Fury Warrior DPS Spec, Builds, Talents, and Glyphs (WoD 6.0.3)

76 comments
Fury Warrior Art Image
General Information

On this page, we present the viable talent and glyph choices for Fury Warriors in World of Warcraft WoD 6.0.3. We detail what each of the talents and glyphs do and in which situations they should be taken.

The other pages of our Fury Warrior guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Jalopy, one of the best Fury Warriors in the world, who raids in Duality. You can watch his stream on Twitch.

6.0.2 Transition Guide

If you want to read all about the Patch 6.0.2 changes and learn how they affect your character, make sure to read our Warrior Transition Guide!

1. Talent Choices↑top

Level Choices
15 Juggernaut Double Time Warbringer
30 Enraged Regeneration Second Wind Impending Victory
45 Furious Strikes Sudden Death Unquenchable Thirst
60 Storm Bolt Shockwave Dragon Roar
75 Mass Spell Reflection Safeguard Vigilance
90 Avatar Bloodbath Bladestorm
100 Anger Management Ravager Siegebreaker
+ show color blind markers - hide color blind markers
  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

Talents can easily be changed, thanks to Tome of the Clear Mind Icon Tomes of the Clear Mind. You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 Talents↑top

Tier 1 talents offer you a choice between 3 improvements to your Charge Icon Charge.

  • Juggernaut Icon Juggernaut reduces the cooldown of Charge Icon Charge by 8 seconds (down to 12 seconds).
  • Double Time Icon Double Time removes Charge Icon Charge's cooldown, instead making it operate on a charge system. You can have a maximum of two charges. Each charge has a 20 second recharge time. Note that, in this system, Charge only generates Rage every 12 seconds, so you cannot use two Charges in a row to get a burst of Rage.
  • Warbringer Icon Warbringer causes Charge Icon Charge to stun the target for 1.50 seconds, instead of rooting it.

Currently, your choice of talents in this tier will be based on the encounter mechanics, and you should adapt your talents accordingly.

Juggernaut Icon Juggernaut is great if you can make use of the lowered cooldown to handle certain encounter mechanics better.

Double Time Icon Double Time is better if you need to Charge Icon Charge more often than every 12 seconds.

Warbringer Icon Warbringer will be the ideal choice when you need to stun an add.

3. Tier 2 Talents↑top

Tier 2 talents offer a choice between 3 self-healing talents.

  • Enraged Regeneration Icon Enraged Regeneration instantly heals you for 10% of your maximum health, and also heals you for another 20% of your maximum health over the next 5 seconds. It can be used while stunned, and it has a 1-minute cooldown.
  • Second Wind Icon Second Wind passively grants you 10% leech whenever you are below 35% health.
  • Impending Victory Icon Impending Victory is an improved version of Victory Rush Icon Victory Rush, which it replaces. Impending Victory has a 30-second cooldown and costs 10 Rage. It heals you for 15% of your maximum health, and does a bit of damage to the target. After killing an enemy that yields experience or honor, Impeding Victory acts just like Victory Rush, its cooldown being reset.

Enraged Regeneration Icon Enraged Regeneration heals for the same amount as Impending Victory Icon Impending Victory, but its higher cooldown (1 minute, so twice that of Impending Victory) will make it more likely that the ability is unavailable when you desperately need a heal.

Impending Victory Icon Impending Victory is also a good choice because of the fact that it can be used precisely when needed, with a very small resource cost. Note that, since Impending Victory also does damage, it may find a place as a filler in your rotation, especially at lower gear levels.

Finally, Second Wind Icon Second Wind is nice if you are lingering below 35% health for extended periods of time. Since the damage you deal is much lower than your overall health pool in Patch 6.0, we suggest you only use this talent for soloing old content, when your damage dealt is substantially higher, thus allowing you to heal for more through leech.

4. Tier 3 Talents↑top

Tier 3 talents offer a choice between 3 performance-enhancing talents.

Sudden Death Icon Sudden Death is the best choice for both Titan's Grip and Single-Minded Fury Warriors, in both single target and multiple target DPS. It is a better choice, therefore, than Furious Strikes Icon Furious Strikes and Unquenchable Thirst Icon Unquenchable Thirst.

5. Tier 4 Talents↑top

Tier 4 offers a choice between 3 important, damage-dealing abilities.

  • Storm Bolt Icon Storm Bolt is a 4-second single-target stun, that also deals a moderate amount of damage to the target. If the target cannot be stunned (as is the case with raid bosses), the damage it deals is 4 times greater. It has a 30-second cooldown.
  • Shockwave Icon Shockwave deals damage to and stuns all enemies in a 10-yard cone in front of you for 4 seconds. It has a 40-second cooldown, but if it hits 3 or more targets, the cooldown is reduced to 20 seconds.
  • Dragon Roar Icon Dragon Roar deals damage to all enemies within 8 yards, knocking them back and knocking them down for 0.50 seconds. It ignores armor and it is always a critical strike. It has a 1-minute cooldown.

Currently, Storm Bolt Icon Storm Bolt is best for single target DPS, while Dragon Roar Icon Dragon Roar is best for AoE.

6. Tier 5 Talents↑top

Tier 5 talents offer a choice between 3 abilities that help you protect raid members.

