evTpX1i8(cGChaagfk8dzoApqmAkKa

Edited by Ghantel

Share this post


Link to post
Share on other sites

Edit, nevermind. I found where I fixed it, it was an mmo thread I didn't want to necro but reminded the author hoping he would fix it but he didn't..

http://www.mmo-champion.com/threads/...-set-Weak-Aura!

I saw this thread and didn't want to necro it, but you can make the aura idiot proof (the 'source name thing') by setting 'Source Unit' to 'player'. That way, people don't have to change anything when they load the aura.

Share this post


Link to post
Share on other sites

Hello,

 

I'm using this guys Weakauras strings:

 

My problem is that if I hover my mouse over where the groups, dynamic groups and icon "groups" are.. the tooltip (not my tooltip, but weakauras own?) are showing up, even in combat. I've studied the options, and some grps/icons have "hide tooltip" feature, but it's not that.. this is more of a all over the board situation.

 

Any suggestions?

Share this post


Link to post
Share on other sites

Hello,

 

I'm using this guys Weakauras strings:

 

My problem is that if I hover my mouse over where the groups, dynamic groups and icon "groups" are.. the tooltip (not my tooltip, but weakauras own?) are showing up, even in combat. I've studied the options, and some grps/icons have "hide tooltip" feature, but it's not that.. this is more of a all over the board situation.

 

Any suggestions?

 

can you post a picture of what you're seeing?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...