Frost Mage DPS Stat Priority — Dragonflight 10.2.5

Last updated Yesterday at 22:00 by Kuni 113 comments
General Information

On this page, you will find out the optimal stat priority for your Frost Mage. We first present the stat priority, before delving into more complex explanations. Our content is updated for World of Warcraft — Dragonflight 10.2.5.

If you were looking for WotLK Classic content, please refer to our WotLK Classic Frost Mage stat priority.

1.

The Basics of Stats for Frost Mage

Stat weights are very personal, especially for Frost Mages. They will fluctuate with every piece of gear you change, and no one can give a good global set of weights that is actually accurate. It is highly recommended you simulate yourself, as shown on our page on Simulations, found here:

That said, perhaps Frost Mage is an alt you do not care too much about, or you are just gearing up quickly. Here is a very basic, likely inaccurate template to work from:

  1. Intellect;
  2. Mastery;
  3. Haste;
  4. Critical Strike (to 33.34%);
  5. Versatility;
  6. Critical Strike (after 33.34%).

Hailstones Icon Hailstones will push Mastery to our best stat very quickly. Without it, Mastery is a middling stat. Given what it does for our DPS per point of stats on gear, it is an extremely important talent and you should generally not build without it.

Critical Strike proc effects will skew this. They will cause an effective drop-off as you near 33.34% due to the nature of being Shatter capped for part of the fight, but not all. This issue is why simming gear changes, rather than relying on stat weights, is the best option in all cases.

There is an interesting artifact at play with stat weights because of how SimulationCraft calculates them. This does not impact the simulation, but it does impact things that use your stat weights to estimate gear upgrades, such as Pawn. As you near the Shatter cap, the stat weight will seemingly gradually fall off. This is actually not true. What is happening is that the simulation is checking what happens if you add 115.5 of a stat, and how much gain per point that would be. As you get closer and closer to cap, the sim will see that as a lower and lower average gain because more of the simulations are run beyond the cap. In reality, the change is sudden, and can be viewed by running a stat graph while near Shatter cap.

Graph of +/- Crit near Shatter cap showing instant change rather than gradual curve.

No stat should really ever be hard stacked. Everything works off each other. Haste is great, but there comes a point where slower yet effectively higher damage per cast time spells would be better, through stacking Mastery to improve Frostbolt Icon Frostbolt's damage. Yet if you were to do the opposite, stacking Mastery to the exclusion of Haste, you would see the opposite show up. Faster, slightly weaker, casts would be better than heavily stacked Mastery casting very slowly. This is the primary reason stat weights are not static, and in fact, change with every piece of gear.

As a primary example, here is are the stat weights of a given character for whatever talent set they logged out in:

Normal weights: Int-2.09,
crit-1.59, mastery-1.52, vers-1.48, haste-1.46

And here is what happens if all Haste is removed and turned into Mastery:

Altered weights: Int-2.05, crit-1.56, mastery-1.24 vers-1.42, haste-2.00

Stacking even a small portion of stats has skewed the weights so hard that Haste is now valued above Critical Strike, and very nearly above Intellect.

This very basic stat priority has been obtained by combining common sense, years of experience, and simulations using SimulationCraft. It has not been tested at all gear levels, has not been tested at all possible target numbers, and has not been tested with all talent configurations.

For more information on how to simulate, and for insight into where to start searching for better gear, please refer to these pages:

2.

Frost Mage: Getting a Better Understanding

2.1.

Stat Explanations

Intellect is your "primary" stat, meaning that you use it rather than Agility or Strength, not that it is the best in all situations. It provides you with Spell Power, which increases the damage of your spells.

Versatility is a flat-out damage done increase and damage taken reduction.

Critical Strike increases your chance to Critically Strike. Remember that your chance to Critically Strike with many spells is increased by Shatter Icon Shatter, a Frost-specific passive ability.

Mastery: Icicles Icon Mastery: Icicles causes Frostbolt Icon Frostbolt and Flurry Icon Flurry casts to store an Icicle, which deals an amount of damage determined by both your Mastery stat and Spell Power. Ice Lance Icon Ice Lance will also cause an Icicle to form on cast if specced into Hailstones Icon Hailstones. Icicles are unleashed passively by Ice Lance Icon Ice Lance casts, or actively using Glacial Spike Icon Glacial Spike (if talented). Mastery also increases the damage of your Frozen Orb Icon Frozen Orb, Blizzard Icon Blizzard, Comet Storm Icon Comet Storm, Ice Lance Icon Ice Lance, Glacial Spike Icon Glacial Spike, and Ray of Frost Icon Ray of Frost.

Haste decreases the cast time of your spells. In particular, decreasing the cast time of Frostbolt Icon Frostbolt is very beneficial because it means that you can cast Frostbolt more often, increasing your chances to get procs and the rate at which you generate Mastery: Icicles Icon Mastery: Icicles. Haste also lowers your base Global Cooldown as well as the cooldown of Blizzard Icon Blizzard. Haste also increases the cast speed of your Water Elemental and Mirror Image Icon Mirror Images.

2.2.

How Exactly Icicles Work

  • One Icicle is produced for each Frostbolt Icon Frostbolt or Flurry Icon Flurry cast.
  • You can have a maximum of 5 Icicles.
  • Generating a 6th Icicle will automatically fire the oldest one.
  • Ice Lance Icon Ice Lance will rapidly fire all currently held Icicles, and any Icicles generated before that barrage ends, at the target.
  • They disappear after 60 seconds, if you do spend them or do not gain new ones.
  • They can Critically Strike, and interact with Shatter Icon Shatter.
2.2.1.

Glacial Spike

Mastery: Icicles Icon Mastery: Icicles functions a little differently when you are playing with the Glacial Spike Icon Glacial Spike talent.

  • Glacial Spike Icon Glacial Spike requires 5 Icicles to cast, and consumes all 5 Icicles.
  • Ice Lance Icon Ice Lance will no longer fire Icicles in a barrage.
2.3.

Critical Strike Cap

Because of Shatter Icon Shatter, it is possible to have more than a 100% chance to Critically Strike with any given spell. To obtain your Critical Strike chance against frozen targets, Shatter multiplies your Critical Strike chance by 1.5 and adds 50%. At 33.34% Critical Strike chance, for example, your chance to critically hit frozen targets is 100.01% (33.34% x 1.5 + 50%).

3.

Changelog

  • 16 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Jan. 2024: Updated for Patch 10.2.5.
  • 06 Nov. 2023: Reviewed for Patch 10.2.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 10 Jul. 2023: Reviewed for Patch 10.1.5.
  • 01 May 2023: Reviewed for Patch 10.1.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 24 Oct. 2022: Updated for Dragonflight pre-patch.
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