Damien

Legendary Aggro Pirate Warrior Standard

16 posts in this topic

This thread is for comments about Legendary Aggro Pirate Warrior Standard deck

Share this post


Link to post
Share on other sites

I personally find spellbreaker to be a great fit in this deck, mostly because bloodhoof brave, dark arakoa,etc will drive you crazy if you don't have an efficient way to deal with taunts. Otherwise nice list.

Edited by batanete

Share this post


Link to post
Share on other sites

I run a very similar deck. I leave out the leery  (since I don't have one) and went with sky captain. He is a charger plus your pirates make him cheaper as well and he doesn't give minions to the opponent. What are thoughts on that?

Share this post


Link to post
Share on other sites
4 hours ago, Guest War_Eagle said:

I run a very similar deck. I leave out the leery  (since I don't have one) and went with sky captain. He is a charger plus your pirates make him cheaper as well and he doesn't give minions to the opponent. What are thoughts on that?

Advantage of Leeroy is that he can comboed with a weapon or another card when your board is empty and is less reliant on board state, but if you are able to keep your board full, Skycap'n Kragg is definitely a good choice.  

Share this post


Link to post
Share on other sites

What is the point of Finley in this deck?  It's mentioned as part of the opening mulligan targets, but what synergy does it play into?  

Share this post


Link to post
Share on other sites
2 hours ago, Guest Steve B said:

What is the point of Finley in this deck?  It's mentioned as part of the opening mulligan targets, but what synergy does it play into?  

It allows you to choose a better hero power, since warrior's hero power is pretty much useless in this deck. You want preferably damaging hero powers (Hunter, Druid, Mage, Rogue), but you may as well take Warlock's hero power to draw for more cards, or Paladin's hero power to allow you to put a little bit more pressure on the board.

Share this post


Link to post
Share on other sites

Silithid Swarmer is also a good substitute in case you have it. All the weapons allow you to attack often and its 3/5 body for 3 mana is a good deal. Opponents usually end up spending big spells etc to remove it. 

Share this post


Link to post
Share on other sites
3 hours ago, Guest Basketcase said:

Silithid Swarmer is also a good substitute in case you have it. All the weapons allow you to attack often and its 3/5 body for 3 mana is a good deal. Opponents usually end up spending big spells etc to remove it. 

Although this deck has 16+1 weapon charges, you might not be attacking each turn (freeze, taunt, keeping last charge) or your hand might suck, which would result in Silithid Swarmer being a trash card, and the one extra health won't really help. One extra attack would be much better, but the card would still be bad.

Share this post


Link to post
Share on other sites
On 20. 7. 2016 at 3:10 AM, Guest Swoopster said:

what am i looking for with sir finnley ?

Hunter as the best in most matchups, Warlock can be the best one in some match-ups, then damaging hero powers - Mage, Druid, Rogue (worse than druid and mage) - and the last place is Paladin, pick him only if you are offered Priest/Shaman/Paladin trio.

Share this post


Link to post
Share on other sites
2 hours ago, freshbm said:

Is there place for some new cards from Karazhanin this deck or some other suggestions for strengthening this deck? Thanks

Is Argent Horserider a new card from Karazhan? I use that instead of Arathi Weaponsmith.

I really can't imagine what other Karazhan cards you might be thinking of.

Share this post


Link to post
Share on other sites
26 minutes ago, mgoetze said:

Is Argent Horserider a new card from Karazhan? I use that instead of Arathi Weaponsmith.

Dude, they don't even have horses in Karazhan. Chess pieces don't count.

Fool's Bane and Ironforge Portal are toys for boys from another hood. They can't support each archetype every expansion. 

Stay strong and mulligan harder. That's our plan, yarrrrr!

Share this post


Link to post
Share on other sites
6 hours ago, freshbm said:

Is there place for some new cards from Karazhanin this deck or some other suggestions for strengthening this deck? Thanks

What are you having issues with to need strengthening? 

Share this post


Link to post
Share on other sites
5 hours ago, mgoetze said:

Is Argent Horserider a new card from Karazhan? I use that instead of Arathi Weaponsmith.

I really can't imagine what other Karazhan cards you might be thinking of.

It's not.

7 hours ago, freshbm said:

Is there place for some new cards from Karazhanin this deck or some other suggestions for strengthening this deck? Thanks

No, there are no kara cards to add. As for suggestions to strengthen the deck, it seems to be fairly strong with Sottle's guide so far. Try it out!

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      Four new Mech minions were spoiled as details about the Magnetic keyword were explained and demonstrated in a short video.
       
      Many questions about Magnetic were answered in today's Hearthside Chat as four new Mech cards (three with Magnetic) were revealed in the video:
       
       
      Announced in the video were details on how the Magnetic mechanic will work in game. If a minion with Magnetic is played to right of another Mech minion, then the minion will be played as-is and the two minions will not fuse together. To "activate" Magnetic and fuse two Mechs together, you will need to play a minion with Magnetic to the left of a Mech minion on the board. It was also announced the Hunter, Paladin, and Warrior will be the three classes that focus on the Magnetic keyword, and there will be Neutral Magnetic minions as well.
      So, what kind of giant robots will we be assembling in The Boomsday Project? First, we get Wargear:
       

       
      As Stephen Chang pointed out in the video, 5 Mana for 5/5 worth of stats is the same rate as Blessing of Kings! Wargear will turn any Mech into an instant threat, and will surely be a key card in any aggressive Mech deck. Though the card is far from impressive when played without Magnetic, we've seen time and time again just how powerful it is to add stats to the board which you can immediately use to attack (Bonemare, Fungalmancer).
       

