Anastasya Guide and Best Builds
Anastasya is a 5-Star Cryo Bow user in Genshin Impact who enables the powerful Stellar Glimmer reactions and can function as either a DPS or support. This guide will focus on Anastasya's best builds, artifacts, weapons and best team compositions.
Anastasya Guide & Best Builds
Welcome to our Anastasya build guide for Genshin Impact. Anastasya is a 5-Star Cryo Bow character. In our guide, we'll cover everything you need to know about how she is best built, including her top artifacts, weapons, stat priorities, and playstyle.
Different Anastasya Build Options
Anastasya can be used as either an on-field DPS for Stellar Glimmer, or an off-field support and Sub-DPS. Her build varies depending on the role you use her in.
Best Weapons for Anastasya
Listed below are Anastasya's best weapons in her Support teams. While weapons are listed in a priority order, what's best to build on your Anastasya can vary depending on the team composition and level of investment you want to put into Anastasya. Numbers shown below reflect the overall team DPS.
Breezeborne Refrain (R5)
112%
Viper's Ballad
Base ATK: 510
CRIT Rate: 27.6%
Increases Energy Recharge by 20% / 25% / 30% / 35% / 40%. When the equipping character hits the opponent with their Elemental Skill or Elemental Burst, they gain a stack of "Hymn of the Pure." This effect can trigger once every 0.03s, max 3 stacks, and at 3 stacks, all instances of "Hymn of the Pure" are cleared to give the equipping character "Thus Lied the Viper" instead. This grants nearby party members a 24% / 30% / 36% / 42% / 48% Stellar Glimmer reaction DMG boost for 12s, during which no stacks of "Hymn of the Pure" can be obtained. The aforementioned effects can still trigger even when the equipping character is not on the field.
Elegy for the End (R1)
106%
The Parting Refrain
Base ATK: 608
Energy Recharge: 55.1%
A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60 / 75 / 90 / 105 / 120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100 / 125 / 150 / 175 / 200 and increases ATK by 20% / 25% / 30% / 35% / 40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Breezeborne Refrain (R1)
105%
Viper's Ballad
Base ATK: 510
CRIT Rate: 27.6%
Increases Energy Recharge by 20% / 25% / 30% / 35% / 40%. When the equipping character hits the opponent with their Elemental Skill or Elemental Burst, they gain a stack of "Hymn of the Pure." This effect can trigger once every 0.03s, max 3 stacks, and at 3 stacks, all instances of "Hymn of the Pure" are cleared to give the equipping character "Thus Lied the Viper" instead. This grants nearby party members a 24% / 30% / 36% / 42% / 48% Stellar Glimmer reaction DMG boost for 12s, during which no stacks of "Hymn of the Pure" can be obtained. The aforementioned effects can still trigger even when the equipping character is not on the field.
Silverdawn (R1)
103%
White Star Overture
Base ATK: 674
CRIT DMG: 44.1%
The equipping character gains White Crown's Bequest for 6s after using an Elemental Skill or Elemental Burst, increasing their ATK by 40% / 52% / 64% / 76% / 88% and Stellar Glimmer reaction CRIT DMG by 40% / 52% / 64% / 76% / 88%. Its duration is extended by 3s when the equipping character triggers a Stellar Glimmer reaction or deals Stellar Glimmer reaction DMG while White Crown's Bequest is active. This extension can occur once every 0.1s, up to 8 times per instance of White Crown's Bequest. Additionally, the equipping character regenerates 10 / 10.5 / 11 / 11.5 / 12 Elemental Energy when they trigger a Stellar Glimmer reaction or deal Stellar Glimmer reaction DMG, up to once every 15s.
Jade Vista (R5)
103%
A Candle Woven From the Night
Base ATK: 510
CRIT Rate: 27.6%
For every party member other than the equipping character: · Who is of the same Elemental Type as the equipper: The equipping character's Elemental Mastery is increased by 64; / 80; / 96; / 112; / 128; · Who is not of the same Elemental Type as the equipper: The equipping character's ATK increases by 12% / 15% / 18% / 21% / 24%. The two effects described above can stack up to 3 times in total, with Elemental Mastery buffs applied first.
