Suffering's End

Suffering's End Weapon in Arknights: Endfield

Suffering's End overview and upgrade info in Arknights: Endfield. Its passive, Detonate: Dawn of the Long Night, is detailed below. We cover its stats and breakthrough materials on this page.

Last updated Today at 16:04
1.

Suffering's End Overview in Arknights: Endfield

Suffering's End is a 6-Star Arts Unit weapon in Arknights: Endfield. Check out the best characters for Suffering's End, its stats, unique effect at each level, and upgrade materials.

Suffering's End
  • Type: Arts Unit
  • Rarity: ★★★★★★
  • Max Level: 90
  • Passive: Detonate: Dawn of the Long Night
2.

Quick Summary

  • Agility [L] +156 (9/9)
  • Nature DMG [L] +43.33% (9/9)

Detonate: Dawn of the Long Night (4/9):
Arts Intensity +24.
When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.2% for 25s.
Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +9.6%.
This effect cannot stack.
3.

Characters That Can Use Suffering's End

Listed below are any of our character guides that use Suffering's End. Please check their respective character guides for more information on how good of a weapon Suffering's End is for them.

4.

Suffering's End Stats and Skills

Lv. 90
Base ATK 490
4.1.

Potential Skill

Level 9

Detonate: Dawn of the Long Night (9/9)

Arts Intensity +42.

When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s.

Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%.

This effect cannot stack.

4.2.

Passive and Special Attribute

Level Agility [L] Nature DMG [L]
1205.56%
23610%
35214.44%
46818.89%
58423.33%
610027.78%
711632.22%
813236.67%
915643.33%
5.

Breakthrough Materials for Suffering's End

Suffering's End uses Cast Die, Auronyx, Heavy Cast Die, Kalkonyx, Umbronyx, Igneosite, and Metadiastima Photoemission Tube for breakthrough upgrades.

Use the slider to see cumulative materials needed for each breakthrough stage of Suffering's End.

Stage Breakthrough 4
Gold125700
Cast Die23
Auronyx5
Heavy Cast Die50
Kalkonyx3
Umbronyx5
Igneosite8
Metadiastima Photoemission Tube16
6.

Suffering's End's Description

""Suffering will end. There shall be peace ... for all Sarkaz..."
The ancient Sarkaz mulled over these words as he cleaned the Arts Unit in his hand. Surrounding him was an endless stream of tourists who came with loved ones and friends. Liches created spectacular displays of fireworks with their Arts while children clambered on the Gargoyle warriors. People of every creed and tribe and race cheered, just as they did on the day when Seš'qa took to the skies, and on every Open Day that celebrated the end of the war.
"Is this ... our 'Suffering's End'...?"
The ancient Sarkaz packed his belongings quickly. He had already saved enough T-Creds to travel to various Band cities. For years he had planned to leave Seš'qa and visit the Civilization Band.
The journey was smooth and without event till that very day. He was lying on a giant boulder to gaze at the stars when the Originium coffee kettle suddenly switched itself off with a resounding snap. He was initially confused until he heard explosions, shouting, and screaming.
With alert eyes he gazed at the spreading hazefyre. A family of three was fleeing across the wilderness on foot while a mob of thirty mottled figures bearing arms chased after them. Landbreakers. The ancient Sarkaz witnessed the pursuit ... and did nothing. He laid himself back to rest again.
He was simply too old, and too ordinary. He was neither a Gargoyle blessed with a constitution as sturdy as a bastion, nor a Lich wielding esoteric and deadly Arts, nor a Nachzehrer with their terrifying and impossible strengths. He was simply a mixed Sarkaz lucky enough to outlive the Aggeloi War, the Humiliation War, and the Jakubine War that crushed the Warlord of the Wilds. The odd tricks of survival were the only thing he knew.
But barely a dozen seconds passed when the Sarkaz took out his Arts Unit and leaped down from the great boulder. He remembered the mad Speaker who gave a speech and promise to the Sarkaz, a piece of oratorical text that was obviously not written by herself. Nevertheless, there is something that never changes. If suffering were to end, someone has to do something about it.
He gently cleaned his Arts Unit. The chassis reflected the face of a Sarkaz who had aged far, far beyond yesteryear.
An arrow buried itself in the fleeing father who carried his child. Both collapsed to the ground. The woman threw away her comm device and tried to drag her man to safety. It was in vain. The breakers were upon them. The night in the wilderness instantly grew silent.
The breakers howled and laughed as they approached the stricken family from all sides. Mercilessly they raised their weapons. The man and woman tried, in vain, to shield their child. Torchlight glinted off the sabers, crossbow bolts, as well as the tears of the poor kid.
A great shadow wearing two horns suddenly appeared behind the breakers. With neither sound nor warning, a blackness darker than the night spread across the scene. One by one it seized the breakers who howled with despair as life was snuffed out of them. The rest of them were terrified. Desperately they searched to find where the unannounced attack came from. Words echoing in the night breeze found them first, words spoken in old, raspy Sarkazian —
"My suffering has ended. But yours ... has just begun.""