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Damien

Feral Druid 7.3

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Hi guys, I hope this is the right page to put this on, I clicked comments from the Feral Druid guide.

I just wanted to throw in a little something extra to the regrowth macro they listed in the macros & addons section, bold below is what I added.

#showtooltip Regrowth
/console autounshift 0
/cast [@mouseover,help,nodead][help,nodead][@player] Regrowth
/console autounshift 1
/use 3

This change will make it so besides being a mouse-over regrowth, it will then check your target for a live friendly, if not it will cast on yourself. As it was, if you didn't have your mouse over a frame it did nothing, I think this version will be useful in more diverse situations :)

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17 hours ago, Horskr said:

This change will make it so besides being a mouse-over regrowth, it will then check your target for a live friendly, if not it will cast on yourself. As it was, if you didn't have your mouse over a frame it did nothing, I think this version will be useful in more diverse situations :)

Definitely an interesting suggestion! Thanks for contributing and I'll see if we can get this added :)

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I'm really not happy reading the 7.1.5 ptr patch notes and seeing omen of clarity getting nerfed to only work on shred thrash and swipe..... seems like a total unnecessary nerf when feral already struggles with energy. I really hope they go back on that.

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On 1/8/2017 at 8:55 AM, SupermanDan said:

I'm really not happy reading the 7.1.5 ptr patch notes and seeing omen of clarity getting nerfed to only work on shred thrash and swipe..... seems like a total unnecessary nerf when feral already struggles with energy. I really hope they go back on that.

I guess we'll have to see how it plays out tomorrow. It might turn out OK in practice despite looking bad on paper!

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The guides are currently being updated for 7.1.5! I just wanted to leave a few notes for all of our users that might be getting ready to leave a comment:

  • Some pages do not require updates. The "Last Updated" stat does not mean the page is out of date, it might just not have needed any changes. If you feel that it does, leave a comment telling us what needs changing and why.
  • The process will not happen immediately - some guides will be updated faster than others simply due to the number of resources available. Be patient, they'll be ready when you need them!
  • There might be some continuity errors when making small adjustments to large guide pages. If you do find one of these, just let us know in the comments and we'll get it fixed ASAP.
  • "Why have you not taken into account X buff to X ability?" - remember, just because something got buffed, it doesn't mean it is now automatically better than the other options!

As always, we want to thank you all for being patient while we get things updated and I'm always available to help you all if you need it :)

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Guest Deku

Any chance you can post the actual value weights of the relics in comparison.  You say for example that the rake relic can be worth up to 11 item levels depending on which relic it's competing against.  I don't know if this means a 870 rake relic will be worth 60 ilvls (49ilvl + 11ilvl)  in compairson to a rip level 875 relic worth 59 ilvl (51ilvl + 8ilvl) making the rake better, or if its only worth 11 more in comparison to a FB relic.  Thanks

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Guest Tigris
On 08/01/2017 at 9:55 AM, SupermanDan said:

I'm really not happy reading the 7.1.5 ptr patch notes and seeing omen of clarity getting nerfed to only work on shred thrash and swipe..... seems like a total unnecessary nerf when feral already struggles with energy. I really hope they go back on that.

Why is this a nerf? This actually is rather a buff, since it lets you use your normal rotation without having to fear to lose energy! Shred is the attack using most energy, so you always want to use it on it anyway and not on the cheaper dots or self buff.

Before this buff you had to waste combo points or energy when there was a proc on 5 combo points as one example.

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Guest Tigris
On 09/12/2016 at 5:35 PM, Blainie said:

Perhaps I'm wrong, but it seems like you're only aiming to pick a fight. Wordup has given you the answers you seek, he has quoted from Celestalon's Twitter, who is arguably one of the more reliable sources of information given that he is, oh you know, a Tech Game Designer for the game you're discussing. If Celestalon isn't a credible enough source, then nothing will be.

If it is that you can simply write the guide yourself, as you said so above, I would suggest doing so. I wish you the best of luck and I look forward to seeing you at the forefront of "basic" Feral theorycrafting.

Of course you are wrong, but what to expect from someone with 0 game knowledge wanting to write about guides... The problem is the information I got are not reliable in this way, since I have no real way to know if they are correct or not.

How can I make a guide, when there is no reliable source of information? Seriously somewhere the "simulations" need to get their information, but there is no reliable source one could quote?

Also not all needed information were "posted"...

The twitter quote is a problem, since there is no guarantee it still holds now and having to search through twitter quotes for game knowledge is a joke.

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14 hours ago, Guest Tigris said:

Why is this a nerf? This actually is rather a buff, since it lets you use your normal rotation without having to fear to lose energy! Shred is the attack using most energy, so you always want to use it on it anyway and not on the cheaper dots or self buff.

Before this buff you had to waste combo points or energy when there was a proc on 5 combo points as one example.

lol you attack the writers of this guide for being wrong yet you can't see why this is a nerf? omen of clarity worked on all energy attacks now it only works on 3. I could already use it for shred last patch. this one makes a class that is energy starved to begin with even more starved. I also look forward to your "guide" that shows us how wrong we are.