The First Great Magic (R1)
102%
Parsifal the Great
Base ATK: 608
CRIT DMG: 66.2%
DMG dealt by Charged Attacks increased by 16% / 20% / 24% / 28% / 32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48% / 20%/40%/60% / 24%/48%/72% / 28%/56%/84% / 32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10% / 6%/9%/12% / 8%/11%/14% / 10%/13%/16% / 12%/15%/18%.
Polar Star (R1)
101%
Daylight's Augury
Base ATK: 608
CRIT Rate: 33.1%
Elemental Skill and Elemental Burst DMG increased by 12% / 15% / 18% / 21% / 24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48% / 12.5/25/37.5/60% / 15/30/45/72% / 17.5/35/52.5/84% / 20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
Skyward Harp (R1)
101%
Echoing Ballad
Base ATK: 674
CRIT Rate: 22.1%
Increases CRIT DMG by 20% / 25% / 30% / 35% / 40%. Hits have a 60% / 70% / 80% / 90% / 100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s / 3.5s / 3s / 2.5s / 2s.
Thundering Pulse (R1)
101%
Rule by Thunder
Base ATK: 608
CRIT DMG: 66.2%
Increases ATK by 20% / 25% / 30% / 35% / 40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40% / 15/30/50% / 18/36/60% / 21/42/70% / 24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
The Daybreak Chronicles (R1)
100%
Ode Beyond Time
Base ATK: 674
CRIT DMG: 44.1%
The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 60% / 75% / 90% / 105% / 120%. While in combat, this DMG Bonus will decrease by 10% / 12.5% / 15% / 17.5% / 20% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 10% / 12.5% / 15% / 17.5% / 20% until it reaches 60% / 75% / 90% / 105% / 120%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field.
Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 20% / 25% / 30% / 35% / 40% instead.
Jade Vista (R1)
100%
A Candle Woven From the Night
Base ATK: 510
CRIT Rate: 27.6%
For every party member other than the equipping character: · Who is of the same Elemental Type as the equipper: The equipping character's Elemental Mastery is increased by 64; / 80; / 96; / 112; / 128; · Who is not of the same Elemental Type as the equipper: The equipping character's ATK increases by 12% / 15% / 18% / 21% / 24%. The two effects described above can stack up to 3 times in total, with Elemental Mastery buffs applied first.
Aqua Simulacra (R1)
100%
The Cleansing Form
Base ATK: 542
CRIT DMG: 88.2%
HP is increased by 16% / 20% / 24% / 28% / 32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20% / 25% / 30% / 35% / 40%. This will take effect whether the character is on-field or not.
Astral Vulture's Crimson Plumage (R1)
99%
The Moonring Sighted
Base ATK: 608
CRIT DMG: 66.2%
For 12s after triggering a Swirl or Stellar Swirl reaction, ATK increases by 24% / 30% / 36% / 42% / 48%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48% / 25%/60% / 30%/72% / 35%/84% / 40%/96%, and Elemental Burst DMG dealt is increased by 10%/24% / 12.5%/30% / 15%/36% / 17.5%/42% / 20%/48%.
Hunter's Path (R1)
99%
At the End of the Beast-Paths
Base ATK: 542
CRIT Rate: 44.1%
Gain 12% / 15% / 18% / 21% / 24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% / 200% / 240% / 280% / 320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
Windblume Ode (R5)
99%
Windblume Wish
Base ATK: 510
Elemental Mastery: 165
After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% / 20% / 24% / 28% / 32% for 6s.
Rainbow Serpent's Rain Bow (R5)
98%
Astral Whispers Beyond the Sacred Throne
Base ATK: 510
Energy Recharge: 45.9%
ATK is increased by 28% / 35% / 42% / 49% / 56% for 8s after the equipping character's attacks hit an opponent while the equipping character is off-field.
