Arms Warrior DPS Spec, Builds, Talents, and Glyphs (WoD 6.1.2)

Arms Warrior Art Image
General Information

On this page, we present the viable talent and glyph choices for Arms Warriors in World of Warcraft WoD 6.1.2. We detail what each of the talents and glyphs do and in which situations they should be taken.

The other pages of our Arms Warrior guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Jalopy, one of the best DPS Warriors in the world, who raids in Duality. You can watch his stream on Twitch.

1. Talent Choices↑top

Level Choices
15 Juggernaut Double Time Warbringer
30 Enraged Regeneration Second Wind Impending Victory
45 Taste for Blood Sudden Death Slam
60 Storm Bolt Shockwave Dragon Roar
75 Mass Spell Reflection Safeguard Vigilance
90 Avatar Bloodbath Bladestorm
100 Anger Management Ravager Siegebreaker
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  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

Talents can easily be changed, thanks to Tome of the Clear Mind Icon Tomes of the Clear Mind. You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 (Level 15) Talents↑top

Tier 1 talents offer you a choice between 3 improvements to your Charge Icon Charge.

  • Juggernaut Icon Juggernaut reduces the cooldown of Charge Icon Charge by 8 seconds (down to 12 seconds).
  • Double Time Icon Double Time removes Charge Icon Charge's cooldown, instead making it operate on a charge system. You can have a maximum of two charges. Each charge has a 20 second recharge time. Note that, in this system, Charge only generates Rage every 12 seconds, so you cannot use two Charges in a row to get a burst of Rage.
  • Warbringer Icon Warbringer causes Charge Icon Charge to stun the target for 1.50 seconds, instead of rooting it.

Currently, your choice of talents in this tier will be based on the encounter mechanics, and you should adapt your talents accordingly.

Juggernaut Icon Juggernaut is great if you can make use of the lowered cooldown to handle certain encounter mechanics better.

Double Time Icon Double Time is better if you need to Charge Icon Charge more often than every 12 seconds.

Warbringer Icon Warbringer will be the ideal choice when you need to stun an add.

3. Tier 2 (Level 30) Talents↑top

Tier 2 talents offer a choice between 3 self-healing talents.

  • Enraged Regeneration Icon Enraged Regeneration instantly heals you for 10% of your maximum health, and also heals you for another 20% of your maximum health over the next 5 seconds. It can be used while stunned, and it has a 1-minute cooldown.
  • Second Wind Icon Second Wind passively grants you 25% leech whenever you are below 35% health.
  • Impending Victory Icon Impending Victory is an improved version of Victory Rush Icon Victory Rush, which it replaces. Impending Victory has a 30-second cooldown and costs 10 Rage. It heals you for 15% of your maximum health, and does a bit of damage to the target. After killing an enemy that yields experience or honor, Impeding Victory acts just like Victory Rush, its cooldown being reset.

Enraged Regeneration Icon Enraged Regeneration heals for the same amount as Impending Victory Icon Impending Victory, but its higher cooldown (1 minute, so twice that of Impending Victory) will make it more likely that the ability is unavailable when you desperately need a heal.

Impending Victory Icon Impending Victory is also a good choice because of the fact that it can be used precisely when needed, with a very small resource cost. Moreover, it can be used for the small DPS that it provides, since Arms Warriors sometimes have free global cooldowns.

Finally, Second Wind Icon Second Wind is nice if you are lingering below 35% health for extended periods of time, but it is generally not recommended.

4. Tier 3 (Level 45) Talents↑top

Tier 3 talents offer a choice between 3 performance-enhancing talents.

  • Taste for Blood Icon Taste for Blood passively grants you 3 Rage each time your Rend Icon Rend deals damage.
  • Sudden Death Icon Sudden Death passively causes your autoattacks to trigger 2.5 procs per minute (using the RPPM system), each proc resulting in your next Execute Icon Execute cost no Rage (neither from its base Rage cost, nor from its extra Rage cost) and be usable on any target, regardless of their health level.
  • Slam Icon Slam is an active ability that costs 10 Rage and deals damage to your target. Each consecutive use of Slam increases the damage done by 50%, and the Rage cost by 100%, stacking up to 2 times for 2 seconds.

