Mists of Pandaria Classic Subtlety Rogue Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Subtlety Rogue in Mists of Pandaria Classic.
Subtlety Rogue Spells, Cooldowns and Abilities
Subtlety has two primary resources to deal damage, Energy and
Combo Points. Abilities that cost
Energy will often generate Combo Points.
Combo Point Generators
Listed below are the primary Energy spending Combo Point generating abilities.
Hemorrhage — acts as your primary Combo Point generating ability as a Subtlety Rogue when we are not able to get behind the target to
Backstab. It also applies a debuff to the target we will want to keep active at all times.
Backstab — is the primary way to generate Combo Points as Subtlety. This ability requires you to be using a Dagger in your main-hand to use and you must behind your target to use this ability.
Fan of Knives — will act as our Combo Point generating ability when fighting multiple enemies.
Combo Point Spenders
Unlike the abilities mentioned above, the abilities on this list are Combo Point spenders, these abilities are generally more powerful than generating abilities as they will often cost both Energy and Combo Points to use.
Eviscerate —
Eviscerate will act as your primary way to spend Combo Points, assuming
Slice and Dice and
Rupture are already active. This ability is best used with 5 Combo Points.
Slice and Dice — increases your attack speed and should be maintained at all times.
Rupture — is a powerful bleed that we will aim to keep active as often as possible on your primary target. It is important to keep Rupture active to make sure we are able to take advantage of
Sanguinary Vein.
Recuperate — is a heal-over-time effect that allows you to convert Combo Points to healing. The strength of the heal does not scale with the amount of Combo Points, only the duration so feel free to use this as you feel it is needed with any amount of Combo Points.
Crimson Tempest — applies a bleed effect and
Sanguinary Vein to all enemies in melee range for 12 seconds, the amount of damage dealt scaling directly with the amount of Combo Points spent. This will really only be used when fighting 5 or more enemies and should be used ideally with 5 Combo Points.
Kidney Shot — is an instant cast stun that's duration scales with the amount of Combo Points spent. While this is not a true DPS ability it has many great uses in a situation where the mob is able to be stunned it can be used as an impromptu interrupt in a situation where your
Kick is unavailable or to stop all outgoing damage from a target for a short period.
Expose Armor — applies the
Weakened Armor debuff to the target, stacking up to 3 times. This ability should only be used in a situation you do not have another source of Weakened Armor and in those situations consider using
Glyph of Expose Armor to apply all 3 stacks immediately saving you a considerable amount of Energy throughout an encounter.
Cooldowns
In Mists of Pandaria, Subtlety cool downs make up a massive amount of your damage profile. Optimizing your
Shadow Dance
to cast as many
Ambushes as possible will greatly impact your
Find Weakness up time so making sure you understand how each
of your cool downs functions will help increase your overall damage but also may help you survive otherwise deadly encounters.
Combat Readiness — reduces incoming damage by 10% stacking up to five times leading to a total of 50% reduced damage.
Combat Insight stacks are gained by taking melee or ranged physical attacks so while this is an incredibly powerful defensive cool down, it can be underwhelming if you are not consistently taking incoming damage.
Cloak of Shadows — instantly removes all harmful magic effects and grants immunity to all magic damage and effects for five seconds. This is an incredibly strong defensive cool down that can be used proactively and reactively. Many encounters have mechanics that can be entirely trivialized by a well timed Cloak or if you find yourself in a situation where you would otherwise not survive a large burst of incoming magic damage never hesitate to use your Cloak of Shadows.
Smoke Bomb — summons a eight yard radius cloud of smoke that obscures the area from enemy attacks, causing enemies to have to enter the cloud in order to cast hostile effects on the targets obscured. It also reduces damage taken by 20% for anyone inside of the radius of the bomb.
Tricks of the Trade — redirects all threat generated by the Rogue for six seconds to the target of the Tricks as well as increasing their damage dealt by 15% for its duration. This is a great tool to bolster your tanks threat early into a pull and can be used on another damage dealer once threat is established to allow them to deal more damage. This is especially powerful for classes that benefit from snapshotting like Warlocks.
Shroud of Concealment — shrouds all party members within 20 yards in
Stealth for up to 15 seconds. Attacking will instantly break this effect.
Shadow Walk — greatly increases the effectiveness of your
Stealth for 6 seconds.
Shadow Blades — causes auto-attacks to deal Shadow Damage and your Combo Points generating abilities to grant an additional Combo Point for 12 seconds. Try to avoid pairing this with
Shadow Dance as the focus of Shadow Dance is to cast as many
Ambushes as possible to maximize
Find Weakness up time.
