Mists of Pandaria Classic Arcane Mage Rotation and Cooldowns

Last updated on Jun 17, 2025 at 12:00 by Wrdlbrmpft

On this page, you will learn how to optimize the rotation of your Arcane Mage in both single-target and multi-target PvE situations in Mists of Pandaria Classic. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS.

1.

Arcane Mage Rotations

Before delving deeper into a rotation, make sure you always have Mage Armor Icon Mage Armor (Frost Armor Icon Frost Armor for pure single-target encounters) up. There are weakauras to help you remind you, if any of your self-buffs is missing.

1.1.

Single-Target Rotation

The Arcane Mage single-target rotation is more of a priority list.

  1. Apply Living Bomb Icon Living Bomb or Nether Tempest Icon Nether Tempest.
    • If you gain a strong damage-increasing proc (from trinkets, weapon enchants, etc.), feel free to refresh the DoT early, even if a few seconds remain.
    • Otherwise, refresh it just before it expires.
  2. Cast Arcane Missiles Icon Arcane Missiles only when you have 4 stacks of Arcane Charge Icon Arcane Charge.
  3. Cast Arcane Barrage Icon Arcane Barrage only when all the following are true:
    • You have 4 stacks of Arcane Charge Icon Arcane Charge.
    • You do not have a proc of Arcane Missiles Icon Arcane Missiles.
    • You have less than 2 stacks of Profound Magic Icon Profound Magic (applies only with the Tier 16 2-piece bonus).
  4. Cast Arcane Blast Icon Arcane Blast. This is your filler and primary damage spell outside of the conditions above.

As a pre-pull strategy, to utilize Invoker's Energy Icon Invoker's Energy from Invocation Icon Invocation, it is recommended to use the following pre-pull strategy (the numbers in brackets is the time left on the pull timer).

  1. (5 seconds prepull) Put down two Rune of Power Icon Rune of Power.
  2. (3 seconds prepull) Cast Mirror Image Icon Mirror Image.
    • Under certain conditions, this can pull the boss, so you can also skip this step.
  3. (1.5 seconds prepull) Use Potion of the Jade Serpent Icon Potion of the Jade Serpent and on-use trinkets and begin casting Arcane Blast Icon Arcane Blast.
  4. Apply the Mage Bomb from your Tier 5 talent.
1.1.1.

Movement and Bomb Management as an Arcane Mage

When movement is required, the first step is to place a Rune of Power Icon Rune of Power at your destination. This takes a bit of foresight and planning. Ice Floes Icon Ice Floes is extremely helpful in this situation, as it allows you to continue casting while repositioning.

Once your new Rune of Power Icon Rune of Power is placed, you can use Ice Floes Icon Ice Floes again to cast Arcane Blast Icon Arcane Blast or Arcane Missiles Icon Arcane Missiles while moving. Avoid casting Arcane Barrage Icon Arcane Barrage unless you meet the single-target conditions outlined in the rotation section.

If you must move a long distance and are about to lose your Arcane Charge Icon Arcane Charge stacks, you can cast Arcane Explosion Icon Arcane Explosion to refresh them, provided there is a target within range.

Refreshing your bomb spell (Living Bomb Icon Living Bomb, or Nether Tempest Icon Nether Tempest) can be tricky as an Arcane Mage. These spells benefit from Mastery: Mana Adept Icon Mastery: Mana Adept, meaning their damage scales with your current mana. However, your Mana Bomb also snapshots your Intellect and damage buffs the moment you cast it. So it is always wise, to refresh the Mage Bomb, just before a strong buff is about to run out. Proper timing and usage of your bomb can significantly boost your DPS.

1.2.

AoE Rotation

  1. Heavy AoE damage on low-health enemies: Cast glyphed Cone of Cold Icon Cone of Cold on cooldown and spam Arcane Explosion Icon Arcane Explosion as a filler.
  2. Heavy AoE damage on high-health enemies: Spam Arcane Explosion Icon Arcane Explosion to build Arcane Charge Icon Arcane Charges and cast Arcane Barrage Icon Arcane Barrage when you reach four Arcane Charge Icon Arcane Charges. Maintain Nether Tempest Icon Nether Tempest on as many enemies as possible, but only apply it to targets that will survive long enough for the DoT to run its full duration.
  3. Other situations: Use your single-target rotation on one priority target and keep Nether Tempest active on multiple enemies (again only using it on those that will live long enough to benefit from the full DoT).