Slam Icon Slam and Sudden Death Icon Sudden Death are essentially equal in value, and your choice should be based on your preference. These two talents are best for single target fights. However, if you are using the 2-Part Tier 17 Set Bonus, Slam should not be taken.

Taste for Blood Icon Taste for Blood is currently the best choice for encounters against 2 or more targets.

5. Tier 4 (Level 60) Talents↑top

Tier 4 offers a choice between 3 important, damage-dealing abilities.

  • Storm Bolt Icon Storm Bolt is a 4-second single-target stun, that also deals a moderate amount of damage to the target. If the target cannot be stunned (as is the case with raid bosses), the damage it deals is 4 times greater. It has a 30-second cooldown.
  • Shockwave Icon Shockwave deals damage to and stuns all enemies in a 10-yard cone in front of you for 4 seconds. It has a 40-second cooldown, but if it hits 3 or more targets, the cooldown is reduced to 20 seconds.
  • Dragon Roar Icon Dragon Roar deals damage to all enemies within 8 yards, knocking them back and knocking them down for 0.50 seconds. It ignores armor and it is always a critical strike. It has a 1-minute cooldown.

Currently, Storm Bolt Icon Storm Bolt is best for single target DPS, while Dragon Roar Icon Dragon Roar is best for AoE.

6. Tier 5 (Level 75) Talents↑top

Tier 5 talents offer a choice between 3 abilities that help you protect raid members.

  • Mass Spell Reflection Icon Mass Spell Reflection is an improvement over Spell Reflection Icon Spell Reflection, which it replaces. It reflects the next spell cast on you and on all party and raid members within 20 yards for 5 seconds. It has a 1-minute cooldown.
  • Safeguard Icon Safeguard is an improvement over Intervene Icon Intervene, which it replaces. It allows you to intercept the next melee or ranged attack (not spells) made against the targeted raid member (the attack is done to you instead), and it reduces the damage they take by 20% for 6 seconds. In the process of doing so, you charge the targeted raid member. Safeguard has a 30-second cooldown.
  • Vigilance Icon Vigilance reduces the damage taken by the target by 30% for 12 seconds. While Vigilance is active, your Taunt Icon Taunt has no cooldown, and Taunt's cooldown is reset when Vigilance is cast. Vigilance has a 2-minute cooldown.

While the choice here depends heavily on what the encounter mechanics are, Vigilance Icon Vigilance is the best choice in most situations. Safeguard Icon Safeguard is also quite good, but beware of the fact that it causes you to intercept the next attack made against the target (you take the damage from the attack), which may not always be desirable.

Mass Spell Reflection Icon Mass Spell Reflection is useful in the event that there are important spells that can be reflected. Since most boss abilities can not be reflected (and those that can be generally do not pose problems), this talent will not be used very much.

7. Tier 6 (Level 90) Talents↑top

Tier 6 talents provide you with a choice between 3 powerful, gameplay-altering abilities.

  • Avatar Icon Avatar is a DPS cooldown that increases your damage done by 20% for 20 seconds. It also removes roots and snares when activated. It has a 90-second cooldown.
  • Bloodbath Icon Bloodbath is a DPS cooldown that causes all your melee damage abilities and their multistrikes to place a bleed on the target, equal to 30% of the damage of the respective special attack. While bleeding, the targets also move 50% slower. The ability lasts for 12 seconds, and the bleed lasts for 6 seconds. Each new attack made while Bloodbath is active will refresh the bleed duration, and update its damage. Bloodbath has a 1-minute cooldown.
  • Bladestorm Icon Bladestorm deals damage to all enemies within 8 yards for 6 seconds. While Bladestorm is active, you cannot perform any actions except for using your Taunt Icon Taunt. You are, however, immune to disarms, and movement-impairing and loss of control effects, and you continue to dodge, parry and block attacks. It has a 1-minute cooldown.

