Mists of Pandaria Classic Protection Warrior Leveling

Last updated on Jun 24, 2025 at 12:00 by Abide

On this page, you will find our level-by-level Protection Warrior leveling guide for WoW Mists of Pandaria Classic.

1.

Protection Warrior Leveling in Mists of Pandaria Classic

ProtectionProtection Warrior is not as quick as ArmsArms leveling is, as FuryFury is much more end-game gearing required, but can still do okay.

1.1.

Protection Warrior Leveling Spec

In Mists of Pandaria, you will unlock a new row of talent selections every 15 levels, starting at level 15. The goal of our talent recommendations is to maximize your up time and damage so you may quickly progress through each zone.

1.2.

Level 15 Talents

Recommended option: Juggernaut Icon Juggernaut.

This tier of talents aim to improve your Charge Icon Charge ability, with Juggernaut Icon Juggernaut allowing you to use it more often. Synergizes very well with the Glyph of Bull Rush Icon Glyph of Bull Rush.

  • Juggernaut Icon Juggernaut — Reduces the cooldown of your Charge by 8 seconds. Synergizes well with Glyph of Bull Rush Icon Glyph of Bull Rush to generate Rage.
  • Double Time Icon Double Time — You can use Charge Icon Charge twice in a row; each use has a 20 second recharge time.
  • Warbringer Icon Warbringer — Your Charge Icon Charge roots the target for 4 seconds and reduces their movement speed by 50% for 15 seconds.
1.3.

Level 30 Talents

Recommended option: Second Wind Icon Second Wind.

This tier of talents brings defensive skills that aim to restore your missing health.

  • Enraged Regeneration Icon Enraged Regeneration — Instantly heals you for 10% of your max health, and an additional 10% over 5 seconds; can be used while stunned, and heals for doubled if used while Enraged.
  • Second Wind Icon Second Wind — Whenever you are below 35% health, you regenerate 3% health per second.
  • Impending Victory Icon Impending Victory — Upgrades Victory Rush Icon Victory Rush, allowing you to use it any time, healing you for 20% of your maximum health.
1.4.

Level 45 Talents

Recommended option: Disrupting Shout Icon Disrupting Shout.

This tier of talents offer you additional crowd-control options, giving you additional means of wrecking havoc on your enemies.

  • Staggering Shout Icon Staggering Shout — Roots all nearby enemies for 5 seconds.
  • Piercing Howl Icon Piercing Howl — Slows all nearby enemies by 50% for 15 seconds.
  • Disrupting Shout Icon Disrupting Shout — Interrupts all enemy spellcasting in 10-yards, and prevents any spell in that school from being cast for 4 seconds; shares a cooldown with Pummel Icon Pummel. Great for interrupting multiple casters at once, or if your enemy is slightly out of range.
1.5.

Level 60 Talents

Recommended option: Shockwave Icon Shockwave.

This tier of talents gives you a new AoE daamge ability, offering you the choice between crowd control and damage.

  • Bladestorm Icon Bladestorm — You become a whirling storm of destructive force, becoming immune to all slows and crowd control while you deal damage to all nearby enemies every 1 second for 6 seconds total; you are able to perform "shout" abilities while this is activated.
  • Shockwave Icon Shockwave — Send a wave of force in a frontal cone, dealing damage and stunning all enemies hit for 4 seconds; causing damage to 3 or more targets reduces the cooldown by 20 seconds.
  • Dragon Roar Icon Dragon Roar — Roar fiercely, dealing damage to all nearby enemies, knocking them down for 0.5 seconds; this ability always crits and ignores all armor.
1.6.

Level 75 Talents

Recommended option: Vigilance Icon Vigilance.

This tier of talents will give you a new defensive ability that allows you to protect your allies.

  • Mass Spell Reflection Icon Mass Spell Reflection — Reflects the next spell cast on you, and on all party and raid members within 20-yards for 5 seconds.
  • Safeguard Icon Safeguard — Replaced Intervene Icon Intervene, causing the targeted ally to take 20% reduced damage for 6 seconds.
  • Vigilance Icon Vigilance — Reduce an allies damage taken by 30% for 12 seconds. Great external defensive cooldown to save an ally.
2.

Glyphs

Glyphs were changed in a major way during Mists of Pandaria. Primal Glyphs have been removed, while minor glyphs have been changed to be mostly cosmetic changes, offering no combat improvements.

  • Glyph of Heavy Repercussions Icon Glyph of Heavy Repercussions — While your Shield Block Icon Shield Block is active, your Shield Slam Icon Shield Slam hits for an additional 50% damage. Remains the go-to choice for getting absolutely huge Shield Slam Icon Shield Slam hits off.
  • Glyph of Hold the Line Icon Glyph of Hold the Line — Improves the damage of your next Revenge Icon Revenge by 50% following a successful parry.
  • Glyph of Incite Icon Glyph of Incite — Using Demoralizing Shout Icon Demoralizing Shout makes your next 3 Heroic Strike Icon Heroic Strike or Cleave Icon Cleave abilities free. Allows you to be defensive by debuffing the enemy while still dishing out a ton of damage and threat.
3.

Leveling Rotation

Your leveling rotation on single-target enemies will be as follows:

  1. Heroic Strike Icon Heroic Strike If Ultimatum Icon Ultimatum procs;
  2. Shield Slam Icon Shield Slam;
  3. Revenge Icon Revenge;
  4. Shockwave Icon Shockwave;
  5. Execute Icon Execute if target is below 20% health;
  6. Devastate Icon Devastate stack and refresh Weakened Armor Icon Weakened Armor, as well as Deep Wounds Icon Deep Wounds;
  7. Thunder Clap Icon Thunder Clap; to apply Weakened Blows Icon Weakened Blows against a boss.
  8. Devastate Icon Devastate fill;
  9. Heroic Strike Icon Heroic Strike If you are Rage capped.

Your leveling rotation against multiple enemies will be as follows:

  1. Cleave Icon Cleave If Ultimatum Icon Ultimatum procs;
  2. Thunder Clap Icon Thunder Clap;
  3. Shockwave Icon Shockwave;
  4. Shield Slam Icon Shield Slam;
  5. Revenge Icon Revenge;
  6. Execute Icon Execute if target is below 20% health;
  7. Devastate Icon Devastate fill;
  8. Cleave Icon Cleave If you are Rage capped.

Use your cooldowns as needed, usually when pulling multiple enemies.