Fire Mage DPS Spec, Builds, Talents, and Glyphs (WoD 6.2.2)

Fire Mage Art Image
General Information

On this page, we present the viable talent and glyph choices for Fire Mages in World of Warcraft WoD 6.2.2. We detail what each of the talents and glyphs do and in which situations they should be taken.

The other pages of our Fire Mage guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Dutchmagoz, who raids in MCO, one of the most efficient guilds in the world (top 100 with a 13-hour a week schedule) and who is a theorycrafter at Altered Time.

1. Talent Choices↑top

Level Choices
15 Evanesce Blazing Speed Ice Floes
30 Alter Time Flameglow Ice Barrier
45 Ring of Frost Ice Ward Frostjaw
60 Greater Invisibility Cauterize Cold Snap
75 Living Bomb Unstable Magic Blast Wave
90 Mirror Image Rune of Power Incanter's Flow
100 Kindling Prismatic Crystal Meteor
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  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

Talents can easily be changed, thanks to Tome of the Clear Mind Icon Tomes of the Clear Mind. You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 (Level 15) Talents↑top

Tier 1 talents have been designed with mobility and survival in mind. You have the choice between:

  • Evanesce Icon Evanesce, which replaces Ice Block Icon Ice Block and causes you to avoid all attacks against you for 3 seconds (on a 45-second cooldown);
  • Blazing Speed Icon Blazing Speed, which suppresses slowing effects and increases your movement speed by 150% for 1.5 seconds (on a 25-second cooldown);
  • Ice Floes Icon Ice Floes, which allows you to cast a spell while moving (the spell has 3 charges, with a recharge time of 20 seconds).

Evanesce Icon Evanesce works similarly to Ice Block Icon Ice Block, which it replaces. You should use it for boss fights where there are attacks that need to be avoided by players (such as AoE attacks from the boss). You can also use it to help your healers, if they have problems dealing with particularly damaging boss abilities. This talent should also protect you from most environment damage (void zones, fire walls, etc.). It only has a 45-second cooldown, which means that you can use it very often, and you can even reset its cooldown with Cold Snap Icon Cold Snap (one of the possible Tier 4 talents).

If you decide to go for a movement-enhancing talent, the choice between Blazing Speed Icon Blazing Speed and Ice Floes Icon Ice Floes depends on the type of movement during the encounter. Blazing Speed provides you with emergency movement, for when you need to move really fast for a short period of time. Blazing Speed is a good complement to Blink Icon Blink. So, if you think Blink is not enough to handle all the emergency movement, then use Blazing Speed. Otherwise, use Ice Floes (which is much better from a DPS perspective).

3. Tier 2 (Level 30) Talents↑top

Tier 2 talents have been designed with survivability in mind.

  • Alter Time Icon Alter Time returns you to your current location with your current health after 10 seconds or when you cast Alter Time for a second time.
  • Flameglow Icon Flameglow grants you a passive shield that always absorbs a bit of the damage you receive.
  • Ice Barrier Icon Ice Barrier absorbs a quantity of damage (the absorption effect scales with Spell Power) and prevents spellcasting from being delayed, while active.

All talents here are viable and your choice will be motivated mostly by the raid encounters you will be progressing on.

You can use Alter Time Icon Alter Time to heal yourself back to full health after a particularly damaging attack, saving your healers' Mana. It is off the global cooldown, which means that casting Alter Time does not result in a DPS loss. Also, you can use Alter Time for mobility (which directly translates into more DPS), for example when you need to go a certain location to hit something or dodge an ability, before coming back to your original location.

Ice Barrier Icon Ice Barrier is useful when you need the extra life it provides to survive an attack that would otherwise kill you.

Flameglow Icon Flameglow may not seem as powerful as Alter Time or Ice Barrier, but it provides its shield passively and you only need 16 damage events in 25 seconds for it to beat Ice Barrier in terms of overall damage reduction.

4. Tier 3 (Level 45) Talents↑top

Tier 3 talents have been designed with crowd control in mind. Whichever talent you choose depends on the encounter, but we think that these talents are mostly for PvP/Solo content and are most often irrelevant in PvE. You have the choice between:

  • Ring of Frost Icon Ring of Frost, which summons a 10-yard ring that lasts for 10 seconds and that freezes, for 10 seconds, enemies entering it (up to a maximum of 10 enemies);
  • Ice Ward Icon Ice Ward, which causes all enemies within 10 yards of a friendly target to become frozen for 5 seconds when the target is struck;
  • Frostjaw Icon Frostjaw, which silences and freezes the target in place for 8 seconds.

