Thorim Encounter Guide: Strategy, Abilities, Loot

Last updated on May 02, 2023 at 12:00 by Abide 1 comment

Thorim is the ninth boss of Ulduar. This boss' hard mode is activated by running through the gauntlet in less than three minutes. Do not forget to be aware of the various Raid Buffs and Debuffs as you work to optimize your Raid Composition for this encounter's mechanics!

1.

Overview of Thorim in Wrath of the Lich King Classic

Thorim is the second Keeper you encounter in Ulduar and has multiple Lightning-based attacks and abilities. Players will first need to battle with multiple waves of enemies while Thorim watches you, refusing to fight. The raid must be split into multiple groups, one fighting the enemies in the arena. In contrast, the other group works through a gauntlet to force Thorim from his throne and into the fight.

2.

Role-Specific Tips for Thorim

2.1.

DPS Tips

  • Melee DPS will want to split up into 2 or 3 groups around the boss to avoid Chain Lightning IconChain Lightning killing people.
  • Melee DPS should use a defensive cooldown to survive the Lightning Charge IconLightning Charge later into the fight instead of moving as the Chain Lightning IconChain Lightning is more threatening for melees.
  • Ranged will want to spread out around the arena, making sure not to allow Chain Lightning IconChain Lightning to bounce off them to other nearby players.
2.2.

Healer Tips

  • Melee DPS will most likely not move out of Lightning Charge IconLightning Charge and will prefer to take the damage to prevent Chain Lightning IconChain Lightning from killing all of the melees at once. Be sure to quickly top the melee up after this damage so they can survive the next.
  • Be sure not to stack with too many other players to prevent Chain Lightning IconChain Lightning from bouncing too much.
  • Thorim continually gains stacks of Lightning Charge IconLightning Charge, increasing the damage done throughout the fight. You will need to coordinate defensive cooldowns towards the end of the fight on the tank and keep them quickly topped up.
2.3.

Tank Tips

  • Positioning for this fight is very similar to Kel'Thuzad; Keep Thorim in the center of the room and allow ranged players to spread around the room, and the melee split up into multiple groups around the boss.
  • Thorim continually gains stacks of Lightning Charge IconLightning Charge, increasing the damage done throughout the fight. You will need to coordinate defensive cooldowns toward the end of the fight to survive his damage.
  • Be ready to quickly taunt the boss when the current tank is afflicted with Unbalancing Strike IconUnbalancing Strike.
3.

Thorim Encounter Abilities

3.1.

Thorim Phase 1 Abilities

3.2.

Thorim Arena Adds

3.3.

Thorim Gauntlet Adds

3.4.

Thorim Phase 2 Abilities

3.5.

Sif Hardmode Abilities

4.

Strategy for Thorim

4.1.

Phase One

Before actually engaging with Thorim, you will first need to split your raid group into 2 "teams ."One of these teams will be assigned to staying in the arena and defeat the constant waves of enemies that Thorim sends; while the other team will need to run through a gauntlet to reach Thorims throne and force him to join the fight.

Both teams will need a tank and a couple of healers. Typically your gauntlet team will consist of most of your ranged DPS, as there are multiple mobs in the gauntlet that are deadly to melee DPS via different abilities, such as Whirling Trip IconWhirling Trip and Runic Barrier IconRunic Barrier. Ranged caster DPS will also prefer not to be in the arena, as Thorim will frequently target random areas with Stormhammer IconStormhammer, stunning and silencing all players in the area. For this reason, you will want to keep your melee DPS in the arena team and your ranged DPS in the gauntlet team.

In both the arena and the gauntlet, the tanks will need to keep all mobs faced away from the raid group, and there are multiple deadly, frontal cone-based attacks in both areas. Be sure to give the tanks a few seconds to gather the mobs and establish threat, using any threat redirection abilities available.

The arena team will want quickly focus down any Dark Rune Evokers to prevent them from healing, followed by any Dark Rune Champions to stop their severe AoE damage. These are the 2 most essential mobs to handle in the arena; be sure to quickly kill both of these mobs whenever they appear. Healers and any ranged DPS staying in the arena will want to spread out around the room, with healers remaining more towards the center as adds will likely target you as they first spawn in.

Thorim himself will also attack players in the arena with a couple of abilities. The main reason healers and ranged DPS will want to spread out is for the Stormhammer IconStormhammer. This will get thrown at a random player, stunning and silencing all nearby allies near the target. Next, Thorim will frequently use Charge Orb IconCharge Orb, powering up one of the Lightning pillars in the arena. After a short delay, it will shoot nearby players with Lightning Shock IconLightning Shock. Move away from this pillar and any others that become active to help mitigate this avoidable damage.

