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Damien

Legendary Aggro Pirate Warrior Standard

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I personally find spellbreaker to be a great fit in this deck, mostly because bloodhoof brave, dark arakoa,etc will drive you crazy if you don't have an efficient way to deal with taunts. Otherwise nice list.

Edited by batanete

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Guest War_Eagle

I run a very similar deck. I leave out the leery  (since I don't have one) and went with sky captain. He is a charger plus your pirates make him cheaper as well and he doesn't give minions to the opponent. What are thoughts on that?

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4 hours ago, Guest War_Eagle said:

I run a very similar deck. I leave out the leery  (since I don't have one) and went with sky captain. He is a charger plus your pirates make him cheaper as well and he doesn't give minions to the opponent. What are thoughts on that?

Advantage of Leeroy is that he can comboed with a weapon or another card when your board is empty and is less reliant on board state, but if you are able to keep your board full, Skycap'n Kragg is definitely a good choice.  

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Guest Steve B

What is the point of Finley in this deck?  It's mentioned as part of the opening mulligan targets, but what synergy does it play into?  

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2 hours ago, Guest Steve B said:

What is the point of Finley in this deck?  It's mentioned as part of the opening mulligan targets, but what synergy does it play into?  

It allows you to choose a better hero power, since warrior's hero power is pretty much useless in this deck. You want preferably damaging hero powers (Hunter, Druid, Mage, Rogue), but you may as well take Warlock's hero power to draw for more cards, or Paladin's hero power to allow you to put a little bit more pressure on the board.

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Guest Basketcase

Silithid Swarmer is also a good substitute in case you have it. All the weapons allow you to attack often and its 3/5 body for 3 mana is a good deal. Opponents usually end up spending big spells etc to remove it. 

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3 hours ago, Guest Basketcase said:

Silithid Swarmer is also a good substitute in case you have it. All the weapons allow you to attack often and its 3/5 body for 3 mana is a good deal. Opponents usually end up spending big spells etc to remove it. 

Although this deck has 16+1 weapon charges, you might not be attacking each turn (freeze, taunt, keeping last charge) or your hand might suck, which would result in Silithid Swarmer being a trash card, and the one extra health won't really help. One extra attack would be much better, but the card would still be bad.

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On 20. 7. 2016 at 3:10 AM, Guest Swoopster said:

what am i looking for with sir finnley ?

Hunter as the best in most matchups, Warlock can be the best one in some match-ups, then damaging hero powers - Mage, Druid, Rogue (worse than druid and mage) - and the last place is Paladin, pick him only if you are offered Priest/Shaman/Paladin trio.

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2 hours ago, freshbm said:

Is there place for some new cards from Karazhanin this deck or some other suggestions for strengthening this deck? Thanks

Is Argent Horserider a new card from Karazhan? I use that instead of Arathi Weaponsmith.

I really can't imagine what other Karazhan cards you might be thinking of.

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26 minutes ago, mgoetze said:

Is Argent Horserider a new card from Karazhan? I use that instead of Arathi Weaponsmith.

Dude, they don't even have horses in Karazhan. Chess pieces don't count.

Fool's Bane and Ironforge Portal are toys for boys from another hood. They can't support each archetype every expansion. 

Stay strong and mulligan harder. That's our plan, yarrrrr!

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6 hours ago, freshbm said:

Is there place for some new cards from Karazhanin this deck or some other suggestions for strengthening this deck? Thanks

What are you having issues with to need strengthening? 

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5 hours ago, mgoetze said:

Is Argent Horserider a new card from Karazhan? I use that instead of Arathi Weaponsmith.

I really can't imagine what other Karazhan cards you might be thinking of.

It's not.

7 hours ago, freshbm said:

Is there place for some new cards from Karazhanin this deck or some other suggestions for strengthening this deck? Thanks

No, there are no kara cards to add. As for suggestions to strengthen the deck, it seems to be fairly strong with Sottle's guide so far. Try it out!

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