5. Tier 4 (Level 60) Talents↑top

Tier 4 talents have been designed with survival in mind. You have the choice between:

  • Greater Invisibility Icon Greater Invisibility, which improves and replaces Invisibility Icon Invisibility, giving it an instant effect and making you take 90% less damage while Invisibility is active (and for 3 seconds after coming out of Invisibility);
  • Cauterize Icon Cauterize, which causes an attack that would otherwise kill you to instead bring you to 35% of your maximum health, after which you will burn for 28% of your maximum health over 6 seconds (effect cannot occur more than once every 2 minutes);
  • Cold Snap Icon Cold Snap, which finishes the cooldown of your Ice Block Icon Ice Block (or Evanesce Icon Evanesce, if you chose it as your Tier 1 talent), Dragon's Breath Icon Dragon's Breath, and Frost Nova Icon Frost Nova while also restoring 22% of your maximum health.

Greater Invisibility Icon Greater Invisibility and Cauterize Icon Cauterize are your two options, here. Whichever you will choose mostly comes down to personal preferences, but Cauterize is easier to use, as it triggers its effect passively, unlike Greater Invisibility, which requires a bit of planning to use effectively.

Greater Invisibility Icon Greater Invisibility is a great damage mitigation tool, which you can also use to remove DoTs and effects.

Cauterize Icon Cauterize can be used to maximise your DPS by standing still instead of moving away to avoid a damaging boss ability. You can also simply consider it as an extra life for whenever you mess up. Remember to follow it up with Ice Block Icon Ice Block or Evanesce Icon Evanesce (which does not remove the DoT, but helps avoiding a few ticks), if you feel that your healers will not manage to heal the DoT that Cauterize leaves on you (it hits pretty hard).

Cold Snap Icon Cold Snap is a DPS gain (almost 2%), because it allows you to reset the cooldown of Dragon's Breath Icon Dragon's Breath. This is especially useful to increase burst damage during Prismatic Crystal Icon Prismatic Crystal, in fights where you take this talent. That said, taking Cold Snap makes you lose a crucial defensive ability (either Greater Invisibility Icon Greater Invisibility or Cauterize Icon Cauterize), so you need to be extremely careful when taking this talent. You can also consider for its ability to reset Ice Block Icon Ice Block's cooldown, allowing you to use it twice in a row or a lot more often than its 6-minute cooldown would otherwise let you. This is very situational (especially if you use Evanesce Icon Evanesce as your Tier 1 talent) and rarely useful.

6. Tier 5 (Level 75) Talents↑top

Tier 5 talents provide you with abilities that focus on multiple-target damage.

  • Living Bomb Icon Living Bomb deals damage over 12 seconds to the targeted enemy. When it expires or the target dies, Living Bomb also deals damage to all enemies within 10 yards.
  • Unstable Magic Icon Unstable Magic gives your Fireball Icon Fireball and Frostfire Bolt Icon Frostfire Bolt a 30% chance to explode on impact, dealing an additional 50% damage to the target and to all other enemies within 8 yards.
  • Blast Wave Icon Blast Wave can be cast on an ally or an enemy target. In both cases, it deals damage to all enemies within 8 yards, also reducing their movement speed by 70% for 4 seconds. If cast on an enemy, this enemy will take 100% increased damage from Blast Wave (compared to the nearby enemies). Blast Wave replaces Frost Nova Icon Frost Nova and has 2 charges, with a recharge time of 25 seconds.

For single-target damage, your choice of talent depends on your Tier 7 talent.

  • If you use Meteor Icon Meteor as your Tier 7 talent, Unstable Magic Icon Unstable Magic and Blast Wave Icon Blast Wave are equal, so use Unstable Magic on a largely stationary fight (because in this case, using Blast Wave would have no added benefit and would force you to have one more ability to cast) and Blast Wave on fights with movement (while moving, you can cast Blast Wave, but you do not benefit from Unstable Magic very much).
  • If you use Prismatic Crystal Icon Prismatic Crystal, then Blast Wave Icon Blast Wave is the talent of choice for all single-target situations.

For every other situation, Living Bomb Icon Living Bomb is your talent of choice.

Blast Wave Icon Blast Wave can also be considered if a fight requires a lot of burst damage during very short periods of time.

7. Tier 6 (Level 90) Talents↑top

Tier 6 talents are damage-increasing talents.