The gauntlet team will, as the name suggests, be fighting their way through a timed gauntlet. Be sure to frequently use any threat redirections to the tank, as they will constantly be getting stunned by the many different mobs. For this reason, it is essential to watch your threat while still pushing serious damage to make it through the gauntlet quickly and regroup with the rest of your raid.

The first hallway in the gauntlet will constantly be swarmed by enemies until you can reach the Runic Colossus at the end of it and stop it from continually spawning in new enemies. In addition to the Runic Colossus continually spawning enemies, it will also shoot Runic Smash IconRunic Smash from either its left or right arm, covering half of the hallway on the same side. The raid must constantly move to whichever side the Runic Smash IconRunic Smash is not covering to avoid taking serious Fire damage and getting knocked back a great distance.

After engaging the Runic Colossus in combat, it will stop using its Runic Smash IconRunic Smash and spawning in fresh enemies. Instead, you will need to worry about its deadly Charge IconCharge and Runic Barrier IconRunic Barrier. Have your raid stack up behind the mob to prevent it from using Charge IconCharge. Be mindful of your health when attacking the Colossus, as the Runic Barrier IconRunic Barrier can easily kill anyone with high Attack Speed, including tanks.

Rounding the next corner, you will find a much shorter hallway protected by a Ancient Rune Giant. Have your tank put their back against the nearby wall to avoid the constant knockback from Stomp IconStomp. The rest of the raid will want to spread out and be away from anyone targeted with Rune Detonation IconRune Detonation. This will root the player in place and, after 4 seconds deal serious Fire damage to all nearby allies. Move away from the player rooted by this spell quickly to avoid the damage and finish off the Ancient Rune Giant.

Once the Ancient Rune Giant is defeated, the door it was previously guarding will open, exposing Thorim as he spectates the other group down in the arena. The open space now between you and Thorim is rigged with multiple traps that will trigger from any player stepping on them. You will want to hug the walls as closely as possible to avoid these traps and reach Thorim safely. Dealing any damage to Thorim will force him into the fight, where you can also jump down and return to the rest of your raid group.

The gauntlet group must be mindful of how quickly they run through the gauntlet, as this is how the hard mode of Thorim is activated. If Sif is still channeling her Touch of Dominion IconTouch of Dominion spell on Thorim, attacking Thorim will activate the hard mode. If you do not wish to do this boss on hard mode, you will need to wait for the channel to finish before attacking Thorim and forcing him into the arena.

4.2.

Phase Two

Finally, you will now be dealing with Thorim himself. Quickly finish off any remaining adds and get in position. Keep Thorim in the center of the room while your ranged DPS and healers spread throughout the area. Your melee DPS will want to split up into 2 or 3 groups around Thorim depending on how many melees you have, similar to the Kel'Thuzad fight in Naxxramas.

The main danger of this phase is the constant Chain Lightning IconChain Lightning that he will cast, which deals 50% more damage each time it bounces. This is why your melee needs to split up into multiple groups, and your ranged are spread out completely around the room. This mustn't be allowed to bounce too many times each cast; even if it is not killing people, the increased damage will increase over time, overwhelming your healers.

Thorim will also frequently power up a random pillar in the arena, causing it to shoot a Lightning Charge IconLightning Charge out, dealing severe Nature damage to all enemies in the area in front of that pillar. Each time Thorim charges a pillar, and he absorbs a bit of the Lightning; he gains a stack of Lightning Charge IconLightning Charge, increasing his melee Attack Damage and Attack Speed by 15%, and his Nature damage dealt by 10% per stack. This acts as a soft enrage timer. After gaining multiple stacks, people will slowly start dying off to the numerous sources of damage going out.

As the Lightning Charge IconLightning Charge stacking buff that Thorim gains increase his Nature damage dealt, the Chain Lightning IconChain Lightning and Lightning Charge IconLightning Charge damage will increase the longer the fight lasts. This is why it is crucial to be spread out throughout the room, as the Chain Lightning IconChain Lightning can easily start killing people after only a few bounces late into the fight. That also makes Lightning Charge IconLightning Charge almost a guaranteed one-shot death in the later stages of the fight, making it important to avoid the longer the fight goes on. Try to save as many defensive and immunity abilities available as late as possible to ensure you and your raid's survival.