King's Squire (R5)
97%
Labyrinth Lord's Instruction
Base ATK: 454
ATK: 55.1%
Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 / 80 / 100 / 120 / 140 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% / 120% / 140% / 160% / 180% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.
Chain Breaker (R5)
96%
Flower-Feather Song
Base ATK: 565
ATK: 27.6%
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8% / 6% / 7.2% / 8.4% / 9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24 / 30 / 36 / 42 / 48 Elemental Mastery.
Favonius Warbow (R5)
95%
Windfall
Base ATK: 454
Energy Recharge: 61.3%
CRIT Hits have a 60% / 70% / 80% / 90% / 100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s / 10.5s / 9s / 7.5s / 6s.
Slingshot (R5)
95%
Slingshot
Base ATK: 354
CRIT Rate: 31.2%
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36% / 42% / 48% / 54% / 60%. Otherwise, decreases DMG by 10%.
Listed below are Anastasya's best weapons for overall team DPS as a DPS. While weapons are listed in a priority order, what's best to build on your Anastasya can vary depending on the team composition and level of investment you want to put into Anastasya. Numbers shown below reflect the overall team DPS.
Breezeborne Refrain (R5)
112%
Viper's Ballad
Base ATK: 510
CRIT Rate: 27.6%
Increases Energy Recharge by 20% / 25% / 30% / 35% / 40%. When the equipping character hits the opponent with their Elemental Skill or Elemental Burst, they gain a stack of "Hymn of the Pure." This effect can trigger once every 0.03s, max 3 stacks, and at 3 stacks, all instances of "Hymn of the Pure" are cleared to give the equipping character "Thus Lied the Viper" instead. This grants nearby party members a 24% / 30% / 36% / 42% / 48% Stellar Glimmer reaction DMG boost for 12s, during which no stacks of "Hymn of the Pure" can be obtained. The aforementioned effects can still trigger even when the equipping character is not on the field.
Silverdawn (R1)
107%
White Star Overture
Base ATK: 674
CRIT DMG: 44.1%
The equipping character gains White Crown's Bequest for 6s after using an Elemental Skill or Elemental Burst, increasing their ATK by 40% / 52% / 64% / 76% / 88% and Stellar Glimmer reaction CRIT DMG by 40% / 52% / 64% / 76% / 88%. Its duration is extended by 3s when the equipping character triggers a Stellar Glimmer reaction or deals Stellar Glimmer reaction DMG while White Crown's Bequest is active. This extension can occur once every 0.1s, up to 8 times per instance of White Crown's Bequest. Additionally, the equipping character regenerates 10 / 10.5 / 11 / 11.5 / 12 Elemental Energy when they trigger a Stellar Glimmer reaction or deal Stellar Glimmer reaction DMG, up to once every 15s.
Elegy for the End (R1)
106%
The Parting Refrain
Base ATK: 608
Energy Recharge: 55.1%
A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60 / 75 / 90 / 105 / 120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100 / 125 / 150 / 175 / 200 and increases ATK by 20% / 25% / 30% / 35% / 40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Jade Vista (R5)
105%
A Candle Woven From the Night
Base ATK: 510
CRIT Rate: 27.6%
For every party member other than the equipping character: · Who is of the same Elemental Type as the equipper: The equipping character's Elemental Mastery is increased by 64; / 80; / 96; / 112; / 128; · Who is not of the same Elemental Type as the equipper: The equipping character's ATK increases by 12% / 15% / 18% / 21% / 24%. The two effects described above can stack up to 3 times in total, with Elemental Mastery buffs applied first.
