Empyrean Forge Guide for New World

Last updated on Apr 20, 2023 at 12:00 by Lemoni 1 comment

Welcome to our quick guide to the Empyrean Forge Expedition in New World. This guide will give you proper direction to completing this Expedition quickly and smoothly.

1.

Location, Entrance, and General Information

This Expedition is located in West Great Cleave. Its in-game recommended level is 60, signaling that this is an endgame Expedition designed for characters who have reached level-60 and have solid gear and a grasp of their role in an Expedition. It can be a great way to increase your expertise to 600. It has a variety of drops, and it can also be used to get Sapphire Gypsum Sapphire Gypsum.

The entrance to the expedition is located here.

1.1.

Enemy Type

The Empyrean Forge introduces a new enemy type: Human. It will be beneficial to equip gear with Human Ward Human Ward and Human Bane Human Bane. You should also make sure that you have Infused Human Coating Infused Human Coating and Major Human Combat Trophy Major Human Combat Trophy to deal additional damage.

2.

Repeatable Quests

"A Toymaker's Request" is a repeatable quest found just outside of Empyrean Forge. It is available from Otmar Winkler.

2.1.

Other Quests

After following the Silver Crows quests, you will be lead to Shailyn. They are located just outside of Empyrean Forge and you can pickup the quest: "The Empyrean Forge", which is needed for the Season One Journey.

3.

Layout

This Expedition's layout is rather straight-forward but there are a few puzzles along the way.

3.1.

Vestibule and The Forge

This will be the first major area you will encounter. You can access after defeating enemies in the Vestibule and using your Azoth Staff to gain entry.

In this room, you will meet your first named enemy--Executioner Freyr. This boss will function similarly to a player with a War Hammer. Watch out for any CC abilities.

Once the room is cleared, you will notice a locking mechanism and a platform with blank images--this is the first puzzle.

3.1.1.

The Lock

To clear this puzzle and gain access to the next room (The Reliquary) you need to walk forward up the small set of stairs and go left. There will be an open hallway. Follow this hallway to the top and you will find Sir Eld--another named enemy. Once Sir Eld is killed and the room is clear, a player needs to step on the platform.

Return back to the Forge and you will need a party member to stand on the platform with the blank images. Three symbols will appear and these symbols are the code for the locking mechanism. Have one player go to the lock while one stands on the platform. Once the proper code is in, the next room will open.

3.2.

Reliquary and Foundry

In the Reliquary room (the one just after opening the lock) you will meet your next named enemy--The Heel. Avoid any AoE Fire attacks, and this fight should be easy.

After defeating The Heel--you will walk into the Foundry. This is a large room with a few movement-related puzzles. Be mindful of any lava in the room, and walk through the piston gauntlet without being crushed. If hit, you will die.

After climbing up the wall, jump down into the arena below and take on the enemies, you will also see a second version of The Heel. Clear these enemies, follow the path, and you will meet your first boss--Ifrit.

3.3.

Reliquary and Bellows

Once defeating Ifrit you will be in the Reliquary again. Dodge the pistons and clear the trash packs. You will fight your next named enemy--Ser Bishop. He will function similarly to a player with a Greatsword, so there are no difficult mechanics to deal with.

In the Bellows there is another piston gauntlet. Go through and follow the path, clearing any trash packs on your way. You will then encounter two named enemies--Ser Newlon and Lady Bridget. Just like the other named enemies you have faced, they will not have any difficult mechanics. Once you clear them, move up the ramp and you will encounter Ser Skarin.

3.4.

Control Room

This room is adjacent to what you have seen in the The Forge. It will have another puzzle at the top of the room and a platform down below that someone will need to stand on. Take your group and clear the enemies and Ser Ducas. Once the room is clear, have a player stand on the platform. A few enemies will spawn, so make sure these are taken care of. The symbols that are displayed after standing on the platform will be the code to the locking mechanism at the top of the room.

Once getting through this area, you will meet the final boss--Commander Marius.

3.5.

Ifrit

3.5.1.

Abilities

  • Fireball (One) — Ifrit will drop Fireballs throughout the fight. These will either be randomly placed AoE circles that will crash a Fireball down from above, leaving a Lava Pool on the floor for a significant duration. The Fireballs will deal burst damage and a stacking Fire DoT. If you step in any Lava Pool it will apply another stack of the DoT, which hits very hard.
  • Lava Waves (One) — Throughout the fight, Ifrit will call waves of lava from the top of the room. These will come in several patterns, either grouped or spread. Find a safe spot and avoid these at all costs. If you are hit, or if you even try to dodge through the waves, you will receive a DoT effect that deals significant damage.
  • Flamethrower (One) — Ifrit will summon a single Fire Clone from behind. You will see a telegraphed line on the floor. This will shorty turn into a Flamethrower that comes from both sides. Ifrit will then rotate around the room in a clockwise direction. If you are hit, you will die almost instantly. It is best to get as close as you can during this phase so you can continue to hit Ifrit and you have to cover less ground.
  • Flame Smash — Ifrit will occasionally summon Fire Clones that swings in an "X" formation. Each one will slam the ground with an AoE explosion in melee range.
  • Fireball (Two) — In Phase 2 of the fight, Ifrit will continue to summon Fireballs. But now, there will be more. This pattern will be similar to that of a Chess board with alternating Fireballs being placed across the entirety of the room. Additionally, you will be targeted, once targeted you will drop a Fireball on your location after the debuff has expired. It is best to try and drop your Fireball within the space of another Fireball to ensure more safe spots to stand.
  • Lava Waves (Two) — Ifrit will continue to launch Lava Waves across the room. In Phase 2, these will overlap with Fireballs. There will be very few safe locations to stand, so be aware of your positioning.
  • Flamethrower (Two) — In Phase 2, Ifrit will now have 3 Clones, all of which will use the Flamethrower ability. This will rotate clockwise in an "X" formation. Be close to Ifrit so you do not have to cover as much distance.
3.5.2.