Lastly, tanks will need to worry about the dangerous Unbalancing Strike IconUnbalancing Strike spell that Thorim will frequently cast on his current target. This deals double his melee damage and reduce the current tank's defense by 200, making them vulnerable to crits and greatly reducing their avoidance and mitigation stats. Tanks will need to be ready to taunt swap Thorim whenever he applies this debuff to one of the tanks. Towards the end of the fight, this ability will start hitting very hard as Thorim gains stacks of Lightning Charge IconLightning Charge. Be sure to save cooldowns for your tanks to help them survive this.

4.3.

Thorim Hardmode

As mentioned above, Thorims hard mode is activated by having your gauntlet team complete the gauntlet while Sif is still channeling her Touch of Dominion IconTouch of Dominion spell on Thorim. This will activate the hard mode of the fight, greatly increasing Thorims health and damage.

Sif will join in the fight, bombarding the raid with spells for the rest of the fight. The main threat from her spells is having them coincide with Thorims spells. Getting hit by a combo of Frostbolt IconFrostbolt or Frostbolt Volley IconFrostbolt Volley at the same time as a Chain Lightning IconChain Lightning or Lightning Charge IconLightning Charge will almost certainly kill any player without a defensive ability ready. Sif will periodically root nearby players with Frost Nova IconFrost Nova, which can be deadly when combined with a Lightning Charge IconLightning Charge, as you will not be able to move without being dispelled or waiting out the debuff duration.

You will want to use all major offensive cooldowns as soon as Thorim is attackable and fully debuffed while you still have as many people alive as possible, as deaths throughout the fight are almost guaranteed. Save as many raid defensive abilities as possible till later into the fight to try and keep DPS players alive, and be sure to rotate tank defensive cooldowns once Thorim starts meleeing for deadly damage.

5.

Thorim Loot

5.1.

Thorim 10-Player Normal Loot

Item Type/Slot
Guise of the Midgard Serpent Icon Guise of the Midgard Serpent Leather Helm
Spaulders of the Wayward Conqueror Icon Spaulders of the Wayward Conqueror Tier Token
Spaulders of the Wayward Protector Icon Spaulders of the Wayward Protector Tier Token
Spaulders of the Wayward Vanquisher Icon Spaulders of the Wayward Vanquisher Tier Token
Handwraps of Resonance Icon Handwraps of Resonance Cloth Hands
Belt of the Blood Pit Icon Belt of the Blood Pit Mail Waist
Leggings of Unstable Discharge Icon Leggings of Unstable Discharge Cloth Legs
Legacy of Thunder Icon Legacy of Thunder One Hand Mace
5.2.

Thorim 10-Player Hardmode Loot

Item Type/Slot
Pendant of the Shallow Grave Icon Pendant of the Shallow Grave Neck
Gauntlets of the Thunder God Icon Gauntlets of the Thunder God Plate Hands
Combatant's Bootblade Icon Combatant's Bootblade One Hand Dagger
Mjolnir Runestone Icon Mjolnir Runestone Trinket
Sif's Remembrance Icon Sif's Remembrance Trinket
5.3.

Thorim 25-Player Normal Loot

Item Type/Slot
Crown of the Wayward Conqueror Icon Crown of the Wayward Conqueror Tier Token
Crown of the Wayward Protector Icon Crown of the Wayward Protector Tier Token
Crown of the Wayward Vanquisher Icon Crown of the Wayward Vanquisher Tier Token
Belt of the Betrayed Icon Belt of the Betrayed Mail Waist
Leggings of Lost Love Icon Leggings of Lost Love Cloth Legs
Sif's Promise Icon Sif's Promise Finger
Scale of Fates Icon Scale of Fates Trinket
Vulmir, the Northern Tempest Icon Vulmir, the Northern Tempest One Hand Mace
Fragment of Val'anyr Icon Fragment of Val'anyr Val'anyr, Hammer of Ancient Kings Icon Val'anyr, Hammer of Ancient Kings
5.4.

Thorim 25-Player Hardmode Loot

Item Type/Slot
Warhelm of the Champion Icon Warhelm of the Champion Plate Helm
Pauldrons of the Combatant Icon Pauldrons of the Combatant Mail Shoulder
Embrace of the Gladiator Icon Embrace of the Gladiator Leather Chest
Fate's Clutch Icon Fate's Clutch Finger
Wisdom's Hold Icon Wisdom's Hold Shield
Skyforge Crossbow Icon Skyforge Crossbow Crossbow
6.

Further Reading

Thorim is just one of the 14 encounters present in the Ulduar raid of Wrath of the Lich King Classic. If you would like to learn more about the other fights and their respective loot, please see our Ulduar Raid Hub page below.

7.

Changelog

  • 18 Jan. 2023: Page added.
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