The Mechanar Dungeon Guide

Last updated on Jul 25, 2021 at 20:19 by Abide 1 comment

The recommended level range to run this dungeon on Normal is 68-70. Heroic mode will require Level 70 and the Warpforged Key Icon Warpforged Key to enter. Entering this dungeon will require a flying mount to fly up to the dungeon.

The Mechanar will take approximately 20-30 minutes to complete with an average group. This dungeon is commonly abbreviated as "mech".

In this guide, we will cover dungeon quests, the layout of the dungeon, an overview of trash mobs, tactics for each boss, loot that can be obtained, and ideal group compositions.

1.

The Mechanar Quests

Before heading into The Mechanar, we advise you to get all the dungeon quests related to it. To make this process easier, we have written a separate guide for the quests and their chains.

2.

The Mechanar Entrance Location

The Mechanar and nearest flight paths

Reaching The Mechanar requires a flying mount to reach the platform where Mechanar is located. Out of the four flying platforms, The Mechanar is located on the far right side.

3.

Layout of The Mechanar

The Mechanar layout 1

The picture above shows the first floor of The Mechanar, where you will find Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand, both of which must be slain to unlock the elevator to the next floor. You will also find Mechano-Lord Capacitus toward the end of this floor. Follow the arrows shown for the quickest route in this dungeon.

The Mechanar layout 2

Here we have the much smaller, second floor of The Mechanar. Be aware that advancing on the bridge after fighting Nethermancer Sepethrea will start a gauntlet-style event where you will need to fight three waves of trash in a row. After defeating the final boss, Pathaleon the Calculator, you can use the portal behind him to quickly exit the dungeon.

4.

Reputation From The Mechanar

Killing mobs in this instance grants The Sha'tar reputation.

4.1.

Normal Difficulty

  • Most monsters grant 12 reputation each.
  • Each Gatekeeper grants 90 reputation.
  • Each boss grants 120 reputation.
  • A Normal run of The Mechanar will give around 1,150 reputation.
  • Reputation gains in Normal go all the way up until Exalted.
4.2.

Heroic Difficulty

  • Most monsters grant 15 reputation each.
  • Tempest-Forge Destroyers grant 30 reputation each.
  • Each Gatekeeper grants 250 reputation.
  • Each boss grants 250 reputation.
  • A Heroic run of The Mechanar will give around 2,100 reputation.
5.

Notable Trash in The Mechanar

In this section, we will briefly go over each of the trash mobs that pose a threat to you in this dungeon.

5.1.

Gatewatcher Gyro-Kill

This is the one of the two Gatekeepers that will need to be killed to open the Cache of the Legion. He drops the Jagged Blue Crystal Icon Jagged Blue Crystal which is needed to make the Cache of the Legion Key Icon Cache of the Legion Key.

Simply face him away from the group, remove Shadow Power IconShadow Power and Stream of Machine Fluid IconStream of Machine Fluid if possible, and heal up anyone hit by Saw Blade IconSaw Blade.

5.2.

Gatewatcher Iron-Hand

This is the other Gatekeeper that will need to be killed to open the Cache of the Legion. He Drops the Jagged Red Crystal Icon Jagged Red Crystal which is needed to make the Cache of the Legion Key Icon Cache of the Legion Key.

Be mindful of your threat if the tank is stunned by Hammer Punch IconHammer Punch. Remove the Shadow Power IconShadow Power and Stream of Machine Fluid IconStream of Machine Fluid if possible. When he starts doing Jackhammer IconJackhammer everyone must move away from him to avoid the high AoE damage, including the tank.

5.3.

Bloodwarder Physician

These enemies can be somewhat dangerous because of their Anesthetic IconAnesthetic. The sleep can be dispelled by spells such as Cleanse IconCleanse or Tremor Totem IconTremor Totem. Try to interrupt these mobs as much as possible.

5.4.

Sunseeker Netherbinder

Aim to either crowd control these or kill these first. They do moderate damage and summon in Arcane Servant, which should be focused down quickly as they have low health and deal AoE damage.

5.5.

Bloodwarder Slayer

These hit somewhat hard, so keep your tank at full health and dispelled if possible.

5.6.

