Enhancement Shaman DPS Spec, Builds, Talents, and Glyphs (WoD 6.0.2)

Enhancement Shaman Art Image
General Information

On this page, we present the viable talent and glyph choices for Enhancement Shamans in World of Warcraft WoD 6.0.2. We detail what each of the talents and glyphs do and in which situations they should be taken.

The other pages of our Enhancement Shaman guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Purge, one of the best Enhancement Shamans in the world, who often contributes to the Enhancement Shaman section of Totem Spot.

6.0.2 Transition Guide

If you want to read all about the Patch 6.0.2 changes and learn how they affect your character, make sure to read our Shaman Transition Guide!

1. Talent Choices↑top

Level Choices
15 Nature's Guardian Stone Bulwark Totem Astral Shift
30 Frozen Power Earthgrab Totem Windwalk Totem
45 Call of the Elements Totemic Persistence Totemic Projection
60 Elemental Mastery Ancestral Swiftness Echo of the Elements
75 Rushing Streams Ancestral Guidance Conductivity
90 Unleashed Fury Primal Elementalist Elemental Blast
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  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

Talents can easily be changed, thanks to Tome of the Clear Mind Icon Tomes of the Clear Mind. You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 Talents↑top

Tier 1 talents have been designed with your own survival in mind.

  • Nature's Guardian Icon Nature's Guardian procs when you receive a damaging attack that brings you below 30% health (although it cannot proc more often than every 30 seconds). When Nature's Guardian procs, it immediately reduces your threat towards your attacker and increases your maximum health by 25% for 10 seconds (when the effect ends, your health percentage is preserved).
  • Stone Bulwark Totem Icon Stone Bulwark Totem is an Earth totem on a 1-minute cooldown that remains on the ground for 30 seconds. When you summon it, it grants you a 10-second shield that absorbs some damage. After that 10-second period is over, it casts a smaller shield on your every 5 seconds (overriding the previous shield, even the large, initial one, if it is still active). This smaller shield absorbs exactly 4 times less damage than the first shield and lasts for 10 seconds.
  • Astral Shift Icon Astral Shift reduces damage taken by 40% for 6 seconds. It has a 90-second cooldown.

Nature's Guardian Icon Nature's Guardian is the default talent here. Choose Astral Shift Icon Astral Shift for fights where you know that there will be large damage spikes to absorb. Stone Bulwark Totem Icon Stone Bulwark Totem seems a bit undertuned at the moment and the initial shield's damage absorption is only about 8% of the player's total health.

3. Tier 2 Talents↑top

Tier 2 talents have been designed with crowd control and utility in mind.

  • Frozen Power Icon Frozen Power causes your Frost Shock Icon Frost Shock to also root the target for 5 seconds.
  • Earthgrab Totem Icon Earthgrab Totem summons a totem that remains in place for 20 seconds, rooting every enemy within 10 yards for 5 seconds, after which time their movement speed is reduced by 50% (for as long as the totem is up and the enemies are within 10 yards). Earthgrab Totem replaces Earthbind Totem Icon Earthbind Totem.
  • Windwalk Totem Icon Windwalk Totem grants immunity to movement-impairing effects to all party and raid members within 40 yards. The effect lasts 6 seconds. Note that it also removes movement-impairing effects that are already applied on players.

Earthgrab Totem Icon Earthgrab Totem and Windwalk Totem Icon Windwalk Totem are the best choices, depending on which one will be the most useful to your raid. Windwalk Totem Icon Windwalk Totem is basically a raid-wide version of Hand of Freedom Icon Hand of Freedom and can be useful on many encounters. For instance, it removes the slows applied by several adds in the Heroic version of Spoils of Pandaria encounter. There often are other classes that can do a better job than Earthgrab Totem Icon Earthgrab Totem, so the opportunities to use it are rather limited.

Frozen Power Icon Frozen Power suffers from only being useful on a single target, but in that particular case (rooting a single enemy) the short cooldown of Frost Shock Icon Frost Shock makes Frozen Power better than Earthgrab Totem. That said, in a lot of raid encounters, the enemies are immune to Frozen Power's rooting effect. Also, since Frost Shock is now part of your rotation, you will run into the problem of Diminishing Returns if you try to use Frozen Power to keep an enemy rooted. If the enemy is not supposed to live for very long, this will be less of a problem.

4. Tier 3 Talents↑top

Tier 3 talents have been designed with totem cooldown and mobility in mind.

