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Ursoc Mythic Strategy/Tactics

Last updated on Sep 08, 2016 at 20:22 by Damien 10 comments

Table of Contents

General Information

On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Ursoc in The Emerald Nightmare in Mythic mode.

The other pages of our Ursoc guide can be accessed from the table of contents on the right.

About our Reviewer

This guide has been reviewed and approved by Pottm from Serenity.

1. Changes

In Mythic mode, Overwhelm Icon Overwhelm causes the afflicted tank to take 250% increased damage (per stack) from Rend Flesh Icon Rend Flesh.

In addition, after each time Ursoc casts his two successive Roaring Cacophony Icon Roaring Cacophony, half of the Nightmare Images will animate. They become actual mobs with a health pool that attack and can be tanked and killed. Killing an animated Nightmare Image does not cause it to disappear from the fight and it can still be animated after subsequent casts of Roaring Cacophony.

2. Changes in Strategy

The changes quite significantly impact the fight. The strategy does not change much, but the distraction from the animated Nightmare Images (who grow in number as the fight goes on), as well as the increased damage from every other sources, makes it hard to keep everyone alive and the raid properly coordinated.

The increased damage that tanks take from Rend Flesh Icon Rend Flesh when debuffed with Overwhelm Icon Overwhelm means that tank swapping needs to be properly handled, as explained in detail in the Strategy page.

Dealing with the animated Nightmare Images may require the use of a third tank (but in this case you are losing out on precious DPS). It might also be possible to 2-tank the fight, with one tanking going high on Overwhelm Icon Overwhelm stacks and the other tanking Ursoc for Rend Flesh Icon Rend Flesh and the Nightmare Images, with a swap at 6-8 stacks.

As the encounter progresses, the number of Nightmare Images that animate after Roaring Cacophony Icon Roaring Cacophony will increase (the Roaring Cacophonies at the 04:00 mark will spawn 6, at the 08:00 mark 12). These need to be killed within 40 seconds (before the next wave spawns), so as to not overwhelm their tank. Their health seems to be about 1% of Ursoc's life.

Naturally, we will update this section after we see the tuning live and Mythic bosses actually get killed.

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