Whenever mobs are about to be stacked or spawning in a specific location, you can also pre-cast Flamestrike Icon Flamestrike at the location in question. Otherwise, avoid this spell.

2.

Cooldowns

Alter Time Icon Alter Time is the Arcane Mage's most impactful DPS cooldown. When activated, it creates a 6-second window during which, once the effect ends (or is manually reactivated), your buffs are restored to the exact values and durations they had at the time of casting. This effectively extends all active buffs by 6 seconds.

Proper use of Alter Time requires some planning. It shares a 3-minute cooldown with Arcane Power Icon Arcane Power (when using Glyph of Arcane Power Icon Glyph of Arcane Power), so these two abilities should always be used together, with Arcane Power cast just before Alter Time for maximum benefit (you can macro the abilities in order).

Using Alter Time Icon Alter Time at the start of a fight is slightly different from using it later during the encounter, so we'll break down both scenarios separately.

2.1.

Cooldowns on Pull

When using Alter Time Icon Alter Time at the start of a fight, begin by casting Arcane Blast to build up 4 stacks of Arcane Charge Icon Arcane Charge and to trigger your trinket procs. If your trinket(s) do not proc, avoid spamming Arcane Blast Icon Arcane Blast, as it will unnecessarily drain your mana. Instead fish for procs by casting Fire Blast Icon Fire Blast to try to trigger a proc. If that does not work, use Arcane Missiles Icon Arcane Missiles (if you have charges available). As a last option, use Arcane Barrage Icon Arcane Barrage to avoid excessive mana consumption of Arcane Blast Icon Arcane Blast. If Arcane Barrage procs your trinket, use your Alter Time Icon Alter Time macro immediately, otherwise start over with rebuilding Arcane Charge Icon Arcane Charge stacks.

Once your trinkets activate, you should use Arcane Power Icon Arcane Power and Alter Time Icon Alter Time quickly-ideally while their effects still have at least 6 seconds remaining. This ensures that the full duration of those powerful buffs is effectively extended. If you're using a trinket with a ramp-up effect it is best to wait until there are exactly 6 seconds remaining on the buff before activating Alter Time Icon Alter Time to capture the peak of it's power.

2.2.

Cooldowns During the Fight

For subsequent uses of Alter Time Icon Alter Time, the only strict requirement is having 4 stacks of Arcane Charge Icon Arcane Charge. Having charges of Arcane Missiles is optional - you should never delay Alter Time Icon Alter Time just because you do not have them. That said, it is beneficial to enter Alter Time Icon Alter Time with Missiles charges ready, so try to plan ahead by saving them 10 to 15 seconds before Alter Time Icon Alter Time comes off cooldown.

There are situations where it is better to delay Alter Time Icon Alter Time rather than using it immediately. For example, you might want to hold it for upcoming boss vulnerability phases, high AoE damage, or any moment requiring heavy burst damage.

You can also choose to delay Alter Time Icon Alter Time slightly to fish for trinket procs, especially if your trinkets have internal cooldowns, as they tend to trigger reliably once that cooldown expires. To make this easier and more consistent, it is highly recommended to use a WeakAura that tracks your trinkets' internal cooldowns.

2.3.

What to Cast During and After Alter Time

During Alter Time Icon Alter Time, your priority is to use all available charges of Arcane Missiles Icon Arcane Missiles. If you do not have any charges of Arcane Missiles, simply spam Arcane Blast Icon Arcane Blast. Mana consumption is not a concern during Alter Time Icon Alter Time, because your mana will be restored to its previous level once Alter Time ends.

Just before Alter Time Icon Alter Time expires, be sure to cast Arcane Barrage Icon Arcane Barrage with four stacks of Arcane Charge Icon Arcane Charge. This will reset your charges, but this does not matter because your Arcane Charges will be restored when Alter Time ends.

After Alter Time Icon Alter Time fades, your buffs will reset to their previous state, which means you will still benefit from the full duration of Arcane Power Icon Arcane Power. While Arcane Power is active, your rotation remains largely the same. However, since spells cost 10% more mana during Arcane Power, you need to adjust your rotation to avoid excessive mana consumption. Our recommendation is to cast Arcane Barrage Icon Arcane Barrage more frequently in order to reset your Arcane Charge Icon Arcane Charges and better manage your mana usage.

Mirror Image Icon Mirror Image is a minor DPS cooldown. Use it when the summoned images can fully attack the boss for their entire 30-second duration.