  • Mass Spell Reflection Icon Mass Spell Reflection is an improvement over Spell Reflection Icon Spell Reflection, which it replaces. It reflects the next spell cast on you and on all party and raid members within 20 yards for 5 seconds. It has a 1-minute cooldown.
  • Safeguard Icon Safeguard is an improvement over Intervene Icon Intervene, which it replaces. It allows you to intercept the next melee or ranged attack (not spells) made against the targeted raid member (the attack is done to you instead), and it reduces the damage they take by 20% for 6 seconds. In the process of doing so, you charge the targeted raid member. Safeguard has a 30-second cooldown.
  • Vigilance Icon Vigilance reduces the damage taken by the target by 30% for 12 seconds. While Vigilance is active, your Taunt Icon Taunt has no cooldown, and Taunt's cooldown is reset when Vigilance is cast. Vigilance has a 2-minute cooldown.

While the choice here depends heavily on what the encounter mechanics are, Vigilance Icon Vigilance is the best choice in most situations. Safeguard Icon Safeguard is also quite good, but beware of the fact that it causes you to intercept the next attack made against the target (you take the damage from the attack), which may not always be desirable.

Mass Spell Reflection Icon Mass Spell Reflection is useful in the event that there are important spells that can be reflected. Since most boss abilities can not be reflected (and those that can be generally do not pose problems), this talent will not be used very much.

7. Tier 6 Talents↑top

Tier 6 talents provide you with a choice between 3 powerful, gameplay-altering abilities.

  • Avatar Icon Avatar is a DPS cooldown that increases your damage done by 20% for 24 seconds. It also removes roots and snares when activated. It has a 3-minute cooldown.
  • Bloodbath Icon Bloodbath is a DPS cooldown that causes all your melee damage abilities and their multistrikes to place a bleed on the target, equal to 30% of the damage of the respective special attack. While bleeding, the targets also move 50% slower. The ability lasts for 12 seconds, and the bleed lasts for 6 seconds. Each new attack made while Bloodbath is active will refresh the bleed duration, and update its damage. Bloodbath has a 1-minute cooldown.
  • Bladestorm Icon Bladestorm deals damage to all enemies within 8 yards for 6 seconds. While Bladestorm is active, you cannot perform any actions except for using your Taunt Icon Taunt. You are, however, immune to disarms, and movement-impairing and loss of control effects, and you continue to dodge, parry and block attacks. It has a 1-minute cooldown.

Bloodbath Icon Bloodbath is currently the top choice in this tier against one or two targets. Bladestorm Icon Bladestorm is the better option when you are facing 3+ targets, or on fights where the adds will not live long enough for Bloodbath's DoT to tick fully.

Avatar Icon Avatar is not really competitive at the moment.

8. Tier 7 Talents↑top

Tier 7 talents offer a choice between 3 performance-enhancing talents.

Currently, Ravager Icon Ravager is the best of the 3 talents, even more so on fights with multiple targets. However, if Ravager cannot be used for whatever reason, or if boss and add movement makes its placement null, then both Anger Management Icon Anger Management and Siegebreaker Icon Siegebreaker are better choices (and the two are essentially equal in terms of DPS).

9. Major Glyphs↑top

As a Fury Warrior, Major Glyphs do not provide you with any reliable and straightforward DPS increases. There are a number of glyphs that may increase your DPS in some situations, while other talents are simply suggested for other reasons (such as utility, mobility, survival, etc.).

The only truly required glyph is Glyph of Unending Rage Icon Glyph of Unending Rage. This increases your Rage pool by 20, giving you a maximum Rage amount of 120. This glyph will probably be beneficial in every possible scenario, making it much easier for you to manage your Rage. Additionally, it allows you to pool up Rage (even if only slightly), which you can then use in a time of need.

The following glyphs may be useful in a variety of situations:

  • Glyph of Bull Rush Icon Glyph of Bull Rush causes your Charge Icon Charge to generate an additional 15 Rage.
  • Glyph of Death From Above Icon Glyph of Death From Above reduces the cooldown of Heroic Leap Icon Heroic Leap by 15 seconds, but also reduces the range of Heroic Leap by 15 yards. This is a great choice when using Heroic Leap for more damage, but it reduces the mobility of the ability.
  • Glyph of Enraged Speed Icon Glyph of Enraged Speed increases your movement speed by 20% while you are enraged.
  • Glyph of Wind and Thunder Icon Glyph of Wind and Thunder increases the radius of Whirlwind Icon Whirlwind by 4 yards. It is useful in fights where your enemies are spread out.
  • Glyph of Rude Interruption Icon Glyph of Rude Interruption causes your successful Pummel Icon Pummel interrupts to increase your damage by 6% for 20 seconds. If you are part of your raid's interrupt rotation, or if you can otherwise interrupt mobs during the encounter, this glyph will be excellent.

10. Minor Glyphs↑top

Minor Glyphs do not provide you with any DPS increase. Many of them offer cosmetic improvements that you will probably want to check out. Two glyphs, however, are worth mentioning.

  • Glyph of the Subtle Defender Icon Glyph of the Subtle Defender removes the threat generation bonus from Defensive Stance Icon Defensive Stance, which can be quite useful if you want to benefit from the damage reduction bonus of this stance (during moments of very heavy raid-wide damage, for example) without worrying about your threat. This glyph is practically mandatory for a Minor Glyph.
  • Glyph of Intimidating Shout Icon Glyph of Intimidating Shout changes your Intimidating Shout Icon Intimidating Shout to no longer cause the enemies to run around in fear. Instead, they will simply stand still for the duration of the fear. This is very useful when you wish to avoid the feared mobs aggroing other packs.

11. Changelog↑top

  • 20 Oct. 2014: Updated the tier 3 and tier 6 talent discussions, and fixed a small typo (referring to the major glyphs as being for the Arms specialisation).