Strategy

This fight is like nothing else that has been seen before in the game. It is incredibly hectic with many telegraphed abilities and AoE damage. The main thing that you need to be aware of in this fight is positioning. If you can learn how to commit to minimal movement, bait telegraphed abilities, and find safe spots, you will get through this fight with ease.

In Phase 1, the Tank will just need to block incoming melee attacks, and be aware of the Flame Smash. For everyone else, it is best to not spread out too much and simply avoid the incoming Fireballs and Lava Waves as a group. Dedicate one player to follow to find clear spots. It is important to note that you cannot I-Frame, or dodge, many of the abilities. While you may avoid the burst damage, the Lava Waves and Lava Pools will still give you a stack of the large DoT effect.

During the Flamethrower, in either Phase, it is best to step toward Ifrit so that you can continue attacking the boss, and you will then have less ground to cover. Try and play as close as possible and minimize unnecessary movement.

In Phase 2, you will see the same mechanics, but amplified. When Ifrit does the Fireball ability, the entire room will be covered. They will come out more slowly because you will also be targeted with a debuff. When this debuff expires, you will drop another Fireball where you are standing. It is best to "bait" this Fireball and drop your debuff within the circle of a pre-determined Fireball location so that both drop in the same spot and you can keep the floor clear. It is best if you are stacked in a group and all of you do so together. Additionally, you will have to make sure that you dodge incoming Lava Waves during this phase--which will typically be grouped together and have a safe spot that you can stand in and not have to move at all.

The Flamethrower will continue and instead there will be four seperate Flamethrowers. You will take this on the same way as you did in the previous phase. Simply walk toward Ifrit and rotate clockwise.

3.6.

Commander Marius

3.6.1.

Abilities

  • Volcanoes — Throughout the fight Commander Marius will summon small Volcanoes throughout a section of the room. They will take a moment to form and erupt at different times. Find a safe spot and avoid the eruption.
  • Lava Pool — The inner section of the room will fill with lava. This will deal significant damage. To avoid it, tank Marius on one of the elevated platforms and ensure that any ranged DPS or Healers are on another platform.
  • Boulders — Throughout the fight Marius will drop large boulders from above each elevated section of the room. These will go in order and continue to fall throughout the remainder of the fight. At times, two boulders will be released at the same time. You do not need to move platforms to avoid this. Simply position toward the far left or right of the platforms to avoid incoming boulders, even if they are heading toward your platform or are dropping on it.
  • Ground Pound — Melee DPS or Tanks should be mindful of when Marius jumps into the air and slams down his axe. It will create an AoE zone on the ground when he lands. It can be easily dodged.
  • Fire Spin — At times Commander Marius will begin spinning in circles while shooting out fireballs. These will deal heavy damage and apply a large damage over time effect that stucks. When he uses this ability, be sure to dodge as you can then avoid any incoming fireballs with your invulnerability frames.
  • 3.6.2.

    Strategy

    Although there are many things going on in this fight, it is rather simple. It is best to take Marius onto a platform right away and keep him there for the entirety of the fight. This will allow you to be ready to dodge the Lava Pool right away. Position yourselves to either the far left or right of an elevated platform. All you really need to do is avoid incoming Volcanoes, melee attacks, and Ground Pounds. The Boulders are easily avoided by your positioning. If you stay to the far left or right of a platform you will completely avoid the incoming damage whether or not a Boulder is coming at you, or falling on your platform. They will telegraph an AoE circle, so you can use this to make sure you are in a safe location.

    You can either split players across the platforms, or commit your healer and ranged DPS to a single platform, and your melee DPS and tank to another platform. Be cautious of when Marius drops boulders. Late in the fight he will begin to drop two at a time. At this point it may be advantageous to rotate to whatever platform is safe and out of any boulder paths. When two boulders are dropping this will always occur in a counter-clockwise format (If your perspective is the same as when you enter the room). Whatever platform has the first boulder, the one that is immediately to its right will have the second one. On the next rotation, the second platform will become the first, and the previously safe platform will have the second boulder.

    4.

    Loot Drops

    The loot in the Empyrean Forge is designed for endgame players and therefore can be some of the best found in the game. There are different drops depending on whether you are in the Mutated or Regular version of the expedition. This expedition can be a great way to focus on increase Expertise once you are at level 60.

    4.1.

    Heartrune

    To acquire Heartrunes you must complete an expedition. The final boss will have a high chance to drop the Minor version which can be upgraded into a legendary variant.

    4.2.

    Mutated Drops

    Some items can only drop on certain difficulty levels of the Mutated version within some expeditions.

    4.2.1.

    Level 1+

    4.2.2.

    Level 8+

    4.2.3.

    Level 9+

    5.

    Changelog

    • 20 Apr. 2023: Guide created.
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