Breezeborne Refrain (R1)
104%
Viper's Ballad
Base ATK: 510
CRIT Rate: 27.6%
Increases Energy Recharge by 20% / 25% / 30% / 35% / 40%. When the equipping character hits the opponent with their Elemental Skill or Elemental Burst, they gain a stack of "Hymn of the Pure." This effect can trigger once every 0.03s, max 3 stacks, and at 3 stacks, all instances of "Hymn of the Pure" are cleared to give the equipping character "Thus Lied the Viper" instead. This grants nearby party members a 24% / 30% / 36% / 42% / 48% Stellar Glimmer reaction DMG boost for 12s, during which no stacks of "Hymn of the Pure" can be obtained. The aforementioned effects can still trigger even when the equipping character is not on the field.
The First Great Magic (R1)
103%
Parsifal the Great
Base ATK: 608
CRIT DMG: 66.2%
DMG dealt by Charged Attacks increased by 16% / 20% / 24% / 28% / 32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48% / 20%/40%/60% / 24%/48%/72% / 28%/56%/84% / 32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10% / 6%/9%/12% / 8%/11%/14% / 10%/13%/16% / 12%/15%/18%.
Polar Star (R1)
103%
Daylight's Augury
Base ATK: 608
CRIT Rate: 33.1%
Elemental Skill and Elemental Burst DMG increased by 12% / 15% / 18% / 21% / 24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48% / 12.5/25/37.5/60% / 15/30/45/72% / 17.5/35/52.5/84% / 20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
Skyward Harp (R1)
102%
Echoing Ballad
Base ATK: 674
CRIT Rate: 22.1%
Increases CRIT DMG by 20% / 25% / 30% / 35% / 40%. Hits have a 60% / 70% / 80% / 90% / 100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s / 3.5s / 3s / 2.5s / 2s.
Thundering Pulse (R1)
102%
Rule by Thunder
Base ATK: 608
CRIT DMG: 66.2%
Increases ATK by 20% / 25% / 30% / 35% / 40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40% / 15/30/50% / 18/36/60% / 21/42/70% / 24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
The Daybreak Chronicles (R1)
100%
Ode Beyond Time
Base ATK: 674
CRIT DMG: 44.1%
The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 60% / 75% / 90% / 105% / 120%. While in combat, this DMG Bonus will decrease by 10% / 12.5% / 15% / 17.5% / 20% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 10% / 12.5% / 15% / 17.5% / 20% until it reaches 60% / 75% / 90% / 105% / 120%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field.
Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 20% / 25% / 30% / 35% / 40% instead.
Jade Vista (R1)
100%
A Candle Woven From the Night
Base ATK: 510
CRIT Rate: 27.6%
For every party member other than the equipping character: · Who is of the same Elemental Type as the equipper: The equipping character's Elemental Mastery is increased by 64; / 80; / 96; / 112; / 128; · Who is not of the same Elemental Type as the equipper: The equipping character's ATK increases by 12% / 15% / 18% / 21% / 24%. The two effects described above can stack up to 3 times in total, with Elemental Mastery buffs applied first.
Aqua Simulacra (R1)
100%
The Cleansing Form
Base ATK: 542
CRIT DMG: 88.2%
HP is increased by 16% / 20% / 24% / 28% / 32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20% / 25% / 30% / 35% / 40%. This will take effect whether the character is on-field or not.
Astral Vulture's Crimson Plumage (R1)
99%
The Moonring Sighted
Base ATK: 608
CRIT DMG: 66.2%
For 12s after triggering a Swirl or Stellar Swirl reaction, ATK increases by 24% / 30% / 36% / 42% / 48%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48% / 25%/60% / 30%/72% / 35%/84% / 40%/96%, and Elemental Burst DMG dealt is increased by 10%/24% / 12.5%/30% / 15%/36% / 17.5%/42% / 20%/48%.
Hunter's Path (R1)
99%
At the End of the Beast-Paths
Base ATK: 542
CRIT Rate: 44.1%
Gain 12% / 15% / 18% / 21% / 24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% / 200% / 240% / 280% / 320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
Windblume Ode (R5)
98%
Windblume Wish
Base ATK: 510
Elemental Mastery: 165
After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% / 20% / 24% / 28% / 32% for 6s.
