Mists of Pandaria Classic Frost Mage Leveling
On this page, you will find our level-by-level Frost Mage leveling guide for WoW Mists of Pandaria Classic.
Frost Mage Leveling in MoP Classic
As a Frost Mage your leveling will be very safe. The Frost talent tree
gives you tons of crowd control, survivability and burst damage potential.
While it's damage output might be slightly inferior to Arcane and Fire,
you can still do great with Frost and enjoy your leveling with the
notorious Summon Water Elemental pet..
Leveling Talents

In Mists of Pandaria the talent system was changed significantly, making a huge impact on leveling. In the previous expansions, the leveling tree locked you into a path: Either single-target or AoE, either survival or glass-cannon style. The new talent system is much less complicated and makes choices easier. The available talents get more useful, the further you level up.
Level 15 Talents
Presence of Mind — allows you to instantly cast any spell of your choice once every 90 seconds.
Blazing Speed — removes slowing effects and boosts your movement speed by 150 percent for 1.5 seconds, with a 25-second cooldown.
Ice Floes — lets you cast spells while moving, with three charges that recharge every 20 seconds.
The talents presented at level 15 are all pretty lackluster. You may use
Blazing Speed as an occasional life-saver when many mobs hit on you,
Ice Floes to kite enemies, or
Presence of Mind as a very small DPS increase.
Level 30 Talents
Temporal Shield — reduces damage taken by 15 percent for 4 seconds and has a 25-second cooldown. While active, any damage you take is gradually healed over the next 6 seconds.
Flameglow — provides a passive shield that absorbs a small amount of incoming damage.
Ice Barrier — absorbs a set amount of damage, scaling with your Spell Power, and also prevents your spellcasting from being interrupted while active.
Temporal Shield can be a great way to restore your health after situations
where you took a lot of damage. However,
Ice Barrier is usually the talent
of choice for leveling, as it also offers spell pushback protection.
Flameglow can slightly reduce your downtime by just reducing your
damage taken, but the other two options are more attractive for leveling.
Level 45 Talents
Ring of Frost — creates a 10-yard radius ring that lasts for 10 seconds. Any enemies that enter the ring are frozen for 10 seconds, up to a maximum of 10 targets.
Ice Ward — causes all enemies within 10 yards of a friendly target to become frozen for 5 seconds when that target is hit.
Frostjaw — both silences and freezes a single target in place for 8 seconds.
The talents available at level 45 are focused on crowd control. Your choice
will depend on the specific leveling style: Ring of Frost is a good
choice if you plan to AoE grind mobs.
Frostjaw acts as an additional
Counterspell +
Frost Nova, with a 20-seconds cooldown, which
is rather good for leveling.
Ice Ward is not recommended, as the
target needs to be hit first, before the Ward gets triggered.
Level 60 Talents
Greater Invisibility — is an enhanced version of
Invisibility. It activates instantly and reduces incoming damage by 90 percent while Invisibility is active, as well as for 3 seconds after it ends.
Cauterize — allows you to survive a fatal blow by restoring you to 50 percent of your maximum health. However, you will then take 40 percent of your maximum health as fire damage over the next 6 seconds.
Cold Snap — immediately resets the cooldowns of
Ice Block,
Frost Nova, and
Cone of Cold, and also heals you for 30 percent of your maximum health.
Cauterize can be very useful, if you want to have that extra survivability while leveling.
Greater Invisibility can also be very good to flee from combat instantly.
Cold Snap
is your 3-minutes "oh sh*t"-button that can also be used offensively, but it's high cooldown of
3 minutes makes it very unattractive for leveling.
Level 75 Talents
Nether Tempest — applies a damage-over-time effect to a single target. With each tick, it also deals half that damage to a random enemy within 10 yards.
Living Bomb — also deals damage over time to a target. When the effect ends, either by expiring or if the target dies, it explodes, damaging up to three nearby enemies within 10 yards. It can only be active on a maximum of three targets at once.
Frost Bomb — inflicts delayed damage on a target, while also dealing half that damage to all nearby enemies within 10 yards. Additionally, affected enemies are slowed by 70 percent for 2 seconds.
All talents in this tier are very strong on their own, so you need to dynamically
adjust them to the way you want to level. Living Bomb is best for
single-target damage, or when fighting two to three targets that are spread out.