  • Call of the Elements Icon Call of the Elements, which does not trigger the global cooldown, resets the cooldown of your totems that have a base cooldown shorter than 3 minutes:
  • Totemic Persistence Icon Totemic Persistence allows you to summon a second totem of the same kind, without destroying the first. It does not work with Fire totems and you can only have the effect active on a single kind of totem at a time. This means, that you cannot have, at the same time, two Earth totems and two Water totems.
  • Totemic Projection Icon Totemic Projection enables you to relocate your totems to a new location. Casting this spell does not trigger the global cooldown.

Call of the Elements Icon Call of the Elements should be chosen when neither of the two other talents can apply, although it will not work on totems that have a 3-minute cooldown.

Totemic Projection Icon Totemic Projection will be useful for moving your totems (mostly Searing Totem Icon Searing Totem) to a new location without spending a global cooldown for it. This talent is primarily meant for encounters with a lot of movement, although you can use it with great success to keep relocating your crowd-control totems (Capacitor Totem Icon Capacitor Totem, Earthbind Totem Icon Earthbind Totem, or Earthgrab Totem Icon Earthgrab Totem) as the enemies you are targeting are moving out of the area of effect.

Totemic Persistence Icon Totemic Persistence may be situationally useful, for example when you want to use Stone Bulwark Totem Icon Stone Bulwark Totem without sacrificing your Earth Totem slot for utility.

5. Tier 4 Talents↑top

Tier 4 talents have been designed to improve your performance.

Ancestral Swiftness Icon Ancestral Swiftness offers the best sustained single-target DPS. Elemental Mastery Icon Elemental Mastery offers the best burst DPS. Echo of the Elements Icon Echo of the Elements can offer the best AoE DPS and should be taken if taking down a group of packed enemies is the most important part of an encounter.

6. Tier 5 Talents↑top

Tier 5 talents give you a new healing cooldown or a new healing mechanics.

Ancestral Guidance Icon Ancestral Guidance is the best talent in this tier.

Healing Stream Totem Icon Healing Stream Totem is too weak for Enhancement Shamans to justify taking Rushing Streams Icon Rushing Streams. Conductivity Icon Conductivity should never be taken as well, as it does not provide any additional healing, but simply reduces the DPS loss incurred by casting Healing Rain Icon Healing Rain.

7. Tier 6 Talents↑top

Tier 6 talents have been designed to improve your performance.

  • Unleashed Fury Icon Unleashed Fury empowers your Unleash Elements Icon Unleash Elements, causing it to increase your damage done with Lightning Bolt Icon Lightning Bolt by 30% for 10 seconds. It also causes Unleash Elements to increase your multistrike chance by 5% for 8 seconds.
  • Primal Elementalist Icon Primal Elementalist causes your Earth Elemental Totem Icon Earth Elemental Totem and Fire Elemental Totem Icon Fire Elemental Totem to deal 80% more damage. They become regular pets (although they are not permanent) with abilities.
    • The Earth Elemental automatically casts Angered Earth Icon Angered Earth, Pulverize Icon Pulverize, and Harden Skin Icon Harden Skin. If you instruct it to, it will channel Reinforce Icon Reinforce on you, which will decrease the damage you take by 20% and increase the healing you do by 10%.
    • The Fire Elemental automatically casts Fire Blast Icon Fire Blast, Fire Nova Icon Fire Nova, and Immolate Icon Immolate. If you instruct it to, it will channel Empower Icon Empower on you, which will increase the damage you deal by 5% and increase the healing you do by 10%.
  • Elemental Blast Icon Elemental Blast is on a 12-second cooldown and will enable you to maintain a 66% uptime on a buff that changes randomly each time you refresh it: +128 Agility, +128 Critical Strike, +128 Haste, +128 Mastery, or +128 Multistrike. The ability also deals a bit of damage every time you use it.

Primal Elementalist Icon Primal Elementalist and Unleashed Fury Icon Unleashed Fury are very close in value, with Primal Elementalist pulling slightly ahead, especially if you have the Assurance of Consequence Icon Assurance of Consequence trinket. Elemental Blast Icon Elemental Blast is never worth using.

Note that when using Primal Elementalist Icon Primal Elementalist, it is usually not worth using Empower Icon Empower from your Fire Elemental (more on that in the rotation page).

8. Major Glyphs↑top

Below, you will find the glyphs that can improve your DPS, in specific situations.

