Skirk Profile, Talents and Constellations
Skirk is a 5-star Cryo Sword character in Genshin Impact. Our Skirk build guide will focus on Skirk's best weapons, best artifacts, skills, constellations and Skirk's best teams.
Introduction — Skirk
Skirk is a 5-Star Cryo Sword Character in Genshin Impact.In this we will cover, Skirk guide and best builds and everything you need to know about Skirk best builds, including skills, artifacts, team compositions and more. To learn more about Skirk, use the tabs above to switch to our build information for Skirk or their team compositions.
Skirk's Strengths & Weaknesses
Powerful Cryo DPS being one of the strongest characters currently available with the right teams.
Elemental Burst does not use energy meaning Skirk has no ER requirements.
Able to raise the Elemental Skill levels of everyone in the party.
Only Need attack and Damage bonus making Skirk's Stat requirements very Low.
While Escoffier isn't necessarily required, she hard-carries a lot of the damage potential.
Artifact options on Skirk can be a little messy with Marechaussee being better but more restricting.
Massive Team Building Problems as you can only use Hydro and Cryo supports for Skirk.
Ascension Stat & Materials for Skirk
Skirk gains CRIT DMG each time she ascends, totalling 88.4% at level 90. The total Ascension material costs are listed below:
| Source | Quantity |
|---|---|
| Mora | 420,000 Mora |
| Boss Material | 46x Ensnaring Gaze |
| Ascension Material | |
| Local Specialty | 168x Skysplit Gembloom |
| Enhancement Material |
|
Talent Materials for Skirk
Listed below are all the materials required to raise a single talent of Skirk's to level 10.
| Source | Quantity |
|---|---|
| Mora | 1,625,500 Mora |
| Special Material | 1x Crown of Insight |
| Boss Material | 6x Ascended Sample: Knight |
| Domain Material |
|
| Enhancement Material |
|
Skirk's Talents
Normal Attack
Performs up to 5 consecutive attacks.
Charged Attack
Consumes a certain amount of Stamina to hurl a spinning crystal spear, dealing DMG to opponents ahead.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Imitates the combat style of "The Foul." Produces different effects depending on whether you Tap or Hold.
Tap
Skirk gains 45 Serpent's Subtlety and switches to Seven-Phase Flash mode.
Hold
Skirk gains 45 Serpent's Subtlety and will continuously move at high speed. Her interruption resistance is increased in this state.
During this time, Skirk can control her movement direction and move atop water. She can also use this Skill again to end rapid movement prematurely.
Skirk's Elemental Burst is not reliant on Elemental Energy but instead on Serpent's Subtlety.
When Skirk has at least 50 Serpent's Subtlety, she can expend all her Serpent's Subtlety to unleash her Elemental Burst, ripping the space before her apart and using rapid consecutive slashes that deal AoE Cryo DMG. At the same time, the DMG dealt by an instance of this Elemental Burst will be increased by every point of Serpent's Subtlety over 50 when it is unleashed. Up to 12 points can be counted for this purpose.
When Skirk is in Seven-Phase Flash mode, Havoc: Ruin will be replaced by Havoc: Extinction.
Havoc: Extinction
A special Elemental Burst that can be used even without consuming Serpent's Subtlety.
After using it, Skirk will gain the "All Shall Wither" effect, which will last until Seven-Phase Flash ends. After unlocking the Passive Talent Reason Beyond Reason, she can also absorb nearby Void Rifts.
While "All Shall Wither" is active, every 0.1s, after Skirk's Normal Attack hits an opponent, that Normal Attack will deal increased DMG. If she absorbed any Void Rifts while using Havoc: Extinction, this Normal Attack's DMG will be further increased based on the number of Rifts absorbed.
This effect will be canceled when it has triggered 10 times.
Skirk can consume Serpent's Subtlety to maintain her Seven-Phase Flash mode or to use her Elemental Burst, Havoc: Ruin.
Skirk can gain Serpent's Subtlety points in the following ways:
· After using her Elemental Skill, Havoc: Warp.
· After triggering the effect of her Ascension Talent, Reason Beyond Reason, and absorbing Void Rifts.
When Skirk leaves the field while in Seven-Phase Flash mode or when Seven-Phase Flash ends, her Serpent's Subtlety points will be removed.
Skirk will switch to this mode for a fixed time when using the Elemental Skill Havoc: Warp. This mode has the following properties:
· Continuously consumes Serpent's Subtlety.
· Increases Normal and Charged Attack AoE and Skirk's interruption resistance.