       
      If you're looking for a good target for Wargear's massive stat boost, look no further than Upgradeable Framebot. 2 Mana for 6 total stats is an incredible deal, which should make Upgradeable Framebot a plug-and-play 2 drop in any Mech deck. The fact that this minion has a low Attack should not scare aggro decks away from it, as the 5 Health makes it incredible target for minion buffs.
       

       
      Our first Warrior card with Magnetic is Beryllium Nullifier, which doesn't excite me as much as the previous two cards. Adding 3/8 and "Can't be targeted by spells or Hero Powers" to any minion makes it nearly impossible for anything but a Vilespine Slayer or Voodoo Doll to kill, but 7 Mana is a huge ask for tempo decks. Magnetic appears to be an aggressive ability by nature, which makes me skeptical about the need for a 7 Mana card which only adds 3 attack the turn it comes down. Beryllium Nullifier seems better suited for a "Big Mech" deck, so we'll have to wait and see which other cards get spoiled before writing this one off.
       

       
      Last but not least is Zilliax, the walking keyword! This guy has a keyword for every point of Mana he costs, and a few of these keywords are highly desirable ones. Even if Zilliax didn't have Magnetic, he still might be a reasonable card for the fact that he can trade into any 3 Health minion with his Divine Shield and Rush while gaining you 3 life with his Lifesteal, then stick around on the board with his Taunt after he is done. Is this the card that Town Crier has been waiting for? The Lifesteal and Rush also make him a great target for Countess Ashmore in slower decks. I have a hard time imagining a world where Zilliax doesn't see quite a bit of play in the new meta!
      What do you think about these four new Mech cards? Let us know in the comment section, and be sure to check out our Boomsday Project Hub for more information on the upcoming expansion.
    • By Aleco
      Quest rewards from today until July 30th will be doubled during the triumphant return of the Midsummer Fire Festival!
       
      Just in time for the upcoming Hearthstone expansion on August 7th, the Midsummer Fire Festival will reward double the gold for all quests completed from now until July 30th.
      Much like last year's festival, Ragnaros has come to "CURE US OF BOREDOM" by bringing us some fresh Hearthstone content. Announced in today's post were new emotes and a new Tavern Brawl, but we can probably also expect a number of daily login surprises if this year's festival is anything like last year's. Expect to hear plenty of amusing dialogue when you log in to Hearthstone over the next few weeks, including plenty of jabs at Ahune the frost elemental.
    • By Aleco
      A new Shaman card was revealed in today's blog post, which shed light on the backstory behind The Boomsday Project.
      A new Shaman card was revealed today on the official Blizzard blog in a post titled The Boomsday Project: Lab Logs Part 1:

       
      A 2/2 Elemental isn't quite worth 2 Mana, while the Battlecry effect on Menacing Nimbus isn't quite worth 1 Mana. Together, the 2 effects add up to a card which likely provides you with more than 2 Mana of value, which makes Menacing Nimbus a playable card in my opinion. If there's an Elemental Shaman deck in the new meta, I expect Menacing Nimbus to be a valuable curve-filler in it.
       

       
      It's hard to say whether the most exciting part of today's post was the new card, or the amount of backstory, hidden clues, and new art which was provided for The Boomsday Project. I'm sure that someone smarter than myself can decode today's post to discover a number of things about the upcoming expansion.
    • By Zadina
      This Mage Legendary card was revealed in collaboration with Wronchi!
      If you remember from the expansion announcement video, Hearthstone's developers were sucked into Netherstorm and it's up to Levi the intern to rescue them! As he ventures into Boom Labs, he encounters Stargazer Luna.
      The video was made by Wronchi Animations, who have created many beloved and hilarious Hearthstone cartoons. There's probably going to be a second part, so expect more card reveals!
      Now, let's talk about the card itself.

      With a Netherstorm expansion, one would expect that the magnificent Kael'thas would have been the Mage Legendary. Instead, we get Stargazer Luna which is a very interesting card with a decent statline. She can complement perfectly Aggro/Burn Mage, but you could perhaps find her in Minion-based Mage decks: mostly Murloc Mage, but maybe Elemental Mage as well. She has potentially better tempo than Aluneth, but is more risky. You obviously don't want to play her on turn 3. Let the topdeck wars begin!
      The reveal schedule is unclear at the moment, but it should go as with previous expansions: an initial reveal livestream on July 23, followed by roughly two weeks of card reveals by community sites and personalities, then a final stream before The Boomsday Project releases on August 7.
    • By knight85
      Title says it all
      I'm working on migrating form doomhammer to realms where aome friends have characters (for guild stuff further down the line)
      So i'm making some new characters and iv'e decided that until i know more about the unlocking of the mag'har orcs that my horde main will be a warrior.
      My issue is that i cant decide between an orc or a pandaren. Because they both have a racial ability that works well for a warrior.
      I'm hoping somebody could give me a little a little advice on which would be the best choice.