  • Mirror Image Icon Mirror Image creates 3 copies of your Mage that cast Fireball Icon Fireball at your target. The copies disappear after 40 seconds.
  • Rune of Power Icon Rune of Power summons a rune that causes you, when standing within 8 yards of it, to deal 15% increased spell damage. The rune lasts for 3 minutes and you can have 2 runes up at one time.
  • Incanter's Flow Icon Incanter's Flow passively increases your damage done. It follows a 10-second cycle, during which the damage increase changes every second: 4%, 8%, 12%, 16%, 20%, 20%, 16%, 12%, 8%, 4%.

Rune of Power Icon Rune of Power is the default talent in this tier.

Incanter's Flow Icon Incanter's Flow is a viable alternative for encounters with movement, when it gets hard to stay in the proximity of your Rune of Power.

Mirror Image Icon Mirror Image can be considered in single-target fights that last between 2 minutes 30 and 3 minutes, because you can get 2 full uses of your images and the boss will die immediately after that.

8. Tier 7 (Level 100) Talents↑top

Tier 7 talents give you performance enhancing abilities or effects.

  • Kindling Icon Kindling causes your critical strikes with Fireball Icon Fireball, Frostfire Bolt Icon Frostfire Bolt, Pyroblast Icon Pyroblast, and Inferno Blast Icon Inferno Blast to reduce the remaining cooldown of Combustion Icon Combustion by 1 second.
  • Prismatic Crystal Icon Prismatic Crystal conjures a crystal at your location that only you can attack. The crystal lasts for 12 seconds. Every time it takes damage from you, it amplifies that damage by 30% before spreading it evenly between all enemies within 8 yards.
  • Meteor Icon Meteor calls down a meteor at the target's location. 3 seconds later, the meteor hits the ground and does damage to all enemies within 8 yards. It leaves an AoE effect on the ground that continues dealing damage every second for 8 seconds.

For single-target situations, Prismatic Crystal Icon Prismatic Crystal is the best talent this Tier. Meteor Icon Meteor lags a bit behind, but is easier to use.

Kindling Icon Kindling is the best talent for AoE situations.

9. Major Glyphs↑top

None of your major glyphs will be mandatory. Some will increase your DPS in very specific situations, others will improve your survivability or make some spells more useful.

DPS-increasing glyphs are listed below.

The other potentially useful major glyphs are listed below.

  • Glyph of Blink Icon Glyph of Blink increases the distance you travel with Blink Icon Blink by 8 yards. It is mutually exclusive with Glyph of Rapid Displacement Icon Glyph of Rapid Displacement.
  • Glyph of Counterspell Icon Glyph of Counterspell grants the ability to cast Counterspell Icon Counterspell while channeling or casting another spell, at the expense of increasing its cooldown by 4 seconds. This glyph will be beneficial every time you will be on interrupt duty.
  • Glyph of Ice Block Icon Glyph of Ice Block causes Frost Nova Icon Frost Nova to be automatically cast, at no Mana cost, when Ice Block Icon Ice Block terminates, after which time you are granted a 3-second immunity against all spells. This is the best defensive ability you can get as a mage, because the 3-second immunity works on practically everything in the game. Note that Glyph of Ice Block does not trigger Blast Wave Icon Blast Wave.
  • Glyph of Rapid Displacement Icon Glyph of Rapid Displacement causes Blink Icon Blink to now have two charges, on a 15-second recharge time. This is an extremely beneficial glyph, because it basically allows you to use Blink Icon Blink twice in a row. The downside is that Blink Icon Blink no longer frees you from stuns and bonds. This glyph is mutually exclusive with Glyph of Blink Icon Glyph of Blink.
  • Glyph of Regenerative Ice Icon Glyph of Regenerative Ice provides a nice heal during Ice Block Icon Ice Block, up to 40% of your maximum health if you remain encased for the whole duration.
  • Glyph of Remove Curse Icon Glyph of Remove Curse is a nice glyph to have in a fight where you must use Remove Curse Icon Remove Curse. That said, the temporary damage boost it provides does not compensate for the global cooldown it costs to cast Remove Curse.

10. Minor Glyphs↑top

Among the minor glyphs, only Glyph of Momentum Icon Glyph of Momentum is of interest. It will allow you to blink in the direction where you are going. It can be very useful if you are moving sideways and want to keep facing the boss.

11. Changelog↑top

  • 22 Jul. 2015: After the Dragon's Breath buff, Cold Snap is a much more viable talent and Glyph of Dragon's Breath becomes mandatory.
  • 22 Jun. 2015: Patch 6.2 update.
    • Entirely rewrote advice for choosing Tier 7 talents, to account for gear scaling with Tier 18 item level.
  • 24 Feb. 2015: Rewrote Tier 7 talent advice.
  • 11 Dec. 2014: Refined Tier 5 section.
  • 16 Nov. 2014: Added Level 100 talents.