· Normal, Charged, and Plunging Attacks are converted to Cryo DMG that cannot be overridden by other Elemental infusions.
· Her Elemental Burst, Havoc: Ruin is converted to the special Elemental Burst Havoc: Extinction.
· Skirk can move on water when she Sprints.
· Skirk will exit this mode when Serpent's Subtlety is fully depleted or its duration ends. Then, the Elemental Skill will go on cooldown.
Skirk's Ascension Passive Talents
When nearby party members trigger Frozen, Superconduct, Cryo Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once.
Skirk can use the following methods to absorb nearby Void Rifts:
- When she hits an opponent with a Charged Attack in her Seven-Phase Flash mode.
- When she uses the special Elemental Burst Havoc: Extinction while in Seven-Phase Flash mode.
- When she Holds her Elemental Skill Havoc: Warp to engage in rapid movement.
Each Rift absorbed will grant her 8 Serpent's Subtlety points.
When nearby Hydro party members' Hydro attacks hit opponents, or when nearby Cryo party members apart from Skirk hit opponents with Cryo attacks, Skirk will gain the "Death's Crossing" effect for 20s. Max 3 stacks, each stack's duration is counted independently.
Each character can grant Skirk at most 1 "Death's Crossing" stack by this means.
Each "Death's Crossing" stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode to 110%/120%/170% of its original DMG and the DMG dealt when using her Elemental Burst Havoc: Ruin to 105%/115%/160% of its original DMG.
Skirk's Constellations
Enhances the effects of the Passive Talent Reason Beyond Reason: Every Void Rift absorbed will summon a crystal blade to attack nearby opponents, dealing 500% of Skirk's ATK as Cryo DMG. This DMG is considered Charged Attack DMG.
You must first unlock the Passive Talent Reason Beyond Reason.
After unleashing her Elemental Skill Havoc: Warp, Skirk will gain 10 additional Serpent's Subtlety points.
When using her Elemental Burst Havoc: Ruin, the DMG of this Elemental Burst instance will be increased by taking up to 10 more Serpent's Subtlety points into account.
Additionally, within 12.5s after Skirk unleashes the special Elemental Burst Havoc: Extinction while in her Seven-Phase Flash mode, her ATK is increased by 70%. This effect will be canceled when she leaves the Seven-Phase Flash mode.
Increases the Level of Havoc: Ruin by 3.
Maximum upgrade level is 15.
Enhances the effects of the Passive Talent Return to Oblivion: Each Death's Crossing stack also increases Skirk's ATK by 10%/20%/40%.
You must first unlock the Passive Talent Return to Oblivion.
Increases the Level of Havoc: Warp by 3.
Maximum upgrade level is 15.
Each Void Rift Skirk absorbs via the effects of the Passive Talent Reason Beyond Reason will grant her 1 Havoc: Sever stack. She can consume such stacks to initiate coordinated attacks and decrease the DMG she takes while in Seven-Phase Flash mode. These stacks last for 15s, and each stack's duration is counted independently (max 3 stacks).
You must first unlock the Passive Talent "Reason Beyond Reason."
Havoc: Sever
· When Skirk uses the Elemental Burst Havoc: Ruin, she will consume all Havoc: Sever stacks to initiate a coordinated attack in which each Havoc: Sever stack will deal 750% of Skirk's ATK as Cryo DMG. This DMG is considered Elemental Burst DMG.
· When she uses Normal Attacks while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed when her third or fifth sequenced attacks hit an opponent to launch 3 coordinated attacks. Each coordinated attack deals 180% of Skirk's ATK as Cryo DMG. This damage is considered Normal Attack DMG.
· When Skirk takes DMG while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed to decrease this DMG instance by 80% and attack nearby opponents 3 times, with each attack dealing 180% of Skirk's ATK as Cryo DMG. This DMG is considered Charged Attack DMG.
Changelog
- 11 Feb. 2026: Skirk guide updated for 6.3.
- 27 Sep. 2025: Updated for 6.0.
- 13 Jun. 2025: Guide updates.
- 08 Jun. 2025: Updates to the guide but not full guide release.
- 07 May 2025: Guide added.
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Asher is a Genshin Impact and Wuthering Waves creator and theorycrafter with over three years of experience in Teyvat and one year in Solaris-3. He has been producing guides and analysis content consistently for the past six months, building a growing YouTube community of more than 8,000 subscribers. He focuses on creating simple, clear, and beginner-friendly guides designed to help new players understand characters, builds, and meta strategies with ease.