Pathfinder's Beacon

Pathfinder's Beacon Weapon in Arknights: Endfield

Pathfinder's Beacon overview and upgrade info in Arknights: Endfield. Its passive, Inspiring: Start of a Saga, is detailed below. We cover its stats and breakthrough materials on this page.

Last updated Today at 19:35
1.

Pathfinder's Beacon Overview in Arknights: Endfield

Pathfinder's Beacon
  • Type: Polearm
  • Rarity: ★★★★
  • Max Level: 90
  • Passive: Inspiring: Start of a Saga
2.

Quick Summary

  • Agility +93 (9/9)
  • Attack +23.4% (9/9)

Inspiring: Start of a Saga (9/9):
When the wielder's HP is above 80%, ATK +42%.
3.

Pathfinder's Beacon Stats and Skills

Lv. 90
Base ATK 341
3.1.

Potential Skill

Level 9

Inspiring: Start of a Saga (9/9)

When the wielder's HP is above 80%, ATK +42%.

3.2.

Passive and Special Attribute

Level Agility Attack
1123%
2215.4%
3317.8%
44010.2%
55012.6%
66015%
76917.4%
87919.8%
99323.4%
4.

Breakthrough Materials for Pathfinder's Beacon

Use the slider to see cumulative materials needed for each breakthrough stage of Pathfinder's Beacon.

Stage Breakthrough 4
Gold125700
Cast Die23
Auronyx5
Heavy Cast Die50
Kalkonyx3
Umbronyx5
Igneosite8
Metadiastima Photoemission Tube16
5.

Characters That Can Use Pathfinder's Beacon

Listed below are any of our character guides that use Pathfinder's Beacon. Please check their respective character guides for more information on how good of a weapon Pathfinder's Beacon is for them.

6.

Pathfinder's Beacon's Description

""Hey, baws. Where we going?"
"An Endfield facility 13 klicks away. We have another Aggeloid breach on another secondary settlement. We must rendezvous with the Endmin."
"I know that already, baws. I'm just curious why we're going around in circles..."
"Because the Aggeloi flipped our rover and busted our nav device. If we had one of those, we would have left these hills behind us an hour ago."
"Oh, baws! Just remembered sumthin'! Instructor Dobermann taught us this trick, you know! We can stick our lance in the ground and guess-timate our position by looking at its shadow and the position of the sun!"
"Thank you very much, but that method doesn't work here."
"Why...? Are you saying there's sumthin' wrong with Dobermann's training?"
"Geesh. Think! Use that thing in your head! This isn't Terra, genius! We're on a moon! A blighted moon orbiting a gas giant named Talos!"
"Oh yeah, you're right ... gas giants... So what is that huge thing in the sky? What's it called again?"
"Talos! That's a planet and it's a gas giant. We've been through the gate for years already. You should know all this!"
"Oh. Alright. Yeah, I guess it confused the hell out of me... So, baws... Can we still ... erm ... find our way out of here?"
"I would talk less and conserve my strength if I were you. Those wounds don't look good."
"Alright, baws... Just so you know, I ain't feelin' too good... I probably won't make it..."
"Shut it. We will make it. We will find a way. If we can't get the gates to open again, Talos-II will be our new home."
"Hah. You're the baws... You're the ... baws...""