Fire Mage DPS Rotation, Cooldowns, and Abilities (WoD 6.0.3)

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General Information

On this page, we list your Fire Mage core abilities and how they should be used together (rotation) in World of Warcraft WoD 6.0.3. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Fire Mage.

The other pages of our Fire Mage guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Dutchmagoz, who raids in MCO, one of the most efficient 10-man guilds in the world (top 100 with a 13-hour a week schedule) and who is a theorycrafter at Altered Time.

6.0.2 Transition Guide

If you want to read all about the Patch 6.0.2 changes and learn how they affect your character, make sure to read our Mage Transition Guide!

1. Single Target Rotation↑top

The rotation of a Fire Mage consists in the following priority list, assuming you are using Unstable Magic Icon Unstable Magic as your Tier 5 talent and Rune of Power Icon Rune of Power as your Tier 6 talent.

  1. Put your Rune of Power Icon Rune of Power down and try to stay within 8 yards of it.
  2. Use Combustion Icon Combustion when you have a high Ignite Icon Ignite DoT present.
  3. Cast Pyroblast Icon Pyroblast when Pyroblast! Icon Pyroblast! and Heating Up Icon Heating Up are up (see next section for explanations).
  4. Cast Inferno Blast Icon Inferno Blast when Heating Up Icon Heating Up procs and Inferno Blast is off cooldown.
    • Inferno Blast will always crit, upgrading Heating Up to Pyroblast! Icon Pyroblast!.
  5. Cast Fireball Icon Fireball.
  6. When moving, cast Scorch Icon Scorch instead of Fireball Icon Fireball.

See our Opening Sequence for instructions on what to cast when the fight starts.

1.1. Heating Up Trick

When upgrading Heating Up Icon Heating Up to Pyroblast! Icon Pyroblast! with Inferno Blast Icon Inferno Blast, do not use the instant-cast Pyroblast just yet. Keep casting Fireball Icon Fireball until you get another Heating Up. When this happens, cast Fireball Icon Fireball again immediately followed by your instant-cast Pyroblast. Fireball and Pyroblast will land on the target at the same time and if any of them is a critical strike, then your current Heating Up will be upgraded and will give you another instant-cast Pyroblast.

1.2. Tier 5 Talent

If you chose Living Bomb Icon Living Bomb as your Tier 5 talent, simply refresh it every time it drops.

If you chose Blast Wave Icon Blast Wave, you can cast it on cooldown or save it to burn both charges rapidly for burst damage. Try casting it when you have a trinket proc or a high stack of Incanter's Flow Icon Incanter's Flow, if the fight requires this talent.

1.3. Cooldown Usage

Combustion Icon Combustion is your only real DPS cooldown. It creates a new DoT on your current target that will tick for 10 seconds and deal damage equal to 8 seconds of Ignite Icon Ignite's current damage. Always use Combustion after landing a big critical hit (or a series thereof) with Pyroblast. See our Combustion section below for more details.

2. Multiple Target Rotation↑top

If the enemies are spread out, then there is little else you do, besides picking one enemy and focusing on it. Applying Living Bomb Icon Living Bomb on all of them is not worth it. Try rotating your instant Pyroblast Icon Pyroblasts across all enemies, to get the DoT ticking on all of them.

Between 2 and 4 enemies that are stacked together, continue performing your single-target rotation on one of them, Living Bomb Icon Living Bomb and Inferno Blast Icon Inferno Blast (which spreads your Fire DoTs, including Living Bomb) will take care of the collateral damage.

For 5 or more enemies that are stacked together, continue performing your single-target rotation on one of them and cast Flamestrike Icon Flamestrike and Dragon's Breath Icon Dragon's Breath (glyphed, if possible) on cooldown.

When casting Combustion Icon Combustion in a multiple-target situation, it is crucial to spread it immediately with Inferno Blast Icon Inferno Blast (the cooldown of which is reset by Combustion).

3. Optional Read: Mastering Your Fire Mage↑top

While the rotations we gave in the previous sections will yield very good results, there are a few things you should be aware of, in order to play your Fire Mage to its full potential.

3.1. Pyroblast and Heating Up

A critical strike with Fireball Icon Fireball, Inferno Blast Icon Inferno Blast (which is guaranteed to crit), Pyroblast Icon Pyroblast (instant-cast or not), Frostfire Bolt Icon Frostfire Bolt (which is not normally part of your rotation), and Scorch Icon Scorch will grant you Heating Up Icon Heating Up. Scoring a second critical strike in a row with any of these spells will transform Heating Up Icon Heating Up into Pyroblast! Icon Pyroblast!, granting you an instant-cast, Mana-free Pyroblast Icon Pyroblast.

