Retribution Paladin DPS Spec, Builds, Talents, and Glyphs (WoD 6.2)

Retribution Paladin Art Image
General Information

On this page, we present the viable talent and glyph choices for Retribution Paladins in World of Warcraft WoD 6.2. We detail what each of the talents and glyphs do and in which situations they should be taken.

The other pages of our Retribution Paladin guide can be accessed from the table of contents on the right.

About Our Reviewers

This guide has been reviewed and approved by Shibbx, one of the best Retribution Paladins in the world, who raids in Envy.

1. Talent Choices↑top

Level Choices
15 Speed of Light Long Arm of the Law Pursuit of Justice
30 Fist of Justice Repentance Blinding Light
45 Selfless Healer Eternal Flame Sacred Shield
60 Hand of Purity Unbreakable Spirit Clemency
75 Holy Avenger Sanctified Wrath Divine Purpose
90 Holy Prism Light's Hammer Execution Sentence
100 Empowered Seals Seraphim Final Verdict
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  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

Talents can easily be changed, thanks to Tome of the Clear Mind Icon Tomes of the Clear Mind. You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 (Level 15) Talents↑top

Tier 1 talents offer you a choice between 3 means of improving your movement speed.

  • Speed of Light Icon Speed of Light is an active ability, with a 45-second cooldown, which increases your movement speed by 70% for 8 seconds.
  • Long Arm of the Law Icon Long Arm of the Law causes your successful Judgment Icon Judgments to increase your movement speed by 45% for 3 seconds.
  • Pursuit of Justice Icon Pursuit of Justice passively grants you 15% increased movement speed, and an additional 5% increased movement speed for each charge of Holy Power that you have, up to a maximum of 3 (so, up to a grand total of 30% increased movement speed).

Your choice here will depend entirely on your playstyle and the requirements of the encounter.

Speed of Light Icon Speed of Light is excellent because it offers you a reliable movement speed burst.

Pursuit of Justice Icon Pursuit of Justice offers you a constant, passive movement speed boost, which is excellent for moving out of harmful effects. You need to be pooling Holy Power to get the full benefit of this talent (which you often will not be).

Long Arm of the Law Icon Long Arm of the Law will prove to have a high uptime. In most encounters, it should satisfy your need for moving quickly. It is especially good when you need to move often from one target to another, since you will probably judge when you are not in melee range.

3. Tier 2 (Level 30) Talents↑top

Tier 2 talents offer you a choice between 3 means of crowd-control.

  • Fist of Justice Icon Fist of Justice is an improved version of Hammer of Justice Icon Hammer of Justice, which it replaces. Fist of Justice stuns the target for 6 seconds, with a 30-second cooldown, from a 20-yard range.
  • Repentance Icon Repentance puts the (Demon, Dragonkin, Giant, Humanoid, or Undead) target to sleep for 1 minute. Damage done to the target will break the effect, and only one target can be under this effect at one time (from the same Paladin).
  • Blinding Light Icon Blinding Light is an active ability that disorients all enemies within 10 yards for 6 seconds. It has a 2-minute cooldown.

The talent choice here is largely irrelevant, and it will not affect your performance in any way. You should choose based on your own preference, or on the requirements of the encounter, in terms of add crowd-control.

That said, you will probably want to choose Fist of Justice Icon Fist of Justice for most encounters, since the stun is very useful against adds.

4. Tier 3 (Level 45) Talents↑top

Tier 3 talents offer you a choice between 3 healing abilities.

  • Selfless Healer Icon Selfless Healer causes your Judgment Icon Judgments to reduce the cast time and Mana cost of your next Flash of Light Icon Flash of Light by 35% per stack, and to increase its effect by 35% per stack when used on players other than yourself. The effect can stack up to 3 times.
  • Eternal Flame Icon Eternal Flame replaces Word of Glory Icon Word of Glory. It costs Holy Power (up to 3), heals the target for an amount roughly equal to Word of Glory's healing, and places a HoT on the target, lasting 10 seconds per charge of Holy Power used. When Eternal Flame is used on yourself, the HoT's power is increased by 50%.
  • Sacred Shield Icon Sacred Shield places a 30-second buff on the target, which then goes on to create a damage absorption shield every 6 seconds. The individual shields being broken by damage or expiring has no effect on the main buff. Sacred Shield can be active on more than one target at once. It uses a charge system, having 3 charges and a 10-second recharge time.

