Blue Mage DPS Rotation, Openers, and Abilities — Endwalker 6.45
On this page, you will learn how to optimise your opener and rotation in both single-target and multi-target situations. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Blue Mage DPS in Final Fantasy XIV: Endwalker (Patch 6.45).
Blue Mage Rotation
DPS Spell Loadout
The last three spots can be used for utility spells. If you need even more utility spells, the order to drop spells is(but only if not using or ), followed by and then .
Moon Flute Opener
The most important part dealing DPS effectively as a Blue Mage is being able to pull off aopener. Moon Flute grants 50% increased damage for 15 seconds followed by 15 seconds of being unable to use spells or abilities. We can abuse this to cram all of our highest potency spells into that 15 second window.
The timeline for the opener can be found below, where larger spells on the bottom are GCD and smaller spells on top are OGCD. Blue Mage spells are weird, andactually requires a quadruple weave to get the full effect. When we use it, we actually have multiple OGCDs in a row and a ton of GCD clipping, but it's the only way to make everything fit!
After Moon Flute Opener
You might be wondering what to do after the Moon Flute opener. It's actually pretty simple, we basically follow this priority:
- Is the boss nearly dead and in range? Everyone (except the tank usually) should coordinate a , use any cooldowns they have available, and then finish with into .
- Is there raidwide damage about to happen? If yes, use to be able to spam a 400 potency instant cast spell for 15 seconds!
- Is or (they don't stack) on the target? If no, use followed by .
- Are any cooldowns up that will be up in time again for the next Moon Flute? If yes, use them. This applies to , , and to name a few.
- Is off cooldown, and you are running a Spell Speed setup? Use the combo with and ! You can also hold until the next opener, and if you are running a Critical Hit setup you only want to use it in the opener.
- Use or equivalent filler spell.
What If I Can't Fit Everything?
The DoT opener requires a faster GCD than theopener, and execution of both is highly ping dependent. Players can complete the DOT opener with a GCD as high as 2.2s and the Winged Reprobation opener with a GCD as high as 2.5s, but depending on your situation you may need a faster GCD.
If you cannot fit everything due to lack of SpS, high ping, or something else, there are some adjustments you can make. First, switch your gear to a set that increases SpS. If that is not sufficient (or you insist on using gear that makes it harder for you), the easiest adjustment is to movebefore Moon Flute. If you don't expect to need J Kick for mobility, you can replace J Kick with since it has a shorter animation lock. If that still fails, you can drop the second in the opener entirely.
Which Opener Do I Use?
Each group should have one person applyingand one person applying , everyone else can fill those spots with Winged Reprobation. If you are playing solo this mostly doesn't matter, but prioritize Breath of Magic first.
After the first opener, the Mortal Flame applier will switch to the Winged Opener. If you don't have spell slots for Winged Reprobation you can just fill the slots withor whatever else you want.
Do I Use the Second Hit of Phantom Flurry?
You might be wondering whyis the last spell used, and whether you should use the second activation. When we use Phantom Flurry at the end of , the damage buff snapshots and we are able to continue channeling even after we go into Waning. This means it is actually more damage to let it run out rather than try to use the second activation. On top of this, the opener is already so tight that it is unlikely you could even use the second activation if you wanted to!
What about Final Sting and Off-guard?
loses value in higher level content just due to how much HP enemies have. It is still valuable for Extremes and Morbol fights, though. If you've got slots after putting in utility spells for a fight, definitely bring it.
is a great spell to bring if you've got room as well. Tank and healer should be the role to apply the buff during a Moon Flute opener, and DPS can just apply it at other times if they have it. It's not a huge gain outside of Moon Flute, but it's still something.
What Do I Do After Moon Flute?
UseASAP so it goes on cooldown to be up for the next opener. Use any other cooldowns as they become available, such as . If you have enough SpS to reduce the cooldown of Winged Reprobation down below 80s, you can actually do this right after you come out of Waning without causing any drift:
Whistle and Tingle on Winged Reprobation is actually a gain over using Sonic Boom and Winged Reprobation. This requires SpS to pull off, so people running slow builds will want to just use Rose and Winged Reprobation ASAP.