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On 1/11/2017 at 3:20 AM, Guest Deku said:

Any chance you can post the actual value weights of the relics in comparison.  You say for example that the rake relic can be worth up to 11 item levels depending on which relic it's competing against.  I don't know if this means a 870 rake relic will be worth 60 ilvls (49ilvl + 11ilvl)  in compairson to a rip level 875 relic worth 59 ilvl (51ilvl + 8ilvl) making the rake better, or if its only worth 11 more in comparison to a FB relic.  Thanks

I'll double check with Wordup and see if I can put together a slightly more easy to understand version. Will add in another comment.

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15 hours ago, Guest Tigris said:

Of course you are wrong, but what to expect from someone with 0 game knowledge wanting to write about guides... The problem is the information I got are not reliable in this way, since I have no real way to know if they are correct or not.

I'm not a class guide writer, so I'm not sure what this has to do with your issue, but OK. You also know nothing about my game knowledge, given that we don't know each other.

Anyway, thanks for your comment. Any further comments in the same tone or on the same topic of attacking either myself or our writers will be deleted. Have a good day.

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On 1/11/2017 at 3:20 AM, Guest Deku said:

Thanks

The "up to" means comparing a relic to a dead relic - asked Wordup. He's going to try make it clearer in the guide.

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Guest Nishers

The guide is suggesting that the 2p bonus (thrash = 1 cp) is a dps loss on single target.  Is this still true with the legendary bracers that buff thrash by 75%?

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3 hours ago, Guest Nishers said:

The guide is suggesting that the 2p bonus (thrash = 1 cp) is a dps loss on single target.  Is this still true with the legendary bracers that buff thrash by 75%?

As far as I am aware, yes. I'll double check with Wordup though.

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11 hours ago, Guest Nishers said:

The guide is suggesting that the 2p bonus (thrash = 1 cp) is a dps loss on single target.  Is this still true with the legendary bracers that buff thrash by 75%?

you really shouldn't be using thrash for single target situations costs way too much energy and does way less then rake and rip. better off using moonfire from lunar inspiration then weaving in thrash. I only use thrash on 3 or more target with bloodtalons and then raking each target.

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31 minutes ago, SupermanDan said:

you really shouldn't be using thrash for single target situations costs way too much energy and does way less then rake and rip. better off using moonfire from lunar inspiration then weaving in thrash. I only use thrash on 3 or more target with bloodtalons and then raking each target.

He was asking specifically in the event that you have the Thrash legendary and the 2-piece bonus, not as a general rotation question.

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5 minutes ago, Blainie said:

He was asking specifically in the event that you have the Thrash legendary and the 2-piece bonus, not as a general rotation question.

right understandable. I don't think the 75% boost to its dmg would warrant using it tho. we're energy starved as it is. that omen of clarity change has been brutal which is why most have swapped lunar inspiration out for blood scent. as for myself since I'm sitting at 35% crit base and have a 860 eye of command with the chest boost I can get to 40% with 10 stacks and seems to be where the diminishing returns from crit kick in so I stuck with SI. energys really bad now its noticable not getting clearcast on rake and rip.

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Guest Hakar

I've been running. Blood Scent, Balance Affinity, Soul of the Forest, Sabertooth, Moment of Clarity or Brutal Slash (AoE/add bosses), and my dps has gone up by about 20k over the old SR/BT build.

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Guest exx

Okey, so a rake relic with 850 is better than a tigerfury relic with 875?

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On 1/19/2017 at 2:03 PM, Guest Atalanta said:

Hi! Is there a pawn string for NH gear?

Generally the most accurate way to get it is via simming your own character's gear. You can use our general weights, but you'll get more accurate results via SmC.

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On 1/23/2017 at 0:32 AM, Guest Hakar said:

I've been running. Blood Scent, Balance Affinity, Soul of the Forest, Sabertooth, Moment of Clarity or Brutal Slash (AoE/add bosses), and my dps has gone up by about 20k over the old SR/BT build.

Can you show me a log of you playing the different specs? It's likely a playstyle issue if there is that much of a difference in DPS, especially with SotF.

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6 hours ago, Guest exx said:

Okey, so a rake relic with 850 is better than a tigerfury relic with 875?

If you mean the Ashamane's Energy relic, then no. That relic is better than the rake one.

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Guest Kufi

Sorry if this is an obvious question, but the AOE section of the guide never mentions Savage Roar usage. Should SR be used always, regardless of the situation? I'm particularly thinking in 2-3 target scenarios, keeping rip on 2-3 targets instead of using SR

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On 1/27/2017 at 11:40 AM, Guest Kufi said:

Sorry if this is an obvious question, but the AOE section of the guide never mentions Savage Roar usage. Should SR be used always, regardless of the situation? I'm particularly thinking in 2-3 target scenarios, keeping rip on 2-3 targets instead of using SR

yea you pretty much want SR up 100% of the time. for aoe situations I always have BT on open with thrash and swipe then SR another BT then thrash + swipe. lower aoe cleave throw in some rakes and a rip.

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