Blind — is an instant cast disorient that will cause the target to wander for one minute. Any damage will instantly break this effect.
Vanish — instantly sends the Rogue back into stealth allowing for the usage of
Stealth only abilities. with
Preparation being given to all Rogue specs this will allow us to utilize Vanish more offensively.
Preparation — instantly resets the cool down of your
Sprint,
Vanish,
Evasion, and
Dismantle abilities. As Subtlety this can be used as a DPS cool down as resetting your Vanish will allow you another
Ambush cast to gain
Find Weakness.
Shadow Dance — allows you to cast
Stealth abilities for 8 seconds and reduces the Energy cost of your
Ambush ability by 20 while this is active. Shadow Dance is a massive part of our DPS rotation as Ambush grants us the
Find Weakness buff that greatly increases our damage done to the target by allowing us to ignore the targets armor. Shadow Dance should ideally be cast when
Slice and Dice and
Rupture are active on the target and will remain so during its duration and you are over 80 Energy to ensure as many Ambush casts as possible.
Evasion — increases your chance to dodge by 100% for 10 seconds.
Dismantle — disarms the enemy for 8 seconds.
Stealth Abilities
Rogue has a number of abilities that can only be used while under the effects of
Stealth,
as Subtlety we will primarily be using
Ambush to maximize our
Find Weakness up time.
Garrote — is a damage over time effect and grants one Combo Point. On top of being a considerable amount of bleed damage this will also silence the target preventing spell casting for 3 seconds and applies the
Sanguinary Vein effect to your target.
Ambush — deals a massive amount of burst damage and grants two Combo Points. As Subtlety each Ambush cast also grants us
Find Weakness which allows us to ignore 100% of the targets armor for 10 seconds.
Sap — is a minute long incapacitate that can only be used on Humanoids, Beasts, Dragonkin and Demons that are not in combat. Any damage will immediately break this effect.
Cheap Shot — stuns the target for 4 seconds and grants two Combo Points. While not a direct DPS increase this ability can be used as an impromptu interrupt or just a way to stop all outgoing damage against any enemy that can be stunned.
Utility
Rogue has a number of useful utility abilities that can be used to reduce incoming damage, better swap targets or even
disrupt an enemies ability to cast spells.
Premeditation — adds two Combo Points to your target. This ability can only be used when
Stealthed or
Shadow Dance is active.
Kick — is an instant, melee ranged interrupt. In Mists of Pandaria the Energy cost has been removed from Kick allowing us to much more easily utilize this ability.
Distract — attracts the attention of enemies for 10 seconds. While this has very limited use in PvE it can be used to get closer to mobs in stealth you would otherwise not have been able to.
Shiv — instantly dispels any Enrage effect on the target and also immediately applies your currently active non-lethal poison to the target.
Redirect — instantly transfers all of your Combo Points onto your current target, allowing for much easier target swapping.
Feint — reduces damage taken from area-of-effect abilities by 50%. This ability is entirely spammable and should ideally be cast before any incoming AoE damage.
Gouge — is an instant cast melee ranged incapacitate that can only be used against enemies that you are currently in front of. Any damage will break this incapacitating effect.
Poisons
Rogue In Mists of Pandaria Poisons have been slightly reworked, there are now Lethal and Non-lethal poisons.
Lethal poisons are the ones that will increase your damage dealt and Non-lethal poisons will increase your survivability
in various different ways.
Deadly Poison — is a Lethal poison that causes each of our attacks to have a 30% chance to deal Nature Damage to the target, this also causes a stacking damage-over-time effect increasing with each stack of poison. This will be our default Lethal poison for PvE.
Wound Poison — is a Lethal poison that deals instant Nature Damage to your target and applies a debuff reducing the incoming healing on the target. This is our default Lethal poison for PvP.
Paralytic Poison — is a Non-lethal poison that gives your attacks a 20% chance to apply the poison to the target, upon reaching 4 stacks of this poison the target will be stunned for 4 seconds.
Crippling Poison — is a Non-lethal poison that gives your attacks a 50% chance of slowing the target by 50% for 12 seconds.
Mind-Numbing Poison — is a Non-lethal poison that causes your attacks to have a 50% chance of applying to the target, when applied this poison slows the targets casting speed by 50% for 12 seconds.
Leeching Poison — is a Non-lethal poison that causes your attacks to have a 50% chance to poison the target, when active on the target this will cause you to be healed for 10% of the damage dealt to the target.
Changelog
- 05 Jun. 2025: Guide created.