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Retribution Paladin DPS Stat Priority (WoD 6.2.4)

Last updated on Sep 28, 2015 at 13:09 by Vlad 108 comments

Table of Contents

General Information

On this page, we explain what the best statistics are for Retribution Paladins in World of Warcraft WoD 6.2.4, how the class benefits from each of them.

The statistics priority is important as it influences itemisation choices (gear, enchants, and gems).

The other pages of our Retribution Paladin guide can be accessed from the table of contents on the right.

About Our Reviewers

This guide has been reviewed and approved by Shibbx, one of the best Retribution Paladins in the world, who raids in Serenity, and whose stream you can watch on Twitch.

1. Basics

The stat priority for Retribution Paladins is as follows:

  1. Strength;
  2. Mastery;
  3. Multistrike = Critical Strike = Haste;
  4. Versatility.

If you are using Seraphim Icon Seraphim as your tier 7 talent, then Haste is technically slightly better than Mastery, but we still recommend using Mastery in all cases.

These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.

2. Getting a Better Understanding

2.1. Statistics Priority

Strength is your primary statistic. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do.

Haste increases your attack speed and lower the cooldown and global cooldown of Crusader Strike Icon Crusader Strike, Judgment Icon Judgment, Hammer of Wrath Icon Hammer of Wrath, and Hammer of the Righteous Icon Hammer of the Righteous. This leads to a higher Holy Power generation.

Mastery (Mastery: Hand of Light Icon Mastery: Hand of Light) causes three of your important abilities to deal extra damage, as Holy damage.

Critical Strike increases your chance to critically hit with all spells and abilities.

Versatility increases all your damage and healing done, and decreases all damage taken.

Multistrike causes your abilities to have a chance to hit/heal a second and a third time, each time dealing 30% of the initial damage/heal.

3. ChangeLog

  • 29 Jul. 2015: Made a minor tweak to the stat priority.
  • 17 Dec. 2014: Updated the stat priority.
  • 25 Nov. 2014: Updated the stat priority.
  • 19 Oct. 2014: Updated the stat priority to reflect the higher value of Mastery.
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