Mists of Pandaria Classic Frost Mage Talent Builds
On this page, you will find out the best PvE talent choices and builds for your Frost Mage in Mists of Pandaria Classic, as well as advised glyphs.
Talent Builds for Frost Mage
On this page, we outline the effective talent and glyph options available to Frost Mages in World of Warcraft: Mists of Pandaria. We explain the function of each talent and glyph, along with the situations in which they are most beneficial.
Talent Choices

There is no longer a single 'default' talent build, as most talents
are now viable choices. They can be easily swapped using
Dust of Disappearance, or
Tome of the Clear Mind for
characters between levels 86 and 90. You will often need to adjust your
talents and glyphs between encounters to better suit specific mechanics.
As a result, it is essential to understand the effects of each talent
and how they influence your play style.
Level 15 Talents
Presence of Mind — allows you to instantly cast any spell of your choice once every 90 seconds.
Blazing Speed — removes slowing effects and boosts your movement speed by 150 percent for 1.5 seconds, with a 25-second cooldown.
Ice Floes — lets you cast spells while moving, with three charges that recharge every 20 seconds.
Choosing between Blazing Speed and
Ice Floes depends on the
type of movement required during the encounter. Blazing Speed is ideal for sudden
bursts of movement when you need to reposition quickly, and it works well alongside
Blink. If
Blink alone is not enough to handle emergency movement,
Blazing Speed is a strong option. Otherwise, Ice Floes is generally the better choice,
especially from a damage-dealing perspective, as it allows continued casting while moving.
Presence of Mind offers a very slight damage increase on encounters without
movement—but such encounters are virtually nonexistent.
Level 30 Talents
Temporal Shield — reduces damage taken by 15 percent for 4 seconds and has a 25-second cooldown. While active, any damage you take is gradually healed over the next 6 seconds.
Flameglow — provides a passive shield that absorbs a small amount of incoming damage.
Ice Barrier — absorbs a set amount of damage, scaling with your Spell Power, and also prevents your spellcasting from being interrupted while active.
Temporal Shield is generally the preferred choice, as it is not on the
global cooldown and can be used without affecting your damage output. It is especially
effective when used just before taking heavy damage.
Ice Barrier is valuable when you need the extra protection to
survive potentially lethal attacks.
Flameglow, while less effective overall compared to the other two
options, may appeal to more casual players due to its always-active, passive nature.
Level 45 Talents
Ring of Frost — creates a 10-yard radius ring that lasts for 10 seconds. Any enemies that enter the ring are frozen for 10 seconds, up to a maximum of 10 targets.
Ice Ward — causes all enemies within 10 yards of a friendly target to become frozen for 5 seconds when that target is hit.
Frostjaw — both silences and freezes a single target in place for 8 seconds.
The talents available at level 45 are focused on crowd control. Your choice will depend on the specific encounter, though these talents are primarily designed for PVP content and are often not particularly useful in PVE situations.
Level 60 Talents
Greater Invisibility — is an enhanced version of
Invisibility. It activates instantly and reduces incoming damage by 90 percent while Invisibility is active, as well as for 3 seconds after it ends.
Cauterize — allows you to survive a fatal blow by restoring you to 50 percent of your maximum health. However, you will then take 40 percent of your maximum health as fire damage over the next 6 seconds.
Cold Snap — immediately resets the cooldowns of
Ice Block,
Frost Nova, and
Cone of Cold, and also heals you for 30 percent of your maximum health.
Greater Invisibility and
Cauterize are the two most viable choices
in this tier, and the decision largely depends on personal preference.
Greater Invisibility serves as an excellent damage reduction tool
and can also be used to remove harmful damage-over-time effects,
such as Mark of Arrogance from the Sha of Pride encounter.
Cauterize, on the other hand, allows you to maximize your damage
output by staying in place during dangerous mechanics rather
than moving out. It also acts as a form of self-resurrection,
offering a second chance if you make a mistake. Be aware,
however, that the burning effect it applies is quite
strong — consider using
Ice Block immediately afterward if you
suspect your healers may struggle to keep you alive.
Level 75 Talents
Nether Tempest — applies a damage-over-time effect to a single target. With each tick, it also deals half that damage to a random enemy within 10 yards.
Living Bomb — also deals damage over time to a target. When the effect ends, either by expiring or if the target dies, it explodes, damaging up to three nearby enemies within 10 yards. It can only be active on a maximum of three targets at once.
Frost Bomb — inflicts delayed damage on a target, while also dealing half that damage to all nearby enemies within 10 yards. Additionally, affected enemies are slowed by 70 percent for 2 seconds.