Your choice here is between either Selfless Healer Icon Selfless Healer or Sacred Shield Icon Sacred Shield, since Eternal Flame Icon Eternal Flame costs Holy Power, and thus negatively affects your DPS.

Sacred Shield can easily be incorporated into your rotation (which has some down-time), and doing so will reduce a sizeable amount of damage over the course of the fight. We believe that this is the superior choice in most cases, so we advise it.

Selfless Healer will provide you with the greatest utility for your raid. You will nearly always have 3 stacks of the buff, due to the frequent usage of Judgment Icon Judgment in your rotation. This way, you can always pitch in and help out a low health raid member with a strong, instant-cast Flash of Light Icon Flash of Light. Even used on yourself, the heal is quite effective.

5. Tier 4 (Level 60) Talents↑top

Tier 4 talents offer you a choice between 3 ways of situationally improving your utility.

  • Hand of Purity Icon Hand of Purity places a 6-second buff on a target, reducing the damage they take from harmful periodic effects by 80%. It also reduces all damage taken by 15%.
  • Unbreakable Spirit Icon Unbreakable Spirit reduces the cooldown of Divine Shield Icon Divine Shield, Divine Protection Icon Divine Protection, and Lay on Hands Icon Lay on Hands by 50%.
  • Clemency Icon Clemency gives each of your Hand spells 2 charges. This means that you can use them twice before triggering the cooldown (but the cooldown will begin ticking as soon as it is used for the first time).

We believe Unbreakable Spirit Icon Unbreakable Spirit should be the default choice in most encounters. It greatly improves survivability (by allowing more frequent use of Divine Protection Icon Divine Protection) and utility (allowing you to bypass mechanics or reset debuffs more often with Divine Shield Icon Divine Shield).

Clemency Icon Clemency will literally double your already powerful utility. In case your Hand spells turn out to be useful in an encounter, this talent will undoubtedly be a strong choice.

Hand of Purity Icon Hand of Purity's usefulness depends greatly on the number of effects that are affected by it. If it works against relevant boss mechanics, it can be an excellent cooldown to use on the tank. As a rule, debuffs that cannot be removed through immunities (such as Divine Shield Icon Divine Shield) are not affected by Hand of Purity either.

6. Tier 5 (Level 75) Talents↑top

Tier 5 talents offer you a choice between 3 powerful performance-enchancing talents.

  • Holy Avenger Icon Holy Avenger is a 2-minute cooldown that, for 18 seconds, causes your abilities that generate Holy Power to deal 30% additional damage and healing, and to generate 3 charges of Holy Power, instead of 1.
  • Sanctified Wrath Icon Sanctified Wrath passively increases the duration of Avenging Wrath Icon Avenging Wrath by 50%. Additionally, while Avenging Wrath is active, it reduces the cooldown of your Hammer of Wrath Icon Hammer of Wrath by 50%.
  • Divine Purpose Icon Divine Purpose causes your Word of Glory Icon Word of Glory, Templar's Verdict Icon Templar's Verdict, and Divine Storm Icon Divine Storm a 25% chance to cause your cast of one of these abilities to cost no Holy Power and be cast as if 3 charges of Holy Power had been consumed.

With the 2 or 4-Part Tier 17 Set Bonus, Divine Purpose Icon Divine Purpose is the best talent choice in this tier, by far. Holy Avenger Icon Holy Avenger can be used if you need a lot of burst damage for a specific moment, since Divine Purpose is unreliable.

In case you lack either of the two set bonuses, you should use Sanctified Wrath Icon Sanctified Wrath instead.

