Mists of Pandaria Classic Frost Mage Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Frost Mage in Mists of Pandaria Classic.
Frost Mage Spells, Cooldowns and Abilities
The lists below will be in alphabetical order, with a detailed description of each spell. For interactions of spells, cooldowns, spells obtained from talents and how to best use them, there is a more detailed guide in the Frost Mage Rotations Guide.
Basic Spells From the Mage Trainers
This segment outlines the various abilities, essential for any Mage, thaught by Mage trainers.
Alter Time — returns you to your original location and restores your health, mana, buffs, and debuffs either when activated a second time or automatically after six seconds.
Arcane Brilliance — increases the target's spell power by 10% and their critical strike chance by 5%
Arcane Explosion — causes an explosion of arcane magic around the caster, dealing damage to all targets within 10 yards.
Blink — teleports the caster 20 yards forward and removes stuns and snares.
Blizzard — deals damage in it's area over 8 seconds and slows all targets by 50%.
Cone of Cold — targets in a cone in front of the caster take heavy Frost damage and are slowed by 60% for 6 seconds.
Conjure Mana Gem — conjures a Mana Gem that can be used to instantly restore mana, and holds up to 3 charges.
Conjure Refreshment — conjures mana food providing the Mage and his allies with something to eat.
Conjure Refreshment Table — conjures a refreshment table. Raid members can click the table to acquire Conjured mana food.
Counterspell — counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 seconds
Deep Freeze — stuns the target for 5 seconds. Only usable on Frozen targets.
Evocation — you gain 15% of your total mana instantly and another 45% of your total mana over 6 seconds.
Fire Blast — blasts the enemy for Fire damage.
Flamestrike — burns all enemies within the area for Fire damage and leaves a DoT on the ground for 8 seconds.
Frost Armor — increases your spell haste by 7% and slows attackers by 30% for 5 seconds.
Frost Bomb — places a Frost Bomb on the target. After 4 sec, the bomb explodes, dealing Frost damage to the primary target and all other targets within 10 yards. All affected targets are slowed by 70% for 2 seconds. Frost Bomb's countdown and cooldown are reduced by haste. This spell is strongest when it can hit 5 or more targets with the explosion.
Frost Nova — blasts enemies near the caster for Frost damage and freezes them in place for up to 8 seconds. Damage caused may interrupt the effect.
Frostbolt — launches a bolt of frost at the enemy, causing Frost damage and slowing movement speed by 50% for 15 seconds. If targetet at the Water Elemental, it heals it.
Frostfire Bolt — launches a bolt of frostfire at the enemy, causing Frostfire damage and slowing the target by 40% for 8 seconds.
Ice Block — encases you in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 seconds.
Ice Lance — deals Frost damage to an enemy target. Damage is quadrupled against frozen targets.
Invisibility — turns the caster invisible over 3 sec, reducing threat each second. While invisible, you are untargetable by enemies. Lasts 20 seconds. Invisibility is cancelled if you perform any actions.
Mage Armor — increases your Mastery by 3000. The duration of all harmful Magic effects used against you is reduced by 25%.
Mirror Image — creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 seconds.
Molten Armor — increases your spell critical strike chance by 5%. Reduces all physical damage taken by 6%.
Nether Tempest — places a Nether Tempest on the target which deals Arcane damage over 12 seconds. Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards. This spell is strongest when applied to 3 or 4 targets.
Polymorph — transforms the enemy into a lovely pet, forcing it to wander around for up to 50 seconds. While wandering, the enemy cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
- Teleport / Portal spells — teleport the caster to different places or opens a portal for his allies to go through. Mages can learn teleport/portal spells to reach various destinations.
Remove Curse — removes all Curses from a friendly target.
Slow Fall — slows friendly party or raid target's falling speed for 30 seconds.
Spellsteal — steals a beneficial magic effect from the target. This effect lasts a maximum of 2 minutes.
Time Warp — warps the flow of time, increasing melee, ranged, and spell haste by 30% for all party and raid members. Lasts 40 seconds. and makes receivers of this buff unable to benefit from Bloodlust, Heroism, or Time Warp again for 10 minutes.
Frost Mage Specialization Spells
Here you find the Frost Mage specific abilities. Frost Mage specific spells from talents can be found in the Frost Mage Talents Guide.
Brain Freeze — your most recently applied Nether Tempest, Living Bomb, or Frost Bomb spell has a chance when it deals damage to grant you the Brain Freeze effect. The Brain Freeze effect causes your next Frostfire Bolt to be instant cast, cost no mana, and act as if your target were frozen for 15 seconds.
Fingers of Frost — your successful Frostbolts, Frostfire Bolts and Frozen Orb hits have a 15% chance, and your Blizzard ticks have a 5% chance to grant you the Fingers of Frost effect. The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 25% for 15 seconds. Limited to 2 charges.
Frozen Orb — launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal Frost damage to all nearby enemy targets for 10 seconds. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target. Targets damaged by the Frost Orb are slowed by 30% for 2 seconds.
Icy Veins — accelerates your spellcasting, granting 20% spell haste and reducing the pushback suffered from damaging attacks while casting by 100%. Lasts 20 seconds.
Mastery: Icicles — when you damage enemies with Frostbolt and Frostfire Bolt, 16% of the damage done is stored as an Icicle with you, for 30 seconds. Also increases the damage of your Water Elemental's Waterbolt by 16%. Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target.
Summon Water Elemental — summon a Water Elemental to fight for it's master. Casting Frostbolt on your Water Elemental will heal it.
Changelog
- 24 Jun. 2025: Guide added.
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This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.