Anima Esper Element, Characters, and Esper Cycles
This page contains all necessary information about the Anima Esper Element in Neverness to Everness. Here, players will find out about all characters of the Anima type, as well as the Esper Cycle that require Anima to trigger.
Introduction to the Anima Element
In Neverness to Everness, each character is aligned with a specific Element. These Elements all have unique capabilities and utilities. This page will provide a quick overview over the Anima Element, the characters using it, and its distinct features. For a general overview of what Elements do and how they interact via Esper Reactions and Cycles, make sure to check out our Esper Cycle guide:
All Playable Anima Characters
Anima Esper Reaction and Cycles
Esper Cycles are special effects caused by building Esper Meter on your characters during combat, and then switching to them to trigger Esper attacks. Chaining multiple of these will cause reactions between the elements, called an Esper Cycle.
Anima has three reactions:
- Anima and Cosmos - Causes the Blossom effect, which will spawn a turret that can shoot at enemies, dealing damage in a small AoE.
- Anima and Incantation - Causes the Hexed effect, which will cause a burst of damage based on the damage the target has taken in the last couple of seconds.
- Lakshana + Cosmos + Anima - Charge: When a target marked by Remora (Cosmos+Lakshana) gets hit by a Blossom (Cosmos+Anima), you will passively generate a large amount of ultimate Energy for the on-field character whenever one of the blossoms hits the enemy.
Blossoms, Hexed, and Charge
Certain characters can further boost the benefits of the effects caused by the Esper Cycle. For Anima, these effects are Blossom, Hexed, and Charge. Having the following characters in your team lets you buff those effects via their Support passives:
- Blossom (Cosmos+Anima):
- Hexed (Anima+Incantation):
- No Enhancement for Hexed currently exists.
- Charge (Lakshana+Cosmos+Anima)
Changelog
- 25 Mar. 2026: Guide created.