  • Glyph of Frost Shock Icon Glyph of Frost Shock is a very marginal DPS gain, but a DPS gain nonetheless.
  • Glyph of Chain Lightning Icon Glyph of Chain Lightning causes your Chain Lightning Icon Chain Lightning spell to strike 2 additional targets, but it deals 10% less initial damage. This glyph is a significant DPS increase if your Chain Lightning hits 4 or 5 targets.
  • Glyph of Fire Elemental Totem Icon Glyph of Fire Elemental Totem reduces the cooldown and duration of your Fire Elemental Totem Icon Fire Elemental Totem by 50%. This means that your Fire Elemental Totem will have a duration of 30 seconds (down from 1 minute) and a cooldown of 2 minutes and 30 seconds (down from 5 minutes). This glyph may be situationally useful in a fight that does not allow you to DPS uninterrupted for 1 minute.
  • Glyph of Fire Nova Icon Glyph of Fire Nova increases the radius of your Fire Nova Icon Fire Nova spell by 5 yards, bringing it to 15 yards (this means a 125% increase to Fire Nova's area of effect). This glyph will be useful in AoE situations where the enemies are loosely stacked.
  • Glyph of Grounding Totem Icon Glyph of Grounding Totem turns Grounding Totem Icon Grounding Totem into a damaging ability that reflects a harmful spell back to its caster.

Finally, there are major glyphs that bring more utility to your spells.

  • Glyph of Capacitor Totem Icon Glyph of Capacitor Totem reduces the charging time of your Capacitor Totem Icon Capacitor Totem by 2 seconds. This means that it will stun all enemies within 8 yards after 3 seconds (instead of 5 seconds, without the glyph). This can be useful if a pack of enemies needs to be controlled rapidly, for example the adds in Phase One and in the Temple of the Jade Serpent during the Heroic version of the Garrosh Hellscream encounter. It is worth mentioning that with this glyph, Capacitor Totem works exceptionally well in conjunction with Totemic Projection Icon Totemic Projection.
  • Glyph of Feral Spirit Icon Glyph of Feral Spirit increases the healing done to you by your Feral Spirits' Spirit Hunt Icon Spirit Hunt by 40%. That is to say, Spirit Hunt will now heal you for 315% of the damage done (instead of only 225% without the glyph). This glyph will be a default choice when none of the other glyphs can be put to use.
  • Glyph of Flame Shock Icon Glyph of Flame Shock causes Flame Shock Icon Flame Shock to heal you for 45% of the damage it deals.
  • Glyph of Ghost Wolf Icon Glyph of Ghost Wolf makes you less susceptible to movement-hindering effects while in Ghost Wolf Icon Ghost Wolf form. This glyph can be useful in fights where you have to travel through areas that slow your movement speed.
  • Glyph of Healing Stream Totem Icon Glyph of Healing Stream Totem adds a damage reduction component to your Healing Stream Totem Icon Healing Stream Totem spell, which can be useful if your raid will be taking Fire, Frost, or Nature damage when you need to use Healing Stream Totem. The damage reduction component is not given to both targets when you take Rushing Streams Icon Rushing Streams.
  • Glyph of Lightning Shield Icon Glyph of Lightning Shield causes you to take 10% less damage for 6 seconds every time your Lightning Shield Icon Lightning Shield is triggered.
  • Glyph of Hex Icon Glyph of Hex reduces the cooldown of Hex Icon Hex by 10 seconds, which can be useful if you are assigned to crowd-controlling adds.
  • Glyph of Purge Icon Glyph of Purge causes your Purge Icon Purge spell to remove 1 additional Magic effect from an enemy target, but adds a 6-second cooldown. It can come in handy if your raid ever needs to simultaneously remove 2 Magic effects from a boss. Note that in most cases, it may be better to just let Mages Spellsteal Icon Spellsteal the effects.
  • Glyph of Purging Icon Glyph of Purging grants you a stack of Maelstrom Weapon Icon Maelstrom Weapon whenever you successfully Purge Icon Purge a target. This may be situationally useful during encounters where hostile targets have effects that can be dispelled.
  • Glyph of Shamanistic Rage Icon Glyph of Shamanistic Rage causes your Shamanistic Rage Icon Shamanistic Rage ability to also cleanse you from all dispellable harmful Magic effects. There will no doubt be encounters where this will come in handy.
  • Glyph of Spirit Walk Icon Glyph of Spirit Walk reduces the cooldown and duration of Spirit Walk Icon Spirit Walk from 1 minutes to 45 seconds. This can sometimes be useful if you need to remove movement-impairing effects every 45 seconds. This glyph is also useful if you just the movement speed increase provided by Spirit Walk more frequently.
  • Glyph of Wind Shear Icon Glyph of Wind Shear increases the cooldown of Wind Shear Icon Wind Shear by 3 seconds, but increases the school lockout duration it causes on the target. This glyph can be useful if having a 15-second cooldown on Wind Shear will not hinder your interrupting duties.

9. Minor Glyphs↑top

Minor glyphs are mostly cosmetic, although there are two of them that might be situationally useful.