Frost Bomb is ideal for groups of 5 or more enemies that are
stacked.
Nether Tempest is a versatile option
suitable for all other situations.
Leveling Spells
You will find a detailed description of every spell in the Frost Mage Spells section. The essential spells are listed by when you can learn them below:
Frost Nova — Level 3
Fire Blast — Level 5
Blink — Level 7
Counterspell — Level 8
Summon Water Elemental — Level 10 (Frost specific)
Frostbolt — Level 12 (Frost specific)
Polymorph — Level 14
- Teleport Spells — Level 17
Arcane Explosion — Level 18
Ice Lance — Level 22
Fingers of Frost — Level 24 (Frost specific)
Ice Block — Level 26
Cone of Cold — Level 28
Remove Curse — Level 29
Slow Fall — Level 32
Molten Armor — Level 34
Icy Veins — Level 36 (Frost specific)
Conjure Refreshment — Level 38
Evocation — Level 40
Portals — Level 42
Flamestrike — Level 44
Conjure Mana Gem — Level 47
Mirror Image — Level 49
Blizzard — Level 52
Frost Armor — Level 54
Frostbolt — Level 55
Invisibility — Level 56
Arcane Brilliance — Level 58
Frost Bomb — Level 60
Nether Tempest — Level 60
Frozen Orb — Level 62 (Frost specific)
Spellsteal — Level 64
Deep Freeze — Level 66
Conjure Refreshment Table — Level 72
Brain Freeze — Level 77 (Frost specific)
Mage Armor — Level 80
Mastery: Icicles — Level 80 (Frost specific)
Time Warp — Level 84
Alter Time — Level 87
Leveling Glyphs
Which Major Glyphs you chose, is up to you and depends on your play style. Every Glyph has it's use and there is hardly something like a "best" glyph.
Major Glyphs
The Glyph of Icy Veins modifies several of your spells while
Icy Veins
is active, trading off the usual 20 percent spell haste bonus. This adjustment
allows you to use Icy Veins alongside
Bloodlust,
Heroism,
or
Time Warp without reducing the global cooldown below one second,
which would otherwise waste some of your haste when casting
instant spells. In summary, while Icy Veins is active with
this glyph, your
Frostbolt,
Frostfire Bolt, and
Ice Lance
deal approximately 20 percent more damage.
The Glyph of Water Elemental increases your Water
Elemental’s health and allows it to cast spells while moving.
Additionally, this glyph improves its AI, enabling it to automatically
follow you during fights for better control.
The Glyph of Splitting Ice causes your
Ice Lance and the
Icicles generated by your
Mastery: Icicles to strike a second
target for 50 percent of the original damage. This is
particularly useful in encounters involving multiple adds.
The Glyph of Cone of Cold increases the damage of
Cone of Cold
by 200 percent. This can be especially effective for quickly eliminating short-lived adds.
The Glyph of Evocation adds a self-healing effect to
Evocation. This is can help you recharge
your health super quick in dangerous situations or simply to decrease
downtime.
The Glyph of Ice Block automatically casts Frost Nova
at no mana cost when
Ice Block ends, granting you 3
seconds of immunity from all spells afterward. This can be very nice
for AoE leveling.
The Glyph of Rapid Displacement gives
Blink two
charges, with a 15-second recharge between charges. This
is a highly valuable glyph, as it effectively allows you
to use Blink twice in quick succession, making fleeing from lost battles much easier.
However, Blink no longer removes stuns and bonds while this glyph is active.
Minor Glyphs
The Glyph of Momentum can be useful if you need to face your enemy, but
are strafing sideways. The other minor glyphs mostly serve cosmetic purpose, which is
why they are not mentioned in this leveling guide.
Leveling Rotation
For information on the proper leveling rotation, which is equal to the optimal DPS rotation, check out our Frost Mage Rotations Guide.
Continue Improving at Level 90
Congratulations on hitting Level 90 in Mists of Pandaria! Now that your leveling process is over, you can learn more about Level 90 Frost Mage gameplay by reading our fully detailed guide below.
Changelog
- 24 Jun. 2025: Guide added.
More MoP Mage Guides
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This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.