How Frequently Do I Use a Moon Flute Opener
If we're looking at just target dummy damage, ideally we use an opener every two minutes when all of our cooldowns are up. However, in practice we usually need to handle mechanics, or might need to use, or any number of things. What this means is that we still try to use it every two minutes, but only when it is actually safe to do so. Most of the time this will be right after a big mechanic or phase transition.
The exception to this is the person who is maintaining. If it is possible to do so, they should Moon Flute every minute when reapplying it. This opener will basically consist of using any spells that have come off cooldown such as or , and filling the empty GCDs with or
What About Apokalypsis?
is a strong spell that, similar to , benefits from being channeled for a long time. The actual ideal rotation would be to have two different openers, one that ends with and one that ends with and alternate them each minute. This is not practical for just about any fight due to Waning and not being able to move while channeling, so the single rotation is suggested above.
Main Healer Loadout
The main healer will primarily be usingto keep the tank alive and / to keep the party alive. If you need utility spells, the order to drop spells is then . While is incredibly strong, it is unlikely you will get a full usage of it as the main healer so we do not bring it.
Off Healer Loadout
The off healer will play primarily as a DPS, but helps heal where necessary (such as after raidwide damage). If you need utility spells, the order to drop spells isthen .
Do Healers Use Moon Flute Openers?
Healers do benefit from using this opener. It is common to have one healer act as "main healer" who focuses primarily on healing, and one healer act as "off healer" who focuses primarily on DPS but helps with healing where needed. Off healers will definitely be using a Moon Flute opener.
Tanks actually have the most flexibility in terms of spell slots since our typical utility spells are already baked into our loadouts! We mostly just keep our MP healthy withand so that we can mitigate tankbusters with and help heal with . reduces the damage we deal by 40%, so we're not going to be doing that much damage to begin with! However, is an amazing filler spell that has very little damage drop-off compared to even DPS mimic fillers! If you need even more utility spells, the order to drop spells is (if you can't get good use out of it) followed by . Just like with main healer it is unlikely that we will be able to make full use of so we don't bother.
What about Frog Legs
has a very small range and isn't a proper . It only sets your threat to be exactly 1 higher than the current highest threat. Its use is mostly limited to tank swaps, so bring it if the fight requires it. It can be used to help a tank get threat if they've died, but if a tank dies you're already in trouble and under will usually do a better job of getting threat back, anyway.
Do Tanks Use Moon Flute Openers?
There are almost no circumstances where a tank will use this opener. Tanks primarily have to focus on keeping MP up withso that they can use for tankbusters. Additionally, tanks will be focusing a lot on using things like to mitigate raid damage and help heal with .
Soloing synced content on Blue Mage is possible withand . If we use these two spells along with tank mimicry, we deal a ton of damage while still being bulky. provides an MP-efficient way to keep ourselves healed, and gives us even more effective HP
The basic approach to soloing content is this:
- Keep and active at all times, keep up as much as possible.
- Vibe Check ( and ) trash packs when it's up, otherwise use and other big AOE spells. and + provide a ton of extra sustain.
- Use on bosses if possible, otherwise kill it normally with and all other spells.
What do I bring for the last two slots?
This mostly depends on the situation, but some basic recommendations would befor faster healing (if you can manage MP effectively), for extra boss damage, or for even more damage on your main spells.
Some spells likeor are very strong for trash packs. Sea Shanty has no damage falloff on multiple targets so is quite potent. Dimensional Shift is a decent option for weakening enemies when they can't be Vibe Checked, but its slow cast time and the fact that it is based on current HP means it's not great for spamming.
The above information mostly applies to bosses, such as in Trials or Raids. Dungeons are slightly different for Blue Mage.
When running dungeons, we are able to use abilities liketo freeze enemies and to kill them instantly. Some dungeon bosses are even vulnerable to effects like and ! This means that we really don't actually spend a lot of time DPSing, and instead we just run straight through cheesing enemies along the way. When you are running dungeons with other Blue Mages, it's important to figure out a rotation so that you don't overlap cooldowns and waste them!
- 24 Jul. 2023: Updated for Patch 6.45.
- 23 May 2023: Checked for Patch 6.4.
- 24 Feb. 2023: Guide added.
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