Explaining the Disciple of the Hand Attributes in FFXIV

Last updated on Oct 30, 2021 at 12:30 by Mandl 1 comment

This guide outlines and explains how the crafting-specific attributes, Craftsmanship, Control, and Crafting Points, affect and benefit Actions taken when creating items as one of Final Fantasy XIV's Disciples of the Hand classes.

TABLE OF CONTENTS OF THIS PAGE
1.

Attributes for Disciples of the Hand

Final Fantasy XIV is often acknowledged for the effort put into creating and offering a unique and enjoyable experience for each of its playable jobs. Disciples of the Hand are no exception to this! These crafting-focused jobs offer rich and engaging gameplay that goes well-beyond the simple click of a "craft" button. Final Fantasy XIV features eight Disciple of the Hand classes: Carpenter, Blacksmith, Armorer, Goldsmith, Leatherworker, Weaver, Alchemist and Culinarian.

As Disciples of the Hand spend a large majority of their time crafting, there is little value in venturing out into the world while actively playing one of these jobs. Therefore, traditional combat-oriented attributes such as Strength or Dexterity have little relevance for these jobs. Instead, Disciples of the Hand should focus on obtaining gear that increases special, crafting-specific stats including Craftsmanship, Control, and CP (Crafting Points).

1.1.

Craftsmanship

The Craftsmanship attribute increases the amount of progress achieved through Synthesis Actions. When crafting any item, every action taken will affect the item's durability. In order to succeed in a craft, the process must be completed, that is, reach 100%, before the item's durability has been completely expended. A higher Craftsmanship attribute will allow you to spend less Actions that are focused exclusively on completion of the item. Instead, you will be able to focus on taking Actions that improve the Quality of the crafted item, without having to worry about the durability running out before actually completing the craft.

1.2.

Control

Working as Craftsmanship's Quality-related counterpart, Control affects the amount of Quality achieved through Synthesis and relevant Actions. Quality is primarily what determines the chance an item has of being High Quality if crafted successfully. High Quality items can have higher stats than Normal items, and turning in High Quality versions of items required for Grand Company missions will double the received reward. This makes Control a very appealing attribute to raise, as Crafting HQ items can be considerably lucrative.

1.3.

Crafting Points (CP)

The process of crafting an item is limited by two main parameters:

  • The durability remaining on the item, which you can increase through certain Actions.
  • Whether you have enough CP to perform Actions, as most (though not all) Actions have a corresponding CP cost.

While not specifically an attribute per se, +CP on gear will increase your maximum CP, the resource required to take crafting Actions. Your MP bar is replaced by a CP bar whenever you switch to a Disciple of the Hand job. Increasing the amount of points available allows you to use more Actions per craft. This helps increase your odds of successfully completing the craft through Synthesis Actions, and any remaining CP can be used to complete Actions that improve the Quality of your craft, aiming toward a High Quality outcome.

2.

Changelog

  • 30 Oct. 2021: Guide added.
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