Sunseeker Engineer

These can be quite dangerous as they buff their allies and deal decent damage themselves. Try to kill these early or crowd control them. Use any nearby line-of-sight spots to avoid taking casts in the open.

5.7.

Sunseeker Astromage

You will want to use line-of-sight as much as possible with these. Make sure to interrupt whenever possible with any available kicks or stuns. Aim to remove the Fire Shield IconFire Shield with some sort of ability such as Purge IconPurge or Spellsteal IconSpellsteal, especially if your group is melee-heavy.

5.8.

Mechanar Driller

These can be crowd controlled with abilities such as Banish IconBanish or Fear IconFear. The Pound IconPound can cause issues if it hits the tank early on in the fight.

5.9.

Mechanar Tinkerer

These deal high damage to all nearby enemies constantly. Spread out to avoid the high AoE damage; they will also charge to a random enemy when low on health.

5.10.

Tempest-Forge Destroyer

These hit fairly hard, especially when buffed with Charged Fist IconCharged Fist. Interrupt it whenever possible.

6.

Overview of Bosses in The Mechanar

Here we will give you a full rundown of what you can expect from each of the bosses found here on both Normal and Heroic difficulties as well as the items they drop.

6.1.

Mechano-Lord Capacitus

The group should make sure to stay slightly spread out and pay attention to the Netherbomb IconNetherbombs' positions nearby. On Normal difficulty players need to pay attention to which reflective shield is up. Melee need to make sure to not die to the reflective damage from Reflective Damage Shield IconReflective Damage Shield and casters need to stop their casts during the Reflective Magic Shield IconReflective Magic Shield.

On heroic difficulty, the reflective shields are replaced with Polarity Shift IconPolarity Shift, which will mark all players with either a Positive Charge IconPositive Charge or a Negative Charge IconNegative Charge. Players will need to avoid those with a different charge than they have, as the charges deal 2,000 damage to any nearby players with a different buff. Those with the same buff will want to group together, as every nearby player with the same charge increases damage dealt by 100%.

Make sure to avoid the Netherbomb IconNetherbombs as much as possible. Pay attention to which charge you get from the Polarity Shift IconPolarity Shift. Be aware as well that your charge can change multiple times throughout the fight, so be ready to move away from players you were previously stacking with. Tanks may also have a difficult time holding threat on this boss depending on how many stacks they have.

6.1.1.

Loot from Normal

Item Required Level Item Type Slot
Warp Engineer's Prismatic Chain Icon Warp Engineer's Prismatic Chain 70 Accessory Neck
Lunar-Claw Pauldrons Icon Lunar-Claw Pauldrons 70 Leather Shoulder
Thoriumweave Cloak Icon Thoriumweave Cloak 70 Cloak Back
Hammer of the Penitent Icon Hammer of the Penitent 70 One-Handed Mace Main-Hand
Plasma Rat's Hyper-Scythe Icon Plasma Rat's Hyper-Scythe 70 Polearm Weapon
Schematic: Rocket Boots Xtreme Lite Icon Schematic: Rocket Boots Xtreme Lite 355 Engineering Pattern Misc
6.1.2.

Loot from Heroic

As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Assassin's Fire Opal Icon Assassin's Fire Opal BoP Gem Misc
Defender's Tanzanite Icon Defender's Tanzanite BoP Gem Misc
Shining Fire Opal Icon Shining Fire Opal BoP Gem Misc
6.2.

Nethermancer Sepethrea

As soon as Nethermancer Sepethrea is engaged in combat, she will summon 2 Raging Flames, or 3 on Heroic mode. These will fixate on a random target for a short period of time, following them wherever they go. Wherever the Raging Flames walk, they leave a long trail of fire behind them, dealing damage to anyone who touches it. Periodically they will stop moving and start to cast Inferno IconInferno, dealing high fire damage to anyone near them. Players will need to kite these around while avoiding getting trapped by the blazing path and not get cut off from the rest of their party.

The tank will need to be moving the boss constantly as the Raging Flames will be running all over the place and the entire group will need to be moving almost non-stop. Try to find safe areas where you can stand without nearby fires, but still be aware of your escape path should you be targeted by the Flames.

Dragon's Breath IconDragon's Breath will cause Nethermancer Sepethrea to temporarily ignore the tank until they are free from the disorient effect. Either dispel the Dragon's Breath debuff or stay near the tank so they can taunt afterwards. Avoid getting knocked back into the fire or any nearby Raging Flames by Arcane Blast IconArcane Blast.

