Balance Druid Leveling Guide From 1 to 70 for TBC Classic

Last updated on Jun 01, 2021 at 20:20 by Seksixeny 3 comments

On this page, you will find our level-by-level Balance Druid leveling guide for TBC Classic. Make sure to use the slider to make the guide adapt to your level. For more general leveling information, please refer to our Druid leveling guide. We also have a Feral Druid leveling guide and a Restoration Druid leveling guide.

1.

Level by Level Rotation, Talents, and Trainer Skills

Move the slider below to make the guide update to your level!

Level: 60
2.

Leveling Talent Tree & Build

Your first talent unlocks at Level 10.

  • Levels 10 to 14 — 5 points in Starlight Wrath IconStarlight Wrath
  • Levels 15 & 16 — 2 points in Improved Moonfire IconImproved Moonfire
  • Levels 17 & 18 — 2 points in Focused Starlight IconFocused Starlight
  • Level 19 — 1 point in Nature's Grasp IconNature's Grasp

Starlight Wrath IconStarlight Wrath, Improved Moonfire IconImproved Moonfire, and Focused Starlight IconFocused Starlight are all fine damage increases early on in the tree. Nature's Grasp IconNature's Grasp gives you a new active ability that you can use to automatically cast Entangling Roots IconEntangling Roots on melee attackers, which is quite useful in emergencies.

  • Level 20 — 1 point in Insect Swarm IconInsect Swarm
  • Levels 21 & 22 — 2 points in Nature's Reach IconNature's Reach
  • Levels 23 & 24 — 2 points in Brambles IconBrambles
  • Levels 25 to 27 — 3 points in Celestial Focus IconCelestial Focus
  • Levels 28 & 29 — 2 points in Vengeance IconVengeance

Insect Swarm IconInsect Swarm is an additional damage-over-time effect you can use on your rotation, with a small damage reduction component. Nature's Reach IconNature's Reach, meanwhile, allows you to get more casts in before enemies get in melee range while Brambles IconBrambles is a minor damage increase. Celestial Focus IconCelestial Focus allows you to get more casts in, both from Starfire IconStarfire stuns and less Wrath IconWrath interruptions. Finally, Vengeance IconVengeance is a small damage increase that scales with your gear.

  • Level 30 — 1 point in Nature's Grace IconNature's Grace
  • Levels 31 to 33 — 3 points in Moonglow IconMoonglow
  • Level 34 — 1 point in Lunar Guidance IconLunar Guidance
  • Levels 35 & 36 — 2 points in Balance of Power IconBalance of Power
  • Levels 37 to 39 — 3 points in Moonfury IconMoonfury

Nature's Grace IconNature's Grace reduces your cast times whenever you critically strike and should be used on Starfire IconStarfire when possible, while Moonglow IconMoonglow improves your Mana sustain and Lunar Guidance IconLunar Guidance is a small damage increase. Balance of Power IconBalance of Power, then, is a significant increase to both damage and survivability; Moonfury IconMoonfury is another small damage increase.

  • Level 40 — 1 point in Moonkin Form IconMoonkin Form
  • Levels 41 & 42 — 2 points in Moonfury IconMoonfury
  • Levels 43 to 45 — 3 points in Vengeance IconVengeance
  • Levels 46 to 48 — 3 points in Dreamstate IconDreamstate
  • Level 49 — 1 point in Lunar Guidance IconLunar Guidance

Moonkin Form IconMoonkin Form is amazing for both damage and survivability, and you can even regenerate some Mana with melee auto-attacks! Finish maximizing Moonfury IconMoonfury and Vengeance IconVengeance for extra damage, get Dreamstate IconDreamstate for additional Mana sustain, and put another point into Lunar Guidance IconLunar Guidance for some extra spell damage.

  • Level 50 — 1 point in Force of Nature IconForce of Nature
  • Level 51 — 1 point in Lunar Guidance IconLunar Guidance
  • Levels 52 to 56 — 5 points in Wrath of Cenarius IconWrath of Cenarius
  • Levels 57 to 59 — 3 points in Improved Mark of the Wild IconImproved Mark of the Wild

Force of Nature IconForce of Nature is a powerful DPS cooldown in solo and small-group settings. Finish maximizing Lunar Guidance IconLunar Guidance and get Wrath of Cenarius IconWrath of Cenarius for its strong multiplier to spell damage bonuses for your main spells. Improved Mark of the Wild IconImproved Mark of the Wild is a small boost to your stats, which also applies to players in your group.