All talents in this tier are very strong on their own, so you need to dynamically
adjust them to the current encounter situation. Living Bomb is best for
single-target encounters or when fighting two to three targets that are spread out.
Frost Bomb is deal for groups of 5 or more enemies that remain
stacked for most of the encounter.
Nether Tempest is a versatile option
suitable for all other situations.
Level 90 Talents
Invocation removes the cooldown of
Evocation. After completing an Evocation, you gain
Invoker's Energy, which lasts for one minute and increases your spell damage by 15 percent. While Invoker's Energy is active, your passive mana regeneration is reduced by 50 percent.
Rune of Power summons a rune that, when you stand within it, increases your mana regeneration by 75 percent and your spell damage by 15 percent. Additionally, if you have the Glyph of Evocation, you regenerate 1 percent of your health every second. This ability replaces Evocation, and the rune disappears after one minute.
Incanter's Ward passively increases your damage done by 6 percent. When triggered, it places an absorption shield on you for 8 seconds. Once the shield expires, you gain up to 15 percent increased spell damage for 25 seconds and restore up to 18 percent of your mana. The potency of this effect depends on the amount of damage absorbed. For maximum benefit, the shield should expire by being fully consumed; if it fades naturally after 8 seconds, the effect will be reduced.
Invocation is the preferred talent for Frost Mages, as it
provides excellent mobility and a significant damage boost. Aim to
maintain 100 percent uptime on the
Invoker's Energy buff, as
it is the most impactful contributor to a Frost Mage’s damage output.
Incanter's Ward is a viable alternative, trailing Invocation by
approximately 3% in damage. However, it should only be used
passively and not activated manually. This talent may
appeal to players seeking an easier rotation.
Major Glyphs
- The
Glyph of Icy Veins modifies several of your spells while
Icy Veins is active, trading off the usual 20 percent spell haste bonus. This adjustment allows you to use Icy Veins alongside
Bloodlust,
Heroism, or
Time Warp without reducing the global cooldown below one second, which would otherwise waste some of your haste when casting instant spells. In summary, while Icy Veins is active with this glyph, your
Frostbolt,
Frostfire Bolt, and
Ice Lance deal approximately 20 percent more damage.
- The
Glyph of Water Elemental increases your Water Elemental’s health and allows it to cast spells while moving. Additionally, this glyph improves its AI, enabling it to automatically follow you during fights for better control.
- The
Glyph of Splitting Ice causes your
Ice Lance and the Icicles generated by your
Mastery: Icicles to strike a second target for 50 percent of the original damage. This is particularly useful in encounters involving multiple adds.
- The
Glyph of Cone of Cold increases the damage of
Cone of Cold by 200 percent. This can be especially effective for quickly eliminating short-lived adds.
Unless you have short-lived adds in an encounter that need to die quickly, we
recommend the first three Major Glyphs. For encounters with fast-dying adds, swap
Glyph of Splitting Ice with
Glyph of Cone of Cold. There are more major glyphs
available, however they have a very niche/situational use:
- The
Glyph of Arcane Explosion increases the radius of
Arcane Explosion by 5 yards. It can be useful in AoE scenarios where enemies are spread out and not tightly stacked.
- The
Glyph of Blink increases the distance you travel when using
Blink by 8 yards.
- The
Glyph of Counterspell allows you to cast
Counterspell even while channeling or casting another spell, but increases its cooldown by 4 seconds. This glyph is especially useful if you are responsible for interrupting enemy spells.
- The
Glyph of Evocation adds a self-healing effect to both
Evocation and
Rune of Power. This is generally your default major glyph when no other glyph provides specific benefits for the encounter you are facing.
- The
Glyph of Ice Block automatically casts Frost Nova at no mana cost when
Ice Block ends, granting you 3 seconds of immunity from all spells afterward.
- The
Glyph of Rapid Displacement gives
Blink two charges, with a 15-second recharge between charges. This is a highly valuable glyph, as it effectively allows you to use Blink twice in quick succession. However, Blink no longer removes stuns and bonds while this glyph is active.
- The
Glyph of Remove Curse is useful in fights where you need to frequently use
Remove Curse. However, the temporary damage increase it grants usually does not outweigh the global cooldown spent casting the spell.
Minor Glyphs
The Glyph of Momentum can be useful if you need to face your enemy, but
are strafing sideways. The other minor glyphs mostly serve cosmetic purpose, which is
why they are not mentioned in this PVE guide.
Changelog
- 24 Jun. 2025: Guide added.
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This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.