6.2.1.

Loot from Normal

Item Required Level Item Type Slot
Jade-Skull Breastplate Icon Jade-Skull Breastplate 70 Plate Chest
Cosmic Lifeband Icon Cosmic Lifeband 70 Accessory Finger
Stellaris Icon Stellaris 70 One-Handed Axe Weapon
Manual of the Nethermancer Icon Manual of the Nethermancer 70 Off-Hand Weapon Off-Hand
Nethershrike Icon Nethershrike 70 Thrown Ranged Weapon
Recipe: Major Fire Protection Potion Icon Recipe: Major Fire Protection Potion 360 Alchemy Recipe Misc
6.2.2.

Loot from Heroic

As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Assassin's Fire Opal Icon Assassin's Fire Opal BoP Gem Misc
Defender's Tanzanite Icon Defender's Tanzanite BoP Gem Misc
Shining Fire Opal Icon Shining Fire Opal BoP Gem Misc
6.3.

Pathaleon the Calculator

Casters should make sure they stay at max range to avoid being silenced by the Arcane Torrent IconArcane Torrent. Tanks will need to pick up Nether Wraiths whenever they are spawned. Your group may want to kill these or, if your damage is high, they may choose to ignore them and focus on Pathaleon the Calculator. When Pathaleon Enrage IconEnrages, he will destroy all remaining Nether Wraiths.

The hardest part of this fight might be players having low Mana or resources after dealing with the gauntlet. Make sure to drink up as much as possible before Pathaleon engages your group.

Domination IconDomination can be a big problem if used on a melee DPS as it grants 150% increased attack speed. Make sure to use any stuns, disarms or crowd control available to you on any mind-controlled players.

6.3.1.

Loot from Normal

Item Required Level Item Type Slot
Incanter's Cowl Icon Incanter's Cowl 70 Cloth Head
Beast Lord Helm Icon Beast Lord Helm 70 Mail Head
Helm of the Righteous Icon Helm of the Righteous 70 Plate Head
Baba's Cloak of Arcanistry Icon Baba's Cloak of Arcanistry 70 Cloak Back
Moonglade Robe Icon Moonglade Robe 70 Leather Chest
Tunic of Assassination Icon Tunic of Assassination 70 Leather Chest
Molten Earth Kilt Icon Molten Earth Kilt 70 Mail Legs
Dath'Remar's Ring of Defense Icon Dath'Remar's Ring of Defense 70 Accessory Finger
Abacus of Violent Odds Icon Abacus of Violent Odds 70 Accessory Trinket
Edge of the Cosmos Icon Edge of the Cosmos 70 One-Handed Sword Weapon
Mana Wrath Icon Mana Wrath 70 One-Handed Sword Main-Hand
Telescopic Sharprifle Icon Telescopic Sharprifle 70 Gun Ranged Weapon
Pattern: Arcanoweave Robe Icon Pattern: Arcanoweave Robe 370 Tailoring Pattern Misc
6.3.2.

Loot from Heroic

As with most end game Level 68+ dungeons, Rare drops are the same between Normal and Heroic difficulties. In this section, we will list the items specific to Heroic mode only.

Item Required Level Item Type Slot
Handguards of the Steady Icon Handguards of the Steady 70 Mail Hands
Vanquisher's Legplates Icon Vanquisher's Legplates 70 Plate Legs
Boots of the Pious Icon Boots of the Pious 70 Cloth Feet
The Sun Eater Icon The Sun Eater 70 One-Handed Sword Weapon
Assassin's Fire Opal Icon Assassin's Fire Opal BoP Gem Misc
Defender's Tanzanite Icon Defender's Tanzanite BoP Gem Misc
Shining Fire Opal Icon Shining Fire Opal BoP Gem Misc
7.

The pulls in The Mechanar are generally small, so no significant amount of AoE is needed. No crowd control is required, but having a Warlock in your group will make the run significantly easier as both Fear IconFear and Banish IconBanish will get a high amount of use in this dungeon.

8.

Changelog

  • 25 Jul. 2021: Added images for mobs.
  • 26 May 2021: Guide added.
Show more
Show less