King's Squire (R5)
96%
Labyrinth Lord's Instruction
Base ATK: 454
ATK: 55.1%
Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 / 80 / 100 / 120 / 140 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% / 120% / 140% / 160% / 180% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.
Chain Breaker (R5)
96%
Flower-Feather Song
Base ATK: 565
ATK: 27.6%
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8% / 6% / 7.2% / 8.4% / 9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24 / 30 / 36 / 42 / 48 Elemental Mastery.
Slingshot (R5)
90%
Slingshot
Base ATK: 354
CRIT Rate: 31.2%
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36% / 42% / 48% / 54% / 60%. Otherwise, decreases DMG by 10%.
Best Artifacts for Anastasya
Heart of the Furnace
100%
Heart of the Furnace
2-Piece Set: ATK +18%.
4-Piece Set: Increases the equipping character's ATK by 12% for 12s when they trigger a Stellar Glimmer reaction or deal Stellar Glimmer reaction DMG. Also increases Stellar Glimmer reaction DMG dealt by all nearby party members by 50%. The above effects can trigger even when the equipping character is not on the field, and he DMG bonus from multiple Artifact Sets with the same name do not stack.
Tenacity of the Millelith
100%
Tenacity of the Millelith
2-Piece Set: HP +20%
4-Piece Set: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Disenchantment in Deep Shadow
99%
Disenchantment in Deep Shadow
2-Piece Set: ATK +18%.
4-Piece Set: Increases Superconduct Reaction DMG by 80% and Stellar-Conduct Reaction DMG by 40%. When the wielder attacks opponents affected by Superconduct or Stellar-Conduct, this attack's CRIT Rate is increased by 16%.
Noblesse Oblige
97%
Noblesse Oblige
2-Piece Set: Elemental Burst DMG +20%
4-Piece Set: Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
Disenchantment in Deep Shadow
100%
Disenchantment in Deep Shadow
2-Piece Set: ATK +18%.
4-Piece Set: Increases Superconduct Reaction DMG by 80% and Stellar-Conduct Reaction DMG by 40%. When the wielder attacks opponents affected by Superconduct or Stellar-Conduct, this attack's CRIT Rate is increased by 16%.
Epochal Advent
98%
Epochal Advent
2-Piece Set: ATK +18%.
4-Piece Set: The equipping character gains 1 Starspark when they use an Elemental Skill, Elemental Burst, or perform a Normal Attack. Up to 2 Starsparks can be held at once. The equipping character gains Undying Radiance while holding at least 1 Starspark. This effect increases the CRIT Rate of their Cryo DMG by 20%, with an additional 20% CRIT Rate if that DMG is Stellar Glimmer reaction DMG. The equipping character loses 1 Starspark every 3s while on the field. Undying Radiance ends when all Starsparks are extinguished.
Gilded Dreams
93%
Gilded Dreams
2-Piece Set: Increases Elemental Mastery by 80.
4-Piece Set: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
A Day Carved From Rising Winds
87%
A Day Carved From Rising Winds
2-Piece Set: ATK +18%.
4-Piece Set: After a Normal Attack, Charged Attack, Elemental Skill, or Elemental Burst hits an opponent, gain the Blessing of Pastoral Winds effect for 6s: ATK is increased by 25%. If the equipping character has completed Witch's Homework, Blessing of Pastoral Winds will be upgraded to Resolve of Pastoral Winds, which additionally increases the CRIT Rate of the equipping character by 20%. This effect can be triggered even when the character is off-field.
Anastasya's Stat Priority
Since Anastasya's damage scales primarily off of ATK, so it is best on her Sands and Goblet. However, depending on how much ATK she already has from other sources such as her weapon and team buffs, Elemental Mastery can be just as good if not slightly better. Generally, both ATK and Elemental Mastery are close enough to use whichever has better substats. Energy Recharge Sands can be used, but Anastasya will usually have enough from her weapon and/or substats. For the Circlet, CRIT is always best, but if she already has high CRIT value, an ATK or EM Circlet isn't too far behind.