Heating Up Icon Heating Up and Pyroblast! Icon Pyroblast! are two different buffs, which is an important distinction, as you can have them up at the same time on a target. This means that if you score a third critical strike in a row before using your instant-cast Pyroblast Icon Pyroblast, this critical strike will not be wasted. If, however, you score a fourth critical strike in a row without using your instant-cast Pyroblast Icon Pyroblast, then your new Heating Up Icon Heating Up will transform into Pyroblast! Icon Pyroblast! and override your previous buff, effectively wasting it.

Note that Critical Mass Icon Critical Mass multiplies the critical strike chance of your Fireball Icon Fireball, Frostfire Bolt Icon Frostfire Bolt, Pyroblast Icon Pyroblast, and Scorch Icon Scorch spells by 1.30. It makes it easier to get instant-cast Pyroblasts.

3.2. Ignite

Mastery: Ignite Icon Mastery: Ignite is your Mastery. It increases the damage that Ignite Icon Ignite does on your target. Ignite is a DoT that is applied and refreshed when you deal damage with Fireball Icon Fireball, Frostfire Bolt Icon Frostfire Bolt, Inferno Blast Icon Inferno Blast, Scorch Icon Scorch, Pyroblast Icon Pyroblast, Flamestrike Icon Flamestrike, and their multistrikes.

As you can see in the tooltip, when Ignite Icon Ignite is refreshed, it creates a new 5-second DoT and whatever remained on the DoT that was refreshed is added to the new DoT.

3.3. Combustion

When cast, Combustion Icon Combustion creates a new DoT on your target that lasts for 10 seconds. During this time, the Combustion DoT will deal as much damage as your current Ignite Icon Ignite would over 8 seconds. So, if your Ignite is currently ticking for 500 damage every second, then Combustion is going to create a DoT that will tick for 400 damage every second.

Your goal is to always cast Combustion Icon Combustion with a high Ignite Icon Ignite. This is not always possible, but at times, you can reach very high Ignite values by scoring several critical strikes in a row and casting the free Pyroblast Icon Pyroblasts that come with them.

When casting Pyroblast Icon Pyroblast, it always takes a bit of time for your Ignite Icon Ignite to be refreshed (because Pyroblast needs to travel to the target), so you may sometimes find yourself having already started casting Fireball Icon Fireball when your Pyroblast lands and makes Ignite high enough for Combustion Icon Combustion. For this reason, we advise you to use a /stopcasting macro for casting Combustion.

3.3.1. Tips for Combustion

To get a high Ignite Icon Ignite, do the following.

  1. Set up a situation where you have Heating Up Icon Heating Up and Pyroblast! Icon Pyroblast! up at the same time (usually, by upgrading a Heating Up Icon Heating Up with Inferno Blast Icon Inferno Blast and casting Fireball Icon Fireball until Heating Up Icon Heating Up procs again).
  2. Use our Heating Up trick to consume your Pyroblast! Icon Pyroblast! and increase your chances to get another instant-cast Pyroblast.
  3. If you get another instant-cast Pyroblast Icon Pyroblast, then cast it and cast Combustion Icon Combustion. If you do not, you can cast Combustion Icon Combustion anyway or use Inferno Blast Icon Inferno Blast (if off cooldown) to set up another instant-cast Pyroblast before casting Combustion.

3.4. Opening Sequence

We advise you to use the following opening sequence (or opener).

If you have chosen Blast Wave Icon Blast Wave as your Tier 5 talent, then find a way to cast it twice during the opening sequence, preferably while a trinket proc is up.

3.5. Other Talent Cooldowns and Abilities

3.5.1. Tier 1 Talents

Blazing Speed Icon Blazing Speed and Ice Floes Icon Ice Floes are your Tier 1 talents of choice. So, you should practice using them and master their usage, in order to minimise your movement and optimise your DPS.

Fireball Icon Fireball and Flamestrike Icon Flamestrike are your only spells with a cast time (Scorch Icon Scorch also has a cast time, but you can cast it while moving), so keep Blazing Speed Icon Blazing Speed for situations where you need to stand still casting these spells before moving out of danger in a flash. Consider it as an extra Blink Icon Blink: use it to get out of a situation that would otherwise kill you or if your target goes out of range.

If you choose Ice Floes Icon Ice Floes (encounters with short sequences of movement), then, whenever you have to move, you should use it with Fireball Icon Fireball or Flamestrike Icon Flamestrike (if fighting a lot of enemies).

3.5.2. Tier 3 Talents

Cold Snap Icon Cold Snap can provide a small DPS boost, if you use it to reset the cooldown of Dragon's Breath Icon Dragon's Breath. This will provide you with a small burst of AoE damage.