Bloodbath Icon Bloodbath is best against one or two targets, while Bladestorm Icon Bladestorm becomes better against 3 or more targets. Against a single target, Avatar Icon Avatar is also very strong, and it is certainly viable (perhaps even equal to Bloodbath).

8. Tier 7 (Level 100) Talents↑top

Tier 7 talents offer a choice between 3 performance-enhancing talents.

Currently, Siegebreaker Icon Siegebreaker is the best choice against a single target, and Ravager Icon Ravager is best against multiple targets. However, if Ravager cannot be used for whatever reason, or if boss and add movement makes its placement null, then both Anger Management Icon Anger Management and Siegebreaker Icon Siegebreaker are better choices (and the two are essentially equal in terms of DPS).

9. Major Glyphs↑top

As an Arms Warrior, Major Glyphs do not provide you with any reliable and straightforward DPS increases. There are a number of glyphs that may increase your DPS in some situations, while other talents are simply suggested for other reasons (such as utility, mobility, survival, etc.).

There are two required glyphs. Glyph of Unending Rage Icon Glyph of Unending Rage increases your Rage pool by 20, giving you a maximum Rage amount of 120. This glyph will probably be beneficial in every possible scenario, making it much easier for you to manage your Rage. Additionally, it allows you to pool up Rage (even if only slightly), which you can then use in a time of need.

Glyph of Resonating Power Icon Glyph of Resonating Power increases the damage and cooldown of Thunder Clap Icon Thunder Clap by 50%. Given your usage of Thunder Clap in the optimal rotation, this glyph results in a DPS increase.

The following glyphs may be useful in a variety of situations:

  • Glyph of Bull Rush Icon Glyph of Bull Rush causes your Charge Icon Charge to generate an additional 15 Rage.
  • Glyph of Death From Above Icon Glyph of Death From Above reduces the cooldown of Heroic Leap Icon Heroic Leap b 15 seconds, but also reduces the range of Heroic Leap by 15 yards. This is a great choice when using Heroic Leap for more damage, but it reduces the mobility of the ability.
  • Glyph of Wind and Thunder Icon Glyph of Wind and Thunder increases the radius of Whirlwind Icon Whirlwind by 4 yards. It is useful in fights where your enemies are spread out.
  • Glyph of Rude Interruption Icon Glyph of Rude Interruption causes your successful Pummel Icon Pummel interrupts to increase your damage by 6% for 20 seconds. If you are part of your raid's interrupt rotation, or if you can otherwise interrupt mobs during the encounter, this glyph will be excellent.

10. Minor Glyphs↑top

Minor Glyphs do not provide you with any DPS increase. Many of them offer cosmetic improvements that you will probably want to check out. Two glyphs, however, are worth mentioning.

  • Glyph of the Subtle Defender Icon Glyph of the Subtle Defender removes the threat generation bonus from Defensive Stance Icon Defensive Stance, which can be quite useful if you want to benefit from the damage reduction bonus of this stance (during moments of very heavy raid-wide damage, for example) without worrying about your threat. This glyph is practically mandatory for a Minor Glyph.
  • Glyph of Intimidating Shout Icon Glyph of Intimidating Shout changes your Intimidating Shout Icon Intimidating Shout to no longer cause the enemies to run around in fear. Instead, they will simply stand still for the duration of the fear. This is very useful when you wish to avoid the feared mobs aggroing other packs.

11. Changelog↑top

  • 04 Mar. 2015: Updated the tier 3 talent discussion.
  • 24 Feb. 2015: Updated tier 2, 3, 6, and 7 talent sections to account for Patch 6.1 changes.
  • 22 Jan. 2015: Updated the tier 6 talent discussion, and added Glyph of Resonating Power Icon Glyph of Resonating Power as a required major glyph. Also updated the description of Sudden Death Icon Sudden Death.
  • 12 Dec. 2014: Updated the tier 6 talent discussion.
  • 17 Nov. 2014: Removed two mentions of being enraged.
  • 01 Nov. 2014: Updated the tier 4 talent discussions.
  • 20 Oct. 2014: Updated the tier 6 talent discussions.