Recommended Stats for Anastasya
Build recommendations assume a "decently built" level of artifact rolls alongside Jade Vista. Using other weapons may increase or decrease certain stats relative to these recommendations.
These numbers reflect Anastasya on Jade Vista and Heart of the Furnace in a team where she requires Energy Recharge to use her Elemental Burst every rotation. The listed stats reflect what you would see on the stat screen, before any buffs are applied. The exact amount of Energy Recharge needed can vary from team to team, but will generally be no higher than 165%.
Anastasya scales off of ATK, so it is best on the Sands and Goblet. However, if Anastasya already has a good amount of ATK overall in your team, Elemental Mastery performs identical, so you can use whichever piece has better substats. Energy Recharge Sands can be used if you can't feasibly reach Anastasya's Energy Requirements without it. CRIT is always best on the Circlet, but ATK or Elemental Mastery aren't too far behind and can be used until you get a CRIT piece.
Recommended Stats for Anastasya
Build recommendations assume a "decently built" level of artifact rolls alongside Jade Vista. Using other weapons may increase or decrease certain stats relative to these recommendations.
Anastasya's Talent Priority
Most of Anastasya's damage and buffing comes from her Elemental Burst, so it should be leveled first. Her Elemental Skill is also a large portion of her damage, so it should be leveled next. Her Normal Attack talent is not an actively used part of her kit, and can be ignored.
How to Play Anastasya
As a support, Anastasya's main goal on the team is to provide consistent, long lasting off-field Cryo application, Stellar Glimmer reaction damage, and buffing. Her gameplay consists of casting her Elemental Skill and Burst, then swapping to the next character in the rotation. During her 20 second Elemental Burst duration, she will Seal herself, preventing you from swapping back to her until the Burst duration ends, or enough Stellar-Glimmer hits are dealt. When swapped back to after she is no longer Sealed, Anastasya will deal a large instance of Stellar-Glimmer damage.
As a DPS, Tsaritsa's Elemental Skill grants her Cryo Normal Attacks that also deal Stellar-Glimmer reaction damage. Her Elemental Burst will Seal the rest of the party, preventing them from being swapped to, and buffing Anastasya's CRIT DMG for each. After performing her full Normal Attack chain, the party will no longer be Sealed, and Anastasya gains three enhanced Elemental Skill casts, which will deal high Stellar-Glimmer reaction.
Anastasya's Best Constellations
Anastasya has a good C1, and an excellent C2, providing her with much more teamwide buffing. After C2, her Constellations are not worth going for unless you are going all the way to C6.
Anastasya has some of the strongest damage increases from her Constellations in the game. Her C1 and C2 are both excellent stopping points. C3 is decent as well, but it's not advised to go beyond C2 unless going all the way to C6.
| Constellation | % of C0 | % From Previous Constellation |
|---|---|---|
| C0 | 100.00% | 100.00% |
| C1 | 109.21% | 109.21% |
| C2 | 132.41% | 121.24% |
| C3 | 133.20% | 100.60% |
| C4 | 138.05% | 103.64% |
| C5 | 140.11% | 101.49% |
| C6 | 161.62% | 115.35% |
| Constellation | % of C0 | % From Previous Constellation |
|---|---|---|
| C0 | 100.00% | 100.00% |
| C1 | 119.53% | 119.53% |
| C2 | 156.26% | 130.74% |
| C3 | 175.44% | 112.27% |
| C4 | 190.97% | 108.85% |
| C5 | 199.99% | 104.72% |
| C6 | 299.36% | 149.68% |
Anastasya's Best Team Compositions
To learn all about Anastasya's synergies and best team compositions, check our dedicated Anastasya team page below:
Changelog
- 09 Nov. 2026: Guide Written