Sentinel Overview for Last Epoch (Patch 1.0)

Last updated on Mar 06, 2024 at 00:00 by GhazzyTV and Lavender

Strong in honor and fearsome in combat, the Sentinel stands stalwart against what is unjust even at the end of the world.

TABLE OF CONTENTS OF THIS PAGE
1.

Introduction to Sentinel

"Strong in honor and fearsome in combat, the Sentinel stands stalwart against what is unjust, even at the end of the world."

Sentinel Class Icon Last Epoch

Sentinel takes the role of a knight class in Last Epoch. This class is highly versatile, capable of being a master of minions, commanding weapons and posessed armor, a dark knight who controls the energy of the Void itself, or a holy warrior, bringing down the wrath of heaven unto their enemies. Sentinel also comes jam-packed with an abundant amount of support skills, capable of buffing and healing allies and themselves. Once you unlock the ability to choose a Mastery, Sentinel can branch off into one of the following sub-classes, all specializing in their own unique gameplay:

2.

Sentinel Skills

Regardless of the Mastery you choose to spec into, Sentinel comes with a handful of skills that can be used by all three. These skills are either unlocked by player level, or by placing Passive Points into the Sentinel Skill Tree.

2.1.

Vengeance

Description A melee attack that also prepares you to riposte incoming hits. If Vengeance hits an enemy and you take a hit in the next 2 seconds you will riposte, taking 25% less damage and striking a nearby enemy.
Scaling Tags Physical, Melee, Area, Strength
Possible Damage Types Physical
Base Cooldown N/A
Base Mana Cost 0 Mana
2.2.

Warpath

Description Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move.
Scaling Tags Physical, Melee, Area, Channeled, Movement, Strength
Possible Damage Types Physical, Fire, Void
Base Cooldown 0.5 seconds
Base Mana Cost 1 Mana to start, 10 Mana per second to channel
2.3.

Hammer Throw

Description Throws a hammer that returns to you after a short delay. Added Throwing Damage is applied to each hit at 105% effectiveness.
Scaling Tags Physical, Throwing Attack, Strength, Dexterity
Possible Damage Types Physical, Void
Base Cooldown N/A
Base Mana Cost 3 Mana
2.4.

Lunge

Description Dash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more Mana the further away the target is.
Scaling Tags Physical, Melee, Area, Movement, Traversal, Strength, Dexterity
Possible Damage Types Physical, Fire, Void
Base Cooldown 4 seconds
Base Mana Cost 8 Mana
2.5.

Rive

Description A combo of three melee attacks. Every third consecutive attack with Rive slashes in a full circle around the character, dealing double damage.
Scaling Tags Physical, Melee, Area, Strength
Possible Damage Types Physical, Void
Base Cooldown N/A
Base Mana Cost 0 Mana
2.6.

Shield Bash

Description A melee directional attack that stuns enemies for 1 second. 100% increased stun duration against non-boss enemies.
Scaling Tags Physical, Melee, Area, Strength
Possible Damage Types Physical, Fire
Base Cooldown 10 seconds
Base Mana Cost 9 Mana
2.7.

Javelin

Description Hurl a javelin that pierces every enemy in its path. If you have a spear equipped added melee damage applies to Javelin as Throwing Damage at 30% of its normal value. Added melee damage from other sources has no effect. Added throwing damage applies at 180% effectiveness.
Scaling Tags Physical, Throwing Attack, Strength, Dexterity
Possible Damage Types Physical, Lightning
Base Cooldown N/A
Base Mana Cost 9 Mana
2.8.

Void Cleave

Description Requires a two-handed sword or axe. A melee attack that hits all enemies in an area in front of you. Can be echoed by Void Knights. Unaffected by weapon range.
Scaling Tags Void, Melee, Area, Movement, Strength, Vitality
Possible Damage Types Physical, Fire, Void
Base Cooldown 4 seconds
Base Mana Cost 15 Mana
2.9.

Rebuke

Description Hold ability key to channel for up to 2 seconds. You take 80% less damage while channeling. When you stop channeling the barrier breaks dealing physical damage to all nearby enemies. This deals an additional 20 physical damage for each hit you recieved while channeling.
Scaling Tags Physical, Spell, Area, Channeled, Attunement
Possible Damage Types Physical
Base Cooldown 5 seconds
Base Mana Cost 0 Mana
2.10.

Shield Bash

Description Requires a shield. Charge through enemies in the target location until you release the ability key. You hit enemies in your path and in a wider area at the end of your movement. You do not regenerate Mana while charging.
Scaling Tags Physical, Melee, Channeled, Movement, Traversal, Strength
Possible Damage Types Physical, Void
Base Cooldown 4.5 seconds
Base Mana Cost 50 Mana
2.11.

Multistrike

Description A melee attack that grants a stack of Armament if you hit at least one enemy. Each stack of Armament causes an additional sword to strike a nearby enemy when you use Multistrike.
Scaling Tags Physical, Melee, Area, Strength
Possible Damage Types Physical
Base Cooldown N/A
Base Mana Cost 0 Mana
2.12.

Smite

Description Smites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 60 health. If you are in the area you are also healed. Cannot be used without a target.
Scaling Tags Spell, Attunement
Possible Damage Types Fire, Lightning, Void
Base Cooldown N/A
Base Mana Cost 3 Mana
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