  • Levels 60 & 61 — 2 points in Improved Mark of the Wild IconImproved Mark of the Wild
  • Levels 62 to 64 — 3 points in Natural Shapeshifter IconNatural Shapeshifter
  • Levels 65 & 66 — 2 points in Naturalist IconNaturalist
  • Levels 67 to 69 — 3 points in Intensity IconIntensity
  • Level 70 — 1 point in Omen of Clarity IconOmen of Clarity

Finish maximizing Improved Mark of the Wild IconImproved Mark of the Wild and get Natural Shapeshifter IconNatural Shapeshifter, Naturalist IconNaturalist, and Intensity IconIntensity in order to improve your Mana sustain. Finish your leveling build with Omen of Clarity IconOmen of Clarity, which will occasionally proc from your melee attacks and can be useful if you have run out of Mana unexpectedly.

3.

Leveling Rotation

Once you can put points into the Improved Faerie Fire IconImproved Faerie Fire talent, you need to judge how much you tend to join parties with melee players and Hunters. If you are frequently in groups with these classes, putting points into this talent is very beneficial to your group and should be considered; note that it only works if you spend the time to Faerie Fire IconFaerie Fire all significant enemies.

  1. Make sure Mark of the Wild IconMark of the Wild is active on you and any party members at all times.
  2. Make sure Mark of the Wild IconMark of the Wild and Thorns IconThorns are active on you and any party members at all times.
  3. Be in Moonkin Form IconMoonkin Form and keep Mark of the Wild IconMark of the Wild and Thorns IconThorns on yourself and any party members at all times.
  4. Be in Moonkin Form IconMoonkin Form and keep Mark of the Wild IconMark of the Wild, Thorns IconThorns, and Omen of Clarity IconOmen of Clarity active on yourself and any party members at all times.
  5. Use Moonfire IconMoonfire and Wrath IconWrath to level up until you get Insect Swarm IconInsect Swarm and Starfire IconStarfire at Level 20.
  6. Pull enemies from maximum range with Starfire IconStarfire and either cast it until they die — this is slower, but more Mana-efficient — or use Moonfire IconMoonfire, Insect Swarm IconInsect Swarm, and Entangling Roots IconEntangling Roots when they reach melee range and let them rot down while you pull more enemies nearby using the same method. If the enemies you are fighting have too much health to die within a single set of dots, you might want to use more Starfire IconStarfires to ensure you are not fighting two strong enemies at once.
  7. Pull enemies from maximum range with Starfire IconStarfire and either cast it until they die — this is slower, but more Mana-efficient — or use Moonfire IconMoonfire, Insect Swarm IconInsect Swarm, and Entangling Roots IconEntangling Roots when they reach melee range and let them rot down while you pull more enemies nearby using the same method. If the enemies you are fighting have too much health to die within a single set of dots, you might want to use more Starfire IconStarfires to ensure you are not fighting two strong enemies at once. Try to always use Nature's Grace IconNature's Grace procs on Starfire IconStarfire casts, as they will be consumed by other casts without having any effect.
  8. Once Celestial Focus IconCelestial Focus is maximized, spamming Wrath IconWrath once enemies are in melee (or against ranged enemies) becomes a viable way to finish them off due to the added spell pushback resistance.
  9. When out of Mana while enemies are low health, consider hitting them in melee for a little bit in order to gain enough Mana back through Moonkin Form IconMoonkin Form to finish them off.
4.

List of Trainer Skills to Buy

Buying everything is, essentially, the way to go, as spell costs are quite low and all of them have uses, even if small ones.

If you are doing a completely new character and want to save as much gold as you can for your first mount at Level 30, you can opt to buy only the recommended skills for the rotation in the section above.

5.

Balance Druid Macros and Addons

By setting yourself up with an upgraded user interface and macros from the get-go, you will make your leveling process much easier. Check out our Balance Druid Macros and Addons guides in the links below for the full list.

6.

Balance Druid Quests and Weapons

When leveling, stay alert for weapon upgrades you might encounter, as these will improve your experience significantly. You will also need to complete various class quests in order to be able to use your animal forms.

These quests can be different for Horde and Alliance Druids, and the early quests also have differences between Horde races. To help you with both weapons and quests, we have made two dedicated guides:

7.

Playing a Balance Druid beyond Level 70

Once you reach maximum level, we recommend you dive into our Balance Druid Guide, which covers everything you need to know about playing Balance in the end game.

We especially recommend reading through these pages:

8.

Changelog

  • 31 May 2021: Added links to the new Weapon, Quest, Addons, and Macros guides, as well as the specialization guides.
  • 18 May 2021: Page added.
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