7. Tier 6 (Level 90) Talents↑top

Tier 6 talents offer you a choice between 3 abilities that are centered around damaging multiple enemies and healing multiple allies.

  • Holy Prism Icon Holy Prism can be cast on an ally or enemy target. If cast on an enemy, Holy Prism deals damage to them and heals 5 nearby allies. If cast on an ally, it heals that ally and damages 5 nearby enemies.
  • Light's Hammer Icon Light's Hammer places a hammer at a target location on the ground for 16 seconds. During this time, the hammer will heal the 6 most injured nearby allies, as well as damaging all nearby enemies. Enemies' movement speed is also reduced by 50% for 2 seconds each time they take damage.
  • Execution Sentence Icon Execution Sentence can be used on enemies or on allies. If used on an enemy, they take a certain amount of damage over 10 seconds (the damage they take is low at first, and it increases gradually). If used on an ally, they will be healed for a certain amount over 10 seconds (in this case, the largest tick occurs first, with the healing then gradually decreasing). If Execution Sentence is dispelled, it will instantly deal damage or healing to the target (depending on who it is cast on) equal to 5 times the value of the most recent tick.

For single-target DPS, Execution Sentence Icon Execution Sentence is the best choice, without any doubt. For AoE DPS, Light's Hammer Icon Light's Hammer is the better choice, and Light's Hammer also does better in terms of raid healing.

Holy Prism Icon Holy Prism requires a lot of global cooldowns to use to its full potential, and so it is not really suited in a raiding environment from a DPS point of view. It should really only be used for off-healing purposes, particularly in dungeon situations.

8. Tier 7 (Level 100) Talents↑top

Tier 7 talents give you a choice between 3 ways of increasing your DPS performance.

  • Empowered Seals Icon Empowered Seals causes your Judgment Icon Judgment to apply a buff based on your active seal. By switching between seals (often called seal twisting), you can keep all three of these buffs active. Each buff lasts for 20 seconds.
  • Seraphim Icon Seraphim is an active ability that costs 5 Holy Power and has a 30-second cooldown. It lasts for 15 seconds, and it increases your Haste, Critical Strike, Mastery, Multistrike, Versatility, and Bonus Armor by 1000.
  • Final Verdict Icon Final Verdict is an improved version of Templar's Verdict Icon Templar's Verdict, which it replaces. It costs 3 Holy Power to use, and it causes a large amount of Holy damage to your target. Using Final Verdict increases the damage and radius of your next Divine Storm Icon Divine Storm by 100%. Unlike Templar's Verdict, it can be used from as far away as 10 yards.

The best choice in this tier is probably Final Verdict Icon Final Verdict, not least of all because of its ease-of-use and general applicability. Additionally, this talent boosts the damage of Divine Storm Icon Divine Storm greatly, making it very powerful in cleaving situations.

Empowered Seals Icon Empowered Seals is much more difficult (and challenging) to use, and there is no increase in damage. This talent will be of interest at higher item levels, or for players who are looking for a more challenging rotation.

Seraphim Icon Seraphim is likewise more difficult to use, and it also is not as good as Final Verdict. It could only ever be useful in scenarios where you have to burst down something, and where this burst is of paramount importance (so much so that you can pool up 5 Holy Power for it). Otherwise, there is no reason to use this over Final Verdict.

9. Major Glyphs↑top

There are several Major Glyphs that are of interest to you, although none offer clear performance improvements.

10. Minor Glyphs↑top

Minor Glyphs are purely cosmetic, and have no effect on your gameplay.

One glyph is worth mentioning, though. Glyph of Righteous Retreat Icon Glyph of Righteous Retreat increases the cast speed of your Hearthstone by 50% while Divine Shield Icon Divine Shield is active, allowing you to successfully bubblehearth once again.

11. Changelog↑top

  • 25 Feb. 2015: Updated the tier 4, 5, and 7 talent sections to account for Patch 6.1 changes.
  • 25 Nov. 2014: Updated the discussions for tier 5 and 7 talents.